Entry tags:
- * event,
- bloodborne: eileen the crow,
- castlevania: hector,
- death note: near,
- fe: azura,
- fe: felix hugo fraldarius,
- fe: hubert von vestra,
- ffvii: sephiroth,
- ffxiv: mira chambers,
- fgo: cu chulainn,
- fgo: scathach,
- fz: waver velvet,
- idolish7: momo,
- kh: riku,
- kh: sora,
- loz botw: zelda,
- lwa: ursula callistis,
- mdzs: jin guangyao,
- mdzs: lan xichen,
- mdzs: nie mingjue,
- monster duchess: leslie,
- p5: goro akechi,
- ssss: reynir arnason,
- the arcana: julian devorak,
- undertale: mettaton,
- voltron: lance
Event Log: June, What Lies Beneath
Down, Down, Down
The poorly-lit tunnel leads steadily downward. The way is marked by their gracious hosts to be, with arrows drawn in softly-glowing algae painting the walls so there is no mistaking which way to go; a good thing, because the deeper the party goes, the more tunnels branch off of the largest one, twisting and turning into the dark. It takes some hours to reach a familiar cavern lit with algae and glowing crystals, a herd of the velvet wormipedes idly milling about the small lake and stream that led into town in the dream. Much nicer long boats are set up and waiting to take them deeper, along with respectfully quiet Monster guards to steer them. They take a slightly different route from the dream, but before long, they reach the curtain of grayish green moss that dangles down into the water, stretched across the wide tunnel exit like a membrane. It parts on its own as the boats pass, though beware if you are infected by the Cwyld - it will not allow passage, only reach out long, tough tendrils to try and envelop you, the touch of it burning acid-bright where it is harmless for those uninfected. Past the curtain of strange moss, the cavern city opens up before them, vast and spacious, dimly lit with more algae, crystals, and softly glowing orbs of magic. It's like being plunged into an eternal twilight, somehow soft, cast in gentle colors. The boats bypass the markets this time, drifting farther down a branching stream into the city proper, to dock next to stone platforms. The winding streets and flowing canals branch out all around them with no rhyme or reason, the city sprung up around the natural layout of the caverns rather than the other way around. Buildings are carved out of tall stone spires, the windows and doors covered in fluttering silk, many of which are pulled away so that fascinated locals can peer out at the scene unfolding. The Matriarch herself comes to greet the group, ringed at the back by spear-carrying guards, all Monsters. A tall, long-limbed Arachne woman bearing battle scars and stark white hair, she looks perhaps in her 30s, and speaks with a booming, commanding voice, amplified by a charm. As she speaks, ten Wilders are released from silk rope bonds and nudged to join the Mirrorbound; they're a little roughed up, perhaps, and shaken, but none are seriously injured. A few Monsters also make the rounds, placing copper tokens in the hands of ten individuals. "Welcome, travelers! This meeting was foretold and so it has come to pass. During your stay you will be treated as our honored guests. You may come and go as you please, but we ask that you use the same tunnel you entered through; we have not yet re-secured the other entrances from Cwyld nor the tribes. I would hate for danger to befall you while you are under my care." Her smile is wide, her eight eyes bright, and her teeth are very sharp. "We have prepared temporary residences for your use. I hope you will stay for the celebrations. I look forward to meeting with some of you very soon." Notably, she does not mention the surface where from the Mirrorbound came, and those around her do not ask. |
I. The City
Mirrorbound, as guests of the Matriarch, are given nearly free run of the city, allowed to explore such locations as the marketplace, the library, the shops, the schools (the Arena for Monsters and the Academy for Witches), and the tunnels and caverns outside the protective moss barriers. The only places they (and most locals) are expressly barred from are the Matriarch's audience hall, the upper level of the library, and the guards' barracks.
