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aefenglom log posting account ([personal profile] faileas) wrote in [community profile] middaeg2020-06-16 04:36 pm

Event Log: June, What Lies Beneath

Event Log: June, What Lies Beneath

Down, Down, Down

    The group leaves on the morning of the 16th, a band consisting of Mirrorbound, Theodore and Sowilo from the Coven, and one of the two returned Wilders to lead the way. The latter three will only be present for the first leg of the journey: from the North Gate to the Northern Outpost by teleporter, then a few hours' hike to the site. A tunnel yawns open, fallen rocks built up around it in mounds. Everyone is offered enchanted lanterns to light the way, and their guide takes them perhaps a mile down before he and the pair from the Coven must part ways with the Mirrorbound.

    The poorly-lit tunnel leads steadily downward. The way is marked by their gracious hosts to be, with arrows drawn in softly-glowing algae painting the walls so there is no mistaking which way to go; a good thing, because the deeper the party goes, the more tunnels branch off of the largest one, twisting and turning into the dark. It takes some hours to reach a familiar cavern lit with algae and glowing crystals, a herd of the velvet wormipedes idly milling about the small lake and stream that led into town in the dream. Much nicer long boats are set up and waiting to take them deeper, along with respectfully quiet Monster guards to steer them.

    They take a slightly different route from the dream, but before long, they reach the curtain of grayish green moss that dangles down into the water, stretched across the wide tunnel exit like a membrane. It parts on its own as the boats pass, though beware if you are infected by the Cwyld - it will not allow passage, only reach out long, tough tendrils to try and envelop you, the touch of it burning acid-bright where it is harmless for those uninfected.

    Past the curtain of strange moss, the cavern city opens up before them, vast and spacious, dimly lit with more algae, crystals, and softly glowing orbs of magic. It's like being plunged into an eternal twilight, somehow soft, cast in gentle colors.

    The boats bypass the markets this time, drifting farther down a branching stream into the city proper, to dock next to stone platforms. The winding streets and flowing canals branch out all around them with no rhyme or reason, the city sprung up around the natural layout of the caverns rather than the other way around. Buildings are carved out of tall stone spires, the windows and doors covered in fluttering silk, many of which are pulled away so that fascinated locals can peer out at the scene unfolding.

    The Matriarch herself comes to greet the group, ringed at the back by spear-carrying guards, all Monsters. A tall, long-limbed Arachne woman bearing battle scars and stark white hair, she looks perhaps in her 30s, and speaks with a booming, commanding voice, amplified by a charm. As she speaks, ten Wilders are released from silk rope bonds and nudged to join the Mirrorbound; they're a little roughed up, perhaps, and shaken, but none are seriously injured. A few Monsters also make the rounds, placing copper tokens in the hands of ten individuals.

    "Welcome, travelers! This meeting was foretold and so it has come to pass. During your stay you will be treated as our honored guests. You may come and go as you please, but we ask that you use the same tunnel you entered through; we have not yet re-secured the other entrances from Cwyld nor the tribes. I would hate for danger to befall you while you are under my care." Her smile is wide, her eight eyes bright, and her teeth are very sharp. "We have prepared temporary residences for your use. I hope you will stay for the celebrations. I look forward to meeting with some of you very soon."

    Notably, she does not mention the surface where from the Mirrorbound came, and those around her do not ask.

I. The City
    The Mirrorbound receive mixed reactions from the Underground. Some are fascinated by these visitors personally invited by the Matriarch and allowed past the markets; others are wary and suspicious, believing them to be wolves in sheep's clothing. In the city proper, most passing Monsters are armed, but this doesn't seem to be anything new. Still, step cautiously - plenty do not take well to even unknowing offense and will pick a fight, or may see these guests as easy, weak targets to pickpocket or mug in the dark corners of the twisting streets. The guards only step in if things take a turn for the worse or if the fight is very obviously imbalanced - they step in more for Witches being attacked than Monsters, because they feel Witches require protection more. Still, not all are so unscrupulous: more citizens are delighted to talk, even if they still seem skeptical about a whole world up above.

