Entry tags:
- * event,
- bloodborne: eileen the crow,
- castlevania: hector,
- death note: near,
- fe: azura,
- fe: felix hugo fraldarius,
- fe: hubert von vestra,
- ffvii: sephiroth,
- ffxiv: mira chambers,
- fgo: cu chulainn,
- fgo: scathach,
- fz: waver velvet,
- idolish7: momo,
- kh: riku,
- kh: sora,
- loz botw: zelda,
- lwa: ursula callistis,
- mdzs: jin guangyao,
- mdzs: lan xichen,
- mdzs: nie mingjue,
- monster duchess: leslie,
- p5: goro akechi,
- ssss: reynir arnason,
- the arcana: julian devorak,
- undertale: mettaton,
- voltron: lance
Event Log: June, What Lies Beneath
Down, Down, Down
The poorly-lit tunnel leads steadily downward. The way is marked by their gracious hosts to be, with arrows drawn in softly-glowing algae painting the walls so there is no mistaking which way to go; a good thing, because the deeper the party goes, the more tunnels branch off of the largest one, twisting and turning into the dark. It takes some hours to reach a familiar cavern lit with algae and glowing crystals, a herd of the velvet wormipedes idly milling about the small lake and stream that led into town in the dream. Much nicer long boats are set up and waiting to take them deeper, along with respectfully quiet Monster guards to steer them. They take a slightly different route from the dream, but before long, they reach the curtain of grayish green moss that dangles down into the water, stretched across the wide tunnel exit like a membrane. It parts on its own as the boats pass, though beware if you are infected by the Cwyld - it will not allow passage, only reach out long, tough tendrils to try and envelop you, the touch of it burning acid-bright where it is harmless for those uninfected. Past the curtain of strange moss, the cavern city opens up before them, vast and spacious, dimly lit with more algae, crystals, and softly glowing orbs of magic. It's like being plunged into an eternal twilight, somehow soft, cast in gentle colors. The boats bypass the markets this time, drifting farther down a branching stream into the city proper, to dock next to stone platforms. The winding streets and flowing canals branch out all around them with no rhyme or reason, the city sprung up around the natural layout of the caverns rather than the other way around. Buildings are carved out of tall stone spires, the windows and doors covered in fluttering silk, many of which are pulled away so that fascinated locals can peer out at the scene unfolding. The Matriarch herself comes to greet the group, ringed at the back by spear-carrying guards, all Monsters. A tall, long-limbed Arachne woman bearing battle scars and stark white hair, she looks perhaps in her 30s, and speaks with a booming, commanding voice, amplified by a charm. As she speaks, ten Wilders are released from silk rope bonds and nudged to join the Mirrorbound; they're a little roughed up, perhaps, and shaken, but none are seriously injured. A few Monsters also make the rounds, placing copper tokens in the hands of ten individuals. "Welcome, travelers! This meeting was foretold and so it has come to pass. During your stay you will be treated as our honored guests. You may come and go as you please, but we ask that you use the same tunnel you entered through; we have not yet re-secured the other entrances from Cwyld nor the tribes. I would hate for danger to befall you while you are under my care." Her smile is wide, her eight eyes bright, and her teeth are very sharp. "We have prepared temporary residences for your use. I hope you will stay for the celebrations. I look forward to meeting with some of you very soon." Notably, she does not mention the surface where from the Mirrorbound came, and those around her do not ask. |
I. The City
Mirrorbound, as guests of the Matriarch, are given nearly free run of the city, allowed to explore such locations as the marketplace, the library, the shops, the schools (the Arena for Monsters and the Academy for Witches), and the tunnels and caverns outside the protective moss barriers. The only places they (and most locals) are expressly barred from are the Matriarch's audience hall, the upper level of the library, and the guards' barracks.
Those who lost items to the burrowing hyenas at the Northern Outpost some months ago should keep an eye out: the hyenas are fairly common down here, serving the roles of pets or working dogs for Underground citizens, and a few merchants deal in more interesting goods. The missing items can be found scattered across some stalls, and the merchants will gleefully tell perusers that these things come from the surface, aren't they fascinating? Don't you want to buy? Luckily, it shouldn't be too hard to get your things back. They'll take all manner of interesting trinkets in trade. b. Library
If one has endless time, the scrolls can offer a look at life Underground: historical accounts of past Matriarchs, brave warriors and battles against nomadic tribes or hideous beasts, their history as they know it, scrolls on offensive and defensive magic for Witches, fighting techniques for Monsters, information on their unique flora and creatures that can be found outside the city, and even plenty of fiction - sword and sorcery novels all set in the tunnels and the city. It's just a bit difficult to find what, specifically, you're looking for, because if there's any kind of organization, it only makes sense to the deep-dwelling denizens. Maybe make it a team effort! You'll also need some simple translation spells, because their system of writing is quite different to the common system in Aefenglom; even then, it may not be accurate on older scrolls. c. The Guest Villa
|
II. The Tunnels
Those who do much wandering may notice something going on as well; the guards stationed at each tunnel mouth can often be found talking to each other in low voices about an unknown red algae that seems to be growing on the protective moss. It can be found primarily around the lesser-used tunnels so far, starkly bright against the dull green, and this seems to be a point of concern...