Those who lost items to the burrowing hyenas at the Northern Outpost some months ago should keep an eye out: the hyenas are fairly common down here, serving the roles of pets or working dogs for Underground citizens, and a few merchants deal in more interesting goods. The missing items can be found scattered across some stalls, and the merchants will gleefully tell perusers that these things come from the surface, aren't they fascinating? Don't you want to buy? Luckily, it shouldn't be too hard to get your things back. They'll take all manner of interesting trinkets in trade. b. Library
If one has endless time, the scrolls can offer a look at life Underground: historical accounts of past Matriarchs, brave warriors and battles against nomadic tribes or hideous beasts, their history as they know it, scrolls on offensive and defensive magic for Witches, fighting techniques for Monsters, information on their unique flora and creatures that can be found outside the city, and even plenty of fiction - sword and sorcery novels all set in the tunnels and the city. It's just a bit difficult to find what, specifically, you're looking for, because if there's any kind of organization, it only makes sense to the deep-dwelling denizens. Maybe make it a team effort! You'll also need some simple translation spells, because their system of writing is quite different to the common system in Aefenglom; even then, it may not be accurate on older scrolls. c. The Guest Villa
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II. The Tunnels
Those who do much wandering may notice something going on as well; the guards stationed at each tunnel mouth can often be found talking to each other in low voices about an unknown red algae that seems to be growing on the protective moss. It can be found primarily around the lesser-used tunnels so far, starkly bright against the dull green, and this seems to be a point of concern...
b. The Wild Underground
As well, the nomad tribes roam the less-civilized tunnels and caverns. These are small bands of usually Monsters of different types in mixed groups, though some can be found dragging humans along with them. Nearly all of them are some degree of feral, and plenty bear Cwyld infections in different stages of seriousness. They don't stop to ask questions before they'll attack anyone, including each other, in hopes of robbing them blind and leaving them for dead. As vicious and quick as they are, perhaps it's no wonder they value strength in the city? |
III. Graduation Day (21st - 23rd)
Small fights are also a tried and true tradition to show off one's abilities around this time of year. It serves multiple purposes: attracting a Bondmate, establishing a place in the unspoken hierarchy of the city, and working out problems with others. Monsters are more likely to start brawls than Witches, though it isn't wholly uncommon to bear witness to two rival Witches throwing spells at each other in an alleyway over their grievances. They're more likely to be stopped, as magic can be quite destructive.
b. Exhibitions
At the Arena, a massive sunken ring with stone benches for spectators ringing the whole of it, young Monsters learn combat skills, with and without weapons, and how to harness their unique physiologies in the dangerous world of the Underground. Their yearly exhibition fights take place all through the three days of the New Year, and young Monsters battle each other til first blood to the cheers and jeers of citizens (and more importantly, Witches) come to watch. The longer the battle, the more impressive it is - and Monster Mirrorbound will have no shortage of eager opponents wanting to test their skills against the unknown. Generally, the fights result in bruises, small cuts, and little else, but rivals for the same Witch might take it farther on purpose before they're wrenched away from each other by the teachers. Meanwhile, at the Academy, the tallest stone spire building in the city, young Witches learn magic from a young age. It isn't exactly the same as magic taught at the Coven, but many concepts are similar - barriers, evocation, enchantments meant for weapons or shields, healing, most of the magic they're taught at this younger age is for combat, protection or practical purposes. They only learn more frivolous magics after graduation. Much like their Monster counterparts, they give solo or duet shows of their flashier and more impressive magical skills in the courtyard, with many citizens coming to watch and take stock of the new generation. Mirrorbound Witches may find themselves being cajoled into putting on a show of their own by curious locals wanting to know what kinds of magic are taught elsewhere. |
IV. Aefenglom - Litha (21st - 23rd)
Many of the activities from last year return, better than before, including the brothels opening up their doors (showing off all the wonderful new styles in lingerie!), collecting flowers to put under one's pillow in order to dream of future partners, and wandering the hedge mazes that have been magically constructed in certain parts of the city. Seeing off ships happens regularly as well, citizens setting floating candles into the harbor and river to wish them luck.
b. Predictive Pools
As a reminder, all sexual content should be clearly marked in comment headers, or else moved to a comm-locked log or personal inbox! Be good to each other. |
Welcome to June's Event Log, What Lies Beneath! The Underground will be open until mid-July at minimum, and possibly longer. Characters can come and go if they're willing to make the trip multiple times. As always, please direct your questions here! The NPC threads will take place here. Aaand, the Action Tracker is right here! Make sure to let us know what your characters have been up to, good and bad, by July 7th, as this will help determine how Mirrorbound-Underground relations might proceed in the future!
QUESTIONS
GENERAL
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Re: GENERAL
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- Fie's bringing Alfin, her trained hyena-monster pet, with her on the trip. Would that elicit any specific reactions from the underground dwellers-- maybe shock or comfort seeing a newcomer with the same creature they possess?
- What special/new types of weaponry or garments are available here vs previous locations?
- What's the deal with betting on arena fights?