    Mirrorbound, as guests of the Matriarch, are given nearly free run of the city, allowed to explore such locations as the marketplace, the library, the shops, the schools (the Arena for Monsters and the Academy for Witches), and the tunnels and caverns outside the protective moss barriers. The only places they (and most locals) are expressly barred from are the Matriarch's audience hall, the upper level of the library, and the guards' barracks.

      a. The Marketplace
        The marketplace is much larger than previously thought - it rings the entire city, and stalls spill onto the streets of the inner city as well in a lazy sprawl. There are some shops with actual buildings, but they're fewer and more expensive: alchemy and apothecary shops, a couple of restaurants, a weapons shop or two, nice clothing shops. Most, though, are independent merchants who set up and take down their stalls every day and night. Any number of Underground-sourced foods, clothing, weapons, trinkets, and more can be found at the stalls; they barter, or exchange chips of precious metals and gems, but they'll take cune coins with fascination. The marketplaces are the liveliest areas of the city with Monsters and Witches alike, from all walks of life, mingling and sharing gossip and idle talk.

        Those who lost items to the burrowing hyenas at the Northern Outpost some months ago should keep an eye out: the hyenas are fairly common down here, serving the roles of pets or working dogs for Underground citizens, and a few merchants deal in more interesting goods. The missing items can be found scattered across some stalls, and the merchants will gleefully tell perusers that these things come from the surface, aren't they fascinating? Don't you want to buy? Luckily, it shouldn't be too hard to get your things back. They'll take all manner of interesting trinkets in trade.


      b. Library
        The library is bound to be a popular stop. Monsters get some strange looks if they enter the spire just off the courtyard from the Academy, but they aren't barred from entry; most just feel that reading is for Witches. The building is only two levels - one closed off at the top, guards keeping everyone out, and the rest is just one very tall floor ringed with a spiral of platforms and stairs to access the honeycomb-shaped shelves built into the walls. All their books are written on scrolls of silk, and the librarians bark at patrons to be delicate with them, some are very old.

        If one has endless time, the scrolls can offer a look at life Underground: historical accounts of past Matriarchs, brave warriors and battles against nomadic tribes or hideous beasts, their history as they know it, scrolls on offensive and defensive magic for Witches, fighting techniques for Monsters, information on their unique flora and creatures that can be found outside the city, and even plenty of fiction - sword and sorcery novels all set in the tunnels and the city. It's just a bit difficult to find what, specifically, you're looking for, because if there's any kind of organization, it only makes sense to the deep-dwelling denizens. Maybe make it a team effort! You'll also need some simple translation spells, because their system of writing is quite different to the common system in Aefenglom; even then, it may not be accurate on older scrolls.


      c. The Guest Villa
        Those who choose to spend several days in the Underground are given modest accommodations in a tall stone building. These guest chambers boast gentle lighting, wide beds, backless sofas, potted decorative fungi, and stone furniture. It's... cozy, with humble individual rooms and larger common rooms for gathering. The algae grows in delicate patterns across the walls, pulsing in soft colors. They've gone out of their way to provide what comfort they can, but there aren't enough rooms for everyone to have their own - everyone will need to share with one or two others, so choose someone you can get along with.


II. The Tunnels
    Mirrorbound are not restricted only to the city. There are many entrances to the cavern where it resides, the openings all covered with sheets of that same gray-green moss; some wider tunnels obviously see more use than other, narrower ones, and the footpath of many Underground denizens is easy enough to trace, the stone worn smooth. The path to the velvet wormipede cavern is one of them; they're raised as livestock, all at once food, transportation, and producers of silk and hide for clothing. This is much the same as the dream. Another well-worn tunnel leads upward to an agricultural center, though, and still more lead out into the wild. They're warned, but not hindered, before they leave for anywhere other than the farms or the livestock cavern; dangers abound in the Underground.

