Entry tags:
- * event,
- bloodborne: eileen the crow,
- castlevania: hector,
- death note: near,
- fe: azura,
- fe: felix hugo fraldarius,
- fe: hubert von vestra,
- ffvii: sephiroth,
- ffxiv: mira chambers,
- fgo: cu chulainn,
- fgo: scathach,
- fz: waver velvet,
- idolish7: momo,
- kh: riku,
- kh: sora,
- loz botw: zelda,
- lwa: ursula callistis,
- mdzs: jin guangyao,
- mdzs: lan xichen,
- mdzs: nie mingjue,
- monster duchess: leslie,
- p5: goro akechi,
- ssss: reynir arnason,
- the arcana: julian devorak,
- undertale: mettaton,
- voltron: lance
Event Log: June, What Lies Beneath
Down, Down, Down
The poorly-lit tunnel leads steadily downward. The way is marked by their gracious hosts to be, with arrows drawn in softly-glowing algae painting the walls so there is no mistaking which way to go; a good thing, because the deeper the party goes, the more tunnels branch off of the largest one, twisting and turning into the dark. It takes some hours to reach a familiar cavern lit with algae and glowing crystals, a herd of the velvet wormipedes idly milling about the small lake and stream that led into town in the dream. Much nicer long boats are set up and waiting to take them deeper, along with respectfully quiet Monster guards to steer them. They take a slightly different route from the dream, but before long, they reach the curtain of grayish green moss that dangles down into the water, stretched across the wide tunnel exit like a membrane. It parts on its own as the boats pass, though beware if you are infected by the Cwyld - it will not allow passage, only reach out long, tough tendrils to try and envelop you, the touch of it burning acid-bright where it is harmless for those uninfected. Past the curtain of strange moss, the cavern city opens up before them, vast and spacious, dimly lit with more algae, crystals, and softly glowing orbs of magic. It's like being plunged into an eternal twilight, somehow soft, cast in gentle colors. The boats bypass the markets this time, drifting farther down a branching stream into the city proper, to dock next to stone platforms. The winding streets and flowing canals branch out all around them with no rhyme or reason, the city sprung up around the natural layout of the caverns rather than the other way around. Buildings are carved out of tall stone spires, the windows and doors covered in fluttering silk, many of which are pulled away so that fascinated locals can peer out at the scene unfolding. The Matriarch herself comes to greet the group, ringed at the back by spear-carrying guards, all Monsters. A tall, long-limbed Arachne woman bearing battle scars and stark white hair, she looks perhaps in her 30s, and speaks with a booming, commanding voice, amplified by a charm. As she speaks, ten Wilders are released from silk rope bonds and nudged to join the Mirrorbound; they're a little roughed up, perhaps, and shaken, but none are seriously injured. A few Monsters also make the rounds, placing copper tokens in the hands of ten individuals. "Welcome, travelers! This meeting was foretold and so it has come to pass. During your stay you will be treated as our honored guests. You may come and go as you please, but we ask that you use the same tunnel you entered through; we have not yet re-secured the other entrances from Cwyld nor the tribes. I would hate for danger to befall you while you are under my care." Her smile is wide, her eight eyes bright, and her teeth are very sharp. "We have prepared temporary residences for your use. I hope you will stay for the celebrations. I look forward to meeting with some of you very soon." Notably, she does not mention the surface where from the Mirrorbound came, and those around her do not ask. |
I. The City
Mirrorbound, as guests of the Matriarch, are given nearly free run of the city, allowed to explore such locations as the marketplace, the library, the shops, the schools (the Arena for Monsters and the Academy for Witches), and the tunnels and caverns outside the protective moss barriers. The only places they (and most locals) are expressly barred from are the Matriarch's audience hall, the upper level of the library, and the guards' barracks.
