Entry tags:
- * event,
- bloodborne: eileen the crow,
- castlevania: hector,
- death note: near,
- fe: azura,
- fe: felix hugo fraldarius,
- fe: hubert von vestra,
- ffvii: sephiroth,
- ffxiv: mira chambers,
- fgo: cu chulainn,
- fgo: scathach,
- fz: waver velvet,
- idolish7: momo,
- kh: riku,
- kh: sora,
- loz botw: zelda,
- lwa: ursula callistis,
- mdzs: jin guangyao,
- mdzs: lan xichen,
- mdzs: nie mingjue,
- monster duchess: leslie,
- p5: goro akechi,
- ssss: reynir arnason,
- the arcana: julian devorak,
- undertale: mettaton,
- voltron: lance
Event Log: June, What Lies Beneath
Down, Down, Down
The poorly-lit tunnel leads steadily downward. The way is marked by their gracious hosts to be, with arrows drawn in softly-glowing algae painting the walls so there is no mistaking which way to go; a good thing, because the deeper the party goes, the more tunnels branch off of the largest one, twisting and turning into the dark. It takes some hours to reach a familiar cavern lit with algae and glowing crystals, a herd of the velvet wormipedes idly milling about the small lake and stream that led into town in the dream. Much nicer long boats are set up and waiting to take them deeper, along with respectfully quiet Monster guards to steer them. They take a slightly different route from the dream, but before long, they reach the curtain of grayish green moss that dangles down into the water, stretched across the wide tunnel exit like a membrane. It parts on its own as the boats pass, though beware if you are infected by the Cwyld - it will not allow passage, only reach out long, tough tendrils to try and envelop you, the touch of it burning acid-bright where it is harmless for those uninfected. Past the curtain of strange moss, the cavern city opens up before them, vast and spacious, dimly lit with more algae, crystals, and softly glowing orbs of magic. It's like being plunged into an eternal twilight, somehow soft, cast in gentle colors. The boats bypass the markets this time, drifting farther down a branching stream into the city proper, to dock next to stone platforms. The winding streets and flowing canals branch out all around them with no rhyme or reason, the city sprung up around the natural layout of the caverns rather than the other way around. Buildings are carved out of tall stone spires, the windows and doors covered in fluttering silk, many of which are pulled away so that fascinated locals can peer out at the scene unfolding. The Matriarch herself comes to greet the group, ringed at the back by spear-carrying guards, all Monsters. A tall, long-limbed Arachne woman bearing battle scars and stark white hair, she looks perhaps in her 30s, and speaks with a booming, commanding voice, amplified by a charm. As she speaks, ten Wilders are released from silk rope bonds and nudged to join the Mirrorbound; they're a little roughed up, perhaps, and shaken, but none are seriously injured. A few Monsters also make the rounds, placing copper tokens in the hands of ten individuals. "Welcome, travelers! This meeting was foretold and so it has come to pass. During your stay you will be treated as our honored guests. You may come and go as you please, but we ask that you use the same tunnel you entered through; we have not yet re-secured the other entrances from Cwyld nor the tribes. I would hate for danger to befall you while you are under my care." Her smile is wide, her eight eyes bright, and her teeth are very sharp. "We have prepared temporary residences for your use. I hope you will stay for the celebrations. I look forward to meeting with some of you very soon." Notably, she does not mention the surface where from the Mirrorbound came, and those around her do not ask. |
I. The City
Mirrorbound, as guests of the Matriarch, are given nearly free run of the city, allowed to explore such locations as the marketplace, the library, the shops, the schools (the Arena for Monsters and the Academy for Witches), and the tunnels and caverns outside the protective moss barriers. The only places they (and most locals) are expressly barred from are the Matriarch's audience hall, the upper level of the library, and the guards' barracks.