    Those who do much wandering may notice something going on as well; the guards stationed at each tunnel mouth can often be found talking to each other in low voices about an unknown red algae that seems to be growing on the protective moss. It can be found primarily around the lesser-used tunnels so far, starkly bright against the dull green, and this seems to be a point of concern...

      a. A Botanist's Dream
        It's a short walk down a wide, inviting tunnel to reach the place where the city grows fungi and underground plants for food and medicine. Large rats and hyenas both are present to keep opportunist creatures and insects from demolishing the carefully-cultivated beds of rock and soil, and small blind fish swim about in the large pool of shallow water, in which grows something like seaweed. One of their primary sources of food, besides bug and rat, are mushrooms of many sorts - all the types that grow in the farms are edible, though some may be an... acquired taste. The Fauns and Witches who tend the beds are happy to offer samples of anything that can be eaten raw; they're most enthusiastic about a type of spherical mushroom whose cap opens up to reveal what tastes and feels like savory cotton candy, and a type of flat fungi that tastes sweet and fizzy and offers a heightened good mood for an hour after.


      b. The Wild Underground
        The lesser used tunnels are a different story. A mile out from the city, Cwyld runs in thick black veins through the stone walls, infecting the sparse plants and many creatures that live out there. Careful not to touch. Infected and uninfected creatures both are highly dangerous to explorers, including stone-burrowing moles with wicked teeth and claws that can cut through metal like butter, vicious white wasps that carry lethal venom, and berserker vampire bats that survive on the blood of other animals and people alike. Some infected fungi give off blindingly-bright flashes when disturbed, while others will cause rashes and blisters on contact. Explorers are warned not to touch anything if they can help it.

        As well, the nomad tribes roam the less-civilized tunnels and caverns. These are small bands of usually Monsters of different types in mixed groups, though some can be found dragging humans along with them. Nearly all of them are some degree of feral, and plenty bear Cwyld infections in different stages of seriousness. They don't stop to ask questions before they'll attack anyone, including each other, in hopes of robbing them blind and leaving them for dead. As vicious and quick as they are, perhaps it's no wonder they value strength in the city?

III. Graduation Day (21st - 23rd)
    The Underground does not have 'Litha' as Aefenglomites know it, but come the 21st, they do have a major celebration. They simply call it the New Year, or Graduation Day, depending on what festivities are asked about, because the three days serve as both. At this time of year, with more magic in the air, the algae and crystals glow much brighter, cycling naturally through different colors that cast beautiful rainbows across the imposing stone structures. This display is how they mark the start of a new year, and it coincides with the graduation of young Monsters from the Arena and Witches from the Academy. The New Year is a time to celebrate Bonding, partying, and showing off one's skills in the hopes of attracting a new Bondmate or romantic partner. Tensions can also rise high as rivalries are settled, and small brawls in the streets are common; the guards don't interfere, again, unless things get too dangerous. They're content to let citizens work out their own issues, but unfortunately, this means Mirrorbound may get dragged in on occasion!

    Small fights are also a tried and true tradition to show off one's abilities around this time of year. It serves multiple purposes: attracting a Bondmate, establishing a place in the unspoken hierarchy of the city, and working out problems with others. Monsters are more likely to start brawls than Witches, though it isn't wholly uncommon to bear witness to two rival Witches throwing spells at each other in an alleyway over their grievances. They're more likely to be stopped, as magic can be quite destructive.

      a. A Matching Pair
        The un-Bonded should take precautions during the New Year celebrations. These fascinating newcomers are bound to draw the eye of curious locals, and they may put on a violent or flashy show trying to draw your attention in return! The most common way to show that you're already taken during the celebrations is with face-painting: several stands set up around the marketplace with cosmetics and brushes, and two (or three, or more) people painting matching designs on their faces and bodies signify them as a set - either Bonded or intending to Bond. That doesn't mean there won't still be competition for your heart, but it will lessen significantly, especially if you're a Monster-Witch pair already.


      b. Exhibitions
        Primarily intended for the graduating classes of Monsters and Witches, the exhibitions are an official stage set for their coming-of-age; this year, however, the Matriarch has decreed that Mirrorbound may participate as well, in the interests of getting to know one another! They're interested to see what these strange travelers can do, especially against some of their own. Mirrorbound are encouraged by excitable locals if they seem reticent, but of course, no one is forced. (Just don't be surprised if you're called a coward for refusing!)

