faileas: (Default)
aefenglom log posting account ([personal profile] faileas) wrote in [community profile] middaeg2020-01-06 11:58 am

Event Log: January, Return to Dorchacht

Event Log: January, Return to Dorchacht

I. A Tarnished Reality

    The teleporter to Dorchacht becomes operational by the 4th and the ambassadors return to their city with the first open, ceremonial operation of the device - along with any Mirrorbound who wish to join them, and Theodore Rosethorne and Sowilo, who make the trip as representatives of the Coven to ensure that all is well. Those who missed the first teleportation, never fear! Now that both waypoints are functional, Mirrorbound and others may travel freely between Aefenglom and Dorchacht at any point they choose to. Notably absent from the group, though - most of the Dorchacht refugees originally smuggled into Aefenglom. Only three or four are going back with the ambassadors, and they're primarily Witches. The rest have chosen to stay.

    Upon return to Dorchacht, it's obvious that some major changes have been made with the new regime. The sky is overcast, but it's merely fault of the weather at this time of year - the oppressive fog that used to hang over the Black City is gone, along with its effects on the natural lunar cycle. The auction blocks, damaged in the fires of the event the locals now call "The Rising", have been fully torn down, not a trace of them left to sully the streets. Where the triple stars of the Resistance used to be worn in secret, a majority of citizens now bear them openly (and in many cases, proudly) on pins and on clothing. In fact, any Witches who do not display the triple stars on their person somewhere, are generally regarded with suspicion, disgust, or fear unless they're recognized as Mirrorbound Witches - careful not to be mistaken for a Drummond sympathizer. The Monster citizens won't be outwardly cruel to any Witches, but will be somewhat fearful, hurrying their children along or crossing the street to get away.

    Recognizable Mirrorbound, those who were there during The Rising and before, are treated a bit like celebrities on the streets, though any Mirrorbound are given a warm welcome, albeit a little less warm for Witches. Storytellers share tales of how diplomats treating one another, Witches and Monsters alike, as equals so publicly and openly within Dorchacht gave them hope that such a life is attainable, or how a band of Mirrorbound snuck into the city under the cover of darkness and helped give their Resistance a leg up in the good fight against Drummond's extremists. Others share stories of being rescued from burning buildings or cruel Witches during The Rising by brave heroes. Many of these tales are shared in the form of song, as homage to those Mirrorbound who brought hopeful music to Dorchacht through the radio, which is still operational and playing a selection of music with a little more variety. Still a bit soft, their speakers and songs are, but as time passes, they grow a little more experimental, branching out from the lullabies that used to be played.

    Overall, the Black City is much less black these days, a little greener and brighter from the plants left by Mirrorbound before. Where the old Dorchacht could take your breath away with its feeling of barred oppression, many of those barricaded windows have been opened, reinforcements on the doors broken down. Though things are never perfect after a revolution, and it's clear that the work continues. Armed Resistance guards patrol the streets in trios, normally two Monsters and a Witch, to keep the peace. Their first priority is the protection of Monsters, many of whom still seem anxious and scared as they go about their days - not of the guards themselves, who they often greet with smiles, but of the Witches and humans they pass on the streets. In some cases, keeping the peace means breaking up fights between their own and those humans and Witches who do not want to accept Monsters as their equals, and in some cases it means putting Drummond sympathizers in their places with intimidation and force. While they do their best to keep skirmishes out of Mirrorbound sight, it's clear that despite the improvements, Dorchacht is still no utopia, and the road to a true peace is fraught with speedbumps.


As noted, characters are free to travel between Aefenglom and Dorchacht by teleporter as often as they'd like! The waypoints will remain open even after this month and travel will be unrestricted; we will note if this situation changes in the future. Dorchacht quests are also now available ICly!
II. A Few Alterations

    a. The Coven
      Major changes are still underway. One of the biggest that Mirrorbound will notice is that the new administration of Dorchacht have moved the Coven. The old building is in a state of disrepair right now, doors and windows wide open, the interior stripped of trappings. The library has shed its books to somewhere else. The basement where so many horrors took place is abandoned. Instead, a sign has been erected outside it, stating that this center of Drummond's operations will be turned into a museum to remember their unpleasant history, and to memorialize those who lost their lives fighting for freedom. It's still a work in progress, and not high on the priority list when survival and care of the citizens have to take precedence, but inside, characters may still find small shrines set up in various places to Resistance members who died there.

