Entry tags:
- * event,
- bloodborne: eileen the crow,
- castlevania: hector,
- death note: near,
- fe: azura,
- fe: felix hugo fraldarius,
- fe: hubert von vestra,
- ffvii: sephiroth,
- ffxiv: mira chambers,
- fgo: cu chulainn,
- fgo: scathach,
- fz: waver velvet,
- idolish7: momo,
- kh: riku,
- kh: sora,
- loz botw: zelda,
- lwa: ursula callistis,
- mdzs: jin guangyao,
- mdzs: lan xichen,
- mdzs: nie mingjue,
- monster duchess: leslie,
- p5: goro akechi,
- ssss: reynir arnason,
- the arcana: julian devorak,
- undertale: mettaton,
- voltron: lance
Event Log: June, What Lies Beneath
Down, Down, Down
The poorly-lit tunnel leads steadily downward. The way is marked by their gracious hosts to be, with arrows drawn in softly-glowing algae painting the walls so there is no mistaking which way to go; a good thing, because the deeper the party goes, the more tunnels branch off of the largest one, twisting and turning into the dark. It takes some hours to reach a familiar cavern lit with algae and glowing crystals, a herd of the velvet wormipedes idly milling about the small lake and stream that led into town in the dream. Much nicer long boats are set up and waiting to take them deeper, along with respectfully quiet Monster guards to steer them. They take a slightly different route from the dream, but before long, they reach the curtain of grayish green moss that dangles down into the water, stretched across the wide tunnel exit like a membrane. It parts on its own as the boats pass, though beware if you are infected by the Cwyld - it will not allow passage, only reach out long, tough tendrils to try and envelop you, the touch of it burning acid-bright where it is harmless for those uninfected. Past the curtain of strange moss, the cavern city opens up before them, vast and spacious, dimly lit with more algae, crystals, and softly glowing orbs of magic. It's like being plunged into an eternal twilight, somehow soft, cast in gentle colors. The boats bypass the markets this time, drifting farther down a branching stream into the city proper, to dock next to stone platforms. The winding streets and flowing canals branch out all around them with no rhyme or reason, the city sprung up around the natural layout of the caverns rather than the other way around. Buildings are carved out of tall stone spires, the windows and doors covered in fluttering silk, many of which are pulled away so that fascinated locals can peer out at the scene unfolding. The Matriarch herself comes to greet the group, ringed at the back by spear-carrying guards, all Monsters. A tall, long-limbed Arachne woman bearing battle scars and stark white hair, she looks perhaps in her 30s, and speaks with a booming, commanding voice, amplified by a charm. As she speaks, ten Wilders are released from silk rope bonds and nudged to join the Mirrorbound; they're a little roughed up, perhaps, and shaken, but none are seriously injured. A few Monsters also make the rounds, placing copper tokens in the hands of ten individuals. "Welcome, travelers! This meeting was foretold and so it has come to pass. During your stay you will be treated as our honored guests. You may come and go as you please, but we ask that you use the same tunnel you entered through; we have not yet re-secured the other entrances from Cwyld nor the tribes. I would hate for danger to befall you while you are under my care." Her smile is wide, her eight eyes bright, and her teeth are very sharp. "We have prepared temporary residences for your use. I hope you will stay for the celebrations. I look forward to meeting with some of you very soon." Notably, she does not mention the surface where from the Mirrorbound came, and those around her do not ask. |
I. The City
Mirrorbound, as guests of the Matriarch, are given nearly free run of the city, allowed to explore such locations as the marketplace, the library, the shops, the schools (the Arena for Monsters and the Academy for Witches), and the tunnels and caverns outside the protective moss barriers. The only places they (and most locals) are expressly barred from are the Matriarch's audience hall, the upper level of the library, and the guards' barracks.
