Entry tags:
- * event,
- bloodborne: lady maria,
- castlevania: alucard,
- death note: l lawliet,
- death note: mello,
- elfen lied: kaede,
- fe: henry,
- fe: hubert von vestra,
- fe: soren,
- ffxiv: rose,
- fgo: cu chulainn,
- fgo: hc andersen,
- fgo: scathach,
- fha: caren ortensia,
- fruits basket: momiji sohma,
- got: daenerys targaryen,
- lwa: ursula callistis,
- original: asura,
- rwby: emerald sustrai,
- trails: randy orlando,
- undertale: mettaton,
- undertale: papyrus
Event Log: January, Return to Dorchacht
I. A Tarnished Reality
Upon return to Dorchacht, it's obvious that some major changes have been made with the new regime. The sky is overcast, but it's merely fault of the weather at this time of year - the oppressive fog that used to hang over the Black City is gone, along with its effects on the natural lunar cycle. The auction blocks, damaged in the fires of the event the locals now call "The Rising", have been fully torn down, not a trace of them left to sully the streets. Where the triple stars of the Resistance used to be worn in secret, a majority of citizens now bear them openly (and in many cases, proudly) on pins and on clothing. In fact, any Witches who do not display the triple stars on their person somewhere, are generally regarded with suspicion, disgust, or fear unless they're recognized as Mirrorbound Witches - careful not to be mistaken for a Drummond sympathizer. The Monster citizens won't be outwardly cruel to any Witches, but will be somewhat fearful, hurrying their children along or crossing the street to get away. Recognizable Mirrorbound, those who were there during The Rising and before, are treated a bit like celebrities on the streets, though any Mirrorbound are given a warm welcome, albeit a little less warm for Witches. Storytellers share tales of how diplomats treating one another, Witches and Monsters alike, as equals so publicly and openly within Dorchacht gave them hope that such a life is attainable, or how a band of Mirrorbound snuck into the city under the cover of darkness and helped give their Resistance a leg up in the good fight against Drummond's extremists. Others share stories of being rescued from burning buildings or cruel Witches during The Rising by brave heroes. Many of these tales are shared in the form of song, as homage to those Mirrorbound who brought hopeful music to Dorchacht through the radio, which is still operational and playing a selection of music with a little more variety. Still a bit soft, their speakers and songs are, but as time passes, they grow a little more experimental, branching out from the lullabies that used to be played. Overall, the Black City is much less black these days, a little greener and brighter from the plants left by Mirrorbound before. Where the old Dorchacht could take your breath away with its feeling of barred oppression, many of those barricaded windows have been opened, reinforcements on the doors broken down. Though things are never perfect after a revolution, and it's clear that the work continues. Armed Resistance guards patrol the streets in trios, normally two Monsters and a Witch, to keep the peace. Their first priority is the protection of Monsters, many of whom still seem anxious and scared as they go about their days - not of the guards themselves, who they often greet with smiles, but of the Witches and humans they pass on the streets. In some cases, keeping the peace means breaking up fights between their own and those humans and Witches who do not want to accept Monsters as their equals, and in some cases it means putting Drummond sympathizers in their places with intimidation and force. While they do their best to keep skirmishes out of Mirrorbound sight, it's clear that despite the improvements, Dorchacht is still no utopia, and the road to a true peace is fraught with speedbumps. As noted, characters are free to travel between Aefenglom and Dorchacht by teleporter as often as they'd like! The waypoints will remain open even after this month and travel will be unrestricted; we will note if this situation changes in the future. Dorchacht quests are also now available ICly! |
II. A Few Alterations
Instead, Dorchacht's new Coven is currently based inside an old manor located just a handful of blocks from the town square, and it's a much more informal affair. Magic lessons have continued with Resistance Witches, though the subject matter has changed instead. They experiment with different types of magic based on their own interests, but many are studying plant magic, medicine, and defensive spells that can be used out in the Wilde. Anything that will prove to be practical going forward. Lessons are also open to Monsters now, so they can see what their magical brethren are learning (and know that the compulsion and control spells that Morgana loved so much are no longer being taught). With the Coven being moved, visitors from Aefenglom are offered places to stay either within the manor of the new Coven, or in various empty houses around the city. Stay as long as you'd like, they say, and apologize that the accommodations aren't nicer - reconstruction is still obviously ongoing all over the city, repairing damages from The Rising and the fighting that happened afterward. They don't really have anywhere as nice as the rooms their ambassadors were given in Aefenglom.