      Instead, Dorchacht's new Coven is currently based inside an old manor located just a handful of blocks from the town square, and it's a much more informal affair. Magic lessons have continued with Resistance Witches, though the subject matter has changed instead. They experiment with different types of magic based on their own interests, but many are studying plant magic, medicine, and defensive spells that can be used out in the Wilde. Anything that will prove to be practical going forward. Lessons are also open to Monsters now, so they can see what their magical brethren are learning (and know that the compulsion and control spells that Morgana loved so much are no longer being taught).

      With the Coven being moved, visitors from Aefenglom are offered places to stay either within the manor of the new Coven, or in various empty houses around the city. Stay as long as you'd like, they say, and apologize that the accommodations aren't nicer - reconstruction is still obviously ongoing all over the city, repairing damages from The Rising and the fighting that happened afterward. They don't really have anywhere as nice as the rooms their ambassadors were given in Aefenglom.


    b. The Walls
      One of the biggest on-going projects in Dorchacht right now is removing the Monster control spells from the set of enchantments on their city walls. High on the list of priorities is making sure that Monsters can feel safe again, secure in their own minds and bodies. As the spells are made visible, particular sets of runes have to be ground down and smoothed over. A spell is either cast or provided to soften the stone temporarily, and then it's basically going at it with magitech-powered sanders created by Hilda. The particular runes that need to be gotten rid of will be provided on reference sheets - please don't touch the others, they chide! Those are to protect from the Cwyld, and are still very important.

      While help is welcomed with open arms and enthusiasm at most sections of the walls, those guards posted at one particular small district, guarded with trios of Resistance members at each entrance and warded with alarm magic to warn of escape, turn Mirrorbound away; these runes are being altered, not removed, to help contain unruly Drummond loyalists, they say. The people who now live in that guarded district are all human, whether they're Witches or no, and all refuse to bear the triple stars. "Troublemakers," the guards will explain grimly. "We have to contain them for now. It isn't a perfect solution, but they've hurt people, or tried to hurt people, since Drummond was run out of town."


    c. Bond Lessons
      Bonding is a bit of a tricky subject in the new Dorchacht. Many Monsters are afraid of the idea, as it was once used as one of the collars around their necks, but the Circle of Three recognize it as an important way to wean citizens off the lullabies and calming draughts that prevent going feral during full moons. As part of encouraging others to form Bonds, partnerships at the very least the way most Resistance members describe theirs, there are demonstrations and public seminars that pop up around Dorchacht on the regular. They may be as informal as a circle in what's going to be a park or as official-seeming as a talk held inside a shop or lecture hall, but they have one thing in common. Many of the citizens are keen on getting Mirrorbound in on it -- mostly by dragging them in, asking if they have a Bonded, and if they do, they tell the Mirrorbound to talk about their Bonded. They're interested in the ups and downs (but mostly ups) of having one in order to show that if the Mirrorbound are into it, you should be too! They accept all stories but prefer the happy ones - the aim is to encourage their Monster citizens and help them be less afraid of taking that step with Witches.

      And for those who aren't in a Bond, or decline to talk -- well, they get what amounts to a "flour sack baby" in the form of a Dorchacht citizen of the opposite role of their own (a Monster would receive a human/Witch, a Witch would receive a Monster) that they must hang with for a day, ensuring no harm comes to them, bound by one of the temporary Bonding potions so popular in the Wilders' ranks.

      (As a note, for the second option, you have free reign of the NPC; do the personalities you find fun, be they cooperative or mischievous, shy or loud, abrasive to your character or someone they can genuinely get along with. They are all willing - no one is being forced into this. No Fae or Dragons allowed for Monster NPCs, unfortunately, as they are still very much not about.)


