Entry tags:
- * event,
- bloodborne: eileen the crow,
- castlevania: hector,
- death note: near,
- fe: azura,
- fe: felix hugo fraldarius,
- fe: hubert von vestra,
- ffvii: sephiroth,
- ffxiv: mira chambers,
- fgo: cu chulainn,
- fgo: scathach,
- fz: waver velvet,
- idolish7: momo,
- kh: riku,
- kh: sora,
- loz botw: zelda,
- lwa: ursula callistis,
- mdzs: jin guangyao,
- mdzs: lan xichen,
- mdzs: nie mingjue,
- monster duchess: leslie,
- p5: goro akechi,
- ssss: reynir arnason,
- the arcana: julian devorak,
- undertale: mettaton,
- voltron: lance
Event Log: June, What Lies Beneath
Down, Down, Down
The poorly-lit tunnel leads steadily downward. The way is marked by their gracious hosts to be, with arrows drawn in softly-glowing algae painting the walls so there is no mistaking which way to go; a good thing, because the deeper the party goes, the more tunnels branch off of the largest one, twisting and turning into the dark. It takes some hours to reach a familiar cavern lit with algae and glowing crystals, a herd of the velvet wormipedes idly milling about the small lake and stream that led into town in the dream. Much nicer long boats are set up and waiting to take them deeper, along with respectfully quiet Monster guards to steer them. They take a slightly different route from the dream, but before long, they reach the curtain of grayish green moss that dangles down into the water, stretched across the wide tunnel exit like a membrane. It parts on its own as the boats pass, though beware if you are infected by the Cwyld - it will not allow passage, only reach out long, tough tendrils to try and envelop you, the touch of it burning acid-bright where it is harmless for those uninfected. Past the curtain of strange moss, the cavern city opens up before them, vast and spacious, dimly lit with more algae, crystals, and softly glowing orbs of magic. It's like being plunged into an eternal twilight, somehow soft, cast in gentle colors. The boats bypass the markets this time, drifting farther down a branching stream into the city proper, to dock next to stone platforms. The winding streets and flowing canals branch out all around them with no rhyme or reason, the city sprung up around the natural layout of the caverns rather than the other way around. Buildings are carved out of tall stone spires, the windows and doors covered in fluttering silk, many of which are pulled away so that fascinated locals can peer out at the scene unfolding. The Matriarch herself comes to greet the group, ringed at the back by spear-carrying guards, all Monsters. A tall, long-limbed Arachne woman bearing battle scars and stark white hair, she looks perhaps in her 30s, and speaks with a booming, commanding voice, amplified by a charm. As she speaks, ten Wilders are released from silk rope bonds and nudged to join the Mirrorbound; they're a little roughed up, perhaps, and shaken, but none are seriously injured. A few Monsters also make the rounds, placing copper tokens in the hands of ten individuals. "Welcome, travelers! This meeting was foretold and so it has come to pass. During your stay you will be treated as our honored guests. You may come and go as you please, but we ask that you use the same tunnel you entered through; we have not yet re-secured the other entrances from Cwyld nor the tribes. I would hate for danger to befall you while you are under my care." Her smile is wide, her eight eyes bright, and her teeth are very sharp. "We have prepared temporary residences for your use. I hope you will stay for the celebrations. I look forward to meeting with some of you very soon." Notably, she does not mention the surface where from the Mirrorbound came, and those around her do not ask. |
I. The City
Mirrorbound, as guests of the Matriarch, are given nearly free run of the city, allowed to explore such locations as the marketplace, the library, the shops, the schools (the Arena for Monsters and the Academy for Witches), and the tunnels and caverns outside the protective moss barriers. The only places they (and most locals) are expressly barred from are the Matriarch's audience hall, the upper level of the library, and the guards' barracks.
