Entry tags:
- * event,
- bloodborne: eileen the crow,
- castlevania: hector,
- death note: near,
- fe: azura,
- fe: felix hugo fraldarius,
- fe: hubert von vestra,
- ffvii: sephiroth,
- ffxiv: mira chambers,
- fgo: cu chulainn,
- fgo: scathach,
- fz: waver velvet,
- idolish7: momo,
- kh: riku,
- kh: sora,
- loz botw: zelda,
- lwa: ursula callistis,
- mdzs: jin guangyao,
- mdzs: lan xichen,
- mdzs: nie mingjue,
- monster duchess: leslie,
- p5: goro akechi,
- ssss: reynir arnason,
- the arcana: julian devorak,
- undertale: mettaton,
- voltron: lance
Event Log: June, What Lies Beneath
Down, Down, Down
The poorly-lit tunnel leads steadily downward. The way is marked by their gracious hosts to be, with arrows drawn in softly-glowing algae painting the walls so there is no mistaking which way to go; a good thing, because the deeper the party goes, the more tunnels branch off of the largest one, twisting and turning into the dark. It takes some hours to reach a familiar cavern lit with algae and glowing crystals, a herd of the velvet wormipedes idly milling about the small lake and stream that led into town in the dream. Much nicer long boats are set up and waiting to take them deeper, along with respectfully quiet Monster guards to steer them. They take a slightly different route from the dream, but before long, they reach the curtain of grayish green moss that dangles down into the water, stretched across the wide tunnel exit like a membrane. It parts on its own as the boats pass, though beware if you are infected by the Cwyld - it will not allow passage, only reach out long, tough tendrils to try and envelop you, the touch of it burning acid-bright where it is harmless for those uninfected. Past the curtain of strange moss, the cavern city opens up before them, vast and spacious, dimly lit with more algae, crystals, and softly glowing orbs of magic. It's like being plunged into an eternal twilight, somehow soft, cast in gentle colors. The boats bypass the markets this time, drifting farther down a branching stream into the city proper, to dock next to stone platforms. The winding streets and flowing canals branch out all around them with no rhyme or reason, the city sprung up around the natural layout of the caverns rather than the other way around. Buildings are carved out of tall stone spires, the windows and doors covered in fluttering silk, many of which are pulled away so that fascinated locals can peer out at the scene unfolding. The Matriarch herself comes to greet the group, ringed at the back by spear-carrying guards, all Monsters. A tall, long-limbed Arachne woman bearing battle scars and stark white hair, she looks perhaps in her 30s, and speaks with a booming, commanding voice, amplified by a charm. As she speaks, ten Wilders are released from silk rope bonds and nudged to join the Mirrorbound; they're a little roughed up, perhaps, and shaken, but none are seriously injured. A few Monsters also make the rounds, placing copper tokens in the hands of ten individuals. "Welcome, travelers! This meeting was foretold and so it has come to pass. During your stay you will be treated as our honored guests. You may come and go as you please, but we ask that you use the same tunnel you entered through; we have not yet re-secured the other entrances from Cwyld nor the tribes. I would hate for danger to befall you while you are under my care." Her smile is wide, her eight eyes bright, and her teeth are very sharp. "We have prepared temporary residences for your use. I hope you will stay for the celebrations. I look forward to meeting with some of you very soon." Notably, she does not mention the surface where from the Mirrorbound came, and those around her do not ask. |
I. The City
Mirrorbound, as guests of the Matriarch, are given nearly free run of the city, allowed to explore such locations as the marketplace, the library, the shops, the schools (the Arena for Monsters and the Academy for Witches), and the tunnels and caverns outside the protective moss barriers. The only places they (and most locals) are expressly barred from are the Matriarch's audience hall, the upper level of the library, and the guards' barracks.