III. Ahoy Mateys!

    With Dorchacht opening up again after the last few months of closed off internal fighting, plenty of trading ships' Captains are ready and raring to go build business relations with the new regime and find a new market for some of their wares. There has been increased interest in finding a shorter route to Dorchacht by sea - the teleporter is useful for small groups of people, sure, but it can't handle much cargo. The only problem? Ships are being turned back, barely halfway there, with significant damage to their hulls. Brave individuals looking for a seafaring adventure are asked to come aboard and help the crew navigate tumultuous waters, hopefully figuring out along the way what's causing the damage to previous ships. It's a three day trip to Dorchacht if the waters are kind, and characters can simply teleport back home once there.

    On board the various ships brave enough to return to the sea, Mirrorbound find the problem halfway through the trip: a colossal squid that's made it home at this point, thrashing ships that come too close to its den. While uninfected, it does have injuries on its body, which may be the source of its lashing out. The ships are able to bring themselves close enough for longer ranged attacks, and the Harpy on board are careful not to be captured by the churning waves caused by the thrashing, but there's others who want to seek a less violent mean to end this surf and turf conflict.

    Killing, healing, subduing, or relocating it are all valid options, but getting in close to do any of those will be difficult, as it has a tendency to ink up the waters around it and reduce visibility to nothing. Be careful of any creatures swimming around that are interested in the weakened squid as well, such as various carnivorous fish, sea-plants, and things that appear alike to Merrow, but rely only on instinct.

    The Merrow cannot be spoken to, nor are they infected; the Captains of the ships will explain that they're "wild", and refer to them as distant cousins to the Merrow that sparsely populate Aefenglom itself.
IV. Back At Home

    Back in Aefenglom, the stir caused by the Circle of Three's arrival takes time to calm. It's the talk of the town for days - many seem happy about Morgana Drummond's apparent demise. "Good for them," is the general sentiment in the residential areas more populated by Monsters and the Harbor District. They're glad to know that things are on the way up there. Others think this is a boon; should anything happen, now Aefenglom has an ally city to stand with them, one in their debt. Others still don't really care either way, and go about their lives as if nothing's happened.

    The refugees, in their neighborhoods on the far reaches of the Haven, seem happy to hear news from home and find The Dragon/Starlight/Fafnir freed, and while a few of them choose to return to Dorchacht, having never put down roots in Aefenglom, more still don't wish to leave the homes and families they've formed here, or the Mirrorbound who have helped them so much over the months. Some even doubt that things are as good as they say, and choose to remain for that reason - slavery and ill treatment from the upper class in Aefenglom instilled in them a sense of (well-earned) paranoia regarding the intentions of Witches, especially those back home. They hear that things have changed, but don't necessarily want to find out for themselves. Even still, the mood is upbeat, with a general consensus that if Morgana is really gone, that's at least a solid step in the right direction.

    In the Aristocratic District, though, the atmosphere is sour. The general sentiment is that they wish the refugees would have left with those ambassadors. The kinder ones think Aefenglom should focus on its own citizens - the people from the Outer City brought in to weather the blizzard have never left, after all, still living in the neighborhoods with the refugees. Those who are more vocally outspoken about the Mirrorbounds' presence in the city think they should have all left to Dorchacht. Let another city shoulder all the misfortune they bring with them! Many of the people grumbling about that are ones who were directly affected by the Mists back in October, either through temporary changes themselves or through being attacked by ferals.

    Some of the more hot-headed young people try to spread this message - through graffiti, on homes and businesses in the Haven and the refugees' district, though if caught, they're quick to run away and not willing to enter into a confrontation. The graffiti is wholly mundane and not particularly difficult to remove, just unpleasant, telling Mirrorbound and refugees alike to "go home" or "go back to Dorchacht", in so much colorful language. Seems there's still some work to do at home, as well.