Those who lost items to the burrowing hyenas at the Northern Outpost some months ago should keep an eye out: the hyenas are fairly common down here, serving the roles of pets or working dogs for Underground citizens, and a few merchants deal in more interesting goods. The missing items can be found scattered across some stalls, and the merchants will gleefully tell perusers that these things come from the surface, aren't they fascinating? Don't you want to buy? Luckily, it shouldn't be too hard to get your things back. They'll take all manner of interesting trinkets in trade. b. Library
If one has endless time, the scrolls can offer a look at life Underground: historical accounts of past Matriarchs, brave warriors and battles against nomadic tribes or hideous beasts, their history as they know it, scrolls on offensive and defensive magic for Witches, fighting techniques for Monsters, information on their unique flora and creatures that can be found outside the city, and even plenty of fiction - sword and sorcery novels all set in the tunnels and the city. It's just a bit difficult to find what, specifically, you're looking for, because if there's any kind of organization, it only makes sense to the deep-dwelling denizens. Maybe make it a team effort! You'll also need some simple translation spells, because their system of writing is quite different to the common system in Aefenglom; even then, it may not be accurate on older scrolls. c. The Guest Villa
|
II. The Tunnels
Those who do much wandering may notice something going on as well; the guards stationed at each tunnel mouth can often be found talking to each other in low voices about an unknown red algae that seems to be growing on the protective moss. It can be found primarily around the lesser-used tunnels so far, starkly bright against the dull green, and this seems to be a point of concern...
b. The Wild Underground
As well, the nomad tribes roam the less-civilized tunnels and caverns. These are small bands of usually Monsters of different types in mixed groups, though some can be found dragging humans along with them. Nearly all of them are some degree of feral, and plenty bear Cwyld infections in different stages of seriousness. They don't stop to ask questions before they'll attack anyone, including each other, in hopes of robbing them blind and leaving them for dead. As vicious and quick as they are, perhaps it's no wonder they value strength in the city? |
III. Graduation Day (21st - 23rd)
Small fights are also a tried and true tradition to show off one's abilities around this time of year. It serves multiple purposes: attracting a Bondmate, establishing a place in the unspoken hierarchy of the city, and working out problems with others. Monsters are more likely to start brawls than Witches, though it isn't wholly uncommon to bear witness to two rival Witches throwing spells at each other in an alleyway over their grievances. They're more likely to be stopped, as magic can be quite destructive.
b. Exhibitions
At the Arena, a massive sunken ring with stone benches for spectators ringing the whole of it, young Monsters learn combat skills, with and without weapons, and how to harness their unique physiologies in the dangerous world of the Underground. Their yearly exhibition fights take place all through the three days of the New Year, and young Monsters battle each other til first blood to the cheers and jeers of citizens (and more importantly, Witches) come to watch. The longer the battle, the more impressive it is - and Monster Mirrorbound will have no shortage of eager opponents wanting to test their skills against the unknown. Generally, the fights result in bruises, small cuts, and little else, but rivals for the same Witch might take it farther on purpose before they're wrenched away from each other by the teachers. Meanwhile, at the Academy, the tallest stone spire building in the city, young Witches learn magic from a young age. It isn't exactly the same as magic taught at the Coven, but many concepts are similar - barriers, evocation, enchantments meant for weapons or shields, healing, most of the magic they're taught at this younger age is for combat, protection or practical purposes. They only learn more frivolous magics after graduation. Much like their Monster counterparts, they give solo or duet shows of their flashier and more impressive magical skills in the courtyard, with many citizens coming to watch and take stock of the new generation. Mirrorbound Witches may find themselves being cajoled into putting on a show of their own by curious locals wanting to know what kinds of magic are taught elsewhere. |
IV. Aefenglom - Litha (21st - 23rd)
Many of the activities from last year return, better than before, including the brothels opening up their doors (showing off all the wonderful new styles in lingerie!), collecting flowers to put under one's pillow in order to dream of future partners, and wandering the hedge mazes that have been magically constructed in certain parts of the city. Seeing off ships happens regularly as well, citizens setting floating candles into the harbor and river to wish them luck.
