Entry tags:
- * event,
- bloodborne: eileen the crow,
- castlevania: hector,
- death note: near,
- fe: azura,
- fe: felix hugo fraldarius,
- fe: hubert von vestra,
- ffvii: sephiroth,
- ffxiv: mira chambers,
- fgo: cu chulainn,
- fgo: scathach,
- fz: waver velvet,
- idolish7: momo,
- kh: riku,
- kh: sora,
- loz botw: zelda,
- lwa: ursula callistis,
- mdzs: jin guangyao,
- mdzs: lan xichen,
- mdzs: nie mingjue,
- monster duchess: leslie,
- p5: goro akechi,
- ssss: reynir arnason,
- the arcana: julian devorak,
- undertale: mettaton,
- voltron: lance
Event Log: June, What Lies Beneath
Down, Down, Down
The poorly-lit tunnel leads steadily downward. The way is marked by their gracious hosts to be, with arrows drawn in softly-glowing algae painting the walls so there is no mistaking which way to go; a good thing, because the deeper the party goes, the more tunnels branch off of the largest one, twisting and turning into the dark. It takes some hours to reach a familiar cavern lit with algae and glowing crystals, a herd of the velvet wormipedes idly milling about the small lake and stream that led into town in the dream. Much nicer long boats are set up and waiting to take them deeper, along with respectfully quiet Monster guards to steer them. They take a slightly different route from the dream, but before long, they reach the curtain of grayish green moss that dangles down into the water, stretched across the wide tunnel exit like a membrane. It parts on its own as the boats pass, though beware if you are infected by the Cwyld - it will not allow passage, only reach out long, tough tendrils to try and envelop you, the touch of it burning acid-bright where it is harmless for those uninfected. Past the curtain of strange moss, the cavern city opens up before them, vast and spacious, dimly lit with more algae, crystals, and softly glowing orbs of magic. It's like being plunged into an eternal twilight, somehow soft, cast in gentle colors. The boats bypass the markets this time, drifting farther down a branching stream into the city proper, to dock next to stone platforms. The winding streets and flowing canals branch out all around them with no rhyme or reason, the city sprung up around the natural layout of the caverns rather than the other way around. Buildings are carved out of tall stone spires, the windows and doors covered in fluttering silk, many of which are pulled away so that fascinated locals can peer out at the scene unfolding. The Matriarch herself comes to greet the group, ringed at the back by spear-carrying guards, all Monsters. A tall, long-limbed Arachne woman bearing battle scars and stark white hair, she looks perhaps in her 30s, and speaks with a booming, commanding voice, amplified by a charm. As she speaks, ten Wilders are released from silk rope bonds and nudged to join the Mirrorbound; they're a little roughed up, perhaps, and shaken, but none are seriously injured. A few Monsters also make the rounds, placing copper tokens in the hands of ten individuals. "Welcome, travelers! This meeting was foretold and so it has come to pass. During your stay you will be treated as our honored guests. You may come and go as you please, but we ask that you use the same tunnel you entered through; we have not yet re-secured the other entrances from Cwyld nor the tribes. I would hate for danger to befall you while you are under my care." Her smile is wide, her eight eyes bright, and her teeth are very sharp. "We have prepared temporary residences for your use. I hope you will stay for the celebrations. I look forward to meeting with some of you very soon." Notably, she does not mention the surface where from the Mirrorbound came, and those around her do not ask. |
I. The City
Mirrorbound, as guests of the Matriarch, are given nearly free run of the city, allowed to explore such locations as the marketplace, the library, the shops, the schools (the Arena for Monsters and the Academy for Witches), and the tunnels and caverns outside the protective moss barriers. The only places they (and most locals) are expressly barred from are the Matriarch's audience hall, the upper level of the library, and the guards' barracks.
