Entry tags:
- * event,
- bloodborne: eileen the crow,
- castlevania: hector,
- death note: near,
- fe: azura,
- fe: felix hugo fraldarius,
- fe: hubert von vestra,
- ffvii: sephiroth,
- ffxiv: mira chambers,
- fgo: cu chulainn,
- fgo: scathach,
- fz: waver velvet,
- idolish7: momo,
- kh: riku,
- kh: sora,
- loz botw: zelda,
- lwa: ursula callistis,
- mdzs: jin guangyao,
- mdzs: lan xichen,
- mdzs: nie mingjue,
- monster duchess: leslie,
- p5: goro akechi,
- ssss: reynir arnason,
- the arcana: julian devorak,
- undertale: mettaton,
- voltron: lance
Event Log: June, What Lies Beneath
Down, Down, Down
The poorly-lit tunnel leads steadily downward. The way is marked by their gracious hosts to be, with arrows drawn in softly-glowing algae painting the walls so there is no mistaking which way to go; a good thing, because the deeper the party goes, the more tunnels branch off of the largest one, twisting and turning into the dark. It takes some hours to reach a familiar cavern lit with algae and glowing crystals, a herd of the velvet wormipedes idly milling about the small lake and stream that led into town in the dream. Much nicer long boats are set up and waiting to take them deeper, along with respectfully quiet Monster guards to steer them. They take a slightly different route from the dream, but before long, they reach the curtain of grayish green moss that dangles down into the water, stretched across the wide tunnel exit like a membrane. It parts on its own as the boats pass, though beware if you are infected by the Cwyld - it will not allow passage, only reach out long, tough tendrils to try and envelop you, the touch of it burning acid-bright where it is harmless for those uninfected. Past the curtain of strange moss, the cavern city opens up before them, vast and spacious, dimly lit with more algae, crystals, and softly glowing orbs of magic. It's like being plunged into an eternal twilight, somehow soft, cast in gentle colors. The boats bypass the markets this time, drifting farther down a branching stream into the city proper, to dock next to stone platforms. The winding streets and flowing canals branch out all around them with no rhyme or reason, the city sprung up around the natural layout of the caverns rather than the other way around. Buildings are carved out of tall stone spires, the windows and doors covered in fluttering silk, many of which are pulled away so that fascinated locals can peer out at the scene unfolding. The Matriarch herself comes to greet the group, ringed at the back by spear-carrying guards, all Monsters. A tall, long-limbed Arachne woman bearing battle scars and stark white hair, she looks perhaps in her 30s, and speaks with a booming, commanding voice, amplified by a charm. As she speaks, ten Wilders are released from silk rope bonds and nudged to join the Mirrorbound; they're a little roughed up, perhaps, and shaken, but none are seriously injured. A few Monsters also make the rounds, placing copper tokens in the hands of ten individuals. "Welcome, travelers! This meeting was foretold and so it has come to pass. During your stay you will be treated as our honored guests. You may come and go as you please, but we ask that you use the same tunnel you entered through; we have not yet re-secured the other entrances from Cwyld nor the tribes. I would hate for danger to befall you while you are under my care." Her smile is wide, her eight eyes bright, and her teeth are very sharp. "We have prepared temporary residences for your use. I hope you will stay for the celebrations. I look forward to meeting with some of you very soon." Notably, she does not mention the surface where from the Mirrorbound came, and those around her do not ask. |
I. The City
Mirrorbound, as guests of the Matriarch, are given nearly free run of the city, allowed to explore such locations as the marketplace, the library, the shops, the schools (the Arena for Monsters and the Academy for Witches), and the tunnels and caverns outside the protective moss barriers. The only places they (and most locals) are expressly barred from are the Matriarch's audience hall, the upper level of the library, and the guards' barracks.