b. Predictive Pools
As a reminder, all sexual content should be clearly marked in comment headers, or else moved to a comm-locked log or personal inbox! Be good to each other. |
Welcome to June's Event Log, What Lies Beneath! The Underground will be open until mid-July at minimum, and possibly longer. Characters can come and go if they're willing to make the trip multiple times. As always, please direct your questions here! The NPC threads will take place here. Aaand, the Action Tracker is right here! Make sure to let us know what your characters have been up to, good and bad, by July 7th, as this will help determine how Mirrorbound-Underground relations might proceed in the future!
no subject
[ He certainly doesn't seem to be dressing well for the season, with his cloak, long sleeves, warm leggings, boots, gloves etc.
Someone please introduce this boy to the concept of a tank top.Reynir blinks, quietly surprised when Thancred says there are other people here who came from similar circumstances as Reynir - at least, similar-sounding, given the information that he's shared. So, presumably, people who missed their friends back home but were relieved to be somewhere else, somewhere safer.
Hearing that is a small, unexpected relief. He has been feeling guilty for how much he's enjoying being away from his home world, thinking that others here would judge him if they found out... but apparently, as Thancred said, he's not alone.
When Thancred asks about the untamed wilds, a small, wry smile tugs at one corner of Reynir's mouth. ]
Something like that, yeah.
[ He doesn't offer any more information, though. Talking about what makes those untamed wilds dangerous would be much too depressing. He holds his shoulders a little straighter with pride, however, when Thancred assumes that means he's prepared for dangerous situations. Because he is! He's just not used to people thinking that about him. ]
Yes, I've been studying with the Coven. A lot, actually. Another reason I, um. Haven't had a lot of time to make friends.
[ But it looks like that might be changing, and Reynir is delighted about that. He eagerly shakes Thancred's hand. ]
Reynir! Reynir Árnason, and yes, I would love to be your friend!
[ Wow, he's skipped all the way to 'friend', huh? ]
no subject
His own situation is a little strange, but… something like that. The cities certainly do seem protected, which helps quite a lot.]
Perhaps it'll turn out that you're the explorer of the ages, if circumstances turn that way. [There's no guarantee they would- but it sounds like the sort of thing Reynir might like, he thinks.]
Oh…? That's a shame. What subjects are you studying? I'm sure there would be others who are interested in them.
[He chuckles, taken a little off-guard by Reynir's enthusiasm- but it's good, too.]
Then we shall be! I think we're off to a good start, hm?
no subject
Yes, Iceland's near to the arctic. Although it's not as cold as Norway or Finland or Sweden, because it's an island and... something about the way the wind moves?
[ He waves off the details of the explanation, because he doesn't remember the exact specifics and doubts Thancred really cares all that much. His suggestion that Reynir maybe take of his cloak surprises a laugh from him, but the guy has a point. Reynir shoulders it off, folding it over his arm. He probably shouldn't have worn it in the first place, huh?
And he can't resist a little bit of a boast, when Thancred says he might be a great explorer. Reynir's chin tilts up, his shoulders straightening as he says: ]
I've already been on two expeditions into the Silent World, actually. Well, one and a half. The half is because I was brought here in the middle of one. And technically I wasn't there for the whole first expedition, but I joined really early on.
[ It's not exactly a lie, even if he is leaving out a few unflattering details... any mention of him foolishly stowing away, or getting rescued, or anything like that. ]
Oh, just - magic stuff. It's so different here from the way it worked in my world.
[ He doesn't want to bore Thancred with Coven talk, particularly when the guy obviously got the 'Monster' side of the coin flip when he arrived. He starts to cut some lavender from a cluster, bringing it up to his nose and inhaling deeply with a warm smile. Yes, he's going to get a lot of that. ]
Was there magic in your world, before you came here? I know some people, they say they came from places without it. And - if you're not from Earth, what was your world called, what was it like?