Those who lost items to the burrowing hyenas at the Northern Outpost some months ago should keep an eye out: the hyenas are fairly common down here, serving the roles of pets or working dogs for Underground citizens, and a few merchants deal in more interesting goods. The missing items can be found scattered across some stalls, and the merchants will gleefully tell perusers that these things come from the surface, aren't they fascinating? Don't you want to buy? Luckily, it shouldn't be too hard to get your things back. They'll take all manner of interesting trinkets in trade. b. Library
If one has endless time, the scrolls can offer a look at life Underground: historical accounts of past Matriarchs, brave warriors and battles against nomadic tribes or hideous beasts, their history as they know it, scrolls on offensive and defensive magic for Witches, fighting techniques for Monsters, information on their unique flora and creatures that can be found outside the city, and even plenty of fiction - sword and sorcery novels all set in the tunnels and the city. It's just a bit difficult to find what, specifically, you're looking for, because if there's any kind of organization, it only makes sense to the deep-dwelling denizens. Maybe make it a team effort! You'll also need some simple translation spells, because their system of writing is quite different to the common system in Aefenglom; even then, it may not be accurate on older scrolls. c. The Guest Villa
|
II. The Tunnels
Those who do much wandering may notice something going on as well; the guards stationed at each tunnel mouth can often be found talking to each other in low voices about an unknown red algae that seems to be growing on the protective moss. It can be found primarily around the lesser-used tunnels so far, starkly bright against the dull green, and this seems to be a point of concern...
b. The Wild Underground
As well, the nomad tribes roam the less-civilized tunnels and caverns. These are small bands of usually Monsters of different types in mixed groups, though some can be found dragging humans along with them. Nearly all of them are some degree of feral, and plenty bear Cwyld infections in different stages of seriousness. They don't stop to ask questions before they'll attack anyone, including each other, in hopes of robbing them blind and leaving them for dead. As vicious and quick as they are, perhaps it's no wonder they value strength in the city? |
III. Graduation Day (21st - 23rd)
Small fights are also a tried and true tradition to show off one's abilities around this time of year. It serves multiple purposes: attracting a Bondmate, establishing a place in the unspoken hierarchy of the city, and working out problems with others. Monsters are more likely to start brawls than Witches, though it isn't wholly uncommon to bear witness to two rival Witches throwing spells at each other in an alleyway over their grievances. They're more likely to be stopped, as magic can be quite destructive.
b. Exhibitions
At the Arena, a massive sunken ring with stone benches for spectators ringing the whole of it, young Monsters learn combat skills, with and without weapons, and how to harness their unique physiologies in the dangerous world of the Underground. Their yearly exhibition fights take place all through the three days of the New Year, and young Monsters battle each other til first blood to the cheers and jeers of citizens (and more importantly, Witches) come to watch. The longer the battle, the more impressive it is - and Monster Mirrorbound will have no shortage of eager opponents wanting to test their skills against the unknown. Generally, the fights result in bruises, small cuts, and little else, but rivals for the same Witch might take it farther on purpose before they're wrenched away from each other by the teachers. Meanwhile, at the Academy, the tallest stone spire building in the city, young Witches learn magic from a young age. It isn't exactly the same as magic taught at the Coven, but many concepts are similar - barriers, evocation, enchantments meant for weapons or shields, healing, most of the magic they're taught at this younger age is for combat, protection or practical purposes. They only learn more frivolous magics after graduation. Much like their Monster counterparts, they give solo or duet shows of their flashier and more impressive magical skills in the courtyard, with many citizens coming to watch and take stock of the new generation. Mirrorbound Witches may find themselves being cajoled into putting on a show of their own by curious locals wanting to know what kinds of magic are taught elsewhere. |
IV. Aefenglom - Litha (21st - 23rd)
Many of the activities from last year return, better than before, including the brothels opening up their doors (showing off all the wonderful new styles in lingerie!), collecting flowers to put under one's pillow in order to dream of future partners, and wandering the hedge mazes that have been magically constructed in certain parts of the city. Seeing off ships happens regularly as well, citizens setting floating candles into the harbor and river to wish them luck.
b. Predictive Pools
As a reminder, all sexual content should be clearly marked in comment headers, or else moved to a comm-locked log or personal inbox! Be good to each other. |
Welcome to June's Event Log, What Lies Beneath! The Underground will be open until mid-July at minimum, and possibly longer. Characters can come and go if they're willing to make the trip multiple times. As always, please direct your questions here! The NPC threads will take place here. Aaand, the Action Tracker is right here! Make sure to let us know what your characters have been up to, good and bad, by July 7th, as this will help determine how Mirrorbound-Underground relations might proceed in the future!
no subject
Oh. It's just you.