Those who lost items to the burrowing hyenas at the Northern Outpost some months ago should keep an eye out: the hyenas are fairly common down here, serving the roles of pets or working dogs for Underground citizens, and a few merchants deal in more interesting goods. The missing items can be found scattered across some stalls, and the merchants will gleefully tell perusers that these things come from the surface, aren't they fascinating? Don't you want to buy? Luckily, it shouldn't be too hard to get your things back. They'll take all manner of interesting trinkets in trade. b. Library
If one has endless time, the scrolls can offer a look at life Underground: historical accounts of past Matriarchs, brave warriors and battles against nomadic tribes or hideous beasts, their history as they know it, scrolls on offensive and defensive magic for Witches, fighting techniques for Monsters, information on their unique flora and creatures that can be found outside the city, and even plenty of fiction - sword and sorcery novels all set in the tunnels and the city. It's just a bit difficult to find what, specifically, you're looking for, because if there's any kind of organization, it only makes sense to the deep-dwelling denizens. Maybe make it a team effort! You'll also need some simple translation spells, because their system of writing is quite different to the common system in Aefenglom; even then, it may not be accurate on older scrolls. c. The Guest Villa
|
II. The Tunnels
Those who do much wandering may notice something going on as well; the guards stationed at each tunnel mouth can often be found talking to each other in low voices about an unknown red algae that seems to be growing on the protective moss. It can be found primarily around the lesser-used tunnels so far, starkly bright against the dull green, and this seems to be a point of concern...
b. The Wild Underground
As well, the nomad tribes roam the less-civilized tunnels and caverns. These are small bands of usually Monsters of different types in mixed groups, though some can be found dragging humans along with them. Nearly all of them are some degree of feral, and plenty bear Cwyld infections in different stages of seriousness. They don't stop to ask questions before they'll attack anyone, including each other, in hopes of robbing them blind and leaving them for dead. As vicious and quick as they are, perhaps it's no wonder they value strength in the city? |
III. Graduation Day (21st - 23rd)
Small fights are also a tried and true tradition to show off one's abilities around this time of year. It serves multiple purposes: attracting a Bondmate, establishing a place in the unspoken hierarchy of the city, and working out problems with others. Monsters are more likely to start brawls than Witches, though it isn't wholly uncommon to bear witness to two rival Witches throwing spells at each other in an alleyway over their grievances. They're more likely to be stopped, as magic can be quite destructive.
b. Exhibitions
At the Arena, a massive sunken ring with stone benches for spectators ringing the whole of it, young Monsters learn combat skills, with and without weapons, and how to harness their unique physiologies in the dangerous world of the Underground. Their yearly exhibition fights take place all through the three days of the New Year, and young Monsters battle each other til first blood to the cheers and jeers of citizens (and more importantly, Witches) come to watch. The longer the battle, the more impressive it is - and Monster Mirrorbound will have no shortage of eager opponents wanting to test their skills against the unknown. Generally, the fights result in bruises, small cuts, and little else, but rivals for the same Witch might take it farther on purpose before they're wrenched away from each other by the teachers. Meanwhile, at the Academy, the tallest stone spire building in the city, young Witches learn magic from a young age. It isn't exactly the same as magic taught at the Coven, but many concepts are similar - barriers, evocation, enchantments meant for weapons or shields, healing, most of the magic they're taught at this younger age is for combat, protection or practical purposes. They only learn more frivolous magics after graduation. Much like their Monster counterparts, they give solo or duet shows of their flashier and more impressive magical skills in the courtyard, with many citizens coming to watch and take stock of the new generation. Mirrorbound Witches may find themselves being cajoled into putting on a show of their own by curious locals wanting to know what kinds of magic are taught elsewhere. |
IV. Aefenglom - Litha (21st - 23rd)
Many of the activities from last year return, better than before, including the brothels opening up their doors (showing off all the wonderful new styles in lingerie!), collecting flowers to put under one's pillow in order to dream of future partners, and wandering the hedge mazes that have been magically constructed in certain parts of the city. Seeing off ships happens regularly as well, citizens setting floating candles into the harbor and river to wish them luck.
b. Predictive Pools
As a reminder, all sexual content should be clearly marked in comment headers, or else moved to a comm-locked log or personal inbox! Be good to each other. |
Welcome to June's Event Log, What Lies Beneath! The Underground will be open until mid-July at minimum, and possibly longer. Characters can come and go if they're willing to make the trip multiple times. As always, please direct your questions here! The NPC threads will take place here. Aaand, the Action Tracker is right here! Make sure to let us know what your characters have been up to, good and bad, by July 7th, as this will help determine how Mirrorbound-Underground relations might proceed in the future!
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[She tilts her head, and regards the city again.] I knew one who lost something of his... it showed up here. So something from this place has visited the surface. Makes the idea they push yet more sinister, doesn't it?
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A little. Or maybe some of the merchants do know, but are quiet about it. Now that you've brought it up, I'm wondering if the dream of here in particular had anything to do with Mirrorbound losing things to the city, or if it was just a coincidence and the timing is more about us crossing paths.