[ ...And perhaps this explains, at least a little bit, why Reynir may have been struggling to make friends in this place. He's not good at casual, or restraining himself from asking a million things at once. ]
no subject
[To his mind,it's good to know what local conditions might be like- though admittedly, it seems unlikely he'll see Reynir. He gives a sort of huffing laugh at Reynir's, but it's good to see his suggestion taken. Perhaps Reynir's used to taking everything with him on his back…? That's something he's been used to, often enough.]
Oh? The Silent World, you say? [That… does evoke a certain image (though almost certainly not close to the reality.]. Well, then I'd say you're on your way already. Ah- did they need convincing, for you to join them?
[Well. All part of a good adventure, though- he'd hardly be the only one to have done something like that…]
I see…. Are you thinking of being a generalist, then? How did it work?
[He might not be particularly versed in magic- and a Monster here- but he remains curious.
Lavender, for calm… mm, they could probably all use that. Chamomile, too, he imagines.]
There was- not in quite the same way. 'Tis a manipulation of the energies in the world- the aether- primarily through the use of our own aether, that surrounding you, or through arcane geometries. Strange to think of places without it…. [But then- thereare people who… cannot manipulate aether. His hand slows for a moment, before he shakes it off.]. I've heard of Earth, though the star I am from is called Hydaelyn. As to what it is like- well, there are many countries within it- not all of which I am familiar with, I admit…. What do you think you would be interested in hearing about first?
no subject
[ For a moment, Reynir debates it - explaining about the Cleansers, their process of burning and clearing away the ruins of the old world. But there is no way to tell one part of the story without a whole domino effect, and he'd rather not, right now. So, with an apologetic little smile of acknowledgment, he adds: ]
It's - a long story.
[ He doesn't out-and-out say he doesn't want to tell it right now, but the implication is clear enough. And who knows - maybe Thancred won't be as bummed out by it as others have, since he's not from Earth himself. Reynir can hope anyway.
He is, however, perfectly willing to talk about the lighter side of things from his home. And Thancred, to his credit, seems genuinely interested in discussing magic. So, bright-eyed and enthusiastic, Reynir explains: ]
Well, as far as I can tell, everybody in this world has magic, and it's just up to them whether or not they want to become a Witch. It isn't like that in my world. People's magic comes from their gods. So, different gods, totally different magic. In Finland there are a lot more mages, and the way they do magic is so strange. They have these runo, these - incantations. It's like... their gods love poetry and songs, so they use music to ask for their blessing, to control the natural world or change into animals or all kinds of stuff. But in Iceland, where I come from, mages are really rare.
[ Reynir pauses, grinning as if remembering something, and adds: ]
Actually, they're mostly women, too. By a lot. When I went to the Academy I was seriously the only guy in the whole class.
[ From the sound of it there are some stories, there. But Reynir is digging around in a pocket, pulling out a little pad of paper and a pen. He starts to draw a strange, circular rune, all arrows and curves and lines, explaining as he does: ]
Icelandic mages call on their gods by drawing runes - so, different rune, different effect. This one is for not being noticed by enemies.
[ And if Reynir is excited to talk about the magic that he is familiar with from before he came here, he's every bit as eager to hear about how it manifested in Thancred's world. He listens, flowers forgotten for a moment, nodding along. ]
So - there are no gods involved at all?
[ It's not as shocking to him as it would have been when he was first pulled here through the mirrors. He's had some time to adjust to the idea of magic as something other than a blessing from the gods.
Still, he has the framework there to accept readily that other cultures will practice magic in ways unfamiliar to him. ]
What is arcane geometries? Is everyone a mage? Or what is the word people use, there?
[ It's hard to know where to even begin, when asking about a world that he knows nothing about. The question he lands on, however, is very serious and important, thanks very much: ]
Are there cats, in Hydaelyn?
[ Cats, to Reynir's credit, are a sacred and central part of the culture he grew up in... ]
no subject
[It's not a very clear picture at the moment, but he thinks he has some idea- enough to want to not spoil the day.]
Then perhaps another time.