Those who lost items to the burrowing hyenas at the Northern Outpost some months ago should keep an eye out: the hyenas are fairly common down here, serving the roles of pets or working dogs for Underground citizens, and a few merchants deal in more interesting goods. The missing items can be found scattered across some stalls, and the merchants will gleefully tell perusers that these things come from the surface, aren't they fascinating? Don't you want to buy? Luckily, it shouldn't be too hard to get your things back. They'll take all manner of interesting trinkets in trade. b. Library
If one has endless time, the scrolls can offer a look at life Underground: historical accounts of past Matriarchs, brave warriors and battles against nomadic tribes or hideous beasts, their history as they know it, scrolls on offensive and defensive magic for Witches, fighting techniques for Monsters, information on their unique flora and creatures that can be found outside the city, and even plenty of fiction - sword and sorcery novels all set in the tunnels and the city. It's just a bit difficult to find what, specifically, you're looking for, because if there's any kind of organization, it only makes sense to the deep-dwelling denizens. Maybe make it a team effort! You'll also need some simple translation spells, because their system of writing is quite different to the common system in Aefenglom; even then, it may not be accurate on older scrolls. c. The Guest Villa
|
II. The Tunnels
Those who do much wandering may notice something going on as well; the guards stationed at each tunnel mouth can often be found talking to each other in low voices about an unknown red algae that seems to be growing on the protective moss. It can be found primarily around the lesser-used tunnels so far, starkly bright against the dull green, and this seems to be a point of concern...
b. The Wild Underground
As well, the nomad tribes roam the less-civilized tunnels and caverns. These are small bands of usually Monsters of different types in mixed groups, though some can be found dragging humans along with them. Nearly all of them are some degree of feral, and plenty bear Cwyld infections in different stages of seriousness. They don't stop to ask questions before they'll attack anyone, including each other, in hopes of robbing them blind and leaving them for dead. As vicious and quick as they are, perhaps it's no wonder they value strength in the city? |
III. Graduation Day (21st - 23rd)
Small fights are also a tried and true tradition to show off one's abilities around this time of year. It serves multiple purposes: attracting a Bondmate, establishing a place in the unspoken hierarchy of the city, and working out problems with others. Monsters are more likely to start brawls than Witches, though it isn't wholly uncommon to bear witness to two rival Witches throwing spells at each other in an alleyway over their grievances. They're more likely to be stopped, as magic can be quite destructive.
b. Exhibitions
At the Arena, a massive sunken ring with stone benches for spectators ringing the whole of it, young Monsters learn combat skills, with and without weapons, and how to harness their unique physiologies in the dangerous world of the Underground. Their yearly exhibition fights take place all through the three days of the New Year, and young Monsters battle each other til first blood to the cheers and jeers of citizens (and more importantly, Witches) come to watch. The longer the battle, the more impressive it is - and Monster Mirrorbound will have no shortage of eager opponents wanting to test their skills against the unknown. Generally, the fights result in bruises, small cuts, and little else, but rivals for the same Witch might take it farther on purpose before they're wrenched away from each other by the teachers. Meanwhile, at the Academy, the tallest stone spire building in the city, young Witches learn magic from a young age. It isn't exactly the same as magic taught at the Coven, but many concepts are similar - barriers, evocation, enchantments meant for weapons or shields, healing, most of the magic they're taught at this younger age is for combat, protection or practical purposes. They only learn more frivolous magics after graduation. Much like their Monster counterparts, they give solo or duet shows of their flashier and more impressive magical skills in the courtyard, with many citizens coming to watch and take stock of the new generation. Mirrorbound Witches may find themselves being cajoled into putting on a show of their own by curious locals wanting to know what kinds of magic are taught elsewhere. |
IV. Aefenglom - Litha (21st - 23rd)
Many of the activities from last year return, better than before, including the brothels opening up their doors (showing off all the wonderful new styles in lingerie!), collecting flowers to put under one's pillow in order to dream of future partners, and wandering the hedge mazes that have been magically constructed in certain parts of the city. Seeing off ships happens regularly as well, citizens setting floating candles into the harbor and river to wish them luck.
b. Predictive Pools
As a reminder, all sexual content should be clearly marked in comment headers, or else moved to a comm-locked log or personal inbox! Be good to each other. |
Welcome to June's Event Log, What Lies Beneath! The Underground will be open until mid-July at minimum, and possibly longer. Characters can come and go if they're willing to make the trip multiple times. As always, please direct your questions here! The NPC threads will take place here. Aaand, the Action Tracker is right here! Make sure to let us know what your characters have been up to, good and bad, by July 7th, as this will help determine how Mirrorbound-Underground relations might proceed in the future!
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I cannot say we quite have anything precisely like that. Though I suppose what the blood dregs were for was something of the sort... though less fathered by a vampire, and more, likely, by a Great One.
[She shakes her head.] How do you define vampire? In your world - are they like those here?
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[Alucard trails off, shaking his head. Not the time or the place, clearly. He keeps moving behind Maria, the answer to her question an easy one.]