[ Just you, as though that fact shouldn't be more cause for alarm. By this point, he doesn't think it is, so after a moment longer he turns his blade back and sheathes it once more. No point in waving it around in these cramped passages unless there's a real threat upon them. Still frowning, but he's not like to stab her.
Presumably, she's out here for half the same reasons he is—reconnaissance in a new place like this is valuable. ]
It reeks of Cwyld down here, [ he mutters, because he feels like she should know. ] They're no safer than Aefenglom—just more isolated.
no subject
It does. I've seen signs of the corruption throughout, though not nearly as deep as the surface.
[She looks up at the ceiling, frowning.]
A creeping doom from above. And presumably monsters to spread it further.
no subject
Don't tell me you've seen Shades out here. Bah—
[ He almost settles a hand on the wall next to him, but thinks better of it and jerks away. Best not to touch anything out here. ]
I'm tracking, of all things, a worm. Somehow I didn't think it could cover so much ground. Have you seen it? I think I'd prefer to be done with this task quickly.
no subject
[She shakes her head at his question, but sets her jaw all the same.]
I'll go with you then. With your nose and my hearing, we should be able to find it quickly.
[And if it's a threat, then it is better to deal with it quickly, as a unit.]
no subject
His mouth twists into a grimace. It doesn't bear thinking about too long, though he knows he'll likely end up dwelling on it later anyway. ]
...If you must.
[ Not... polite, but as tacit an acceptance of her presence as he'd have given any of his own allies. He even turns his back to her as he takes a couple steps down a side passage, nostrils flaring trying to catch the scent of... ugh. Worm. ]
This way, I think. Don't ask me what the pitter-patter of worm feet sounds like. I don't know. Just say so if you hear anything weird.
no subject
Her own ears pick up something, too. A faint sound...]
...it's faint, but I agree. It's a rumbling, but distant and muffled. You have the right idea, I believe.
no subject
Hm.
[ There are other things too: dripping water, his and her footsteps, and the distant, high-pitched call of some other creature haunting these tunnels he doesn't care to meet. The trail is more fresh the further they travel. ]
...I didn't realize vampires had such a fine sense of hearing. You've adapted to your changes almost seamlessly.
no subject
[She gives him a look, a bit of fang visible as she almost smiles in the dim light.]
And my hearing is only marginally better. For anything except for heartbeats. Whatever it is, I can hear it's blood pumping.
no subject
[ He peers back at her in the dark, catching that toothy little glint, and after a moment he flashes her a wry grin back, baring his own pointed fangs in the process.
He keeps moving after that. No time to linger, and he's starting to notice little green smudges of wet on the ground that look like more than cave damp, and smell like it too. ]
...Don't take that as a suggestion. I assume worm blood tastes like shit.
[ A jest? From Felix to Edelgard? Truly a momentous occasion. ]
no subject
[Edelgard chuckles, a dry and reedy sound. Definitely taking it as a joke. Because, well, anyone with common sense knows that Edelgard is going to take her blood from safer sources. And that usually means paying for it, and mixing it into tea.]
It grows closer...
[She draws her axe up.]
Are you prepared?
no subject
But he relents, and loosens his blade from its sheathe, baring steel to the dark. ]
We're trying to bring it back alive, if possible. Up ahead, and keep a wary eye out.
[ The smell of velvet worm is overpowering only ten paces up ahead, but there's no sign of the beast anywhere, and that's the strange p—
The top of his head bumps something soft. ]
Wh—
[ Felix looks up just in time to spot the worm, clinging to the ceiling, a split second before it falls on his head.
It's a baby. It has to be—any bigger and he'd be dead. But even a baby is the size of a small pony, and he ends up flattened, the creature flailing on top of him seemingly as confused as he is. ]
no subject
[Edelgard continues onward, and suddenly, things start getting confusing. Pear-shaped, event. She spots the worm, a flash of motion up ahead too late, and it's falling on him...bewildered.]
