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aefenglom log posting account ([personal profile] faileas) wrote in [community profile] middaeg2020-06-16 04:36 pm

Event Log: June, What Lies Beneath

Event Log: June, What Lies Beneath

Down, Down, Down

    The group leaves on the morning of the 16th, a band consisting of Mirrorbound, Theodore and Sowilo from the Coven, and one of the two returned Wilders to lead the way. The latter three will only be present for the first leg of the journey: from the North Gate to the Northern Outpost by teleporter, then a few hours' hike to the site. A tunnel yawns open, fallen rocks built up around it in mounds. Everyone is offered enchanted lanterns to light the way, and their guide takes them perhaps a mile down before he and the pair from the Coven must part ways with the Mirrorbound.

    The poorly-lit tunnel leads steadily downward. The way is marked by their gracious hosts to be, with arrows drawn in softly-glowing algae painting the walls so there is no mistaking which way to go; a good thing, because the deeper the party goes, the more tunnels branch off of the largest one, twisting and turning into the dark. It takes some hours to reach a familiar cavern lit with algae and glowing crystals, a herd of the velvet wormipedes idly milling about the small lake and stream that led into town in the dream. Much nicer long boats are set up and waiting to take them deeper, along with respectfully quiet Monster guards to steer them.

    They take a slightly different route from the dream, but before long, they reach the curtain of grayish green moss that dangles down into the water, stretched across the wide tunnel exit like a membrane. It parts on its own as the boats pass, though beware if you are infected by the Cwyld - it will not allow passage, only reach out long, tough tendrils to try and envelop you, the touch of it burning acid-bright where it is harmless for those uninfected.

    Past the curtain of strange moss, the cavern city opens up before them, vast and spacious, dimly lit with more algae, crystals, and softly glowing orbs of magic. It's like being plunged into an eternal twilight, somehow soft, cast in gentle colors.

    The boats bypass the markets this time, drifting farther down a branching stream into the city proper, to dock next to stone platforms. The winding streets and flowing canals branch out all around them with no rhyme or reason, the city sprung up around the natural layout of the caverns rather than the other way around. Buildings are carved out of tall stone spires, the windows and doors covered in fluttering silk, many of which are pulled away so that fascinated locals can peer out at the scene unfolding.

    The Matriarch herself comes to greet the group, ringed at the back by spear-carrying guards, all Monsters. A tall, long-limbed Arachne woman bearing battle scars and stark white hair, she looks perhaps in her 30s, and speaks with a booming, commanding voice, amplified by a charm. As she speaks, ten Wilders are released from silk rope bonds and nudged to join the Mirrorbound; they're a little roughed up, perhaps, and shaken, but none are seriously injured. A few Monsters also make the rounds, placing copper tokens in the hands of ten individuals.

    "Welcome, travelers! This meeting was foretold and so it has come to pass. During your stay you will be treated as our honored guests. You may come and go as you please, but we ask that you use the same tunnel you entered through; we have not yet re-secured the other entrances from Cwyld nor the tribes. I would hate for danger to befall you while you are under my care." Her smile is wide, her eight eyes bright, and her teeth are very sharp. "We have prepared temporary residences for your use. I hope you will stay for the celebrations. I look forward to meeting with some of you very soon."

    Notably, she does not mention the surface where from the Mirrorbound came, and those around her do not ask.

I. The City
    The Mirrorbound receive mixed reactions from the Underground. Some are fascinated by these visitors personally invited by the Matriarch and allowed past the markets; others are wary and suspicious, believing them to be wolves in sheep's clothing. In the city proper, most passing Monsters are armed, but this doesn't seem to be anything new. Still, step cautiously - plenty do not take well to even unknowing offense and will pick a fight, or may see these guests as easy, weak targets to pickpocket or mug in the dark corners of the twisting streets. The guards only step in if things take a turn for the worse or if the fight is very obviously imbalanced - they step in more for Witches being attacked than Monsters, because they feel Witches require protection more. Still, not all are so unscrupulous: more citizens are delighted to talk, even if they still seem skeptical about a whole world up above.