        At the Arena, a massive sunken ring with stone benches for spectators ringing the whole of it, young Monsters learn combat skills, with and without weapons, and how to harness their unique physiologies in the dangerous world of the Underground. Their yearly exhibition fights take place all through the three days of the New Year, and young Monsters battle each other til first blood to the cheers and jeers of citizens (and more importantly, Witches) come to watch. The longer the battle, the more impressive it is - and Monster Mirrorbound will have no shortage of eager opponents wanting to test their skills against the unknown. Generally, the fights result in bruises, small cuts, and little else, but rivals for the same Witch might take it farther on purpose before they're wrenched away from each other by the teachers.

        Meanwhile, at the Academy, the tallest stone spire building in the city, young Witches learn magic from a young age. It isn't exactly the same as magic taught at the Coven, but many concepts are similar - barriers, evocation, enchantments meant for weapons or shields, healing, most of the magic they're taught at this younger age is for combat, protection or practical purposes. They only learn more frivolous magics after graduation. Much like their Monster counterparts, they give solo or duet shows of their flashier and more impressive magical skills in the courtyard, with many citizens coming to watch and take stock of the new generation. Mirrorbound Witches may find themselves being cajoled into putting on a show of their own by curious locals wanting to know what kinds of magic are taught elsewhere.

IV. Aefenglom - Litha (21st - 23rd)
    Meanwhile, for those who have chosen to stay above-ground or those who have left early, Litha comes once more to Aefenglom, bringing with it beautiful pink and purple skies, a far departure from last year's red tint. It has the city in a much cheerier mood for the celebrations. While they know that several Mirrorbound left for a while, they don't seem too aware of the actual mission, and have very little to say on the matter - they'd rather have a nice Litha, after last year's bad omens!

    Many of the activities from last year return, better than before, including the brothels opening up their doors (showing off all the wonderful new styles in lingerie!), collecting flowers to put under one's pillow in order to dream of future partners, and wandering the hedge mazes that have been magically constructed in certain parts of the city. Seeing off ships happens regularly as well, citizens setting floating candles into the harbor and river to wish them luck.

      a. Love Boats
        A new attraction for Litha is being rolled out this year right on the River Temese! Near the gate, an enterprising Faun has set up a few small boats, each just big enough for two and shielded with fine gauzy curtains for privacy. Couples are invited to buy a ride down the river together, assured it will certainly set the mood. Those who have no partners are offered (or cajoled) to be randomly paired with someone, because perhaps it's fate! The boats drift lazily down the river and stop on their own next to a small dock right before they reach the Harbor. Unless you're willing to swim, hopefully you like your boat partner, because you're stuck with them the whole ride.


      b. Predictive Pools
        One bathhouse in the Entertainment District has laid an enchantment on one of their semi-public baths for Litha. When two people stand in the water together, bare, it will begin to glow and take on one of a handful of colors that they say will predict the pair's compatibility level! Sexually, romantically? Well, why not both? The only thing is, they've lost the instructions, and cannot seem to remember what color means "most compatible" and what color means "not compatible at all"...


      As a reminder, all sexual content should be clearly marked in comment headers, or else moved to a comm-locked log or personal inbox! Be good to each other.


    Welcome to June's Event Log, What Lies Beneath! The Underground will be open until mid-July at minimum, and possibly longer. Characters can come and go if they're willing to make the trip multiple times. As always, please direct your questions here! The NPC threads will take place here. Aaand, the Action Tracker is right here! Make sure to let us know what your characters have been up to, good and bad, by July 7th, as this will help determine how Mirrorbound-Underground relations might proceed in the future!

whomthebelltolls: (That it's me that has all the control?)

[personal profile] whomthebelltolls 2020-06-27 04:27 am (UTC)(link)
If your blood can turn anyone... [She frowns a bit, then tilts her head. Well, now she's curious, even if she knows she really shouldn't be. Curiosity about blood is what ruined her world, after all.]