Those who lost items to the burrowing hyenas at the Northern Outpost some months ago should keep an eye out: the hyenas are fairly common down here, serving the roles of pets or working dogs for Underground citizens, and a few merchants deal in more interesting goods. The missing items can be found scattered across some stalls, and the merchants will gleefully tell perusers that these things come from the surface, aren't they fascinating? Don't you want to buy? Luckily, it shouldn't be too hard to get your things back. They'll take all manner of interesting trinkets in trade. b. Library
If one has endless time, the scrolls can offer a look at life Underground: historical accounts of past Matriarchs, brave warriors and battles against nomadic tribes or hideous beasts, their history as they know it, scrolls on offensive and defensive magic for Witches, fighting techniques for Monsters, information on their unique flora and creatures that can be found outside the city, and even plenty of fiction - sword and sorcery novels all set in the tunnels and the city. It's just a bit difficult to find what, specifically, you're looking for, because if there's any kind of organization, it only makes sense to the deep-dwelling denizens. Maybe make it a team effort! You'll also need some simple translation spells, because their system of writing is quite different to the common system in Aefenglom; even then, it may not be accurate on older scrolls. c. The Guest Villa
|
II. The Tunnels
Those who do much wandering may notice something going on as well; the guards stationed at each tunnel mouth can often be found talking to each other in low voices about an unknown red algae that seems to be growing on the protective moss. It can be found primarily around the lesser-used tunnels so far, starkly bright against the dull green, and this seems to be a point of concern...
b. The Wild Underground
As well, the nomad tribes roam the less-civilized tunnels and caverns. These are small bands of usually Monsters of different types in mixed groups, though some can be found dragging humans along with them. Nearly all of them are some degree of feral, and plenty bear Cwyld infections in different stages of seriousness. They don't stop to ask questions before they'll attack anyone, including each other, in hopes of robbing them blind and leaving them for dead. As vicious and quick as they are, perhaps it's no wonder they value strength in the city? |
III. Graduation Day (21st - 23rd)
Small fights are also a tried and true tradition to show off one's abilities around this time of year. It serves multiple purposes: attracting a Bondmate, establishing a place in the unspoken hierarchy of the city, and working out problems with others. Monsters are more likely to start brawls than Witches, though it isn't wholly uncommon to bear witness to two rival Witches throwing spells at each other in an alleyway over their grievances. They're more likely to be stopped, as magic can be quite destructive.
b. Exhibitions
At the Arena, a massive sunken ring with stone benches for spectators ringing the whole of it, young Monsters learn combat skills, with and without weapons, and how to harness their unique physiologies in the dangerous world of the Underground. Their yearly exhibition fights take place all through the three days of the New Year, and young Monsters battle each other til first blood to the cheers and jeers of citizens (and more importantly, Witches) come to watch. The longer the battle, the more impressive it is - and Monster Mirrorbound will have no shortage of eager opponents wanting to test their skills against the unknown. Generally, the fights result in bruises, small cuts, and little else, but rivals for the same Witch might take it farther on purpose before they're wrenched away from each other by the teachers. Meanwhile, at the Academy, the tallest stone spire building in the city, young Witches learn magic from a young age. It isn't exactly the same as magic taught at the Coven, but many concepts are similar - barriers, evocation, enchantments meant for weapons or shields, healing, most of the magic they're taught at this younger age is for combat, protection or practical purposes. They only learn more frivolous magics after graduation. Much like their Monster counterparts, they give solo or duet shows of their flashier and more impressive magical skills in the courtyard, with many citizens coming to watch and take stock of the new generation. Mirrorbound Witches may find themselves being cajoled into putting on a show of their own by curious locals wanting to know what kinds of magic are taught elsewhere. |
IV. Aefenglom - Litha (21st - 23rd)
Many of the activities from last year return, better than before, including the brothels opening up their doors (showing off all the wonderful new styles in lingerie!), collecting flowers to put under one's pillow in order to dream of future partners, and wandering the hedge mazes that have been magically constructed in certain parts of the city. Seeing off ships happens regularly as well, citizens setting floating candles into the harbor and river to wish them luck.
b. Predictive Pools
As a reminder, all sexual content should be clearly marked in comment headers, or else moved to a comm-locked log or personal inbox! Be good to each other. |
Welcome to June's Event Log, What Lies Beneath! The Underground will be open until mid-July at minimum, and possibly longer. Characters can come and go if they're willing to make the trip multiple times. As always, please direct your questions here! The NPC threads will take place here. Aaand, the Action Tracker is right here! Make sure to let us know what your characters have been up to, good and bad, by July 7th, as this will help determine how Mirrorbound-Underground relations might proceed in the future!