Those who lost items to the burrowing hyenas at the Northern Outpost some months ago should keep an eye out: the hyenas are fairly common down here, serving the roles of pets or working dogs for Underground citizens, and a few merchants deal in more interesting goods. The missing items can be found scattered across some stalls, and the merchants will gleefully tell perusers that these things come from the surface, aren't they fascinating? Don't you want to buy? Luckily, it shouldn't be too hard to get your things back. They'll take all manner of interesting trinkets in trade. b. Library
If one has endless time, the scrolls can offer a look at life Underground: historical accounts of past Matriarchs, brave warriors and battles against nomadic tribes or hideous beasts, their history as they know it, scrolls on offensive and defensive magic for Witches, fighting techniques for Monsters, information on their unique flora and creatures that can be found outside the city, and even plenty of fiction - sword and sorcery novels all set in the tunnels and the city. It's just a bit difficult to find what, specifically, you're looking for, because if there's any kind of organization, it only makes sense to the deep-dwelling denizens. Maybe make it a team effort! You'll also need some simple translation spells, because their system of writing is quite different to the common system in Aefenglom; even then, it may not be accurate on older scrolls. c. The Guest Villa
|
II. The Tunnels
Those who do much wandering may notice something going on as well; the guards stationed at each tunnel mouth can often be found talking to each other in low voices about an unknown red algae that seems to be growing on the protective moss. It can be found primarily around the lesser-used tunnels so far, starkly bright against the dull green, and this seems to be a point of concern...
b. The Wild Underground
As well, the nomad tribes roam the less-civilized tunnels and caverns. These are small bands of usually Monsters of different types in mixed groups, though some can be found dragging humans along with them. Nearly all of them are some degree of feral, and plenty bear Cwyld infections in different stages of seriousness. They don't stop to ask questions before they'll attack anyone, including each other, in hopes of robbing them blind and leaving them for dead. As vicious and quick as they are, perhaps it's no wonder they value strength in the city? |
III. Graduation Day (21st - 23rd)
Small fights are also a tried and true tradition to show off one's abilities around this time of year. It serves multiple purposes: attracting a Bondmate, establishing a place in the unspoken hierarchy of the city, and working out problems with others. Monsters are more likely to start brawls than Witches, though it isn't wholly uncommon to bear witness to two rival Witches throwing spells at each other in an alleyway over their grievances. They're more likely to be stopped, as magic can be quite destructive.
b. Exhibitions
At the Arena, a massive sunken ring with stone benches for spectators ringing the whole of it, young Monsters learn combat skills, with and without weapons, and how to harness their unique physiologies in the dangerous world of the Underground. Their yearly exhibition fights take place all through the three days of the New Year, and young Monsters battle each other til first blood to the cheers and jeers of citizens (and more importantly, Witches) come to watch. The longer the battle, the more impressive it is - and Monster Mirrorbound will have no shortage of eager opponents wanting to test their skills against the unknown. Generally, the fights result in bruises, small cuts, and little else, but rivals for the same Witch might take it farther on purpose before they're wrenched away from each other by the teachers. Meanwhile, at the Academy, the tallest stone spire building in the city, young Witches learn magic from a young age. It isn't exactly the same as magic taught at the Coven, but many concepts are similar - barriers, evocation, enchantments meant for weapons or shields, healing, most of the magic they're taught at this younger age is for combat, protection or practical purposes. They only learn more frivolous magics after graduation. Much like their Monster counterparts, they give solo or duet shows of their flashier and more impressive magical skills in the courtyard, with many citizens coming to watch and take stock of the new generation. Mirrorbound Witches may find themselves being cajoled into putting on a show of their own by curious locals wanting to know what kinds of magic are taught elsewhere. |
IV. Aefenglom - Litha (21st - 23rd)
Many of the activities from last year return, better than before, including the brothels opening up their doors (showing off all the wonderful new styles in lingerie!), collecting flowers to put under one's pillow in order to dream of future partners, and wandering the hedge mazes that have been magically constructed in certain parts of the city. Seeing off ships happens regularly as well, citizens setting floating candles into the harbor and river to wish them luck.
