Entry tags:
- * event,
- bloodborne: lady maria,
- castlevania: alucard,
- death note: l lawliet,
- death note: mello,
- elfen lied: kaede,
- fe: henry,
- fe: hubert von vestra,
- fe: soren,
- ffxiv: rose,
- fgo: cu chulainn,
- fgo: hc andersen,
- fgo: scathach,
- fha: caren ortensia,
- fruits basket: momiji sohma,
- got: daenerys targaryen,
- lwa: ursula callistis,
- original: asura,
- rwby: emerald sustrai,
- trails: randy orlando,
- undertale: mettaton,
- undertale: papyrus
Event Log: January, Return to Dorchacht
I. A Tarnished Reality
Upon return to Dorchacht, it's obvious that some major changes have been made with the new regime. The sky is overcast, but it's merely fault of the weather at this time of year - the oppressive fog that used to hang over the Black City is gone, along with its effects on the natural lunar cycle. The auction blocks, damaged in the fires of the event the locals now call "The Rising", have been fully torn down, not a trace of them left to sully the streets. Where the triple stars of the Resistance used to be worn in secret, a majority of citizens now bear them openly (and in many cases, proudly) on pins and on clothing. In fact, any Witches who do not display the triple stars on their person somewhere, are generally regarded with suspicion, disgust, or fear unless they're recognized as Mirrorbound Witches - careful not to be mistaken for a Drummond sympathizer. The Monster citizens won't be outwardly cruel to any Witches, but will be somewhat fearful, hurrying their children along or crossing the street to get away. Recognizable Mirrorbound, those who were there during The Rising and before, are treated a bit like celebrities on the streets, though any Mirrorbound are given a warm welcome, albeit a little less warm for Witches. Storytellers share tales of how diplomats treating one another, Witches and Monsters alike, as equals so publicly and openly within Dorchacht gave them hope that such a life is attainable, or how a band of Mirrorbound snuck into the city under the cover of darkness and helped give their Resistance a leg up in the good fight against Drummond's extremists. Others share stories of being rescued from burning buildings or cruel Witches during The Rising by brave heroes. Many of these tales are shared in the form of song, as homage to those Mirrorbound who brought hopeful music to Dorchacht through the radio, which is still operational and playing a selection of music with a little more variety. Still a bit soft, their speakers and songs are, but as time passes, they grow a little more experimental, branching out from the lullabies that used to be played. Overall, the Black City is much less black these days, a little greener and brighter from the plants left by Mirrorbound before. Where the old Dorchacht could take your breath away with its feeling of barred oppression, many of those barricaded windows have been opened, reinforcements on the doors broken down. Though things are never perfect after a revolution, and it's clear that the work continues. Armed Resistance guards patrol the streets in trios, normally two Monsters and a Witch, to keep the peace. Their first priority is the protection of Monsters, many of whom still seem anxious and scared as they go about their days - not of the guards themselves, who they often greet with smiles, but of the Witches and humans they pass on the streets. In some cases, keeping the peace means breaking up fights between their own and those humans and Witches who do not want to accept Monsters as their equals, and in some cases it means putting Drummond sympathizers in their places with intimidation and force. While they do their best to keep skirmishes out of Mirrorbound sight, it's clear that despite the improvements, Dorchacht is still no utopia, and the road to a true peace is fraught with speedbumps. As noted, characters are free to travel between Aefenglom and Dorchacht by teleporter as often as they'd like! The waypoints will remain open even after this month and travel will be unrestricted; we will note if this situation changes in the future. Dorchacht quests are also now available ICly! |
II. A Few Alterations
Instead, Dorchacht's new Coven is currently based inside an old manor located just a handful of blocks from the town square, and it's a much more informal affair. Magic lessons have continued with Resistance Witches, though the subject matter has changed instead. They experiment with different types of magic based on their own interests, but many are studying plant magic, medicine, and defensive spells that can be used out in the Wilde. Anything that will prove to be practical going forward. Lessons are also open to Monsters now, so they can see what their magical brethren are learning (and know that the compulsion and control spells that Morgana loved so much are no longer being taught). With the Coven being moved, visitors from Aefenglom are offered places to stay either within the manor of the new Coven, or in various empty houses around the city. Stay as long as you'd like, they say, and apologize that the accommodations aren't nicer - reconstruction is still obviously ongoing all over the city, repairing damages from The Rising and the fighting that happened afterward. They don't really have anywhere as nice as the rooms their ambassadors were given in Aefenglom.
