Entry tags:
- * event,
- bloodborne: eileen the crow,
- castlevania: hector,
- death note: near,
- fe: azura,
- fe: felix hugo fraldarius,
- fe: hubert von vestra,
- ffvii: sephiroth,
- ffxiv: mira chambers,
- fgo: cu chulainn,
- fgo: scathach,
- fz: waver velvet,
- idolish7: momo,
- kh: riku,
- kh: sora,
- loz botw: zelda,
- lwa: ursula callistis,
- mdzs: jin guangyao,
- mdzs: lan xichen,
- mdzs: nie mingjue,
- monster duchess: leslie,
- p5: goro akechi,
- ssss: reynir arnason,
- the arcana: julian devorak,
- undertale: mettaton,
- voltron: lance
Event Log: June, What Lies Beneath
Down, Down, Down
The poorly-lit tunnel leads steadily downward. The way is marked by their gracious hosts to be, with arrows drawn in softly-glowing algae painting the walls so there is no mistaking which way to go; a good thing, because the deeper the party goes, the more tunnels branch off of the largest one, twisting and turning into the dark. It takes some hours to reach a familiar cavern lit with algae and glowing crystals, a herd of the velvet wormipedes idly milling about the small lake and stream that led into town in the dream. Much nicer long boats are set up and waiting to take them deeper, along with respectfully quiet Monster guards to steer them. They take a slightly different route from the dream, but before long, they reach the curtain of grayish green moss that dangles down into the water, stretched across the wide tunnel exit like a membrane. It parts on its own as the boats pass, though beware if you are infected by the Cwyld - it will not allow passage, only reach out long, tough tendrils to try and envelop you, the touch of it burning acid-bright where it is harmless for those uninfected. Past the curtain of strange moss, the cavern city opens up before them, vast and spacious, dimly lit with more algae, crystals, and softly glowing orbs of magic. It's like being plunged into an eternal twilight, somehow soft, cast in gentle colors. The boats bypass the markets this time, drifting farther down a branching stream into the city proper, to dock next to stone platforms. The winding streets and flowing canals branch out all around them with no rhyme or reason, the city sprung up around the natural layout of the caverns rather than the other way around. Buildings are carved out of tall stone spires, the windows and doors covered in fluttering silk, many of which are pulled away so that fascinated locals can peer out at the scene unfolding. The Matriarch herself comes to greet the group, ringed at the back by spear-carrying guards, all Monsters. A tall, long-limbed Arachne woman bearing battle scars and stark white hair, she looks perhaps in her 30s, and speaks with a booming, commanding voice, amplified by a charm. As she speaks, ten Wilders are released from silk rope bonds and nudged to join the Mirrorbound; they're a little roughed up, perhaps, and shaken, but none are seriously injured. A few Monsters also make the rounds, placing copper tokens in the hands of ten individuals. "Welcome, travelers! This meeting was foretold and so it has come to pass. During your stay you will be treated as our honored guests. You may come and go as you please, but we ask that you use the same tunnel you entered through; we have not yet re-secured the other entrances from Cwyld nor the tribes. I would hate for danger to befall you while you are under my care." Her smile is wide, her eight eyes bright, and her teeth are very sharp. "We have prepared temporary residences for your use. I hope you will stay for the celebrations. I look forward to meeting with some of you very soon." Notably, she does not mention the surface where from the Mirrorbound came, and those around her do not ask. |
I. The City
Mirrorbound, as guests of the Matriarch, are given nearly free run of the city, allowed to explore such locations as the marketplace, the library, the shops, the schools (the Arena for Monsters and the Academy for Witches), and the tunnels and caverns outside the protective moss barriers. The only places they (and most locals) are expressly barred from are the Matriarch's audience hall, the upper level of the library, and the guards' barracks.
Those who lost items to the burrowing hyenas at the Northern Outpost some months ago should keep an eye out: the hyenas are fairly common down here, serving the roles of pets or working dogs for Underground citizens, and a few merchants deal in more interesting goods. The missing items can be found scattered across some stalls, and the merchants will gleefully tell perusers that these things come from the surface, aren't they fascinating? Don't you want to buy? Luckily, it shouldn't be too hard to get your things back. They'll take all manner of interesting trinkets in trade. b. Library
If one has endless time, the scrolls can offer a look at life Underground: historical accounts of past Matriarchs, brave warriors and battles against nomadic tribes or hideous beasts, their history as they know it, scrolls on offensive and defensive magic for Witches, fighting techniques for Monsters, information on their unique flora and creatures that can be found outside the city, and even plenty of fiction - sword and sorcery novels all set in the tunnels and the city. It's just a bit difficult to find what, specifically, you're looking for, because if there's any kind of organization, it only makes sense to the deep-dwelling denizens. Maybe make it a team effort! You'll also need some simple translation spells, because their system of writing is quite different to the common system in Aefenglom; even then, it may not be accurate on older scrolls. c. The Guest Villa
|
II. The Tunnels
Those who do much wandering may notice something going on as well; the guards stationed at each tunnel mouth can often be found talking to each other in low voices about an unknown red algae that seems to be growing on the protective moss. It can be found primarily around the lesser-used tunnels so far, starkly bright against the dull green, and this seems to be a point of concern...