Those who lost items to the burrowing hyenas at the Northern Outpost some months ago should keep an eye out: the hyenas are fairly common down here, serving the roles of pets or working dogs for Underground citizens, and a few merchants deal in more interesting goods. The missing items can be found scattered across some stalls, and the merchants will gleefully tell perusers that these things come from the surface, aren't they fascinating? Don't you want to buy? Luckily, it shouldn't be too hard to get your things back. They'll take all manner of interesting trinkets in trade. b. Library
If one has endless time, the scrolls can offer a look at life Underground: historical accounts of past Matriarchs, brave warriors and battles against nomadic tribes or hideous beasts, their history as they know it, scrolls on offensive and defensive magic for Witches, fighting techniques for Monsters, information on their unique flora and creatures that can be found outside the city, and even plenty of fiction - sword and sorcery novels all set in the tunnels and the city. It's just a bit difficult to find what, specifically, you're looking for, because if there's any kind of organization, it only makes sense to the deep-dwelling denizens. Maybe make it a team effort! You'll also need some simple translation spells, because their system of writing is quite different to the common system in Aefenglom; even then, it may not be accurate on older scrolls. c. The Guest Villa
|
II. The Tunnels
Those who do much wandering may notice something going on as well; the guards stationed at each tunnel mouth can often be found talking to each other in low voices about an unknown red algae that seems to be growing on the protective moss. It can be found primarily around the lesser-used tunnels so far, starkly bright against the dull green, and this seems to be a point of concern...
b. The Wild Underground
As well, the nomad tribes roam the less-civilized tunnels and caverns. These are small bands of usually Monsters of different types in mixed groups, though some can be found dragging humans along with them. Nearly all of them are some degree of feral, and plenty bear Cwyld infections in different stages of seriousness. They don't stop to ask questions before they'll attack anyone, including each other, in hopes of robbing them blind and leaving them for dead. As vicious and quick as they are, perhaps it's no wonder they value strength in the city? |
III. Graduation Day (21st - 23rd)
Small fights are also a tried and true tradition to show off one's abilities around this time of year. It serves multiple purposes: attracting a Bondmate, establishing a place in the unspoken hierarchy of the city, and working out problems with others. Monsters are more likely to start brawls than Witches, though it isn't wholly uncommon to bear witness to two rival Witches throwing spells at each other in an alleyway over their grievances. They're more likely to be stopped, as magic can be quite destructive.
b. Exhibitions
At the Arena, a massive sunken ring with stone benches for spectators ringing the whole of it, young Monsters learn combat skills, with and without weapons, and how to harness their unique physiologies in the dangerous world of the Underground. Their yearly exhibition fights take place all through the three days of the New Year, and young Monsters battle each other til first blood to the cheers and jeers of citizens (and more importantly, Witches) come to watch. The longer the battle, the more impressive it is - and Monster Mirrorbound will have no shortage of eager opponents wanting to test their skills against the unknown. Generally, the fights result in bruises, small cuts, and little else, but rivals for the same Witch might take it farther on purpose before they're wrenched away from each other by the teachers. Meanwhile, at the Academy, the tallest stone spire building in the city, young Witches learn magic from a young age. It isn't exactly the same as magic taught at the Coven, but many concepts are similar - barriers, evocation, enchantments meant for weapons or shields, healing, most of the magic they're taught at this younger age is for combat, protection or practical purposes. They only learn more frivolous magics after graduation. Much like their Monster counterparts, they give solo or duet shows of their flashier and more impressive magical skills in the courtyard, with many citizens coming to watch and take stock of the new generation. Mirrorbound Witches may find themselves being cajoled into putting on a show of their own by curious locals wanting to know what kinds of magic are taught elsewhere. |
IV. Aefenglom - Litha (21st - 23rd)
Many of the activities from last year return, better than before, including the brothels opening up their doors (showing off all the wonderful new styles in lingerie!), collecting flowers to put under one's pillow in order to dream of future partners, and wandering the hedge mazes that have been magically constructed in certain parts of the city. Seeing off ships happens regularly as well, citizens setting floating candles into the harbor and river to wish them luck.
b. Predictive Pools
As a reminder, all sexual content should be clearly marked in comment headers, or else moved to a comm-locked log or personal inbox! Be good to each other. |
Welcome to June's Event Log, What Lies Beneath! The Underground will be open until mid-July at minimum, and possibly longer. Characters can come and go if they're willing to make the trip multiple times. As always, please direct your questions here! The NPC threads will take place here. Aaand, the Action Tracker is right here! Make sure to let us know what your characters have been up to, good and bad, by July 7th, as this will help determine how Mirrorbound-Underground relations might proceed in the future!
i mean he's sort of hiding too
I don't know. Can you read these scrolls?
[ His tone still laced with sarcasm, unfortunately. He doesn't know if she really can help or not. ]
she promises not to blame him either
Her eyes brighten a little when she realizes what his problem is. ]
Not directly. But I learned a translation spell this morning because of that. I could try and teach you, if you like? Or if you have something you carry on your person, I could enchant the spell into it - it should last you a few hours that way.