b. The Wild Underground
As well, the nomad tribes roam the less-civilized tunnels and caverns. These are small bands of usually Monsters of different types in mixed groups, though some can be found dragging humans along with them. Nearly all of them are some degree of feral, and plenty bear Cwyld infections in different stages of seriousness. They don't stop to ask questions before they'll attack anyone, including each other, in hopes of robbing them blind and leaving them for dead. As vicious and quick as they are, perhaps it's no wonder they value strength in the city? |
III. Graduation Day (21st - 23rd)
Small fights are also a tried and true tradition to show off one's abilities around this time of year. It serves multiple purposes: attracting a Bondmate, establishing a place in the unspoken hierarchy of the city, and working out problems with others. Monsters are more likely to start brawls than Witches, though it isn't wholly uncommon to bear witness to two rival Witches throwing spells at each other in an alleyway over their grievances. They're more likely to be stopped, as magic can be quite destructive.
b. Exhibitions
At the Arena, a massive sunken ring with stone benches for spectators ringing the whole of it, young Monsters learn combat skills, with and without weapons, and how to harness their unique physiologies in the dangerous world of the Underground. Their yearly exhibition fights take place all through the three days of the New Year, and young Monsters battle each other til first blood to the cheers and jeers of citizens (and more importantly, Witches) come to watch. The longer the battle, the more impressive it is - and Monster Mirrorbound will have no shortage of eager opponents wanting to test their skills against the unknown. Generally, the fights result in bruises, small cuts, and little else, but rivals for the same Witch might take it farther on purpose before they're wrenched away from each other by the teachers. Meanwhile, at the Academy, the tallest stone spire building in the city, young Witches learn magic from a young age. It isn't exactly the same as magic taught at the Coven, but many concepts are similar - barriers, evocation, enchantments meant for weapons or shields, healing, most of the magic they're taught at this younger age is for combat, protection or practical purposes. They only learn more frivolous magics after graduation. Much like their Monster counterparts, they give solo or duet shows of their flashier and more impressive magical skills in the courtyard, with many citizens coming to watch and take stock of the new generation. Mirrorbound Witches may find themselves being cajoled into putting on a show of their own by curious locals wanting to know what kinds of magic are taught elsewhere. |
IV. Aefenglom - Litha (21st - 23rd)
Many of the activities from last year return, better than before, including the brothels opening up their doors (showing off all the wonderful new styles in lingerie!), collecting flowers to put under one's pillow in order to dream of future partners, and wandering the hedge mazes that have been magically constructed in certain parts of the city. Seeing off ships happens regularly as well, citizens setting floating candles into the harbor and river to wish them luck.
b. Predictive Pools
As a reminder, all sexual content should be clearly marked in comment headers, or else moved to a comm-locked log or personal inbox! Be good to each other. |
Welcome to June's Event Log, What Lies Beneath! The Underground will be open until mid-July at minimum, and possibly longer. Characters can come and go if they're willing to make the trip multiple times. As always, please direct your questions here! The NPC threads will take place here. Aaand, the Action Tracker is right here! Make sure to let us know what your characters have been up to, good and bad, by July 7th, as this will help determine how Mirrorbound-Underground relations might proceed in the future!
ii
The noise catches his attention and of course he comes running. The sound of a fight means someone is in need. He comes rushing up as Percy yells to stay back, ignoring that as he reaches his side and sees the arachne.]
Please stay there!
[Yes, he's giving the monster fair warning first. It would probably be more effective if he looked intimidating, but as his stern words go ignored, he raises his flute and plays a single, long note, creating a barrier of wind that rushes up in front of them like a wave and suddenly shoves back. It only lasts for that minute, but it does at least prevent the stranger's attack from landing.]
Percival-gongzi, are you all right?
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Fine. [ It's a bit short, but his attention is almost entirely taken up as he rapidly dismantles the gun in his hands and begins to carefully put it back together with the same speed. ] It just came at me. Keep an eye on it.
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[Lan Xichen of course tries to talk to the arachne, hoping to resolve whatever issues they have with Percy without violence. He doesn't really want anyone, even the stranger, to get hurt, but considering the situation, it does seem like they aren't likely to get away without a fight.]
I don't wish for any trouble, but if you continue to harass my friend, I will not hold back.
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The arachne just hisses, well past the point of even understanding the words and lunges forward again, just in time for Retort to snap together again and Percy to fire just over it's shoulder. The warning shot, at least, does it's job in sending the arachne skittering backwards again, still hissing. ]
I don't think diplomacy is going to work here.
