Entry tags:
- animorphs: toby hamee,
- arcv: yuya sakaki,
- attack on titan: eren jaeger,
- bloodborne: lady maria,
- fe: niles,
- fgo: cu chulainn alter,
- fgo: wolfgang amadeus mozart,
- fz: diarmuid ua duibhne,
- good omens: aziraphale,
- harry potter: newt scamander,
- harry potter: theseus scamander,
- httyd: hiccup haddock iii,
- mc: bucky barnes,
- mc: steve rogers,
- original: asura,
- she-ra: entrapta,
- steven universe: steven universe,
- the witcher: geralt of rivia,
- trails: elliot craig,
- trails: towa herschel
⭐️ Player Event Log: September, Little Dorchacht
Any further questioning will be met with silence, or urging one to seek out those who have deemed themselves responsible, three stars dawned, excited and ready: La Resistance. Characters will be led to hideouts, sent messengers, notes and even encrypted talk under a simple guise of sympathizers in and around the Coven itself, if so much as desired to hear from them. The information is the same, wherever one hears from: “ In the "poorer" sections of the city, those less off and more exposed to various influence, there are sections dubbed as "care centers" for the lost. Some of these are true orphanages for those who've lost their parentage in some way, human only, but most are simply covers for the collection and breeding of Monsters for stock. It's been thought that by breeding "domesticated" pairs together, it'd elicit a stock that's more eager to obey without the use of magic, but so far that hasn't been the case. Like a long line of domestication, basically. They don't always keep the Monsters they breed -- many are studs offered from the Coven, who are masters among masters at keeping their Monsters heeled.” Many and all speculation is confirmed, and if you agree to help them in any way, shape or form, your informant can only grin as freely as they feel once they hear you say “yes”. —Well, hop to it! Depending on what roll you play, you have a strategy you need to follow, now. Either that, or . . . If you have your own plans, you’re welcomed to drum to your own beat. As long as you don’t interfere, says their leader rather dangerously. The Resistance, you’ll realize, would go very far for control over Dorchacht, with some individuals being very for the murder of Morgana Drummond. (It's on the table, but generally speaking they'd like it not to come to that -- there are worse things you can do to a Witch.) Their numbers aren't the highest, but it's safe to say that though they are a smaller part of Dorchacht's general public, the connections they have and where they have certain players do make them formidable in a sense. They would be able to pull through given help, and would more than welcome it. You have four days! |
I. THE BOOM
Little by little, it grows darker. Lamp posts are broken, ambient magitech is dulled to shadows, and through them creep the silent steps of the war horses— the group The Resistance has tasked with creating vibrant and insufferable decoys. It doesn’t matter how it’s done, or how creative one would like to get. As long as you have the military’s attention, you’re doing a splendid job. Let it be known, though! Most veterans have taken a kindled liking to using fire to set the market and other strategic locations to flames. Tonight, we break the chains! Tomorrow, we set our city free!, they yell, boisterous and as lively as the blaze that gives Dorchacht a face that has never before been seen, or remembered: animated. It may be in the trojan horses greater interest to go along and keep them safe— not all of them know how to defend themselves from the eminent threats to come. Or maybe you have something else in mind, and desire to use the growing chaos to unfold other pieces to the puzzle the Black City hides. |
II. THE CLATTER
Do your best to get them out of the way, so to speak. Remove them from danger, shake off the nitpick employees (or duct tape a few to a wall for the kids to throw tomatoes at) and return to your objective: the basements or locked rooms. Down the poorly lit staircases and soundproof-charmed hallways will be found adult monsters of all kinds and genders. The darkness is their only friend, their living conditions are indignant, and compulsion spells still plague them to obey. They haven’t see the light of day for as long as their eyes remain opened, caged and forced into bearing offspring for their slavers. Many are exhausted, frightened, and some may even be too far along their trauma to react nicely to their visitors if left to their own devices. Some may be newcomers though, strong of mind and only waiting for you to give them freedom, to allow them to help you help them. Calm them, steady them, and free them. Lead them safely to The Resistance’s hideaways, and beware those who may come to stop you. The less you’re seen, the better. |
III. THE CRACK
Though look hard enough, trek with patience, and the sympathizers will come forward quickly, nimbly with news: a back entrance for those who want access to the city exists. Those who come will be met with Resistance members beyond these gates, disguises in hand to offer and grand thanks for joining them. Nerissa Bell will approve without openly approving— her hands are rather tied, but do take care of yourselves. She’ll do the best she can to keep accusations null and void. The citizens of Dorchacht are frightened and panicked, others join in the inspiring revolt, and even more jeer as the city splits. Some buildings may be truly lost and close to collapse by the enchanted flames and sparks of fireworks popping into the sky. Homes and businesses aren’t saved from the crossfire, even a handful of citizens are caught in the fray— no one said you couldn’t help them, care for them, and tranquilize them. No one said you couldn’t fight, either. You’re “glorified tourists”, aren’t you? Show them your glory (without giving yourself away). |

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Toothless climbs higher, above the thick fog that covers the city; the clear, darkened sky above and the fresh air take all the rest of the weight off, and Hiccup closes his eyes briefly, savoring the wind in his hair as Toothless shifts into an easy glide.] We weren't welcome in the first place. [He says with a breathless laugh, arms outstretched, comfortable in the saddle and the sky in a way he isn't on the ground. Up here, he's more confident somehow, more sure of himself.