b. Predictive Pools
As a reminder, all sexual content should be clearly marked in comment headers, or else moved to a comm-locked log or personal inbox! Be good to each other. |
Welcome to June's Event Log, What Lies Beneath! The Underground will be open until mid-July at minimum, and possibly longer. Characters can come and go if they're willing to make the trip multiple times. As always, please direct your questions here! The NPC threads will take place here. Aaand, the Action Tracker is right here! Make sure to let us know what your characters have been up to, good and bad, by July 7th, as this will help determine how Mirrorbound-Underground relations might proceed in the future!
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[Alucard crouches down next to Cezar while Hector has his fun with moss. The little legs on Cezar must get tiresome after a while, and so Alucard offers to pick Cezar up and carry him for a bit.]
You do know that some of the tunnels have more feral, nomadic tribes that live down them, correct?
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[The church back home had also discouraged learning, because it kept them in power. Hector's paranoid, but not without cause.
Cezar jumps into Alucard's arms as soon as they are offered to him, with a happy bark of 'tall!']
I'm aware. That just means I need to be quick. If I gave up on a line of study every time it might be dangerous, I'd never get anything done.
[Which, for most people would be an indicator to pursue a less dangerous field, but that's dumb and Hector's not doing that.]
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[Is he being a bitchy librarian? Yes. Yes he is.
But okay. Up Cezar goes, with Alucard holding him in both arms. From the right angle, it looks like the dhampir is ferrying a dog shaped loaf of bread about, which can only ever be perfectly delightful.]
Fine, so long as you have some weapon on you.
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I'll be in and out before there's any need of one.
[Hector doesn't imagine Alucard gives a shit about his personal safety-- he might even want Hector to die so he can steal his dog-- but he also can't envision Alucard letting something go when he could be a wet blanket over it.
So Hector deploys a distraction technique.]
Cezar likes it when you hold him up like that. Says he catches new smells that he doesn't get from the ground.
[Cezar doesn't voice the sentiment in so many words, of course, but Hector's learned to piece together the snippets he gets between snorts and snuffles into more cohesive wholes.]
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[Alucard doesn't dare to question any defensive capabilities Hector does or doesn't have. He's not in the mood to pick that fight, and so he just focuses on the dog and--
--oh. Yeah, good distraction technique there Hector. Alucard looks over, tilting his head slightly.]
You can understand his speech now?
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Yes. It's been happening over the past month. At first it was just a word...well, a concept...here and there, but now I can pick up most of what he says. It's easier with Cezar because we know each other. Wild animals are much harder.
[When the conversation is only about Cezar, Hector can manage to converse with Alucard almost like with a peer. This dog's miracles never cease.]
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That's interesting. [He even means it.] Do you think he'd benefit from having the new smell scape? I hate to say it, but sometimes you do need both arms available.
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[Cezar won't do anything with the knowledge, he just likes to sniff. The life of a lapdog, so simple and pure.]
If you're looking for permission to keep carrying him around, that's fine. He's already gotten some exercise today. With legs that short, it doesn't take much to tire him out.
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[Alucard looks down at Cezar, careful to shift his weight.]
Everyone has arms that gets tired, after all.
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[Hector doesn't know how any of that works, but he's assumed that if he lost his forging, Alucard had to lose something when he came through the mirror.]
Come on, then. Carry him and we'll keep moving. I need more samples.
[He can hear more people starting to come their way down the corridor. Traveling with Alucard isn't ideal, but dealing with Alucard and a bunch of strangers is even worse.]
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He can keep carrying Cezar though, happy to at least be spending time with the dog. One of them is still a very good boy.
With those coming onward, Alucard tuts, slowing down a little so that Hector is clearly in the lead and ahead of him.]
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Hector waits for them to pass before rolling his eyes. Obnoxious, how obsessed these Undergrounders are with pairings.]