[Ah… well, they'll see. Even though it's not his own home…
He grins at Reynir's enthusiasm, turning to pay his full attention to Reynir.
Gods, is it? That's a tricky subject.] You said it can run in families- are they blessed by particular gods, then? Or do you reach out to the gods? [Huh. He makes a curious sound.] That sounds like some of the bardic traditions- ah, I suppose that is another form of magic, in its way…. Perhaps there's something in the land, as well? Or- the way it's practiced…?
[After all, arcanamia became more widespread after the Guild in Limsa Lominsa was formally established- more students were taught, and in turn they could teach more…. It might not be that similar, but it brings that to mind, and how different it is from Sharlayan storing its knowledge.]
Mostly women? That's interesting- I wonder what that means. Perhaps their power expresses itself more easily…? [A teasing smile crosses his face.]. Ah? What sorts of things did you get up to, I wonder…
[He could probably think of a few things- but he leans in to watch Reynir draw the rune, curious.]
I see…. It almost shows what you want it to do, doesn't it?
Ah… people pray to the gods, but… that's not necessary to evoke magic. I suppose, at a stretch- conjurers appeal to the elementals, but they aren't gods per se…. They're beings who are very old, very powerful, and composed entirely of aether.
Arcane geometries are based on a similar idea to the rune you showed me- you draw the design, and the magic takes shape according to that. A little like this…. [He takes a piece of paper, and scrawls something like the interior pattern on the right- though it's been a while since he's seen that, in truth.]. As I recall, this is a basic damage spell. Not everyone is a mage, but many people have the capacity- it's a matter of education, as much as anything else. We use mage, although there are names for the schools- arcanamia, astrology, thaumaturgy, and conjury. […along with those names after colours.
As to that, the most important question- he looks puzzled for a moment, and then smiles.]
Of course! Of small and large varieties. [Some of which are more domesticated than others, admittedly.]
no subject
[ Reynir rubs the back of his neck, smiling lopsidedly as he admits with some chagrin: ]
I don't know. There're probably scholars who do know why it's mostly women, or why certain families have more mages, or if the land itself has anything to do with it. But I'm not - really up on all the theoretical things like that. I was only just starting to learn about all this mage stuff when I came here, and most of it was - figuring it out on my own.
[ A statement which is the truth, despite the fact that, as he mentioned, he did attend an Academy for magic. But it was only a summer course, and a very limited one, targeted at teaching rural mages simple skills useful for farm life.
Reynir's limited magical education is something of an emotional sore spot; luckily, Thancred seems to have a deep and detailed understanding of his own world's magic, and Reynir is eager to learn about it. ]
What is 'aether'? You mentioned it earlier, but I've never heard that word before.
[ He watches as Thancred sketches out a rune of his own - or a geometry, to use his own word for it. The shape itself is unfamiliar, but the process that he's describing sounds almost exactly the same as how he uses runes. Nodding along, Reynir says: ]
Yes, yes I see. It sounds like a very similar idea. Runes and geometries.
[ But then, Thancred loses him a little bit in the technical language. ]
Are those similar to the different schools that the Coven has, here? What is - thamaturgy? Actually, I don't know what any of those are.
[ With that first and more important fact about Thancred's world established, Reynir grins, and returns his gaze to the field of flowers, reaching over to snip himself a few bluebells. ]
Good! I would hate to imagine a world that didn't have cats.
[ His next question is less frivolous, and probably an odd one to an outside observer. ]
How many people are there? Obviously, I know you probably don't know precisely, but - roughly?
I don't think we have actual population numbers so that's pretty much a guess
[He'd thought it was something rather like the Studium- but perhaps not, in that case.]
People seem to give their energies different names, across the worlds…. It's quite curious. Ah- in any case, aether is the energy of life. It flows within all beings- people, creatures, and plants alike, constantly in motion.