    Mirrorbound, as guests of the Matriarch, are given nearly free run of the city, allowed to explore such locations as the marketplace, the library, the shops, the schools (the Arena for Monsters and the Academy for Witches), and the tunnels and caverns outside the protective moss barriers. The only places they (and most locals) are expressly barred from are the Matriarch's audience hall, the upper level of the library, and the guards' barracks.

      a. The Marketplace
        The marketplace is much larger than previously thought - it rings the entire city, and stalls spill onto the streets of the inner city as well in a lazy sprawl. There are some shops with actual buildings, but they're fewer and more expensive: alchemy and apothecary shops, a couple of restaurants, a weapons shop or two, nice clothing shops. Most, though, are independent merchants who set up and take down their stalls every day and night. Any number of Underground-sourced foods, clothing, weapons, trinkets, and more can be found at the stalls; they barter, or exchange chips of precious metals and gems, but they'll take cune coins with fascination. The marketplaces are the liveliest areas of the city with Monsters and Witches alike, from all walks of life, mingling and sharing gossip and idle talk.

        Those who lost items to the burrowing hyenas at the Northern Outpost some months ago should keep an eye out: the hyenas are fairly common down here, serving the roles of pets or working dogs for Underground citizens, and a few merchants deal in more interesting goods. The missing items can be found scattered across some stalls, and the merchants will gleefully tell perusers that these things come from the surface, aren't they fascinating? Don't you want to buy? Luckily, it shouldn't be too hard to get your things back. They'll take all manner of interesting trinkets in trade.


      b. Library
        The library is bound to be a popular stop. Monsters get some strange looks if they enter the spire just off the courtyard from the Academy, but they aren't barred from entry; most just feel that reading is for Witches. The building is only two levels - one closed off at the top, guards keeping everyone out, and the rest is just one very tall floor ringed with a spiral of platforms and stairs to access the honeycomb-shaped shelves built into the walls. All their books are written on scrolls of silk, and the librarians bark at patrons to be delicate with them, some are very old.

        If one has endless time, the scrolls can offer a look at life Underground: historical accounts of past Matriarchs, brave warriors and battles against nomadic tribes or hideous beasts, their history as they know it, scrolls on offensive and defensive magic for Witches, fighting techniques for Monsters, information on their unique flora and creatures that can be found outside the city, and even plenty of fiction - sword and sorcery novels all set in the tunnels and the city. It's just a bit difficult to find what, specifically, you're looking for, because if there's any kind of organization, it only makes sense to the deep-dwelling denizens. Maybe make it a team effort! You'll also need some simple translation spells, because their system of writing is quite different to the common system in Aefenglom; even then, it may not be accurate on older scrolls.


      c. The Guest Villa
        Those who choose to spend several days in the Underground are given modest accommodations in a tall stone building. These guest chambers boast gentle lighting, wide beds, backless sofas, potted decorative fungi, and stone furniture. It's... cozy, with humble individual rooms and larger common rooms for gathering. The algae grows in delicate patterns across the walls, pulsing in soft colors. They've gone out of their way to provide what comfort they can, but there aren't enough rooms for everyone to have their own - everyone will need to share with one or two others, so choose someone you can get along with.


II. The Tunnels
    Mirrorbound are not restricted only to the city. There are many entrances to the cavern where it resides, the openings all covered with sheets of that same gray-green moss; some wider tunnels obviously see more use than other, narrower ones, and the footpath of many Underground denizens is easy enough to trace, the stone worn smooth. The path to the velvet wormipede cavern is one of them; they're raised as livestock, all at once food, transportation, and producers of silk and hide for clothing. This is much the same as the dream. Another well-worn tunnel leads upward to an agricultural center, though, and still more lead out into the wild. They're warned, but not hindered, before they leave for anywhere other than the farms or the livestock cavern; dangers abound in the Underground.