I cannot say we quite have anything precisely like that. Though I suppose what the blood dregs were for was something of the sort... though less fathered by a vampire, and more, likely, by a Great One.

[She shakes her head.] How do you define vampire? In your world - are they like those here?
cryptsleeper: (the fuck did you say)

[personal profile] cryptsleeper 2020-06-27 02:59 pm (UTC)(link)
Given that I can't say with confidence what a Great One is--

[Alucard trails off, shaking his head. Not the time or the place, clearly. He keeps moving behind Maria, the answer to her question an easy one.]

They're functionally close enough. The differences are incredibly minor, and I'm a biased sample as my father's status was rather high even back home due to power and age.
whomthebelltolls: (And you wish that you had me to hold?)

[personal profile] whomthebelltolls 2020-06-27 09:55 pm (UTC)(link)
Great Ones are... a long story. [They probably have time, on their way back toward the city, but she'll get to that later.

Actually, what is a long story is what a Vileblood is, but she's heading that direction.
]

One person I have spoken to here described vampires simply as being any who drink blood, shortly after she had called me one. If that is your only definition, then all of Yharnam and its surrounding areas count as vampires, regardless of what is said otherwise. After the rise of the Healing Church, blood was a staple part of consumption - like ale, but far more potent and addictive, and therefore, more widespread.

[She lifts her hand to look at the little trail of blood, and the way it gathers. It's slowing, but it's still there, and she can feel it start to run back up to her elbow to gather and drip into her sleeve, so she drops her hand again.]

No one is born a Vileblood. Or half Vileblood, even; we're either nobles, or servants of Castle Cainhurst. "Vileblood" is a covenant formed with Queen Annalise. Annalise, herself, works much as a blood saint did with the Healing Church, but the blood she had been conditioned to bear was... not the same as what was used in Yharnam. The term "Vileblood" comes from those differences. Imbibing her blood had a different effect. It burned, for one - not the sweet arcane burn of Old Blood, but like a rot that traveled down your throat and infected your spine. The Caryll Rune of Cainhurst was called Impurity, and it was a symbol of regeneration; Queen Annalise could regenerate from any wound inflicted - in fact, she is undying - but only the most powerful among Vilebloods could regenerate more than a little bit. However, the real talent of Vilebloods was our profundity with using our blood as a weapon.
cryptsleeper: (i have an idea it's kind of a dick move)

[personal profile] cryptsleeper 2020-06-28 10:16 pm (UTC)(link)
My own personal definition is blood is required for nutrition at the exclusion of all else, coupled with an inability to withstand the sun. Everything else, from back home at last, has a little flexibility.

[After all, no one gives you a manual on how to be a vampire. You just learn as you go.

And in this moment, you also learn by shutting up. When Maria begins her explanation, a real explanation of circumstances, the dhampir's not sure what to make of it. There are things he recognizes of course, taking blood from an elder vampire and it coming with infection. The regeneration. But all the rest is--

--blood as a weapon?]


Much of that has elements I recognize but do not match especially with vampirism back home. But blood as a weapon is somewhat new, depending on what you well and truly mean by it.
whomthebelltolls: (You got nobody to love)

[personal profile] whomthebelltolls 2020-06-29 02:42 am (UTC)(link)
Well, then by your definition, no one in Yharnam is a vampire. [She sounds amused by the dichotomy of it. Edelgard simply mentioned drinking blood, he has more specific definitions. One fits where Maria is from, the other... she can see it, but it's not really completely fitting into the framework.] No one needs the blood for nutrition there. It's an addictive substance, not a food staple. It's more or less replaced alcohol, in the town.

[Ah, all the fun peculiarities of Yharnam.]