b. The Wild Underground
As well, the nomad tribes roam the less-civilized tunnels and caverns. These are small bands of usually Monsters of different types in mixed groups, though some can be found dragging humans along with them. Nearly all of them are some degree of feral, and plenty bear Cwyld infections in different stages of seriousness. They don't stop to ask questions before they'll attack anyone, including each other, in hopes of robbing them blind and leaving them for dead. As vicious and quick as they are, perhaps it's no wonder they value strength in the city? |
III. Graduation Day (21st - 23rd)
Small fights are also a tried and true tradition to show off one's abilities around this time of year. It serves multiple purposes: attracting a Bondmate, establishing a place in the unspoken hierarchy of the city, and working out problems with others. Monsters are more likely to start brawls than Witches, though it isn't wholly uncommon to bear witness to two rival Witches throwing spells at each other in an alleyway over their grievances. They're more likely to be stopped, as magic can be quite destructive.
b. Exhibitions
At the Arena, a massive sunken ring with stone benches for spectators ringing the whole of it, young Monsters learn combat skills, with and without weapons, and how to harness their unique physiologies in the dangerous world of the Underground. Their yearly exhibition fights take place all through the three days of the New Year, and young Monsters battle each other til first blood to the cheers and jeers of citizens (and more importantly, Witches) come to watch. The longer the battle, the more impressive it is - and Monster Mirrorbound will have no shortage of eager opponents wanting to test their skills against the unknown. Generally, the fights result in bruises, small cuts, and little else, but rivals for the same Witch might take it farther on purpose before they're wrenched away from each other by the teachers. Meanwhile, at the Academy, the tallest stone spire building in the city, young Witches learn magic from a young age. It isn't exactly the same as magic taught at the Coven, but many concepts are similar - barriers, evocation, enchantments meant for weapons or shields, healing, most of the magic they're taught at this younger age is for combat, protection or practical purposes. They only learn more frivolous magics after graduation. Much like their Monster counterparts, they give solo or duet shows of their flashier and more impressive magical skills in the courtyard, with many citizens coming to watch and take stock of the new generation. Mirrorbound Witches may find themselves being cajoled into putting on a show of their own by curious locals wanting to know what kinds of magic are taught elsewhere. |
IV. Aefenglom - Litha (21st - 23rd)
Many of the activities from last year return, better than before, including the brothels opening up their doors (showing off all the wonderful new styles in lingerie!), collecting flowers to put under one's pillow in order to dream of future partners, and wandering the hedge mazes that have been magically constructed in certain parts of the city. Seeing off ships happens regularly as well, citizens setting floating candles into the harbor and river to wish them luck.
b. Predictive Pools
As a reminder, all sexual content should be clearly marked in comment headers, or else moved to a comm-locked log or personal inbox! Be good to each other. |
Welcome to June's Event Log, What Lies Beneath! The Underground will be open until mid-July at minimum, and possibly longer. Characters can come and go if they're willing to make the trip multiple times. As always, please direct your questions here! The NPC threads will take place here. Aaand, the Action Tracker is right here! Make sure to let us know what your characters have been up to, good and bad, by July 7th, as this will help determine how Mirrorbound-Underground relations might proceed in the future!
no subject
Best watch your tongue, Hubert. I know what he's like. That doesn't mean you get the privilege of talking about him like that.
[ Not that he's doing anything to physically put a stop to it, nor does he care to—he's too busy craning his whole body out toward the edge of the canal, fingers just scraping brick. ]
You can insist on playing nice all you want. You'll forgive me if I don't relish the thought of spending the next hour in this dinghy with you, even so—
[ The boat tilts violently to one side, not quite capsized, but close—think fast, Hubert. ]
no subject
You can at least not act like a chi—
[The boat lurches, and Hubert's weight slips towards Felix; he can see where this was going in slow motion like some horrible stageplay. Still, that horribly moment of knowing doesn't grant him any more than a second to react when the boat starts to flip.]
[With a word and sharp gesture, Hubert vanishes in a flash of purple—but he doesn't get far. Small flickering jumps were something he's forced himself to hone into magical muscle memory, so to speak, but it was a terribly imprecise art when one was unfamiliar with their surroundings.]
[Like this boat. Like this canal.]
