Entry tags:
- * event,
- bloodborne: eileen the crow,
- castlevania: hector,
- death note: near,
- fe: azura,
- fe: felix hugo fraldarius,
- fe: hubert von vestra,
- ffvii: sephiroth,
- ffxiv: mira chambers,
- fgo: cu chulainn,
- fgo: scathach,
- fz: waver velvet,
- idolish7: momo,
- kh: riku,
- kh: sora,
- loz botw: zelda,
- lwa: ursula callistis,
- mdzs: jin guangyao,
- mdzs: lan xichen,
- mdzs: nie mingjue,
- monster duchess: leslie,
- p5: goro akechi,
- ssss: reynir arnason,
- the arcana: julian devorak,
- undertale: mettaton,
- voltron: lance
Event Log: June, What Lies Beneath
Down, Down, Down
The poorly-lit tunnel leads steadily downward. The way is marked by their gracious hosts to be, with arrows drawn in softly-glowing algae painting the walls so there is no mistaking which way to go; a good thing, because the deeper the party goes, the more tunnels branch off of the largest one, twisting and turning into the dark. It takes some hours to reach a familiar cavern lit with algae and glowing crystals, a herd of the velvet wormipedes idly milling about the small lake and stream that led into town in the dream. Much nicer long boats are set up and waiting to take them deeper, along with respectfully quiet Monster guards to steer them. They take a slightly different route from the dream, but before long, they reach the curtain of grayish green moss that dangles down into the water, stretched across the wide tunnel exit like a membrane. It parts on its own as the boats pass, though beware if you are infected by the Cwyld - it will not allow passage, only reach out long, tough tendrils to try and envelop you, the touch of it burning acid-bright where it is harmless for those uninfected. Past the curtain of strange moss, the cavern city opens up before them, vast and spacious, dimly lit with more algae, crystals, and softly glowing orbs of magic. It's like being plunged into an eternal twilight, somehow soft, cast in gentle colors. The boats bypass the markets this time, drifting farther down a branching stream into the city proper, to dock next to stone platforms. The winding streets and flowing canals branch out all around them with no rhyme or reason, the city sprung up around the natural layout of the caverns rather than the other way around. Buildings are carved out of tall stone spires, the windows and doors covered in fluttering silk, many of which are pulled away so that fascinated locals can peer out at the scene unfolding. The Matriarch herself comes to greet the group, ringed at the back by spear-carrying guards, all Monsters. A tall, long-limbed Arachne woman bearing battle scars and stark white hair, she looks perhaps in her 30s, and speaks with a booming, commanding voice, amplified by a charm. As she speaks, ten Wilders are released from silk rope bonds and nudged to join the Mirrorbound; they're a little roughed up, perhaps, and shaken, but none are seriously injured. A few Monsters also make the rounds, placing copper tokens in the hands of ten individuals. "Welcome, travelers! This meeting was foretold and so it has come to pass. During your stay you will be treated as our honored guests. You may come and go as you please, but we ask that you use the same tunnel you entered through; we have not yet re-secured the other entrances from Cwyld nor the tribes. I would hate for danger to befall you while you are under my care." Her smile is wide, her eight eyes bright, and her teeth are very sharp. "We have prepared temporary residences for your use. I hope you will stay for the celebrations. I look forward to meeting with some of you very soon." Notably, she does not mention the surface where from the Mirrorbound came, and those around her do not ask. |
I. The City
Mirrorbound, as guests of the Matriarch, are given nearly free run of the city, allowed to explore such locations as the marketplace, the library, the shops, the schools (the Arena for Monsters and the Academy for Witches), and the tunnels and caverns outside the protective moss barriers. The only places they (and most locals) are expressly barred from are the Matriarch's audience hall, the upper level of the library, and the guards' barracks.
Those who lost items to the burrowing hyenas at the Northern Outpost some months ago should keep an eye out: the hyenas are fairly common down here, serving the roles of pets or working dogs for Underground citizens, and a few merchants deal in more interesting goods. The missing items can be found scattered across some stalls, and the merchants will gleefully tell perusers that these things come from the surface, aren't they fascinating? Don't you want to buy? Luckily, it shouldn't be too hard to get your things back. They'll take all manner of interesting trinkets in trade. b. Library
If one has endless time, the scrolls can offer a look at life Underground: historical accounts of past Matriarchs, brave warriors and battles against nomadic tribes or hideous beasts, their history as they know it, scrolls on offensive and defensive magic for Witches, fighting techniques for Monsters, information on their unique flora and creatures that can be found outside the city, and even plenty of fiction - sword and sorcery novels all set in the tunnels and the city. It's just a bit difficult to find what, specifically, you're looking for, because if there's any kind of organization, it only makes sense to the deep-dwelling denizens. Maybe make it a team effort! You'll also need some simple translation spells, because their system of writing is quite different to the common system in Aefenglom; even then, it may not be accurate on older scrolls. c. The Guest Villa
|
II. The Tunnels
Those who do much wandering may notice something going on as well; the guards stationed at each tunnel mouth can often be found talking to each other in low voices about an unknown red algae that seems to be growing on the protective moss. It can be found primarily around the lesser-used tunnels so far, starkly bright against the dull green, and this seems to be a point of concern...
