Entry tags:
- * event,
- bloodborne: eileen the crow,
- castlevania: hector,
- death note: near,
- fe: azura,
- fe: felix hugo fraldarius,
- fe: hubert von vestra,
- ffvii: sephiroth,
- ffxiv: mira chambers,
- fgo: cu chulainn,
- fgo: scathach,
- fz: waver velvet,
- idolish7: momo,
- kh: riku,
- kh: sora,
- loz botw: zelda,
- lwa: ursula callistis,
- mdzs: jin guangyao,
- mdzs: lan xichen,
- mdzs: nie mingjue,
- monster duchess: leslie,
- p5: goro akechi,
- ssss: reynir arnason,
- the arcana: julian devorak,
- undertale: mettaton,
- voltron: lance
Event Log: June, What Lies Beneath
Down, Down, Down
The poorly-lit tunnel leads steadily downward. The way is marked by their gracious hosts to be, with arrows drawn in softly-glowing algae painting the walls so there is no mistaking which way to go; a good thing, because the deeper the party goes, the more tunnels branch off of the largest one, twisting and turning into the dark. It takes some hours to reach a familiar cavern lit with algae and glowing crystals, a herd of the velvet wormipedes idly milling about the small lake and stream that led into town in the dream. Much nicer long boats are set up and waiting to take them deeper, along with respectfully quiet Monster guards to steer them. They take a slightly different route from the dream, but before long, they reach the curtain of grayish green moss that dangles down into the water, stretched across the wide tunnel exit like a membrane. It parts on its own as the boats pass, though beware if you are infected by the Cwyld - it will not allow passage, only reach out long, tough tendrils to try and envelop you, the touch of it burning acid-bright where it is harmless for those uninfected. Past the curtain of strange moss, the cavern city opens up before them, vast and spacious, dimly lit with more algae, crystals, and softly glowing orbs of magic. It's like being plunged into an eternal twilight, somehow soft, cast in gentle colors. The boats bypass the markets this time, drifting farther down a branching stream into the city proper, to dock next to stone platforms. The winding streets and flowing canals branch out all around them with no rhyme or reason, the city sprung up around the natural layout of the caverns rather than the other way around. Buildings are carved out of tall stone spires, the windows and doors covered in fluttering silk, many of which are pulled away so that fascinated locals can peer out at the scene unfolding. The Matriarch herself comes to greet the group, ringed at the back by spear-carrying guards, all Monsters. A tall, long-limbed Arachne woman bearing battle scars and stark white hair, she looks perhaps in her 30s, and speaks with a booming, commanding voice, amplified by a charm. As she speaks, ten Wilders are released from silk rope bonds and nudged to join the Mirrorbound; they're a little roughed up, perhaps, and shaken, but none are seriously injured. A few Monsters also make the rounds, placing copper tokens in the hands of ten individuals. "Welcome, travelers! This meeting was foretold and so it has come to pass. During your stay you will be treated as our honored guests. You may come and go as you please, but we ask that you use the same tunnel you entered through; we have not yet re-secured the other entrances from Cwyld nor the tribes. I would hate for danger to befall you while you are under my care." Her smile is wide, her eight eyes bright, and her teeth are very sharp. "We have prepared temporary residences for your use. I hope you will stay for the celebrations. I look forward to meeting with some of you very soon." Notably, she does not mention the surface where from the Mirrorbound came, and those around her do not ask. |
I. The City
Mirrorbound, as guests of the Matriarch, are given nearly free run of the city, allowed to explore such locations as the marketplace, the library, the shops, the schools (the Arena for Monsters and the Academy for Witches), and the tunnels and caverns outside the protective moss barriers. The only places they (and most locals) are expressly barred from are the Matriarch's audience hall, the upper level of the library, and the guards' barracks.
Those who lost items to the burrowing hyenas at the Northern Outpost some months ago should keep an eye out: the hyenas are fairly common down here, serving the roles of pets or working dogs for Underground citizens, and a few merchants deal in more interesting goods. The missing items can be found scattered across some stalls, and the merchants will gleefully tell perusers that these things come from the surface, aren't they fascinating? Don't you want to buy? Luckily, it shouldn't be too hard to get your things back. They'll take all manner of interesting trinkets in trade. b. Library
If one has endless time, the scrolls can offer a look at life Underground: historical accounts of past Matriarchs, brave warriors and battles against nomadic tribes or hideous beasts, their history as they know it, scrolls on offensive and defensive magic for Witches, fighting techniques for Monsters, information on their unique flora and creatures that can be found outside the city, and even plenty of fiction - sword and sorcery novels all set in the tunnels and the city. It's just a bit difficult to find what, specifically, you're looking for, because if there's any kind of organization, it only makes sense to the deep-dwelling denizens. Maybe make it a team effort! You'll also need some simple translation spells, because their system of writing is quite different to the common system in Aefenglom; even then, it may not be accurate on older scrolls. c. The Guest Villa
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II. The Tunnels
Those who do much wandering may notice something going on as well; the guards stationed at each tunnel mouth can often be found talking to each other in low voices about an unknown red algae that seems to be growing on the protective moss. It can be found primarily around the lesser-used tunnels so far, starkly bright against the dull green, and this seems to be a point of concern...