They're rather different, but there are some elements of the spells that I can recognise from our own schools. [Ah… that is a lot to put on someone from a different world, isn't it?] My apologies. In effect, they are different ways of manipulating the aether into the form you desire. The effects don't typically overlap, though with time and practice, a mage might find a way… Thaumaturgy, for example, sees the practitioner drawing upon the aether within themselves to channel those spells into sorcerous might. They've also served in preparing the dead for burial in the past, as part of the Ossuary's rites.
[Perhaps that sounds odd- but it's one of those rituals that is important, in its way. Thancred moves forward, reaching out for a few dianthus blossoms.]
I imagine it would be strange without them.
[Oh…? That is curious, and he hums as he settles back.]
That's… hm. I hadn't quite thought about it that way…. Well- I believe the last population count in Ul'dah was upwards of thirty-five thousand… The other city-states are perhaps of a somewhat smaller number, but there are many hamlets scattered across the lands…. Perhaps at least one hundred and sixty thousand scattered across Eorzea. And then there is Ala Mhigo, and the other continents…
[Ala Mhigo is in an odd state for him- he knows it will be liberated, but that's still in the future for him. …that's probably a little complicated to explain, though.]
That's fine! Sorry Reynir is inclined to ask such oddly specific questions
Oh, no! It's okay, you don't have to apologize, seriously.
[ Thancred is so polite and considerate and honestly? Reynir isn't terribly used to that, and he's flustered and at a loss how to respond to it. It's nice, though. Really nice, to be treated seriously as a mage, and talked to like he actually knows what he's talking about.
He pays that respect back in full, listening to Thancred's explanation of how schools of magic vary, and the example of Thaumaturgy. Reynir nods now and then to show his understanding; it makes sense to him, that mages would participate in rites involving the dead. Such things are very important, in particular for Finnish mages. ]
Oh, those are so beautiful...
[ Reynir makes a little room in his basket, which is very nearly full, so he can cut some of the bright-pink dianthus as well. ]
Did you study one of those schools of magic, before you came here. And - what is an Ossuary? Unless it's something really grim and you don't wanna talk about it.
[ He had said it was involved in burial rites after all, and some people aren't that comfortable discussing death.
The fact that Thancred thinks he's asking about the population of a city-state or a single continent, rather than the world at large... and the fact that he doesn't actually know the rough numbers... that tells Reynir more than Thancred might realize. He doesn't come from a world where these numbers and statistics are known and worried about by the common person. Reynir is just a peasant from the countryside, but even he knows about how many living, uninfected humans there are in the known world.
But it's good. That Thancred has lived a life where he didn't need to know that. ]
Hmm, so are you from the big city, then? 'Cause I grew up in a village with less than 100 people and about seven times as many sheep.
it's fine! I like Reynir, he's a good egg
[Listening to the other person in a conversation is an important part of telling them they are important, and that they matter. Besides which- it's interesting, learning about Reynir's world.]
They are. I'm sure we could make a wonderful display, with those at the centre. [Perhaps just a few more…]
A little. I learned some basic healing, although my main focus was surveillance and information gathering. Sharlayan does see many mages graduate from the Studium, though. Ah- it's not so grim as that. It's a place of worship for those who wish to entreat Thal for his favour in the afterlife, as well as funerals and burials for those who can afford it.
Ah, more or less. I've been all over various parts of Eorzea, but I've spent most of the time in one city or another. [He huffs out a laugh.]. Somehow, it always seems to be that way with people and sheep. [Everywhere's got to have a place for their sheep jokes, too.]
no subject
[ It's a simple statement, but a rather profound one, when Reynir pauses to turn it over in his mind. Thancred isn't wrong. Presuming can be a mere annoyance, but it can also cause a great deal of suffering and harm, just depending on the situation. ]
Buuuut I've had way worse presumed about me, so don't worry, okay?
[ Reynir whistles softly when Thancred says he knew healing magic and surveillance magic both. ]
Whoa, surveillance magic? I've never heard of anything like that, that's really cool. How does it work?