They're functionally close enough. The differences are incredibly minor, and I'm a biased sample as my father's status was rather high even back home due to power and age.
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Actually, what is a long story is what a Vileblood is, but she's heading that direction.]
One person I have spoken to here described vampires simply as being any who drink blood, shortly after she had called me one. If that is your only definition, then all of Yharnam and its surrounding areas count as vampires, regardless of what is said otherwise. After the rise of the Healing Church, blood was a staple part of consumption - like ale, but far more potent and addictive, and therefore, more widespread.
[She lifts her hand to look at the little trail of blood, and the way it gathers. It's slowing, but it's still there, and she can feel it start to run back up to her elbow to gather and drip into her sleeve, so she drops her hand again.]
No one is born a Vileblood. Or half Vileblood, even; we're either nobles, or servants of Castle Cainhurst. "Vileblood" is a covenant formed with Queen Annalise. Annalise, herself, works much as a blood saint did with the Healing Church, but the blood she had been conditioned to bear was... not the same as what was used in Yharnam. The term "Vileblood" comes from those differences. Imbibing her blood had a different effect. It burned, for one - not the sweet arcane burn of Old Blood, but like a rot that traveled down your throat and infected your spine. The Caryll Rune of Cainhurst was called Impurity, and it was a symbol of regeneration; Queen Annalise could regenerate from any wound inflicted - in fact, she is undying - but only the most powerful among Vilebloods could regenerate more than a little bit. However, the real talent of Vilebloods was our profundity with using our blood as a weapon.
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[After all, no one gives you a manual on how to be a vampire. You just learn as you go.
And in this moment, you also learn by shutting up. When Maria begins her explanation, a real explanation of circumstances, the dhampir's not sure what to make of it. There are things he recognizes of course, taking blood from an elder vampire and it coming with infection. The regeneration. But all the rest is--
--blood as a weapon?]
Much of that has elements I recognize but do not match especially with vampirism back home. But blood as a weapon is somewhat new, depending on what you well and truly mean by it.
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[Ah, all the fun peculiarities of Yharnam.]
Hm... quicksilver bullets for hunting Beasts are mixed with the user's blood. Ours makes for a very potent addition, and one that does more damage. [She motions at her sword.] Most of the Cainhurst Knights used weapons with rippling channels down the side to pour their blood into to bolster the power of the blades. The most powerful among the Vilebloods though... didn't need a medium. You could do it with any sword. Including my own, which was made specifically not to need blood to make it more powerful.
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[And why it might invite comparisons to vampirism but not be the real deal in Alucard's eyes. He's sure that the rest can be brushed over though, and his focus shifts to the blood magic as Maria describes it.]
So the use of blood supplements a weapon's ability and acts as a conduit for magic, if I understand the overall gist of it?
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[Like, say, the fire blood, that keeps flaring with little flashes of light and fire every time some drips off her knuckles, though that is becoming less and less.]
Though, I wouldn't say it is a conduit for magic. Not like it is here. You alter the properties of the blood itself. All of the "magic" is already within it; and arcane and bloodtinge are two very different concepts. It is another difference between the blood provided by the saints of the Healing Church, and that of Queen Annalise.
But either way, it was a dangerous game we played. [And why she never really liked using it, or calling upon her abilities after a point. Why she stopped liking being a Vileblood.] ... Eventually, I learned to hate the Blood in all its forms; I hated being a Vileblood from almost the start, but I learned how to hate the rest later on. So not having my old abilities here is as much a boon as anything else.
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[That was the fun part of being a dhampir, wasn't it? So many uncertainties.
At least blood as a weapon is a more interesting topic than a mini-existential ponderance, so Alucard's more than happy to focus on that instead.]
Interesting. And completely new to me, although I can see why it would be different back home. [That not having abilities here is a boon? That says everything in the end.] To that end, forgive me if any of my questions have stirred up ill memories.
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[She shakes her head.] That is basically a bygone era of my life, regardless. Even if it wasn't the most auspicious one, it is in the past.
[There's a crossroads, and Maria pauses only briefly to remember which way to go, before stepping down the path, and through the tunnel.]
no subject
[Moreover, it is indeed the past. Alucard follows after Maria, and with the path they've gone down, there are sounds of civilization echoing from deeper within.]
Thank you for your help.
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[Ah, there it is: The distant sounds of the city. It means they're going the right way, even if they're not entirely out of the woods yet, as it were.