While help is welcomed with open arms and enthusiasm at most sections of the walls, those guards posted at one particular small district, guarded with trios of Resistance members at each entrance and warded with alarm magic to warn of escape, turn Mirrorbound away; these runes are being altered, not removed, to help contain unruly Drummond loyalists, they say. The people who now live in that guarded district are all human, whether they're Witches or no, and all refuse to bear the triple stars. "Troublemakers," the guards will explain grimly. "We have to contain them for now. It isn't a perfect solution, but they've hurt people, or tried to hurt people, since Drummond was run out of town." c. Bond Lessons
And for those who aren't in a Bond, or decline to talk -- well, they get what amounts to a "flour sack baby" in the form of a Dorchacht citizen of the opposite role of their own (a Monster would receive a human/Witch, a Witch would receive a Monster) that they must hang with for a day, ensuring no harm comes to them, bound by one of the temporary Bonding potions so popular in the Wilders' ranks. (As a note, for the second option, you have free reign of the NPC; do the personalities you find fun, be they cooperative or mischievous, shy or loud, abrasive to your character or someone they can genuinely get along with. They are all willing - no one is being forced into this. No Fae or Dragons allowed for Monster NPCs, unfortunately, as they are still very much not about.) |
III. Ahoy Mateys!
On board the various ships brave enough to return to the sea, Mirrorbound find the problem halfway through the trip: a colossal squid that's made it home at this point, thrashing ships that come too close to its den. While uninfected, it does have injuries on its body, which may be the source of its lashing out. The ships are able to bring themselves close enough for longer ranged attacks, and the Harpy on board are careful not to be captured by the churning waves caused by the thrashing, but there's others who want to seek a less violent mean to end this surf and turf conflict. Killing, healing, subduing, or relocating it are all valid options, but getting in close to do any of those will be difficult, as it has a tendency to ink up the waters around it and reduce visibility to nothing. Be careful of any creatures swimming around that are interested in the weakened squid as well, such as various carnivorous fish, sea-plants, and things that appear alike to Merrow, but rely only on instinct. The Merrow cannot be spoken to, nor are they infected; the Captains of the ships will explain that they're "wild", and refer to them as distant cousins to the Merrow that sparsely populate Aefenglom itself. |
IV. Back At Home
The refugees, in their neighborhoods on the far reaches of the Haven, seem happy to hear news from home and find The Dragon/Starlight/Fafnir freed, and while a few of them choose to return to Dorchacht, having never put down roots in Aefenglom, more still don't wish to leave the homes and families they've formed here, or the Mirrorbound who have helped them so much over the months. Some even doubt that things are as good as they say, and choose to remain for that reason - slavery and ill treatment from the upper class in Aefenglom instilled in them a sense of (well-earned) paranoia regarding the intentions of Witches, especially those back home. They hear that things have changed, but don't necessarily want to find out for themselves. Even still, the mood is upbeat, with a general consensus that if Morgana is really gone, that's at least a solid step in the right direction. In the Aristocratic District, though, the atmosphere is sour. The general sentiment is that they wish the refugees would have left with those ambassadors. The kinder ones think Aefenglom should focus on its own citizens - the people from the Outer City brought in to weather the blizzard have never left, after all, still living in the neighborhoods with the refugees. Those who are more vocally outspoken about the Mirrorbounds' presence in the city think they should have all left to Dorchacht. Let another city shoulder all the misfortune they bring with them! Many of the people grumbling about that are ones who were directly affected by the Mists back in October, either through temporary changes themselves or through being attacked by ferals. Some of the more hot-headed young people try to spread this message - through graffiti, on homes and businesses in the Haven and the refugees' district, though if caught, they're quick to run away and not willing to enter into a confrontation. The graffiti is wholly mundane and not particularly difficult to remove, just unpleasant, telling Mirrorbound and refugees alike to "go home" or "go back to Dorchacht", in so much colorful language. Seems there's still some work to do at home, as well. |
Welcome to your establishing post for the current situation in Dorchacht! This log takes place through the entire month; characters can come and go as they please. As always, you can direct all your questions HERE. This month we're also putting up a City Tracker for PC actions, both in Aefenglom's plot later on and Dorchacht's log here. Let us know what your character is doing, good or bad! The cut-off for the tracker is February 3rd.