However would a delicate witch like yourself make it on your own? [He drawls, more disdainful of the strangers than he is of Alucard.]
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How they would regret that statement if I was properly myself.
[Ah. On the disdain scale, they're registering the same tone.
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Come on, keep your head down and keep moving. Once we get to the farms, the Undergrounders will be working. Hopefully they'll have less time for idle chatter.
[He has to assume part of the strangers' speculation is just out of boredom as they walk the tunnels. No one can be that obsessed with other people's bond-lives, right?]
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If they don't, then I'll be distancing myself from you until they do.
[Very mature, Adrian. But there. He keeps walking.]
Why do you imagine they care so much anyway?
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secondfavorite child!]Why do you care so much about what they think?
[Yes, they hate each other, but it's not like Hector's grotesque or anything. He doesn't see why Alucard should be so bothered that some strangers are making assumptions.]
Probably the same reason the Wallachians obsessed over the Church. They think bonds will keep them safe. People will cling to whatever they think will keep the darkness of the world at bay.
[A moment of real contemplation, before he returns to the thought, 'and I'd be a great catch for a bond, so fuck you'.]
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Because I don't want to be mistaken as anyone's but Trevor's and Sypha's.
[It's a surprisingly raw and mushy answer, but no less true for either fact. Alucard's dislike of Hector and desire not to be mistaken as being with the man is born out of both dislike of the man, but more his love of the other two. Being with them is important. So is having it known.
At least the second part gets consideration.]
So by your reasoning, seeing anything together is a reminder that it's possible to survive the situation?
[Genuinely asking and teasing the thought out rather than being a dick. For once.]
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What you have isn't so fragile that a few stares will shake it.
[He says with a huff that implies that Alucard should know better.]
Yes. It's human nature...or monster nature...whatever. To seek out what is familiar and flock together for survival. Seeing people who shirk bonds would threaten their way of life.
[Hector's been thinking about it since he got here, comparing it to what he knew of the world back home. He's always been an outsider, but he can understand the appeal of belonging.]
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[More like way too fucking sappy.]
--I will give you that last part. Seeing those who endanger survival is bound to create a strong reaction. [And that is what not having bonds means, in the end. Endangering the whole, regardless of personal reasons.]
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Then show it to them. Fuck what everyone else thinks.
[And spare everyone else the sap, dhampir. It's sticky and gross.]
And so my mere existence manages to offend yet another people. It's comforting to know some things don't change across worlds.
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[No. He will be as cute and sappy as he likes!!! Bite him!]
--Had I not arrived with Trevor, I'd doubtlessly be in the same camp as you.
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They're approaching the farms now, and the sound of voices and people at work echo down the tunnels. Finally.]
Lucky for you, the mirror showed you mercy.
[In having his bonded alongside him, at being a witch rather than turning full vampire....Alucard has much to be grateful for. Hector probably can't complain, though. It's not like he had anyone who he would've bonded with back home, either.]
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[After all, it isn't as if the world has been kind to him either.
He doesn't want to dwell or make Hector feel worse though. Instead Alucard looks down to the dog in his arms and shifts his weight just a little.]
Does he always end up feeling heavier than he is after a while's walk?
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Missing that vampire strength, huh? Yes, his weight sneaks up on you. Let him down. We're close enough for him to walk the rest of the way.
[The little dog has rested up plenty by now, though of course he'll whine a little just on principle when he's set down. Cezar likes being held. It's warm AND less work, and gives a new vantage point for sniffing.
The farming cave is just up ahead, and a Undergrounder greeter waits near the entrance, with a basket of mushrooms that she is apparently giving out as samples.]
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But down the dog goes, and there's a skritch under is chin for the trouble.
To the greeter, Alucard's polite, taking only one mushroom and insisting no, I don't wish to monopolize with as much warmth as he can ever manage for strangers. Once past, he waits just a moment for Hector.]
I presume you'd like all the samples possible?
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