b. The Wild Underground
As well, the nomad tribes roam the less-civilized tunnels and caverns. These are small bands of usually Monsters of different types in mixed groups, though some can be found dragging humans along with them. Nearly all of them are some degree of feral, and plenty bear Cwyld infections in different stages of seriousness. They don't stop to ask questions before they'll attack anyone, including each other, in hopes of robbing them blind and leaving them for dead. As vicious and quick as they are, perhaps it's no wonder they value strength in the city? |
III. Graduation Day (21st - 23rd)
Small fights are also a tried and true tradition to show off one's abilities around this time of year. It serves multiple purposes: attracting a Bondmate, establishing a place in the unspoken hierarchy of the city, and working out problems with others. Monsters are more likely to start brawls than Witches, though it isn't wholly uncommon to bear witness to two rival Witches throwing spells at each other in an alleyway over their grievances. They're more likely to be stopped, as magic can be quite destructive.
b. Exhibitions
At the Arena, a massive sunken ring with stone benches for spectators ringing the whole of it, young Monsters learn combat skills, with and without weapons, and how to harness their unique physiologies in the dangerous world of the Underground. Their yearly exhibition fights take place all through the three days of the New Year, and young Monsters battle each other til first blood to the cheers and jeers of citizens (and more importantly, Witches) come to watch. The longer the battle, the more impressive it is - and Monster Mirrorbound will have no shortage of eager opponents wanting to test their skills against the unknown. Generally, the fights result in bruises, small cuts, and little else, but rivals for the same Witch might take it farther on purpose before they're wrenched away from each other by the teachers. Meanwhile, at the Academy, the tallest stone spire building in the city, young Witches learn magic from a young age. It isn't exactly the same as magic taught at the Coven, but many concepts are similar - barriers, evocation, enchantments meant for weapons or shields, healing, most of the magic they're taught at this younger age is for combat, protection or practical purposes. They only learn more frivolous magics after graduation. Much like their Monster counterparts, they give solo or duet shows of their flashier and more impressive magical skills in the courtyard, with many citizens coming to watch and take stock of the new generation. Mirrorbound Witches may find themselves being cajoled into putting on a show of their own by curious locals wanting to know what kinds of magic are taught elsewhere. |
IV. Aefenglom - Litha (21st - 23rd)
Many of the activities from last year return, better than before, including the brothels opening up their doors (showing off all the wonderful new styles in lingerie!), collecting flowers to put under one's pillow in order to dream of future partners, and wandering the hedge mazes that have been magically constructed in certain parts of the city. Seeing off ships happens regularly as well, citizens setting floating candles into the harbor and river to wish them luck.
b. Predictive Pools
As a reminder, all sexual content should be clearly marked in comment headers, or else moved to a comm-locked log or personal inbox! Be good to each other. |
Welcome to June's Event Log, What Lies Beneath! The Underground will be open until mid-July at minimum, and possibly longer. Characters can come and go if they're willing to make the trip multiple times. As always, please direct your questions here! The NPC threads will take place here. Aaand, the Action Tracker is right here! Make sure to let us know what your characters have been up to, good and bad, by July 7th, as this will help determine how Mirrorbound-Underground relations might proceed in the future!
Percy de Rolo | Critical Role
[ It's odd, being back here. Percy can very clearly remember it from the dream, at least in flashes, this same market underground. It's larger now, even more boisterous, and he finds himself absently drifting through to take in the changes. He's only half paying attention to the items out on display, looking them over out of sheer habit before his attention drifts back to the space at large, the people wandering through it.
At least until his attention catches on something, and it takes him a second to consciously clarify why-- there's a pistol sitting quietly on one of those vendor tables. A very, very familiar pistol.
Percy's eyes never leave the monster behind the table as he makes his very deliberate way over, fixed on him until his conversation with another patron dies off under the weight of Percy's stare. ]
Where did you say you got these items? [ It's a very calm, even tone. It also happens to be one that tends to precede gunfire. Hopefully a cooler head might prevail. ]
ii. The Tunnels
[ No, he probably shouldn't have gone alone, but far be it from Percy to resist the urge to go exploring. He'd immediately headed for the less-used tunnels, waving off the called warnings. He's been through the Underdark, it will be fine. Nevermind he'd never done that on his own. He might have a bit of steam that needs blowing off, and the rest of his adventurer heart always wants to know what's in a place people tell you not to go.