    Those who do much wandering may notice something going on as well; the guards stationed at each tunnel mouth can often be found talking to each other in low voices about an unknown red algae that seems to be growing on the protective moss. It can be found primarily around the lesser-used tunnels so far, starkly bright against the dull green, and this seems to be a point of concern...

      a. A Botanist's Dream
        It's a short walk down a wide, inviting tunnel to reach the place where the city grows fungi and underground plants for food and medicine. Large rats and hyenas both are present to keep opportunist creatures and insects from demolishing the carefully-cultivated beds of rock and soil, and small blind fish swim about in the large pool of shallow water, in which grows something like seaweed. One of their primary sources of food, besides bug and rat, are mushrooms of many sorts - all the types that grow in the farms are edible, though some may be an... acquired taste. The Fauns and Witches who tend the beds are happy to offer samples of anything that can be eaten raw; they're most enthusiastic about a type of spherical mushroom whose cap opens up to reveal what tastes and feels like savory cotton candy, and a type of flat fungi that tastes sweet and fizzy and offers a heightened good mood for an hour after.


      b. The Wild Underground
        The lesser used tunnels are a different story. A mile out from the city, Cwyld runs in thick black veins through the stone walls, infecting the sparse plants and many creatures that live out there. Careful not to touch. Infected and uninfected creatures both are highly dangerous to explorers, including stone-burrowing moles with wicked teeth and claws that can cut through metal like butter, vicious white wasps that carry lethal venom, and berserker vampire bats that survive on the blood of other animals and people alike. Some infected fungi give off blindingly-bright flashes when disturbed, while others will cause rashes and blisters on contact. Explorers are warned not to touch anything if they can help it.

        As well, the nomad tribes roam the less-civilized tunnels and caverns. These are small bands of usually Monsters of different types in mixed groups, though some can be found dragging humans along with them. Nearly all of them are some degree of feral, and plenty bear Cwyld infections in different stages of seriousness. They don't stop to ask questions before they'll attack anyone, including each other, in hopes of robbing them blind and leaving them for dead. As vicious and quick as they are, perhaps it's no wonder they value strength in the city?

III. Graduation Day (21st - 23rd)
    The Underground does not have 'Litha' as Aefenglomites know it, but come the 21st, they do have a major celebration. They simply call it the New Year, or Graduation Day, depending on what festivities are asked about, because the three days serve as both. At this time of year, with more magic in the air, the algae and crystals glow much brighter, cycling naturally through different colors that cast beautiful rainbows across the imposing stone structures. This display is how they mark the start of a new year, and it coincides with the graduation of young Monsters from the Arena and Witches from the Academy. The New Year is a time to celebrate Bonding, partying, and showing off one's skills in the hopes of attracting a new Bondmate or romantic partner. Tensions can also rise high as rivalries are settled, and small brawls in the streets are common; the guards don't interfere, again, unless things get too dangerous. They're content to let citizens work out their own issues, but unfortunately, this means Mirrorbound may get dragged in on occasion!

    Small fights are also a tried and true tradition to show off one's abilities around this time of year. It serves multiple purposes: attracting a Bondmate, establishing a place in the unspoken hierarchy of the city, and working out problems with others. Monsters are more likely to start brawls than Witches, though it isn't wholly uncommon to bear witness to two rival Witches throwing spells at each other in an alleyway over their grievances. They're more likely to be stopped, as magic can be quite destructive.

      a. A Matching Pair
        The un-Bonded should take precautions during the New Year celebrations. These fascinating newcomers are bound to draw the eye of curious locals, and they may put on a violent or flashy show trying to draw your attention in return! The most common way to show that you're already taken during the celebrations is with face-painting: several stands set up around the marketplace with cosmetics and brushes, and two (or three, or more) people painting matching designs on their faces and bodies signify them as a set - either Bonded or intending to Bond. That doesn't mean there won't still be competition for your heart, but it will lessen significantly, especially if you're a Monster-Witch pair already.


      b. Exhibitions
        Primarily intended for the graduating classes of Monsters and Witches, the exhibitions are an official stage set for their coming-of-age; this year, however, the Matriarch has decreed that Mirrorbound may participate as well, in the interests of getting to know one another! They're interested to see what these strange travelers can do, especially against some of their own. Mirrorbound are encouraged by excitable locals if they seem reticent, but of course, no one is forced. (Just don't be surprised if you're called a coward for refusing!)