Felix?!
[She rushes forward, grabbing his foot and hauling him out from underneath the creature, unfortunately dragging him through the dirt.]
Hells...what in the world?! This is the size of a donkey!
no subject
So I noticed, [ He wheezes, rolling over and curling into a ball the second he's free to try and catch his breath. ] You should see the grown ones. That's an infant.
[ He cracks a golden eye. Baby worm has thankfully stopped thrashing, and instead coiled up into a tight ball of its own, clicking its sharp little incisors at them curiously. ]
...We'll have to convince it to let us carry it back, and hope we don't piss off the big ones.
no subject
We could try feeding it. Lure it with promises of food. I'd rather not carry it, would you?
[Goodness, could they even?]
no subject
[ Felix stares, expecting this to go horribly wrong, but the worm only tilts its head left and right, mandibles clicking curiously. It doesn't walk so much as it undulates closer to her, all of its tiny feet moving it across the stone in waves.
He's certain she's going to lose a hand, but the worm stretches out, snatching the candy from her hands almost delicately, and then—crunch—it's gone, no harm done. ]
...I can't believe the Emperor of Adrestia walks around with candy in her pockets.
[ He sighs, climbing to his feet. ]
Fine. But I won't be held responsible if it takes an eternity to make it back to the city with it on foot.
no subject
[Edelgard has no problem saying that, and she will not be shamed by Felix of all people. He's ridiculous, and she isn't going to deal with that.
Wiping a bit of worm spit from her glove, she pulls out a second piece and takes a step away, waggling the candy.
The worm chitters and slides closer, and she keeps moving, luring it further.]
It'll be alright. Honestly, this is kind of cute, in an ugly sort of way, so I don't mind spending time with it.
Do you know what the locals want it for?
no subject
They farm these things like livestock. As mounts, as silk producers... pretty sure I've seen them selling grilled worm legs in the markets, too.
[ He shrugs. ]
Maybe this is their idea of veal?
[ They, uh, might end up eating your cute new friend, Edelgard. ]
no subject
[Edelgard very likely does. She's going to be conservative with them, after all. And also, perhaps, turn a glance back to it's eyes and draw it in with her mesmeric powers.]
I suppose this little one is going to have to hope that it makes a fine silkworm, or a mount.
[She'll be fine if they do. She does have a bit of an affinity for animals now, but this creature is a bit beyond her.]
no subject
He snorts. ]
Just don't feed it too much, else it'll be hooked on sweets and certainly doomed.
[ The distant sound of waterfalls and running water draws his ears forward, a familiar echo that indicates they're closer to the farming caverns now. ]
When we cross back into the city proper... you're going to need to get clear of that thing, and quickly.
no subject
[She's curious, at least, because she hadn't really paid that much attention to all of this. It's bad, but being underground has not been easy for her, not that Felix would know that.]
Is there some sort of magical defense against them or something?
no subject
[ Not unless the moss detects an infection and gets it first—but they're already passing the first hanging curtains of it, with no signs of motion, so he's going to assume this little one is home free.
But as they break through the curtains into the larger cavern beyond, there's a loud, warbling cry, and Felix immediately ducks to one side, elbowing her sharply as he passes on his way to put space between himself and the baby. ]
Just stay out of their way.
[ Because here come the big worms, and they're not happy to see strangers around their missing baby. ]
no subject
[She moves away as well, putting some distance between her cute worm friend and the other creatures. They do seem more focused on the offspring, and it rumbles a little, but sticks near them rather than following her.]
...Well that was a little unexpected.
no subject
When worms have better familial relationships than you do... ]
I suppose all that matters is no one got trampled or shredded.
[ He sighs. Glances back at her. ]
Your help was... appreciated. I don't know how I would have brought it back on my own.
no subject
Edelgard keeps clear, shouldering her axe and watching with amusement as the family unit collects the youngling and begins moving back out of the street.
Strange creatures, but cute.]
I'm sure you would have found a way, Felix. You are nothing if not resourceful.
[A compliment? More likely than you think.]