Hm... quicksilver bullets for hunting Beasts are mixed with the user's blood. Ours makes for a very potent addition, and one that does more damage. [She motions at her sword.] Most of the Cainhurst Knights used weapons with rippling channels down the side to pour their blood into to bolster the power of the blades. The most powerful among the Vilebloods though... didn't need a medium. You could do it with any sword. Including my own, which was made specifically not to need blood to make it more powerful.
cryptsleeper: (i have an idea it's kind of a dick move)

[personal profile] cryptsleeper 2020-06-29 12:58 pm (UTC)(link)
--Well that's ridiculous. [But also pretty funny, and there is a low laugh from the dhampir. The whole situation is worth laughing at. Here they are, drenched in blood and bleeding, talking about the particulars of what is a vampire. It's ridiculous that's what it is.] The first part, not the concept of blood as an addicting substance. I can actually see how that'd work.

[And why it might invite comparisons to vampirism but not be the real deal in Alucard's eyes. He's sure that the rest can be brushed over though, and his focus shifts to the blood magic as Maria describes it.]

So the use of blood supplements a weapon's ability and acts as a conduit for magic, if I understand the overall gist of it?
whomthebelltolls: (Cuz if I do you'll need a miracle)

[personal profile] whomthebelltolls 2020-06-29 03:38 pm (UTC)(link)
So you see, I cannot truthfully quantify myself as a vampire or not. So I stick with the Vileblood... and even then, it's not something that has followed me to this place. In fact, almost all of my old particulars with my blood were taken from me... and some have been replaced with the particulars of magic here.

[Like, say, the fire blood, that keeps flaring with little flashes of light and fire every time some drips off her knuckles, though that is becoming less and less.]

Though, I wouldn't say it is a conduit for magic. Not like it is here. You alter the properties of the blood itself. All of the "magic" is already within it; and arcane and bloodtinge are two very different concepts. It is another difference between the blood provided by the saints of the Healing Church, and that of Queen Annalise.

But either way, it was a dangerous game we played. [And why she never really liked using it, or calling upon her abilities after a point. Why she stopped liking being a Vileblood.] ... Eventually, I learned to hate the Blood in all its forms; I hated being a Vileblood from almost the start, but I learned how to hate the rest later on. So not having my old abilities here is as much a boon as anything else.
cryptsleeper: (A moment in thought)

[personal profile] cryptsleeper 2020-06-29 11:12 pm (UTC)(link)
Some qualities but none of the specifics. [He nods. Maria doesn't need his approval, but he can show that he comprehends everything that's been so far.] I've not felt any particular changes to my blood so far as magic goes, but I can't say that inspires any confidence about it's nature. There's too many unknowns about it back home.

[That was the fun part of being a dhampir, wasn't it? So many uncertainties.

At least blood as a weapon is a more interesting topic than a mini-existential ponderance, so Alucard's more than happy to focus on that instead.]


Interesting. And completely new to me, although I can see why it would be different back home. [That not having abilities here is a boon? That says everything in the end.] To that end, forgive me if any of my questions have stirred up ill memories.
whomthebelltolls: (Cuz if I do you'll need a miracle)

[personal profile] whomthebelltolls 2020-06-30 09:26 pm (UTC)(link)
I had the vampires at Desmodeus Mori test it out. I can say rather confidently that whatever came along with the territory of my blood before is no longer there; the rot has passed. That said, it is still a unique situation. After all, a Vileblood isn't really a transformation - not like a Beast is.

[She shakes her head.] That is basically a bygone era of my life, regardless. Even if it wasn't the most auspicious one, it is in the past.

[There's a crossroads, and Maria pauses only briefly to remember which way to go, before stepping down the path, and through the tunnel.]
cryptsleeper: (Wine mom energy)

[personal profile] cryptsleeper 2020-06-30 10:26 pm (UTC)(link)
--I should have asked Trevor when the moment happened, but he was distracted. [To say the very least. He was downright loopy and overwhelmed.] It is strange though that it isn't a transformation though. Or at least it skews many of my own metrics for understanding the world and myself.

[Moreover, it is indeed the past. Alucard follows after Maria, and with the path they've gone down, there are sounds of civilization echoing from deeper within.]

Thank you for your help.
whomthebelltolls: (And like a little girl cries in the face)

[personal profile] whomthebelltolls 2020-07-01 07:44 pm (UTC)(link)
Perhaps in the future. I suppose if you're worried about your blood affecting a human, you wouldn't have to worry as much if they're a vampire, no?