And he is being careful, in particular keeping well clear of the tunnel walls and anything that looks like growth. He's prepared for creatures, possibly infected, possibly just dangerous. Percy is less prepared to turn a corner to find an arachne snarling at him, just enough time for his eyes to go wide before it leaps at him.
With Retort back in his possession Percy goes for the pistol first without thinking, throwing himself backwards as he aims--
--and it immediately misfires. With some vicious sounding swears, he manages to duck out of the way, backing up rapidly as he tries to put enough distance between them to fix his damned gun. Apparently it hasn't exactly been well kept.
But the arachne is still coming, and Percy can hear footsteps behind him as he continues to try to back away, either drawn by the sound of the not-quite-gunshot or something else. All he can do is glance over his shoulder and hope it's not another attack. ]
Get back!
iii. Graduation
[ It's a bit of a pity that Percy tends to tune out as soon as the word bonding appears. If he had been listening, he might have realized what the facepaint is all about, and what it means that he doesn't have any.
As it is, he seems to have attracted an eager collection of monsters looking to bond, none of whom seem particularly affected by Percy's most withering glares. ]
Not interested. [ It's not the first time he's said it. It's also not the first time he's been ignored. One of them actually laughs, as if he might be joking. Who doesn't want to bond? Come on, honored guest!
A fight might be breaking out over to the side. If it's possible for Percy's expression to get any more unimpressed, he's certainly attempting it. At least one of them has teasingly grabbed at his arm, something he has very firmly told them off for.
As the scuffling increases, a hand lands on his arm again and Percy's patience promptly expires completely. He clamps his gauntleted left hand onto the offending wrist, looks the grinning monster dead in the eye, and unleashes Diplomacy. Lightning pours out of the gauntlet, locking the monster in place for a second before she falls stunned flat.
And finally, there is a moment of quiet. ] I did warn you.
iv. Wildcard
[ Something else? Feel free, or poke me at
iii
Hiccup adjusts Sharpshot on his shoulders and jogs across the bridge over the canal (so many canals, winding every which way, who designed this place, it's an architectural nightmare?) to join Percy - but not soon enough to prevent him from electrocuting one of the grabbier Monsters.
Despite the display, he's not afraid to wind his arm around Percy's, laughing loudly and nervously to let him know who it is (and because it's reflex).] Heyyy- hey, guys, he- he did warn you! We're already taken anyway, we just haven't- uh, haven't decided on a paint design yet!
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He lets his eyes narrow a little, leaning into Hiccup's lanky form. ]
You should have asked first. [ Percy definitely would have been happy to lie, if they had.
And even with Hiccup's lack of any visible monster traits, most of ones who have been eying him are already losing interest and moving on. Good for them. ]
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You didn't even ask? That seems rude, doesn't it? [He keeps his tone mild and almost friendly, not quite wanting to start a fight. Plenty are losing interest, but one genius does step up and say, rather too brave considering what just happened,
I don't see a Monster here. Does this mean you're a two for one deal?]
Are you blind? Of course we have a Monster. [He lets go only long enough to present Sharpshot. Who licks his own eyeball and dangles there like a sack of rice, squawking.] He's a Dragon. Very powerful. Right, Percy?
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[ Percy is very good at deadpan. He doesn't even blink, let alone crack a smile. The surrounding monsters shift and murmur, clearly not quite sure what to do with themselves now. ]
As if we'd attach ourselves to anything else.
[ It's a gamble. They might just as soon try to challenge the little dragon and then lord knows what they'll do. But it's worth a shot. ]
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What will Hiccup do if they challenge his dragon? Probably run.] So- so, uh, you should really just... go look somewhere else for an unbonded Witch, because. Because we're not it.
[He loops his arm around Percy's again, forcing a bright smile.] We should go get some paint now!
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Good timing, your lordship. [ The last clearly addressed to the dragon on his shoulder with heavy irony. Sharpshot yawns back at him.
With a huff of a laugh, Percy's attention slides over to the witch on his arm. ]
Are you alright?
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[As they walk, he keeps their arms linked, figuring better safe than sorry when it comes to not picking up another crowd.] I'm fine. Are you? That was- I feel kind of bad for that guy you shocked. [A sheepish laugh, and he says like he has experience,] Lightning hurts.
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[ Percy's gotten one too many backfires to not be aware of it. He still doesn't manage to sound particularly apologetic. Learning not to touch people without their agreement is important. ]
I hadn't expected anyone to be quite so...insistent.
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I
... That would be... a gun. A gun she's fairly certain she's seen before. But not in his possession.
Maria is not a 'cooler head', but she is curious.] ... Didn't you lose one of your guns?
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[ His voice somehow manages to go even flatter as the man behind the table eyes him warily.