        At the Arena, a massive sunken ring with stone benches for spectators ringing the whole of it, young Monsters learn combat skills, with and without weapons, and how to harness their unique physiologies in the dangerous world of the Underground. Their yearly exhibition fights take place all through the three days of the New Year, and young Monsters battle each other til first blood to the cheers and jeers of citizens (and more importantly, Witches) come to watch. The longer the battle, the more impressive it is - and Monster Mirrorbound will have no shortage of eager opponents wanting to test their skills against the unknown. Generally, the fights result in bruises, small cuts, and little else, but rivals for the same Witch might take it farther on purpose before they're wrenched away from each other by the teachers.

        Meanwhile, at the Academy, the tallest stone spire building in the city, young Witches learn magic from a young age. It isn't exactly the same as magic taught at the Coven, but many concepts are similar - barriers, evocation, enchantments meant for weapons or shields, healing, most of the magic they're taught at this younger age is for combat, protection or practical purposes. They only learn more frivolous magics after graduation. Much like their Monster counterparts, they give solo or duet shows of their flashier and more impressive magical skills in the courtyard, with many citizens coming to watch and take stock of the new generation. Mirrorbound Witches may find themselves being cajoled into putting on a show of their own by curious locals wanting to know what kinds of magic are taught elsewhere.

IV. Aefenglom - Litha (21st - 23rd)
    Meanwhile, for those who have chosen to stay above-ground or those who have left early, Litha comes once more to Aefenglom, bringing with it beautiful pink and purple skies, a far departure from last year's red tint. It has the city in a much cheerier mood for the celebrations. While they know that several Mirrorbound left for a while, they don't seem too aware of the actual mission, and have very little to say on the matter - they'd rather have a nice Litha, after last year's bad omens!

    Many of the activities from last year return, better than before, including the brothels opening up their doors (showing off all the wonderful new styles in lingerie!), collecting flowers to put under one's pillow in order to dream of future partners, and wandering the hedge mazes that have been magically constructed in certain parts of the city. Seeing off ships happens regularly as well, citizens setting floating candles into the harbor and river to wish them luck.

      a. Love Boats
        A new attraction for Litha is being rolled out this year right on the River Temese! Near the gate, an enterprising Faun has set up a few small boats, each just big enough for two and shielded with fine gauzy curtains for privacy. Couples are invited to buy a ride down the river together, assured it will certainly set the mood. Those who have no partners are offered (or cajoled) to be randomly paired with someone, because perhaps it's fate! The boats drift lazily down the river and stop on their own next to a small dock right before they reach the Harbor. Unless you're willing to swim, hopefully you like your boat partner, because you're stuck with them the whole ride.


      b. Predictive Pools
        One bathhouse in the Entertainment District has laid an enchantment on one of their semi-public baths for Litha. When two people stand in the water together, bare, it will begin to glow and take on one of a handful of colors that they say will predict the pair's compatibility level! Sexually, romantically? Well, why not both? The only thing is, they've lost the instructions, and cannot seem to remember what color means "most compatible" and what color means "not compatible at all"...


      As a reminder, all sexual content should be clearly marked in comment headers, or else moved to a comm-locked log or personal inbox! Be good to each other.