[Ah, there it is: The distant sounds of the city. It means they're going the right way, even if they're not entirely out of the woods yet, as it were.

She shakes her head.
] It is no problem. Regardless of what armistice I have in Aefenglom with the Monsters, it is rendered null and void with any who are actively aggressive for no particular reason. [And that is the truth of the old Hunter. She does start removing her coat, though, hissing a little as she has to move her arm and shoulder. She can feel a little split form in the clot that was starting to scab over on the surface of the wounds, and the blood start to soak through afresh, but she doesn't seem to mind.] ... Especially to those I know.

[Murder: Just fine if it's in defense of your friends. Er... not friends. No f words here.]
cryptsleeper: (he smile!!!!)

[personal profile] cryptsleeper 2020-07-02 12:20 am (UTC)(link)
Perhaps.

[He can let the rest of the subject go, especially as they draw nearer to the city. There's something about being beyond that encourages this sort of discussion, he thinks. It's a good thing. Reassuring.

Alucard is ready to speak next, but he stops just long enough to read between the lines, even as an arm extends to help Maria with her coat if she needs it. At least temporarily.]


Those that you know appreciate that.

[Would fellow work?]
whomthebelltolls: (And make me wonder why I'm even here)

[personal profile] whomthebelltolls 2020-07-02 11:40 pm (UTC)(link)
[Fellow works. She nods in appreciation as he gets the jacket off, and cranes her head a bit.]

Is it bad?

[There's a couple people that might fuss if it does look bad, but though it's bled a bit, it is as before - a flesh wound.] It does not feel so terrible, but I believe my pain tolerance to be a bit... excessive at times.
cryptsleeper: (Wine mom energy)

[personal profile] cryptsleeper 2020-07-03 01:36 am (UTC)(link)
[A good and non-emotional f word.

Alucard keeps carrying the jacket with it folded over his forearm because he cares a little too much about good garment care. He does have to look at Maria in full, and there's a careful noise of consideration before he pronounces a verdict.]


I think it's volume of blood to depth of the wound, more than anything else. How light headed do you feel, if at all?
whomthebelltolls: (Is it painful to learn)

[personal profile] whomthebelltolls 2020-07-03 03:08 pm (UTC)(link)
Not at all. Losing blood is something I'm well familiar with, as well.

[She's familiar with a lot of things that would probably make the people who know and care about her upset if they knew about it.]

It dripped quite a bit, but I think, if it doesn't look like it tore muscle or went to the bone, a healing spell or two should suffice, hm? How are you feeling? I saw it got you, too.
cryptsleeper: (TREVOR WHY)

[personal profile] cryptsleeper 2020-07-03 03:57 pm (UTC)(link)
[Alucard frowns, leaning in a little more. He's not his mother, he can't diagnose on sight, but he's not an idiot either. There's a soft hum of consideration.]

That and if the depth is more than either of us think, a stitch or two. As for myself--

[He had barely registered himself. Alucard pauses, holding up both forearms. There are shredded sleeves, and he tuts.]

I'm more worried about fabric in the wounds getting infected. I'm sure whatever healing spells are available will take care of that concern.
whomthebelltolls: (that my behavior's unacceptable?)

[personal profile] whomthebelltolls 2020-07-04 06:23 am (UTC)(link)
Mm. We can start with healing spells. Do you know any? [She turns back to take her coat into her arms so Alucard can assess himself.]

If you can clear the area, I do. They're by far not powerful spells but... useful for field medicine.
cryptsleeper: (A moment in thought)

[personal profile] cryptsleeper 2020-07-04 02:40 pm (UTC)(link)
A few, mostly for surface things. Some part of me still focuses on the old fashioned way first.

[Son of a doctor. It's inevitable, and Alucard feels not an ounce of shame for it. Quietly, he rolls up his shredded sleeves, careful not to let any more stray threads get into the wounds.]