b. The Wild Underground
As well, the nomad tribes roam the less-civilized tunnels and caverns. These are small bands of usually Monsters of different types in mixed groups, though some can be found dragging humans along with them. Nearly all of them are some degree of feral, and plenty bear Cwyld infections in different stages of seriousness. They don't stop to ask questions before they'll attack anyone, including each other, in hopes of robbing them blind and leaving them for dead. As vicious and quick as they are, perhaps it's no wonder they value strength in the city? |
III. Graduation Day (21st - 23rd)
Small fights are also a tried and true tradition to show off one's abilities around this time of year. It serves multiple purposes: attracting a Bondmate, establishing a place in the unspoken hierarchy of the city, and working out problems with others. Monsters are more likely to start brawls than Witches, though it isn't wholly uncommon to bear witness to two rival Witches throwing spells at each other in an alleyway over their grievances. They're more likely to be stopped, as magic can be quite destructive.
b. Exhibitions
At the Arena, a massive sunken ring with stone benches for spectators ringing the whole of it, young Monsters learn combat skills, with and without weapons, and how to harness their unique physiologies in the dangerous world of the Underground. Their yearly exhibition fights take place all through the three days of the New Year, and young Monsters battle each other til first blood to the cheers and jeers of citizens (and more importantly, Witches) come to watch. The longer the battle, the more impressive it is - and Monster Mirrorbound will have no shortage of eager opponents wanting to test their skills against the unknown. Generally, the fights result in bruises, small cuts, and little else, but rivals for the same Witch might take it farther on purpose before they're wrenched away from each other by the teachers. Meanwhile, at the Academy, the tallest stone spire building in the city, young Witches learn magic from a young age. It isn't exactly the same as magic taught at the Coven, but many concepts are similar - barriers, evocation, enchantments meant for weapons or shields, healing, most of the magic they're taught at this younger age is for combat, protection or practical purposes. They only learn more frivolous magics after graduation. Much like their Monster counterparts, they give solo or duet shows of their flashier and more impressive magical skills in the courtyard, with many citizens coming to watch and take stock of the new generation. Mirrorbound Witches may find themselves being cajoled into putting on a show of their own by curious locals wanting to know what kinds of magic are taught elsewhere. |
IV. Aefenglom - Litha (21st - 23rd)
Many of the activities from last year return, better than before, including the brothels opening up their doors (showing off all the wonderful new styles in lingerie!), collecting flowers to put under one's pillow in order to dream of future partners, and wandering the hedge mazes that have been magically constructed in certain parts of the city. Seeing off ships happens regularly as well, citizens setting floating candles into the harbor and river to wish them luck.
b. Predictive Pools
As a reminder, all sexual content should be clearly marked in comment headers, or else moved to a comm-locked log or personal inbox! Be good to each other. |
Welcome to June's Event Log, What Lies Beneath! The Underground will be open until mid-July at minimum, and possibly longer. Characters can come and go if they're willing to make the trip multiple times. As always, please direct your questions here! The NPC threads will take place here. Aaand, the Action Tracker is right here! Make sure to let us know what your characters have been up to, good and bad, by July 7th, as this will help determine how Mirrorbound-Underground relations might proceed in the future!
no subject
I suppose the world only cares if you're a living being, then. For some reason I thought it might interact differently...
[ Which isn't a judgment on Soundwave, of course, just her train of thought. ]
no subject
With casting spells there isn't, but... [His vents hum, pausing for a beat] I suppose if there's a difference I could think of is that the magic of this world disrupts some of my systems and installed techs. I don't think organics have anything in their body not working properly or causing problems?
[Fortunately nothing major stops working or glitching out, but it's annoying unable to scan things without it bugging. He did lose his entire empath powers, though...]
no subject
Well, some of us believe that our changes would qualify as... disruptive.
[ There's a wry smile at that. ]
But as far as I know, no. No witches of my acquaintance necessarily report problems, beyond those we already understand.
no subject
[Too caught up in his own venting that he temporarily forgot he's talking to a monster oops. But yes, he's mostly talking about in comparisons to other witches.]