In a way, this is like a victory. Incomplete, but a victory all the same.]
I wish I could see Drummond's face right now.
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Newt kind of rest his head against the other. It's been a long month and he could feel how weary he was now with the adrenaline wearing off.] You mean you didn't love being watched like a hawk in a foreign city? [Newt lets out a breathless laugh.] I can't imagine this is what they were expecting when we came along though. [Honestly, he has some issues with how they went about it all, but it is what it is.]
Honestly, if we're making wishes about peoples' faces we want to see, mine came true. [Seeing Hiccup's face was probably all he could wish for. That and seeing Theseus again too.]
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He breathes out a laugh, but it's hard to hear over the wind. Toothless dips gently, flying a little lower the closer they get to the harbor and the smell of the sea air.] The- the being watched wasn't the hardest part. I could handle that. What was hard was... practically not seeing you for the whole month. [It was a bit of a strain, having to be apart like that with a brand new, still sensitive Bond. It's night and day now, with Newt pressed up against his back; he can't really feel him physically, through the armor, but it's a phantom feeling through the Bond that he can appreciate.
Newt's comment about wishing to see his face, though, that... It suffuses him with a sense of warmth, and he's glad the wind-chapped redness of his cheeks will hide the slight flush.] Mine too, then. It's- I'm glad we're heading back soon. To Aefenglom.
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But it meant him and Hiccup were also in agreement.] This is the best I've felt in awhile. [He rests his head against Hiccup's back. He was tired.]
Yes. Together.
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Hiccup's smile is wide and warm, and he tilts his head to look over his shoulder, directing it at Newt, happy to have him safe, happy to have his weight against his back.] It's the best I've felt in a while too. [He admits, sincere. Dorchacht was Dorchacht, of course, but even before then, going without a Bond had been getting... difficult.
Toothless swoops down, bringing them into a smooth landing on the deck of the ship. The sailors don't pay them much mind, too busy readying the ship for departure. Hiccup slides out of the saddle first, and offers an arm to help Newt down - he seems exhausted, and it's no wonder, with how his month has been compared to Hiccup's.
The moment he's down, feet on the deck, Hiccup is pulling him into a tight hug.] I missed you.
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Not that he thinks much of it as he gets pulled into a hug. It's warm. Comforting. He wraps his arms around the other.] I've missed you too, Hiccup.
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Hiccup hugs him tight for at least a few minutes, drawing a few strange looks from the ship's crew no doubt, but he needs this right now. It soothes something in the Bond that puts him more at ease. Eventually he pulls away a little, tugging his breastplate loose and looking down with a smile.] C'mon, Harry. It's okay now, you can come on out. Want to go back to Newt?
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The circumstances were, well, not great. I tucked Pickett with Harry and hoped that they could get back to the boat themselves. [He hadn't been so sure about what would happen to him. A morbid thought, but Newt obviously didn't want his companions to perish with him.]
I'm glad they're safe...
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If it weren't for Harry and Toothless, I- I don't know if I would have been able to find you before that building came down. He came running out to me, and Toothless heard where you were, down below. [Toothless rumbles out a pleased sound, nudging at Newt's hip with his nose, rubbing against him almost like a cat, as if to say that he's happy they're safe.] I'm glad too. Everyone's alright.
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I had- I was so wrapped up in trying to find a way to get everyone else to safety... [He had basically been ready to figure out someway to get the case out safely even if it meant that he might not.] I think I'm done with adventures for a little bit, honestly.
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Luckily, this adventure is about over. The ship should be departing soon. [The sooner the better. Although some part of Hiccup is still- reluctant. After a moment, he straightens, glances to Toothless, who perks back up.] I think we'll do another once-over for stragglers, and then we'll be back. [Even if the ship leaves with him still over the city, he and Toothless will be able to catch back up easily.] Are you going to be okay?
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He looks back at Hiccup and he can't help but hold one of Hiccup's hands in his own for a moment. Not to stop him because he doubts he could and he knew he would do the same if he were in Hiccup's shoes. He just holds onto that hand tightly in his own for a moment because he didn't want to separate from the other quite yet.] I'm fine. I'll..I'll be fine. Just..Stay safe. Return back soon.
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Make sure you get some rest, and something to eat. It's been a long month. [He hesitates just slightly, just as reluctant to leave when they're finally reunited and safe, but- but maybe some of them are still out there, not safe. He wouldn't feel right if he didn't do another fly-over.] We'll be back before you know it.
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I'll be waiting.
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Hiccup gives him a smile, something warm and just between them, squeezing his hand lightly one more time before he pulls away. Then he's calling Toothless back over, and swinging into the saddle.] Before you know it! [He repeats, and then a quieter, c'mon, Bud before black wings spread, and dragon and rider take off again to do a final fly-over.]