And before she can ask: ] It's that one, yes.
[ That starts up a round of defensive sounding bluster, all of which Percy is very firmly ignoring. ]
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Having one linefacing Witch accosting the man is one thing - having a second is clearly even more intimidating, and it seems the shopkeep is getting blustery.] I suppose he's arguing that he found, or stole it fairly and squarely?
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Percy does not look particularly impressed. Without waiting for a response, he reaches over and picks up the revolver, effortlessly shifting the mechanics to open up the barrel. The bullets are missing, of course. What a surprise.
Gun still in hand, he glances over at Maria out of the corners of his eyes. Of the two of them she's clearly the more physically impressive, but Percy is not especially inclined to play the good guard to her bad at the moment. ]
What do you think? [ He is most definitely not asking the merchant. ]
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[She looks back at the Monster, and leans over his stall. He's surprisingly stalwart about not backing off, despite the clear threat in her pose.] So, humor me, what do you think you could get in exchange from us, selling a man back his own possession?
[There's a clear "we're just going to take it anyway" to her statement, but she... is curious what this guy even wants so, at least, he won't raise a fuss to the guards about something.]
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Percy arches an eyebrow at him, but he's at least looking slightly less lethal, so clearly something is working. ]
Interesting, you say. That leaves quite a lot of room for interpretation.
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[There is also a thinly veiled threat here - Maria has a gun which can shoot those bullets, this shopkeep is a Monster, the bullets are deadly to Monsters. It's escalating, slowly, in only the most dire way.] I'll trade you several of them. Enough to really kill something. Deal?
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The monster shopkeep, for his part either reads Maria clearly or is genuinely interested, because he wastes no time in accepting the bullets. He picks up the one she'd set down, looking it over closely, before nodding once with a smile. It might be just a touch nervous.
Percy can't bring himself to feel at all sorry about that. But his grip on Retort does loosen slightly.
Four. Four is an even trade, yes? He's still smiling at Maria, trying to look as harmless as possible. ]
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ii
The noise catches his attention and of course he comes running. The sound of a fight means someone is in need. He comes rushing up as Percy yells to stay back, ignoring that as he reaches his side and sees the arachne.]
Please stay there!
[Yes, he's giving the monster fair warning first. It would probably be more effective if he looked intimidating, but as his stern words go ignored, he raises his flute and plays a single, long note, creating a barrier of wind that rushes up in front of them like a wave and suddenly shoves back. It only lasts for that minute, but it does at least prevent the stranger's attack from landing.]
Percival-gongzi, are you all right?
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Fine. [ It's a bit short, but his attention is almost entirely taken up as he rapidly dismantles the gun in his hands and begins to carefully put it back together with the same speed. ] It just came at me. Keep an eye on it.
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[Lan Xichen of course tries to talk to the arachne, hoping to resolve whatever issues they have with Percy without violence. He doesn't really want anyone, even the stranger, to get hurt, but considering the situation, it does seem like they aren't likely to get away without a fight.]
I don't wish for any trouble, but if you continue to harass my friend, I will not hold back.
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The arachne just hisses, well past the point of even understanding the words and lunges forward again, just in time for Retort to snap together again and Percy to fire just over it's shoulder. The warning shot, at least, does it's job in sending the arachne skittering backwards again, still hissing. ]
I don't think diplomacy is going to work here.
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Percival-gongzi, does it not seem as though a lack of diplomacy might be considered the source of this difficulty?
[ As the arachne regroups and tries to cast a line of web at them instead of coming too close, Lan Xichen plays another brief string of notes that sends a twist of wind out toward the attack, temporarily thwarting the throw. When the song ends, the web drops to the rocks, but the arachne still has time to try again. ]
Perhaps if we try to be more understanding the gesture will be returned.
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He's also tried arguing with Lan Xichen before. Percy knows where to put his energy at the moment. ]
Be my guest.
[ He'll just keep his gun up at the ready while he does it. ]
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Sometimes ensuring that there is no shred of doubt left is truly the most tedious and awful decision to make.
But at least he takes a step forward, exposing himself first rather than risking Percy along with him. He raises his arms, addressing the arachne steadily. ]
Please. We do not want to hurt you. Leave, and we can forget that this happened. You don't need to fight us.
[ While he's trying to reason with the arachne, who is intent only on seizing his prey, the monster starts preparing a web to snare them with, sharp fangs showing as it stares at the two witches. In a quick motion, it can easily grab one of them--the weaker one--and take him down at least. ]
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It means that the second the arachne gathers itself and snaps out in Lan Xichen's direction, the pistol is already firing sharply. A neat hole appears in the arachne's forehead and it's still for a moment before toppling gracelessly to the side.
The pistol doesn't lower again until the body hits the ground. ]
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