[It'd be nice to have more rhyme or reason for the dreams, but it doesn't look like they're getting that anytime soon.]
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[And, honestly, she's not entirely sure what to make of some of the stuff they see, anyway. Most of the time the reality of where they're going is very little like the dream.]
In truth, I think it's probably best not to try to make too many plans, and simply see what comes to us. It's difficult at best to pursue any information on the dreams.
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[He wasn't even sure how they were going to get more information on the Underground until it happened, honestly, but now it has and he has at least some impression of how the present-time dreams can meet up with reality.]
For now, I want to focus on things going well with the Matriarch.
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I think that's for the best. I see no reason for war here, even if I don't agree with their... culture. [Such distaste on that final word.]
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Not sure what in particular is motivating her, but that's probably what I'm going to focus on talking about first. She's been pretty straightforward so far.
[He's not pegging her as completely direct just yet, but the way she's handled things thus far implies she's more the type to lay as much of her hand on the table as necessary to get her point across clearly.]
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[The Underground has a strange advantage of... well, she supposes they could tunnel. Few fortresses were prepared for attacks from beneath.]
Let us hope the negotiations go well, then. Don't let her take everything and give nothing back, though.
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I don't plan to. I do kinda get an impression of...pride? In a lot of the culture down here, so I'm not sure it wouldn't be taken as insulting or pitying to not take anything in return anyway. But I'm probably gonna angle for trade with the surface at minimum. There's a lot down here that's hard to get on the surface.
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[At the time, Maria wasn't even sure if she was going to bother defending Aefenglom if they got themselves into that situation. Nowadays... well, she'd rather not see the city fall. She could live in Dorchacht if she had to, but she likes her home and garden in Aefenglom proper.]
They stand to gain more than we do, either way. Without sunlight, their choices in food is... limited. [It has been like five minutes and she's already sick of algae and worm meat.]
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There's definitely a point about gain, though Momo tilts his hand a bit like he can see both ways.] New variety in food is definitely a bonus, but the kind of stuff they have down here that the surface would jump at could be big. They've got stuff that's usually rare and expensive like silk, velvet and gems in huge amounts, so that could change things up on the surface with more access to those kinds of resources. Like I've seen obsidian weapons down here for fae and puca who are allergic to iron, and that's way too rare on the surface to have been a solution there.
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[Throw enough Monsters at the gates, and they'd eventually overrun the city.]
Mmm, but that is a good point. [She... doesn't really consider that kind of thing, firstly because none of her closer Monster... acquaintances are not fae or puca (she'd have little tolerance for puca anyway), and also because she doesn't really... consider Monsters at all. Fancy what being a Hunter does to your perception of people like that.] I'm sure many people would be happy to see things like that devalued, even if the merchants would not.
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Yeah, it'd be a boon for anyone who has problems with the cheaper stuff like the iron problem. And I think some types of magic use gems, so that might be useful on the surface in some way if there's more to experiment with instead of having to worry about supply.
[It'd be hard to tell what those kinds of ingredients or storage methods could do on a widespread scale with a material that's comparatively rare to come by above-ground.]
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[A sigh.] Perhaps I should head back to the other side of the marketplace. I am curious about the obsidian blades they have here. Not because iron does something to me, but because they claim it to be sharper than steel.
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[If the Matriarch particularly wanted uneven negotiations, she could've just kept the Wilders for the duration, so he at least figures she wants an open dialogue. It's a better start than he's gotten off to with some people in his own world, honestly.]
They've experimented with obsidian in my world as well, and I've heard the same thing. Definitely sounds like something to check out while you have the chance.
[He might come back around to it later - they might make interesting throwing knives - but for now he plans to keep heading the way he's heading until he's covered the whole market once before heading back towards the weapons.]
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[Nailed it.]
Well, then, if you're that way, and I'm back for the weapons, perhaps we should catch up again after your negotiations. I am curious to hear how they all went.
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Yeah, I can let you know afterwards. I'm planning to leave it a few days so I've got proper time to decide how I'm approaching it, but for now I'll just be gossiping with the locals for a bit to get a better pulse on the local mindset.
[He offers a cheery wink, as if to say hopefully he gets a little more information than just that out of them. But sadly there's no knowing until he tries extensively.]
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[She gets a little wave of farewell before he starts to head off.]