She shakes her head.] It is no problem. Regardless of what armistice I have in Aefenglom with the Monsters, it is rendered null and void with any who are actively aggressive for no particular reason. [And that is the truth of the old Hunter. She does start removing her coat, though, hissing a little as she has to move her arm and shoulder. She can feel a little split form in the clot that was starting to scab over on the surface of the wounds, and the blood start to soak through afresh, but she doesn't seem to mind.] ... Especially to those I know.
[Murder: Just fine if it's in defense of your friends. Er... not friends. No f words here.]
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[He can let the rest of the subject go, especially as they draw nearer to the city. There's something about being beyond that encourages this sort of discussion, he thinks. It's a good thing. Reassuring.
Alucard is ready to speak next, but he stops just long enough to read between the lines, even as an arm extends to help Maria with her coat if she needs it. At least temporarily.]
Those that you know appreciate that.
[Would fellow work?]
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Is it bad?
[There's a couple people that might fuss if it does look bad, but though it's bled a bit, it is as before - a flesh wound.] It does not feel so terrible, but I believe my pain tolerance to be a bit... excessive at times.
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Alucard keeps carrying the jacket with it folded over his forearm because he cares a little too much about good garment care. He does have to look at Maria in full, and there's a careful noise of consideration before he pronounces a verdict.]
I think it's volume of blood to depth of the wound, more than anything else. How light headed do you feel, if at all?
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[She's familiar with a lot of things that would probably make the people who know and care about her upset if they knew about it.]
It dripped quite a bit, but I think, if it doesn't look like it tore muscle or went to the bone, a healing spell or two should suffice, hm? How are you feeling? I saw it got you, too.
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That and if the depth is more than either of us think, a stitch or two. As for myself--
[He had barely registered himself. Alucard pauses, holding up both forearms. There are shredded sleeves, and he tuts.]
I'm more worried about fabric in the wounds getting infected. I'm sure whatever healing spells are available will take care of that concern.
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If you can clear the area, I do. They're by far not powerful spells but... useful for field medicine.
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[Son of a doctor. It's inevitable, and Alucard feels not an ounce of shame for it. Quietly, he rolls up his shredded sleeves, careful not to let any more stray threads get into the wounds.]
Truly, I've never had to worry about injuries before arriving here. Everything would heal in the blink of an eye.
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We had our own ways of healing rapidly. [But she just explained it. She waits for him to roll his sleeves up, then slows to a stop, and turns.] Will your spells suffice for that? If not, I could probably do it.
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I think my spells will be fine, however the angle--
[There's one or two that are just beyond the elbow, making seeing them properly a slight task.]
If you could simply tell me if I miss a spot?
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[She sets back to observe, watch the way he heals, how he casts the spells. She has no pointers, because she is not a healing focused Witch, herself (not like Fugo), but she can at least see if there's anything she can do, if he does miss a spot.
In fact, if he does, she'll probably just heal it, herself. Alucard gets the Bro Discount.]
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[Alucard's own approach comes from having watched his mother's work, in the end. Carefully mapping out the whole of the situation, albeit this time with touch rather than with simply his eye. Understanding where there are problems, and then attending each wound one at a time, the worst and neediest coming first. His fingers trace over each, and so it mimics how his wounds naturally heals. No glow. No fanciness. Only flesh knitting itself together, streaks of clean skin contrasting against blood.
It takes barely three minutes. Satisfied, Alucard holds up his arms in front of his face for a final check.]
--Everything covered?
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She never did admit to what her medical background was, so she doesn't draw attention to it. Instead, once the cape falls away, she plants a hand up near the tricep, and touches the skin. There's a brief flash of magic, and then, she hums.] It's scabbed, so try not to catch it on anything, but it should suffice to heal normally on its own.
[Just like that, the firm, but gentle touch abates, and she lets his arm back down.] I cannot do anything if any others close to you inquire about it, though.
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Ah. So he did miss a spot. The flash is not unlike Sypha's own work, and there. All is done it seems.
Once freed, Alucard gives a discreet nod.]
I'll make up an excellent story about it. Thank you.
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[She is all ready to just... sort of let him go with that, honestly. She's totally ready to just walk on, and leave the wound on her shoulder still open and sore and... at least not bleeding as much. She can't really reach it to heal it.]
... I'd ask about your aid here, but where it is, by necessity, would require me to remove my shirt to not heal the fabric into it. I'll not be doing that here.
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