While help is welcomed with open arms and enthusiasm at most sections of the walls, those guards posted at one particular small district, guarded with trios of Resistance members at each entrance and warded with alarm magic to warn of escape, turn Mirrorbound away; these runes are being altered, not removed, to help contain unruly Drummond loyalists, they say. The people who now live in that guarded district are all human, whether they're Witches or no, and all refuse to bear the triple stars. "Troublemakers," the guards will explain grimly. "We have to contain them for now. It isn't a perfect solution, but they've hurt people, or tried to hurt people, since Drummond was run out of town." c. Bond Lessons
And for those who aren't in a Bond, or decline to talk -- well, they get what amounts to a "flour sack baby" in the form of a Dorchacht citizen of the opposite role of their own (a Monster would receive a human/Witch, a Witch would receive a Monster) that they must hang with for a day, ensuring no harm comes to them, bound by one of the temporary Bonding potions so popular in the Wilders' ranks. (As a note, for the second option, you have free reign of the NPC; do the personalities you find fun, be they cooperative or mischievous, shy or loud, abrasive to your character or someone they can genuinely get along with. They are all willing - no one is being forced into this. No Fae or Dragons allowed for Monster NPCs, unfortunately, as they are still very much not about.) |
III. Ahoy Mateys!
On board the various ships brave enough to return to the sea, Mirrorbound find the problem halfway through the trip: a colossal squid that's made it home at this point, thrashing ships that come too close to its den. While uninfected, it does have injuries on its body, which may be the source of its lashing out. The ships are able to bring themselves close enough for longer ranged attacks, and the Harpy on board are careful not to be captured by the churning waves caused by the thrashing, but there's others who want to seek a less violent mean to end this surf and turf conflict. Killing, healing, subduing, or relocating it are all valid options, but getting in close to do any of those will be difficult, as it has a tendency to ink up the waters around it and reduce visibility to nothing. Be careful of any creatures swimming around that are interested in the weakened squid as well, such as various carnivorous fish, sea-plants, and things that appear alike to Merrow, but rely only on instinct. The Merrow cannot be spoken to, nor are they infected; the Captains of the ships will explain that they're "wild", and refer to them as distant cousins to the Merrow that sparsely populate Aefenglom itself. |
IV. Back At Home
The refugees, in their neighborhoods on the far reaches of the Haven, seem happy to hear news from home and find The Dragon/Starlight/Fafnir freed, and while a few of them choose to return to Dorchacht, having never put down roots in Aefenglom, more still don't wish to leave the homes and families they've formed here, or the Mirrorbound who have helped them so much over the months. Some even doubt that things are as good as they say, and choose to remain for that reason - slavery and ill treatment from the upper class in Aefenglom instilled in them a sense of (well-earned) paranoia regarding the intentions of Witches, especially those back home. They hear that things have changed, but don't necessarily want to find out for themselves. Even still, the mood is upbeat, with a general consensus that if Morgana is really gone, that's at least a solid step in the right direction. In the Aristocratic District, though, the atmosphere is sour. The general sentiment is that they wish the refugees would have left with those ambassadors. The kinder ones think Aefenglom should focus on its own citizens - the people from the Outer City brought in to weather the blizzard have never left, after all, still living in the neighborhoods with the refugees. Those who are more vocally outspoken about the Mirrorbounds' presence in the city think they should have all left to Dorchacht. Let another city shoulder all the misfortune they bring with them! Many of the people grumbling about that are ones who were directly affected by the Mists back in October, either through temporary changes themselves or through being attacked by ferals. Some of the more hot-headed young people try to spread this message - through graffiti, on homes and businesses in the Haven and the refugees' district, though if caught, they're quick to run away and not willing to enter into a confrontation. The graffiti is wholly mundane and not particularly difficult to remove, just unpleasant, telling Mirrorbound and refugees alike to "go home" or "go back to Dorchacht", in so much colorful language. Seems there's still some work to do at home, as well. |
Welcome to your establishing post for the current situation in Dorchacht! This log takes place through the entire month; characters can come and go as they please. As always, you can direct all your questions HERE. This month we're also putting up a City Tracker for PC actions, both in Aefenglom's plot later on and Dorchacht's log here. Let us know what your character is doing, good or bad! The cut-off for the tracker is February 3rd.