[ Technically speaking some of Reynir's powers, back home, allowed him to gather information that could be useful in theory. But it was usually only stuff that related to his own life; visions of his future, cryptic hints from unhelpful spiritual doggos, omens that made no sense whatsoever.
The explanation about the Ossuary tracks; cultures varied, but all of them that Reynir's ever heard of had specific rites and spaces for death, and disposal of bodies, and reckoning with the afterlife. ]
So it sounds like you've traveled a lot...?
[ His voice trails off, an unasked question there. Why had he been all over? ]
no subject
[…now he's concerned about what Reynir's had said to him before, and it shows on Thancred's face, before he shakes his head, ears flicking with some embarrassment.]
Well, there are some spells- spells for distances, some using glyphs to survey an area or look through a familiar's eyes. You need the energy to see in one place, and receive in another- doable, but tricky. But most of my work is travelling to places, talking to people- seeing the lay of the land.
[A little more of the practical than prophecy- though there's enough of those, as well.
Thancred nods.]
Yes- my mentor took me from one city to another when I was young. I returned to the mainland years later, to see what was happening for myself- there was talk of war, to the east. [Garlemald has been moving south for decades- and Ala Mhigo has been their first step onto the Eorzean continent.]
no subject
Ah, I see! I actually have met a mage who could do one of those things. Väinö Väänänen. He's this super old sentinel mage, and he guards... well, never mind, it's complicated, but pretty much he just watches everything in this one area through the eyes of his army of creepy seagulls.
[ Reynir widens his eyes, nodding slightly. Really just take a moment to let that sink in, Thancred. Imagine an entire army of magical seagulls. It's pretty horrifying, even if he is someone working to help the inhabitants of Saimaa. ]
Did you have a certain kind of animal you could use as a familiar, or is it more like... just one particular one that you worked with?
[ And of course, traveling and getting to know people, surveying on his own in a purely non-magical way, are just as fascinating to Reynir. He can't help a little bit of wistful envy coming into his voice as he says: ]
That sounds wonderful.
[ That is, until Thancred mentions a war, and while Reynir hasn't lived through any of those, he knows that is bad bad news. He's too interested to pause and consider that maybe he shouldn't ask what he asks next: ]
So, did the war come?
no subject
Ah… it really isn't something I've worked with that much- I don't use as much magic as some of the others… Sharlayan mages have often made use of poroggo familiars, though, or arcane entities such as Carbuncle.
[He did suspect, a little, and there's something soft in Thancred's face as he nods.]
I hope you'll be able to, in time.
[Well- he did mention it. Thancred straightens, considering.]
Eventually. It's… something of a story. [Well, from his perspective- the timeline is a little complicated, but the others agree that they've been actually fighting the Empire.]. But that's something of a damper on the day, I fear.
no subject
[ It's nothing more than a rather silly collection of sounds, to Reynir. Is that a type of animal he's never heard of that exists in his world, or a type of animal that doesn't exist in his world, or a scientific category of animal, or a type of spirit...? ]
Ah! Never mind, then, sorry.
[ He is still curious, but he is capable of taking a hint. Maybe when the two of them know each other a little better, maybe at a time and place more suited to serious conversations than while flower-picking in the bright sunlight. ]
Hmm. I think if I get any more flowers, I won't be able to even balance my pillow on them...
[ In truth he probably would've stopped a while ago, but he's been enjoying Thancred's company a great deal.
But there are other ways for them to spend some of the afternoon. ]
Actually, would you like to go and get a juice or something? My treat!
[ A very sophisticated and irresistible offer, as far as Reynir is concerned. Juice was a rare treat, in his own world - it's so much cheaper and easier to get, here, and he hasn't really gotten over the novelty of that. ]
to wrap up?
Maybe it's time to think about making a pillow out of them instead?
[It's certainly been a pleasant time for him, too. Thancred blinks for a moment- that makes him think that Reynir is young, but- ah, if there are parts of the world that need to be cleansed…]
That sounds good. I can buy the second round, if you'd like.