    Welcome to your establishing post for the current situation in Dorchacht! This log takes place through the entire month; characters can come and go as they please. As always, you can direct all your questions HERE. This month we're also putting up a City Tracker for PC actions, both in Aefenglom's plot later on and Dorchacht's log here. Let us know what your character is doing, good or bad! The cut-off for the tracker is February 3rd.

cryptsleeper: (i have an idea it's kind of a dick move)

[personal profile] cryptsleeper 2020-01-23 01:02 pm (UTC)(link)
Yes. From all I've heard, it was a remarkable thing to accomplish.

[Revolutions and revolts often fail. That this one has taken in any way is a genuine surprise. In a good way.]

Have you seen or heard of anyone who falls into that category so far?
freeing: (dany137)

[personal profile] freeing 2020-01-23 10:00 pm (UTC)(link)
Not so plainly. They will not last very long if they did.

[ Just as the revolution occurred, they had worked in the shadows until the time is right. ]

I admit, it is difficult for me not to think of such possibilities...
cryptsleeper: (i have an idea it's kind of a dick move)

[personal profile] cryptsleeper 2020-01-23 11:46 pm (UTC)(link)
[Well, that's an interesting thing. Alucard's reaction is perfectly muted though, nothing more than an acknowledging noise.]

Moreover, that is incredibly helpful. Being able to consider those possibilities means planning ways to react to them and ensure that what is being built now is not destroyed by the will of a few.
freeing: (273)

[personal profile] freeing 2020-01-26 02:48 am (UTC)(link)
[ There's a bit of silence before she nods. ]

In my world... the one beyond the mirror, I encountered a situation similarly to this. [ Her words speak honestly, but there's a vulnerability in them – in admitting she was wrong and had made mistakes. ] We overthrew a city ruled by tyrants and evil men, but once we did not properly teach its citizens how to be good, evil men regained control the moment we were not there.

[ Solemnly: ]

I've offered words to their orphanages and to their merchants, but here... I am an outsider to their magic.
cryptsleeper: (i have an idea it's kind of a dick move)

[personal profile] cryptsleeper 2020-01-26 04:05 pm (UTC)(link)
[Alucard listens, then considers the implications of what truly happened beyond the mirror. The word good sounds so...it's too simple for what is a complicate situation in any time or place.

But it isn't something to comment on. He is from another time and place, and to speak of good and evil in stark terms is not something he's equipped to do. Not when he has done a fair share of what anyone might consider evil. Patricide is up there, even if it saved a whole country.]


But this isn't about magic, is it? It's about a political infrastructure - one that just happens to involve magic.
freeing: (dany121)

[personal profile] freeing 2020-01-26 09:36 pm (UTC)(link)
[ Daenerys brings a different view everywhere she goes – she sees justice and feels hope, but it is hers and easily could conflict with others. It's heavy topics, one she leaves for priests and scholars to bicker among themselves for. ]

... It is about magic. [ Much more personal than she had let on. ] With magic comes imbalance, it comes power. Some who had swelled their egos on enough to see the world differently. The political infrastructure is the root of it, yes – no man, woman, or child should be in chains.

[ Her eyes look towards the group practicing their magic – a bitter bias still in her heart. ]

Magic helped make this lifestyle acceptable. I... am wary that those with such power remain noble at heart with their intention.
cryptsleeper: (far too still)

[personal profile] cryptsleeper 2020-01-26 09:53 pm (UTC)(link)
[Alucard's reaction is muted, nothing more than a blink. Enough to realize that he's come across something personal, and as bad as he can be with feelings, he isn't an idiot. He's not going to debate his own perspective here and now.]

And only time can prove or disprove that. I hope that your concerns come to nothing though.
freeing: (Default)

[personal profile] freeing 2020-01-28 02:28 am (UTC)(link)
I do too.

[ She doesn't wish to view the world with paranoia – her father was infamous for it and it consumed him unto his most loyal knight stabbed him in the back. Paranoia breeds awful things and Dany stiffens her stance a bit straight as if to apologize for the shift in conversation. ]

I'm sorry, I haven't garnered your name or seen you in Aefenglom... Ser –?
cryptsleeper: (he smile!!!!)