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However, despite being a girl with limited experience, she excels at pushing through when others would so hastily give up. While Hiccup offers such solutions to the city in its time of need, Daenerys goes to the one she needs it the most: the most vulnerable. The children would know no better of how to live without the suppression of their freedom.
It eerily reminds her of Meereen and she can't help but want to ensure that the future is secure – straight from the source. ]
I wonder how they've been managing without. That Morgana woman must have been so prideful...
[ The thought of Hiccup having so much to do already feels heavy. ]
I wanted to know what their next steps were for the children. They remember chains so freshly against them, undoing the only thing they knew...? I needed reassurance that they were to be raised with knowledge and freedom hand-in-hand.
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[It's why he believes this Circle of Three are different, deep in his heart. They seem to care about the people, they want to build something bigger and better for them. If they only cared about the shifting of power, they wouldn't seek out livestock to start new herds, to provide food. They wouldn't ask for help with improving their farms. They wouldn't ask how to help their once-enslaved people become whole again. Maybe their methods aren't perfect, but Hiccup is willing to give them the benefit of the doubt.
He gets the concern about the children. It's a valid point, that their whole world is changing. He only hopes that they're adaptable.] Did you get it? Reassurance.
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She muses his words, eyes darting over to the children. They would be the ones who suffer most – to spread this belief, the only one they knew, to their children. It was good the wheel was broke, it gave her hope. ]
I wish I knew. I would be a fool to turn a blind eye to the efforts provided and the chains that have been broken and discarded. There is much work to be done and they are laying the foundation, brick by brick. I... [ Her bias is clear, that this world has its problems – but she will not speak ignorantly. ] I pray they are able to achieve what they envision.
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And whatever direction they choose to go, it's up to them. I think they picked the right one to start with, though. [Hiccup doesn't feel like they need to hold Dorchacht accountable - who are they, to barge in and try to direct everything? He wants to help though, where he can.]
I think they'll get there eventually.
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Dany stiffens her stance a bit, not diving too deeply – she is not a Queen here, but her words were more subjective than objective. ]
...Do you wish to be involved here? We all acted in the name of justice, empowered their people and put Aefenglom's name rightfully on a judging block. Whatever comes next, these new circle members seek our virtue as much as their own.
[ He seems to speak both on his own experiences and this city's, it tugs her in two directions. ]
I find it bothersome that we stray further and further away from home, weaving ourselves here – but it is right.
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If they want our opinions, then I think we should offer them. If nothing else- we're strangers in this world, and can use all the allies we can get. You- you're a queen. A leader. You know how important it is to have backers.
[He shrugs once.] It doesn't bother me. I- I've always thought that if someone is in front of you, needing help, you should help them. Getting home is important, sure, but... so is doing the right thing while we're here. Otherwise, all this time we're having to spend in this world is just... wasted.
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[ She is unsure at times, part of her believing that there was a lingering loyalty to home (or the concept of it) over these lands. It was cold of her, once taking the task of freeing endless slaves merely because it was what was right to do. Many had sang misinformed songs of her, of burning those who shackled living beings like beasts with just the mere gaze of her eyes – but what Hiccup can see in her eyes now? It was still a flame, one that burned hot with agreement. ]
I do. I also understand that building the city to sustain themselves long after we are gone is important, but not as easy as the night of the rebellion. This... is slow and there will be difficulties.
[ Bothersome and tiring are two things that weigh at her – how much would she need to do? It is without sweet Missandei's face or Tyrion's words to guide her here. Jorah, bless him, was realistic and she tried to consider what needed to be done above what she'd like. ]
I spent my entire life wishing for what they were given. [ Freedom. She had to fight for it. ] My brother once believed in an order to things – it's... horrifying to believe there are other options than what is presented to you. Paths that are not yet traversed.
[ Daenerys stiffens her stance with a roll of her shoulders, but offers a kind smile – one that simplifies things: ]
Forgive me, I did not mean to lament further responsibilities. It is not my will to pull away – I just...
[ She's homesick. ]
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Yeah, it will be, but- but the thing is, we just have to help them find their feet. Once they've done that, built that foundation, they'll need us to back off, too. To let them stand on their own. [They don't want charity, don't want to be handed all the answers, they just want... a leg up.
He shifts to stand next to Daenerys, a little closer, trying to be just a friendly presence and smiling over at her, understanding.] Don't worry about it. It's- it's hard not to think about home sometimes, huh? What did you mean, that you wished for what they were given?