QUESTIONS
DORCHACHT
GENERAL
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1. how is the resistance handling the city if spoken to individually? would they be able to recognize eren and would that ease him some information about the state of dorchacht more candidly? outwardly, things look promising, but are they having any problems or worries, organizational or otherwise? what if he asked the citizens? both pro-resistance and pro-drummond, if he could have a look at both sides of the coin.
2. what of the memories of the townspeople and monsters within? do they remember a linda hann before drummond? do they have an idea of where the previously enslaved monsters came from before entering the gates of the city?
3. i know this might be a blank shot, but in the past trip, eren gave the resistance info about dewaint forest and the dreams people have of that cocoon when infected. did they stumble upon anything themselves to get back to him with, or no?
no subject
The citizens are a little easier, a little less conflicted: They're for whoever has their benefits in mind, generally, though obviously more Monsters support things as they are now, with the shoe on the other foot. There's a distinct lack of pro-Drummond supporters though, either due to the fact they're behind figurative bars or because there's a fear lingering about it, but what takes their place are citizens who are dismissive of the Circle of Three and the militial feel of Dorchacht, the asides of some things not being as available as they used to be, and being primarily made of Non-Monsters.
As a special thing, if Eren is open about his Draconic self, people are wary, respectful, and scared in a general sense.
2. Linda Hann... The memories of the people are being unsupressed for sure, bit by bit, but a large majority of them still don't recognize the name; these believe that a terrible Monster of some kind held Dorchacht in its palm and Drummond saved the city, even if it became as it had. There are a few Coven Librarians, the ones who'd helped the Resistance should he recall, who remember reading about her before the Great Erase as they'd taken to calling it, and say that she was called "strict and doing what needed to be done", though they promise to keep Eren updated should they remember anything else.* As for the previously enslaved, there's hints in personal journals they've found that they came from settlements beyond Dorchacht, surely ruined by now.
* Please check in in a month on the investigation post, they'll have something for you then.
3. No, they haven't. Going into the Wilde around Dorchacht may be prudent, but they themselves haven't found anything of the sort in the immediate surroundings.
no subject
(also, he would be open about his dragonisms, yes).
thank you mods! i’ll get back to you in february! 👏
no subject
no subject
2. The main area has everything that'd been in there before, with whatever magic that'd been influenced by the designs on the walls crossed over with paint. The same with the side room where they'd taken Henry, with certain things moved to the side to allow for better room during the tour.
The room where the Witches laid imprisoned is unavailable to the public, but they've made a window to look into it; it's lighted within, the walls once glowing with magic now made dormant by the same obvious marks in their design, the "beds" on which they'd been comatose remained as well.
3. No. As they are continuously rebuilding their library, the books available are more of the standard magic practices found in Aefenglom, admittedly yellowed by age and clearly not from the same year as the current (they're old, the librarians would explain, found miraculously if few in quantity, and they're looking to important new materials for their would-be students).
no subject
How would a guard respond if asked for further details about how the new spell on this portion of the walls works? Who does it affect when activated? Granted, only those who refuse to wear the triple stars are sorted here, but in a hypothetical scenario where this rune was more widespread, would it somehow only affect individuals marked as "troublemakers" or would it be less discriminate and only target "humans"? Basically, how does it differ from the old spell?
no subject
They won't answer hypotheticals about if it were more widespread, because they genuinely hope it won't have to be. There are no current plans, as far as any of them are aware (and they scoff at the thought), to target humans the way Monsters were targeted. This is considered a stopgap measure until that certain small faction settles down; after all, it's only been a few months since the uprising, and they're still working toward a true peace.
EVENT
no subject
Papyrus is going to resist being turned away, choosing instead to pester the guards here with questions.
- Are there groups taking trips inside, to help reassure those within that they can be better people and part of society again?
- Are there visiting hours, like at a very strong window somewhere, for people outside to come talk to friends or loved ones within? Because surely there are families now divided by the wall. If they can't be sure their family/friends are safe... Well, look what the last people using walls like this did. They wouldn't want to think the resistance is just doing the same thing with different targets!
Basically, Papyrus wants access to visiting hours, and he's not afraid to guilt-trip them into it.
no subject
Especially if Papyrus leads by example, there will be the more empathetic who join him in this; more Witches and normies than Monsters, but there are those who understand the pain of losing someone important and, though the imprisoned cannot be forgiven, there will only be a cycle should they let there be.
AEFENGLOM
GENERAL
EVENT
no subject
no subject