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The opposite reaches for Hector and scoops around his waist, resting gently upon the spot the young man has been injured. He's no longer too shy to touch at all, caressing his fingers with a tender motion instead]
Are you getting around quite well, my love? The soreness is fading well?
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I'm sure they'd only engage in opportunistic cannibalism if one of them was wounded. They're just playing.
[Hector pouts, but they have two baskets now, so no reason to risk it, he supposes. They get the worms stowed away separately for now. Hector will have to study their behavior more back at the villa to see if they can travel together later.
Of course, Everett's less concerned with their pets and more with that completely fine old wound at his side. He takes Everett's gloved hand and twines their fingers together to keep him from prodding at it.]
I only notice it when you point it out. It's healed. It's silly to keep worrying over it.
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It only feels a bit out of place, to do so below ground, but he can think better than his Springtide manner (at times)]
... and I do hope you thanked good Sir Silas before he left. Oh, how he fancied you and paid no mind to me, but to bicker with. [wistful sigh!]
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He stops in place when Everett mentions his ex-fiance.]
What do you mean he fancied me?
[He'd
sort ofthanked Silasprobablyin between that parting check-up and lecture he'd received from the druid, but he can't focus on that in light of the other thing Everett said.]no subject
I mean just I said, he fancied you. [a pause]
Had you really not noticed? Ah, too blinded by some silly jealousy to see he was more interested in you than I, was it? [in the tone of that's cute!]
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It wasn't silly jealousy. You were engaged to marry him.
[It's perfectly reasonable to feel threatened by that! He's totally not pouting.]
I can't believe it. Why wouldn't he want you? [Now he's baffled and offended on Everett's behalf. He can't get over Silas' terrible taste.]
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Silly for he had so little mind to spare me! Spent the whole time batting eyelashes at your and Myr. Perhaps we grew into similar taste of men... I don't find that too surprising.
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He's getting more and more flustered.]
Myr too? He tried to seduce Myr?
[Did he succeed? Silas was staying at Myr's house, and Hector has vague recollections of them speaking softly to one another when they'd come back from their mission.]
He was very industrious in his short time here.
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He saved your life, after you saved mine... for that, I could never thank him enough. Not that he was too interested in my gratitude, I did tell him as much.
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[Hector asks it flatly. All of his meager, jealous efforts to keep Silas away from Everett, when really, what matters to Hector is if Everett would have chosen him. He's not usually jealous of Everett's other lovers. This one's a special case, and he hates that he cares so much. It makes his love look fragile, when it's anything but.]
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I should think not! No... no, no. I imagine that would have been... most awkward. Given our history and our family. [our family he should not have worded it that way- he goes on, quickly]
Sir Silas gave that up long ago.
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But at least Hector's hearing denial of that desire. So that's something.]
Alright then. When we get back to the villa and get the animals settled, maybe you should stay in and enjoy a tie that doesn't have so many complications.
[Because this love they share is simple and direct, not at all like what Everett's describing with Silas.]
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Hold tight to Cesar, then. [With that, he tucks the baskets with the worms firmly in the crook of his opposite arm, but pulling on Hector to follow. Follow swiftly, at that, Everett working into a run through the market. Never underestimate his impatience, when it strikes him.
Plus, there's just something thrilling about rushing with a lover back to enjoy themselves. Nobody would guess Everett wasn't a young man, given his lively and vibrant enthusiasm to dodge them through the crowd. Hand in hand and pets held firm, it won't be long until they make it back to the Guest Villa together, chest heaving and grin wide on Everett's face]
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Hector takes a fraction of a second to scoop up Cezar, then he's grinning as Everett navigates them through the crowds and warren-like tunnels.]
...so I take it today, we're not extolling the virtues of patience?
[He's a little out of breath already, and not at all from the pace Everett set. Everett is breath-taking with that slight flush and that mischievous smile. But pets first, then he will thoroughly dishevel his dear old goat.]
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