[Hubert travels more up than aside, appearing some feet above the water and about two feet short of land—but in a last ditch effort his is able to toss his groceries to safety before he plunges in.]
no subject
He plunges headfirst into the water, disoriented, and immediately loses his sense of which way is up. He only finds it again a moment later when Hubert hits the water after him, colliding with him from above and driving him deeper still.
What follows is several long moments of thrashing, flailing panic. At some point, his claws catch on what feels like fabric tearing; he pays it no mind for the moment, shoving off the nearest solid object for the flicker of light above.
He breaks the surface gasping for air and scrabbling at the hull of their capsized boat, and breaks into cursing the moment he has his breath back.
And then he thinks: Where the hell is Hubert?
The last few moments play back in his head. A moment's debate. And then, still cursing, Felix dives back beneath the surface.
It's hard to see much in the clouded water, just vague, dark shapes: debris, fish. Something bigger than a fish. He reaches out, and his claws snag in something that again feels like fabric; this time he doesn't tear, but yanks, in the direction he now knows is up. ]
no subject
[Hubert's finally gotten himself oriented and was beginning to make headway up when something grabbed him by the shirt and pulls; if Hubert could acknowledge it he'd maybe snarl vicious words, but that would have to wait for a little important thing called air.]
[He surfaces, coughing and trying to wipe hair and water out of his stinging eyes. The crown was lost in the scuffle somewhere, and the other two flower garlands hang in sad clumps around his neck.]
[The glare he levels at Felix is absolutely venomous.]
This, [he hisses,] is your fault.
no subject
Then he turns and knocks his forehead against the hull with a thunk. ]
I'm very aware of the forces that cause boats to tip over, thank you.
[ Between the overpowering smell of wet dog and Hubert's sad, droopy flower necklaces, they're both looking pretty miserable for it.
They drift for a moment in silence, until Felix lifts his head with a growl, his eyes going to the rudder along the bottom of the boat. ]
Do you want to get out of the river, Hubert, or do you want to keep floating until we either drown or reach the harbor?
no subject
[So he moved back over to the equally sad swan boat, ready to do what was necessary to get out of this miserable canal.]
What is it?
no subject
Without answering that question, Felix pushes himself up out of the water upon the hull, grabbing for the rudder. When he gets his hand on it, he curls his knees beneath him and hooks them onto the lip of boat, leveraging himself up out of the water and hauling back until the precarious balance of their upside-down vessel shifts. Not enough, but it's a start. ]
I need you, [ he grunts, and he doesn't look at Hubert, because goddess above he's going to hate this— ] to lock your arms around my waist and use your weight to help me right this thing.
no subject
[But he is, if nothing else, practical. Though the disdain nearly radiates off of him tangibly, he doesn't grouse or growl, instead moving to follow Felix's instructions. Though it takes a moment to line himself up right, with the boat's drifting. Look, he doesn't swim often, alright.]
[His arms circle around Felix's waist—Goddess the odor of wet dog is absolutely disgusting—and pulls.]
no subject
Felix dives this time, beneath the boat, and surfaces on the other side, soggy and spluttering. He grabs onto the edge of the boat, holding it steady. ]
I'm shocked you managed to pull that off. Now get back in.
no subject
Well, one of us had to correct your mistake. Isn't that right?
[But he wastes no other time clamoring in. It's hardly the most graceful thing. Once he's sitting, trying to ignore the water pooled in the boat around his feet, Hubert glances back towards where he'd thrown his groceries. There are definitely at least a few people walking along the canal, watching this misadventure.]
no subject
Ah. Right.
He kicks off the side of the boat and paddles to the edge of the canal, too high and smooth to climb out, but close enough to exchange words with one of the bystanders. They run off, and return a moment later with Hubert's package and tossing it down to Felix.
He has to float backward to the boat after that to keep it held over his head and dry. ]
Hold the boat steady so I can climb back in, and you may have your package back. Otherwise...
[ An arched eyebrow. If Felix goes back into the water, so do Hubert's groceries. ]
no subject
[There's no question in his wry statement. He stares flatly for a long second before gesturing sharply with a murmured word. A strong tug of magic sends the package floating over into his hands.]
Get in. I'm not going to play your games.
I assume they will grumpily float to the harbor if you'd like to wrap it up here
[ He says, glaring over the edge of the boat at Hubert. But it's clear his only bargaining chip is gone, and yet Hubert hasn't made any attempt at dislodging him from treading water at the side of the craft...
Muttering under his breath, Felix hauls himself up and into the boat, slopping a little extra water into the bottom of their craft along with him. At least they're not sinking outright. ]
Not a word, [ he pants, dropping himself into his seat with a sullen, wet splat, ] until we reach the docks.