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He huffs and rolls his shoulders. ]
Just teach it to me. I can take it from there.
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Ahh, I can show you how it's done, if you'd like to learn it? It's an enchantment spell, so I can cast it on one particular text, or an object if you'd like to keep the spell with you.
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That's fine. What sort of object do you need.
[ Or maybe anything will work. How is he supposed to know? ]
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But she does hum for a moment in thought before gesturing to him. ]
Is there something small you carry with you or wear on you? We can enchant that to hold the magic. Then you'll have it with you without it being in the way.
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Hold on a moment.
[ Vanitas digs around in his pocket and produces his house key. Attached is a rabbit keychain. ]
This should work.
[ Okay so he's not someone that has a lot of personal items. ]
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It reminds me of Sora...
[ She comments absently, then sets it down on the table with a smile. Retrieving a small piece of parchment from inside a pocket, she spreads it out on the table, revealing a carefully crafted symbol on its surface. ]
This is the rune you need to remember. It holds the meaning of the magic and this is what you want to enchant your object or text with. It's almost like... hmm. Combining the two? Merging the rune into the object you want to contain the magic.
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I get the theory behind it. Now the question I have is... Is there a way to remove it later if I don't want it bound to the keychain.
[ Might change what he wants to do. ]
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You could make it permanent, but I'm afraid that's a higher level of enchantment than I'm adept at yet. Although I know someone who could do it.
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[ Vanitas shakes his head. Nah. They probably won't have access to the Underground once the people that live here's curiosity has been satiated. So the charm being temporary will work just fine. ]
All right. Show me.
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So she just smiles as she focuses on the rune a moment before tracing it in the air above his keychain, as if she's etching the magic itself into its substance. She doesn't utter an incantation or anything like that, it's all in the rune she's envisioning as she weaves the magic itself into his token.
She doesn't know how much he can pick up from that, but he'd at least see the glimmer of magic hover in the air over the rabbit foot in the shape of the rune she's using before it sinks into the soft fur and vanishes.
Sitting back, she pushes it towards him. ]
There. That should have worked. Do you want to try it out?
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Hmm. [ He takes the keychain back and feels its weight in his hand. ] Yes. Good thing I have a scroll here.
[ And when he looks back over to the scroll? Well he's rather surprised to find it doesn't contain any magic skills at all! It's just - ]
Recipes. It's essentially a cookbook.
[ Just his luck! ]
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[ She glances over at what he'd found, eyeing it curiously. ]
...Is it for anything tastier than rat?
[ They seem to have an inordinate fondness for eating them down here. She can't say she's a fan. ]
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If you like various ways of preparing moss and mushrooms, then you'll find it here.
[ He's not sure if that's tastier or not. Van... Hasn't tried those things yet. ]
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Some of the mushroom dishes they were serving in the market were okay but...
Maybe we should have brought them some fresh food before coming down...
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[ He seems rather amused by the idea. His finger moves down the scoll. Ah... Now we're getting into bug-based dishes.
That is not appealing at all. Vanitas makes a face of disgust. ]
For all we know that might have offended them.
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[ She gives a wry laugh at that, shaking her head.
...Like telling them maybe they shouldn't feed their people to their strange moss.
Seeing his face, she laughs again. ]
Like making faces like that at the food they do have here.
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[ Look, he knows what he is about. Vanitas doesn't come across as too friendly. He doesn't really care about being nice and polite after all. ]
I'll make all the face that I want in here. They can't see me.
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Are you so certain of that?
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I don't see anyone of importance here.
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[ She's teasing him gently. She doesn't know if there are any of those spells around here. But then again, she wasn't really worried about being observed either. She hadn't set out to do anything she needed to hide. ]
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I doubt I am oh so important to merit that sort of attention.
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[ She counters his flat look with a crooked smile. Although her teasing does melt into something more studied at this answer. It's part of the reason she's in here, after all. She's caused quite a stir here in this city before and would prefer not to do so again. ]
I think to the people here that makes us halfway to legends.
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You say that and it makes it sound like they'll want something from us too.
[ Which is what this entire experience has felt like, in a roundabout way. "Legends" have these stupid expectations to live up to - whether or not they are prepared for them. Vanitas would rather avoid all of that. He doesn't owe anyone anything. ]
Legends... Might want to find out what that means to them.
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