    Welcome to June's Event Log, What Lies Beneath! The Underground will be open until mid-July at minimum, and possibly longer. Characters can come and go if they're willing to make the trip multiple times. As always, please direct your questions here! The NPC threads will take place here. Aaand, the Action Tracker is right here! Make sure to let us know what your characters have been up to, good and bad, by July 7th, as this will help determine how Mirrorbound-Underground relations might proceed in the future!

bloodwit: (good to the people)

a

[personal profile] bloodwit 2020-06-18 11:36 pm (UTC)(link)
[ viren offers momo a glance as he sidles up to his side for a chat; he recognizes the man, yes, but it had been some time since they've exchanged a few words. for the most part, he keeps his sight focused elsewhere (there is a healthy selection of unknown items available for purchase, after all), yet the inquiry warrants his attention. ]

It certainly raises a few questions questions, hm?

[ he remarks, almost nonchalant in that as he browses a stall's wares. and, tone preemptively unimpressed (someone, mayhaps, is a bit (a lot) salty he hadn't been presented with a token), ]

Hopefully, whoever's been granted the Matriarch's time will make productive use of it.
yesdoubt: (our story begins now)

[personal profile] yesdoubt 2020-06-19 01:51 pm (UTC)(link)
[As far as Momo is concerned, it's always a good time to pick up on old meetings. Especially right now, when they're in an unfamiliar place and even a mildly familiar person is a welcome sight.

That said, Momo isn't nearly familiar enough with Viren to judge what actions he might take, and the unimpressed tone makes the other man's attitude on not being part of the audience obvious enough. So for now, he goes with it as if it's a general remark, not commenting on his own possession of a token.]


Definitely a lot of questions. I'm still trying to figure out how both sides took this long to find each other. But I think everyone here has different ones, so hopefully the people who go to the Matriarch cover a good range of them. I think we'll definitely get something interesting out of it, so I guess it depends on what exactly you mean by "productive use".

[To Momo, any small detail or extra bit of information about this place's workings or priorities could be useful, so he'd call the whole exercise productive even if someone screws up spectacularly. Productive, though not necessarily effective depending on how it goes.]
bloodwit: (the townspeople)

[personal profile] bloodwit 2020-06-20 05:31 pm (UTC)(link)
[ viren, even if his meetings with momo have been brief up to this point, has fleeting hope -- should he realize that momo had been gifted a token -- that this young man might make that "productive use" of the meeting that he so hopes for. ]

Hm. [ a huff of a thoughtful noise. ] To begin: Not entirely botching it, I would hope. Not jeopardizing our entire stay here, and perhaps, also, our collective livelihoods.

[ he actually gives a stroke of his beard, like this should be a deeply philosophical take. his tone is sardonic. ]

I would like much more to come of it, of course, but it's for the best to keep my expectations low as to any outcomes.
Edited 2020-06-20 17:38 (UTC)
yesdoubt: (why is it you use those tragic methods)

[personal profile] yesdoubt 2020-06-21 12:23 pm (UTC)(link)
[Momo can't help but laugh at that one expectation, because honestly, it's the one expectation he's hoping nobody breaches as well. Optimistic as he is, he's not sure how many of the people given tokens are experienced in delicate political kinds of things, and it only takes one person to mess everything up.]

Yeah, I'm hoping nobody messes it up that badly, but as long as everyone with a token knows how to have a polite conversation then we're probably fine on that front. Even if they're not a diplomat, it doesn't take that much effort to just not offend someone. Usually.

[Depends on how easy to offend the Matriarch is, but the society down here does seem rather rough in certain ways, so he's at least figuring she won't be a hair-trigger.] What kind of outcome is it you're hoping for? It'd be nice if we could come back here, at least, there's a lot more we could learn about than we're going to get the chance to find in this couple of days.
bloodwit: (make way for him)

[personal profile] bloodwit 2020-06-29 10:48 pm (UTC)(link)
Polite conversation, or goals wildly different from any peaceful ends. But -- perhaps that means they wouldn't qualify as a "diplomat"?

[ a wryer smile at that. there are also less peaceable means as to achieving that idealistic peace, of course, but that's neither here nor there. as to momo's next question, viren repeats that aloud, an outcome, hm... ]

Being able to come back here would be ... nice, yes. Some sort of cultural exchange as to facilitating each of our governments to operate more efficiently, establishing trade relations, or perhaps even a stronger alliance that would benefit any of our shared goals.