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Percival-gongzi, does it not seem as though a lack of diplomacy might be considered the source of this difficulty?
[ As the arachne regroups and tries to cast a line of web at them instead of coming too close, Lan Xichen plays another brief string of notes that sends a twist of wind out toward the attack, temporarily thwarting the throw. When the song ends, the web drops to the rocks, but the arachne still has time to try again. ]
Perhaps if we try to be more understanding the gesture will be returned.
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He's also tried arguing with Lan Xichen before. Percy knows where to put his energy at the moment. ]
Be my guest.
[ He'll just keep his gun up at the ready while he does it. ]
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Sometimes ensuring that there is no shred of doubt left is truly the most tedious and awful decision to make.
But at least he takes a step forward, exposing himself first rather than risking Percy along with him. He raises his arms, addressing the arachne steadily. ]
Please. We do not want to hurt you. Leave, and we can forget that this happened. You don't need to fight us.
[ While he's trying to reason with the arachne, who is intent only on seizing his prey, the monster starts preparing a web to snare them with, sharp fangs showing as it stares at the two witches. In a quick motion, it can easily grab one of them--the weaker one--and take him down at least. ]
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It means that the second the arachne gathers itself and snaps out in Lan Xichen's direction, the pistol is already firing sharply. A neat hole appears in the arachne's forehead and it's still for a moment before toppling gracelessly to the side.
The pistol doesn't lower again until the body hits the ground. ]
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He stares in shock at the body, stunned at first and still processing what happened before his eyes. Part of him is already shaken by another life snuffed out within a blink. When he looks back at Percy and the pistol, he's still trying to understand it. That isn't like striking someone with a sword or even an arrow. He steps toward his friend, withdrawing from the now subdued threat. ]
Percival-gongzi.
[ It's not accusatory or grateful, just confused. ]
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[ He's watching for one last moment to make sure that the arachne isn't somehow faking it before he turns towards his friend--and finds himself blinking once at the expression on the man's face. Percy can't read it, exactly, but that alone is something of a warning sign. ]
Something wrong? Are you hurt?
[ He hadn't thought the arachne had gotten close enough, but it is also very dark. Taking down an enemy like that is so commonplace that it doesn't even begin to occur to him that it might be where the problem lies. ]
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[ He's still answering with a bit of a flat note, his mind processing what just happened in an almost detached way because he simply can't comprehend how easily that life was snuffed out. On one hand, if it were a battle and an enemy had tried to stab him from behind, Percy shooting an arrow or stabbing the attacker would be perfectly normal as a response. But this also happens to be the first time he's seen a gun in action.
There and then not. That arachne slumped over with only the smallest wound. ]
He... He is dead.
[ His brain is starting to catch up to the moment, providing more of a response slowly as he takes it all in. ]
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I've seen this sort of thing before, he wasn't going to be talked down.
[ And Percy wasn't about to let something injure a friend, if he can help it. He's no healer, and who knows what else might be in these tunnels.
Speaking of. He glances down the tunnel the arachne had appeared from, then back the way Percy himself had come. ]
We should get moving. I'm not sure what might have heard that.
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We might have subdued him. Whatever reason he had... if he was not himself, then we did not give him a chance to recover.
[ There's regret hanging in his words, but he gathers himself together and nods. ]
All right. It is a shame to leave him there, though. Once we get back to the city, perhaps we should inform someone?
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[ A quick death seems much less horrible. But Percy is also coming at the situation as someone who's spent significant time in the Underdark, where if something doesn't kill you it's only because it wants to eat you later.
Still, he's not entirely immune to whatever concerns are running through Lan Xichen's head, and he can compromise on a few things. ]
We can do that, yes.
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[ It's a little late for discussing it now, but Lan Xichen can't help sounding a bit shaken. ]
I would not want to leave him vulnerable and allow him a worse end, but I would have wanted to prevent his death if I could. Perhaps he has a family.
[ Even if he isn't thrilled with the way things ended, he does smile a little toward Percy. ]
Thank you. I was not properly prepared to act.
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And Percy has enough what-if's in his life as it is. ]
I'll keep that in mind.
[ Just in case they run into something else down here. ]
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It's probably too much in the opposite direction, but he can't help but want to give everyone as much of a chance as they can have. Often the world is less considerate and he feels pulled to be the voice of restraint. ]
...In any case, it was self-defense. We could only do so much.
[ Yup, he's still trying to rationalize that for himself. ]
Let's move on. Forgive me. I did not expect him to be willing to do such a thing.
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He does flick a glance over at the last, but just shakes his head. ]
No need to forgive. [ Percy is well equipped for being the one to make the cold-blooded choices. He has enough experience by now. ] He may have been infected, for all we know.
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There's just something about being out of control that disturbs him. ]
Yes... He may have been. [ He's not quite convinced, but he is doing his best to be convinced by that reasoning. ]
If that is so, then there might be a source here as well. We should look for it.