Problems only unique to me, I find. Only when I converted my techs to run on magical energy that they're working properly... one of which at least makes it easier for me to move around town.
no subject
[ A pause. ]
If you don't mind sharing.
no subject
[He would say more so Saber would know what to expect, but sometimes action is just best. His body shuts down, the glow and bright visor gradually lose its color until fully greyed out, the low hum from his vents quiet down, as if the soul just left the body. A moment later, a flickering, translucent humanoid figure appears between them, accompanied by crackling of electricity (harmless) around it as it forms shape and becomes solid. The process takes a full minute until it fully solidifies itself into a...
Human. A young woman with long pale blue hair, glowing crimson eyes, stoic, and standing at a mere 5'1".]
There. This is the form- ... Ah.
[His robotic voice remains. Soundwave quickly remedies that, and has it changed into a voice much more appropriate to the form. A soft-spoken female voice, still monotonous but loses all that electronic-quality in his real voice.]
Pardon me, Saber. Sometimes it doesn't automatically modulate my voice. But as I was saying, this is the form that allows me to move freely and with fewer restrictions.
no subject
The very robotic voice coming out of what looks like a young woman is honestly amusing, though, and she does crack a slight smile. She's not much taller than Soundwave in this form, honestly. In fact, she might be a hair shorter... ]
Oh, I see!
[ Saber stands and walks over to her (him?) and gives her a curious look. ]
You'd certainly command less attention and notice. Can you interact with others in this form? Or is it merely a visual representation?
no subject
I can interact with others, yes. I could have it merely be a visual projection for less energy consumption, but for the sake of interacting with the world, this body is entirely solid and physical.
[The avatar holds her hand out, should Saber wish to touch/poke her, Soundwave wouldn't entirely mind sating her curios mind. And true to Soundwave's words, she's certainly a solid, soft and squishy like a human. Unless they'll able to detect the avatar gave off no scent (monsters mainly), she may just be easily mistaken as a real, living human being. Except she isn't actually "real", in a sense.]
Though this body is technically a construct, my entire consciousness is transferred into it... I can still hear, smell, feel anything I touch as I would normally on my real body.
no subject
Fascinating...
[ She seems genuinely interested. ]
How do you recharge? I assume you do not eat.
no subject
I do eat, actually. Energon. You could compare it to something like gasoline. Unfortunately, said fuel does not exist here, and the best I found is... oil. It's crude, but it keeps me functioning at least.
As for recharge.... eating and sufficient sleep.
no subject
[ She has no idea what energon actually is, but she knows oil... sort of. ]
Although I cannot imagine it is pleasant with the less suitable energy source...
no subject
[Another huff.]
But it isn't as unpleasant as starving. I've had my... moments with that.
no subject
[ Well, she eats enough for a small army, so she can't really say something about that one way or another. ]
I'm sorry that it's more difficult for you - is there any way to help with that or is it seemly a matter of this place not having the correct technology or techniques?
no subject
[To put it mildly.]
It's not impossible... I know the formula to create synthetic Energon. I just have to figure out a way to work with the world's current tech. But, you don't have to be concern about me. I'll find a way, somehow...
no subject
[ She starts slightly. ]
...forgive me if I've been rude. I'm simply curious.
no subject
You haven't been rude at all. If you have more you would like to ask, I don't mind answering.
[After a pause, Soundwave looks back at his deactivated self, slumping.]
I suppose you won't mind if I stay like that? I'll be exploring in this form, mostly.
no subject
[ She glances at the inert form. ]
...do you worry about someone doing something to your body while you're elsewhere?
no subject
[He tilts his head towards Saber.]
But... I get the feeling I do not have to worry about you doing anything to me.
no subject
[ Saber nods, that small smile returning. ]
And I admit to simply being curious about you. If there's anyway I can help, please let me know.
no subject
Hm, there is something you could help with... If you do not mind it at all, we could explore the underground city together? One reason for it is so that the local monsters won't bother me- a lone witch. They can be most... insistent about Bonds, but I'm sure being with a monster would deter any attempt from others.
no subject
[ She pushes to her feet and dusts herself off. ]
I know they can be very insistent... they were the last time we were here.
no subject
In a dream, yes. It was my first encounter with the world, actually before I came through the Mirror... I dreamed of this city and the people's strange... practices.
[Soundwave recalls it all too well. ]
I understand the importance of Bonds now, but still... they could learn to be less persistent towards those uninterested.
no subject
[ She straightens her clothing out and checks to make sure she has everything she thinks she might need. ]
These people are especially persistent; I don't recall anyone in the city ever being quite this pushy.
no subject
Me neither, at least never one so aggressively persistent like the people underground. The worse the people in the city could get was my Coven teachers gently reminding me that I need to find a Bond.
[Which is... well, not as simple to find in so short span of time.]
no subject
[ She frowns. ]
It wasn't pleasant.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
Start to wrap?
that's a wrap! until next time~ <3