[personal profile] cryptsleeper 2020-01-28 01:04 pm (UTC)(link)
Adrian Tepes. [It's a straightforward response, one that comes with a polite bow of his head.]

But I might ask the same of you in turn.
freeing: (pic#13361831)

[personal profile] freeing 2020-01-29 04:06 am (UTC)(link)
Daenerys Stormborn of House Targaryen.

[ By now, the name is nothing special here. It wasn't insulting any longer, just a reality she faces. However, his name doesn't sound familiar either, she has nothing but a respectful nod. ]

If I may ask, what truly brings you here? Not many would be around drawing...
cryptsleeper: (he smile!!!!)

[personal profile] cryptsleeper 2020-01-30 12:11 am (UTC)(link)
A noble house, I presume?

[It seems a fair guess, but always better to confirm or deny something of the sort.

Alucard's failed to share the name his countrymen bestowed upon him, the one that inverses his father's name. It is an experiment, given how much his mother hated the moniker. That her son might define himself by opposing his father.]


I'm working on architectural drawings for new buildings in this city. There are elements that are worth carrying through to the new designs though, and that requires documenting them. The ones here, for example, have a little more life in them and a fluidity that some of the other corbel figures don't have.
freeing: (dany075_anabiotic)

[personal profile] freeing 2020-01-30 05:43 pm (UTC)(link)
An old house.

[ Noble, in a sense, but not here. The correction was gentle, but important. ]

I see. Have you found your time here useful, then? I notice less of the shapes of building and more of the people in them. I could not tell you the difference between architecture — both good and bad.
cryptsleeper: (he smile!!!!)

[personal profile] cryptsleeper 2020-01-31 12:39 am (UTC)(link)
Understood.

[Alucard doesn't mind corrections. It is better to be precise and accurate in his experience, for a number of reasons.]

Yes, I have. There are some elements that I want to carry over into some of the new construction, not only in the shapes but in the details. A building can't just be a box with doors and windows - the details of it are important.

But architecture has always been a matter of interest for me. I have my biases.
freeing: (dany083)

[personal profile] freeing 2020-01-31 08:22 pm (UTC)(link)
I know very little, but those who shape cities are artists in themselves. Each bit planting a bit of themselves between the four walls. It's admirable — and why each city is different than its neighbor.

[ She's certainly seen the difference in the clay pyramids of Meereen and the cold, dreary slabs of Dragonstone. ]

Then... it is good you found something to assist with. The cities will benefit greatly from it.
cryptsleeper: (he smile!!!!)

[personal profile] cryptsleeper 2020-01-31 09:33 pm (UTC)(link)
It's one thing to draw the plans, as I do. The real art is done by the craftspeople themselves.

[Admittedly, the castle Alucard grew up in was different in construction and planning from all others.]

I do not often have the time to do this kind of work. It almost feels opportunistic to be ding this work in the wake of what happened here.
freeing: (got084)

[personal profile] freeing 2020-02-03 04:45 pm (UTC)(link)
Crafters need a vision. You provide it.

[ She at least isn't naive enough to believe all of it was on one person. There's a small smile, reassuring. ]

You picked a good time, then. There is much to be done and many needs.
cryptsleeper: (he smile!!!!)

[personal profile] cryptsleeper 2020-02-04 01:04 am (UTC)(link)
I think it's less about vision, and more about paying work.

[They always have their own visions and projects, after all. Alucard's own smile is a thinner thing, more fragile.]

In truth, it feels like pouncing upon a place that can't refused what is offered.

Please don't let me detain you if you have other places to be.
freeing: (3809567)

we can wrap this up and do something fresher this month if you'd like!

[personal profile] freeing 2020-02-04 05:27 pm (UTC)(link)
[ She hums to herself briefly, musing the weight of his words. The truths behind them. ]

That much is needed too. I'm glad you found something. [ A soft sigh follows. ] I look forward to seeing more of your work.
cryptsleeper: (he smile!!!!)

sounds good

[personal profile] cryptsleeper 2020-02-04 08:52 pm (UTC)(link)
Thank you.

[Alucard's smile is small and fleeting, but no less true.]