Asking for a friend.(no subject)
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slips them 100 cunes with a wink
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In addition, if a Puca were to successfully shapeshift into a normal human (maybe with the wrong amount of fingers probably), would anybody be able to detect that he wasn't a Witch?
I'll certainly have more Qs later!
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Gen-ish things
How will the wormipedes react to being gently booped? Do they enjoy the pets?
Does the moss only affect current Cywd infections or will characters who've had an infection before notice anything?
What are the weapons here made of?
Would characters with magic sensing notice anything?
Does this place also smell like the leylines?Do they have any new ingredients for potion making or enchanted items on the market/farm? Mikasa would specifically be looking healing stuff that doesn't need a witch to charge and things that counter fae weaknesses?
More character specific questions
Mika won't be able to read the library books without help. Buuut anything on the underground fae and their history or fighting techniques there?
^Similarly would talking to local fae get anything?
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on underground lore, dragons and fae
2. assuming the questions asked in the dreams are the same but making sure either way: are there no dragons about? no scent to follow? what would citizens ask when spotting a dragon?
3. are there true fae (by scent and that EXOTIC FIZZY TASTE eren will never forget) or are they long time hybrids? would bribing them leak out their history and where their generation came from (or any other interesting info)?
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1) How long do the silk-spinning worms live for?
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2) Can young hyenas be bargained for?
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Dany is interested in the library and what history she could find on the Underground and the Cwyld infection. Anything juicy she'll find through translations? Also, obligatory, any lore with Mirrors?
Additionally, what precautions are there beyond physical guards for the second floor? If someone was to bypass (basically rolling a nat 20 in magic or stealth ), how is the security there?
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1. Have the Cwyld-resistant properties of the moss been studied to figure out why it does that (by the locals) or do they simply accept that it does?
2. Relatedly, do the locals use the moss in anything else, such as potions or even armor/weaponry to fight against Cwyld? Could it be incorporated into any of these? Waver will be trying to research why the moss does what it does and if something from it can be extracted to achieve a similar effect that can be used above ground.
3. I saw Hector's question about trying to take spores. Is it possible to take scrapings of the moss, or larger samples in general? Likely folded up in a damp cloth and kept in his clothing or bag. Are visitors searched on their way out? (As a note, unless it's obvious they're confiscating stuff from Mirrorbound, it's less a matter of Waver trying to hide it and more that it's the easiest way to transport it somewhere dark and moist.)
Thanks in advance for considering these late as heck questions!!
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SETTING
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--Is there any kind of card catalog or other system for locating scrolls by topic?
--For the history scrolls, what's the dating system like, if any?
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Also how hard is it to get into that second floor of the library? And is there any kind of hints at Forbidden Knowledge that can be gleaned from ~4 days of research in the city?
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Also following up on a suspicion, how did the Matriarch get her position?
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day & night, wormipede details, plants for trade, the red algae! ... I'm so sorry
1a. ...and do they keep to an aboveground day in length/general activity patterns (diurnal Monsters & Witches up during the "day", nocturnal ones at "night")? Or are there variations from that--e.g. the underground day & night are longer than that aboveground, people are awake at all hours, etcetera?
2. Is it legal to purchase wormipede ... pups ... crawlerlings ... micronoodles for export? And are there different varieties specialized for different agricultural roles? (E.g. meat wormipedes differ from riding wormipedes differ from silk wormipedes...)
2a. Same question but about the giant!! rats!!
3. If someone brought aboveground fungi and low-light plant varieties, would the local Fauns be interested in trading?
4. ...And hey, how long ago did that algae start showing up and what have they tried for fixing it?
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followin that red algae thread...
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1. If a mirrorbound were to take some samples of the red algae, A. would it be confiscated when they leave the Underground or go back to the city? B.How thoroughly will they be checked? C. Would the hanging moss react to its presence?
2. Still on that hanging moss: Would Hector be able to snag a spore or two on the way in or out of it? He is bringing opaque sample jars to keep them from being exposed to sunlight on the way out.
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on kidnapped Wilders, Arena and alcohol
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Questions on Citizens and the Matriarch
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regarding monster fighting scrolls in the library
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- Is the language in the Underground different than in Aefenglom? Given that the writing system would be different from what is commonly seen.
- Following the above, is it possible for anyone to be able to learn it (language/writing system)? Let's say someone is hoping to be able to learn the writing system better to be able to read old scrolls without needing to ask help for translation spells....
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