That could be one question to raise, I would think. What does the Matriarch hope for the future of her city?
yesdoubt: ((my way) the answer i sought)

[personal profile] yesdoubt 2020-06-30 12:34 pm (UTC)(link)
Well, we don't know how they were choosing, I guess. [Though he's not sure how much technique would help unless they had a Witch with enough divination skills to predict if someone was going to screw them over. As it is, it seemed fairly random to him.

Viren's suggestion is pretty similar to Momo's line of thinking, and he nods at the question.]
I don't think she would've brought us down here if she didn't want some kind of productive contact, but it'd be easier to discuss moving forward if someone had specifics to work with. They're pretty cut off down here, so contact with the surface might be an opportunity, and if they've been down here long enough they can't really take advantage of it alone.

[Adjusting completely to the underground tends to mean not being very resilient to the surface, so he figures that, pragmatically speaking, the city needs the alliance more than they do.]
bloodwit: (well i've brought a few)

[personal profile] bloodwit 2020-07-12 01:39 am (UTC)(link)
Perhaps they'll delight in what we have to offer. Much as they appear to make do down here—and I mean no disdain by it, it is impressive!—the sun's a productive force.

[ magic, he knows, does more than it's fair share in aiding this society towards—at the very least—survivability. ]

[ his hands clasping at the small of his back, and his voice taking on a more conversational tone, ]

You don't suspect anything more sinister?
yesdoubt: (why is it you use those tragic methods)

[personal profile] yesdoubt 2020-07-12 01:07 pm (UTC)(link)
It'd give them more of a food variety, at least, I'm sure a lot of their Monsters would appreciate different kinds of meat. [Momo grins cheerily at the prospect, because while he didn't find the wormipede meat as objectionable as some might expect (it's pretty much impossible to find meat he won't eat), it's definitely not as good as the kinds you can get from surface animals.

As for the question of something sinister, while Momo isn't naive, he also doesn't tend to out his more strategic side until he's talked with people more, so he goes for a more simplistic answer.]
I mean, why let us loose in the city if it was a trap or something? She was pretty straightforward about freeing the Wilders once we came, too. Seems like she doesn't have it out for us, or she could've held that over our heads.

[Politically speaking, the audiences could be angled towards getting tactically beneficial information, but that's not too far apart to the kind of information that's valuable to someone trying to initiate trade or political partnership in some cases, so he's going to have to be cautious in how he approaches that.]
bloodwit: (i'll have to crack your nose)

[personal profile] bloodwit 2020-07-21 12:14 am (UTC)(link)
... She may not appear to hold it over our heads, no. But I've experienced stranger when it comes to persuading others to... take fewer cautions.

[ let their guard down, he means. viren clicks his forked tongue, considers steering the conversation exactly towards what he's "experienced" -- and reconsiders doing so that directly. ]

Compared to Dorchact, this city does seem to favor Monsters. ... Then again, anything compared to Dorchact could just about be paradise. [ he. will admit. ] You're a Witch, aren't you?
yesdoubt: (our story begins now)

[personal profile] yesdoubt 2020-07-21 02:28 pm (UTC)(link)
I mean, there's plenty of lurkers eying us off like we're good thieving targets, I dunno that anyone would want to be letting their guard down entirely. [Momo jerks a thumb back towards one of the alleyways out of the market, his cheerful air unfazed. He travels enough for work that he's used to the kind of problems you can run into if you look too much like a tourist, especially a rich tourist.

When Dorchacht comes up, Momo offers a more grounded smile, showing his long canines. Considering he'd gotten vampire quips back home where they don't exist, it figures that he wouldn't always be taken as a Witch on sight.]
Yeah, I am. I've heard bits and pieces about Dorchacht, this is peanuts compared to the actual messed-up stuff that happened there. I'll take it just being kind of overwhelming having all the Monsters here trying to hit on me the second I'm not with another Monster already.