Truly, I've never had to worry about injuries before arriving here. Everything would heal in the blink of an eye.
whomthebelltolls: (Unnecessarily critical)

[personal profile] whomthebelltolls 2020-07-05 02:18 am (UTC)(link)
Mmm, it has its places here. Or when magic isn't relevant - like silver burns on turnskins. [There's no Old Blood, or anything conditioned to bear even a watered-down version of it here, so her usual method of playing "doctor" isn't relevant.]

We had our own ways of healing rapidly. [But she just explained it. She waits for him to roll his sleeves up, then slows to a stop, and turns.] Will your spells suffice for that? If not, I could probably do it.
cryptsleeper: (i have an idea it's kind of a dick move)

[personal profile] cryptsleeper 2020-07-05 02:45 pm (UTC)(link)
[There's a flick of a smile across Alucard's face at the mention of silver. There's an old and familiar problem, although he'd never say as such out loud.]

I think my spells will be fine, however the angle--

[There's one or two that are just beyond the elbow, making seeing them properly a slight task.]

If you could simply tell me if I miss a spot?
whomthebelltolls: (So condescending)

[personal profile] whomthebelltolls 2020-07-05 08:17 pm (UTC)(link)
Of course.

[She sets back to observe, watch the way he heals, how he casts the spells. She has no pointers, because she is not a healing focused Witch, herself (not like Fugo), but she can at least see if there's anything she can do, if he does miss a spot.

In fact, if he does, she'll probably just heal it, herself. Alucard gets the Bro Discount.
]
cryptsleeper: (Default)

[personal profile] cryptsleeper 2020-07-05 10:43 pm (UTC)(link)
Thank you.

[Alucard's own approach comes from having watched his mother's work, in the end. Carefully mapping out the whole of the situation, albeit this time with touch rather than with simply his eye. Understanding where there are problems, and then attending each wound one at a time, the worst and neediest coming first. His fingers trace over each, and so it mimics how his wounds naturally heals. No glow. No fanciness. Only flesh knitting itself together, streaks of clean skin contrasting against blood.

It takes barely three minutes. Satisfied, Alucard holds up his arms in front of his face for a final check.]


--Everything covered?
whomthebelltolls: (You'll understand what I mean)

[personal profile] whomthebelltolls 2020-07-06 02:54 pm (UTC)(link)
[Maria takes that proffered arm - gently, she turns it over in her hands - without straining the limits of his flexibility, she guides it from side to side, watching with an appraising eye. The fact the blood is still there makes it a bit difficult, and she reaches down to grab her cape with her other hand, bringing it up to wipe the blood away near his elbow. That's what it's there for, so that's what she uses it for.

She never did admit to what her medical background was, so she doesn't draw attention to it. Instead, once the cape falls away, she plants a hand up near the tricep, and touches the skin. There's a brief flash of magic, and then, she hums.
] It's scabbed, so try not to catch it on anything, but it should suffice to heal normally on its own.

[Just like that, the firm, but gentle touch abates, and she lets his arm back down.] I cannot do anything if any others close to you inquire about it, though.
cryptsleeper: (he smile!!!!)

[personal profile] cryptsleeper 2020-07-07 01:27 am (UTC)(link)
[Alucard's not been touched by a great many people outside of Trevor, Sypha, and his parents, so there is a little bit of awkwardness to him. The matter isn't intimate, it's just convincing himself that the matter is value neutral. It comes easily enough, and there's even a murmured thank you when Maria wipes with the cape.

Ah. So he did miss a spot. The flash is not unlike Sypha's own work, and there. All is done it seems.

Once freed, Alucard gives a discreet nod.]


I'll make up an excellent story about it. Thank you.
whomthebelltolls: (And you wish that you had me to hold?)

[personal profile] whomthebelltolls 2020-07-07 04:09 pm (UTC)(link)
Of course.

[She is all ready to just... sort of let him go with that, honestly. She's totally ready to just walk on, and leave the wound on her shoulder still open and sore and... at least not bleeding as much. She can't really reach it to heal it.]

... I'd ask about your aid here, but where it is, by necessity, would require me to remove my shirt to not heal the fabric into it. I'll not be doing that here.

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