Entry tags:
- * event,
- dbh: connor,
- dbh: hank anderson,
- death note: l lawliet,
- dresden files: justine,
- elfen lied: kaede,
- ensemble stars: rei sakuma,
- ensemble stars: tori himemiya,
- fallout: the lone wanderer,
- fe: soren,
- ffvii: cloud strife,
- ffvii: zack fair,
- ffxiv: francel de haillenarte,
- fz: diarmuid ua duibhne,
- fz: waver velvet,
- granblue fantasy: belial,
- loz oot: zelda,
- majin tantei: yako katsuragi,
- original: iramaat,
- p5: akira kurusu,
- p5: goro akechi,
- the arcana: asra alnazar,
- the arcana: julian devorak,
- voltron: allura
Event Log: May
I. GATHERING
Once everyone is gathered, Nessie (very much a morning person, and sorry to the anyone who isn't) grins and lays a hand on her chest. "Thanks to a good bit of your lot, we've managed to get things ready in record time - aye, I should start out with what I'm talking about, aren't I? Well, well - with the Parliament's permission, thank goodness for my Mhairi's sharp wit, we've managed to get a space for all you to live in outside of The Coven. You can still come and attend classes or talk to all of us, 'course, but everyone's been getting a bit itchy with such suddenly crowded quarters, aye?" Aye aye, calls some poor, tired student from the second floor as they pass through, and Nessie pauses with a slow blink before she laughs, shaking her head. "Anyway, gather your things if you have any and follow me. Or us," she corrects herself, as a few other Witches seem to materialize from nowhere. "Can't be out without a couple of friends, I suppose." As soon as everyone's ready, Nessie and her entourage lead them out of the courtyard, aglow with fresh flowers and the soft light of dawn peeking between the clouds. The spot they've managed to get isn't too far from The Coven proper, and it doesn't look much different than the rest of the Aristocratic District that it resides in - the only thing that sets it apart is the sign Nessie takes a moment to conjure up and hang with balls of light between two streetlamps. The Haven. "Named so as a respite for all you refugees," she explains as she turns around; she sets her hands on her hips, gazing out at the crowd, and gives them a small smile. "I can't stay and chat right now - Mhairi's still with Parliament even with the hours, and I've got things to get in order at the Coven still - but if you have need of either of us, we'll be in contact. We've a little mailbox set up in front of the Coven just for you lot, so just drop us a letter or some such with one of our names or both, and we'll be right quick about answering, we will. Within reason," Nessie adds, laughing a little, "'course, within reason. Anyway, find some familiar faces and have a lovely time, will you?" With that, and a few more little goodbyes, Miss Nerissa Bell takes her leave; half of her Witches disappear with her, but the other half remain to help keep an eye on things as the day progresses and to help with directing people to either houses or the barracks set against the Wall. While there will be no NPC threads this time - sorry! - we have opened up an NPC Inbox! You can find it here. While they definitely prefer letters, they do both have watches now |
II. THE HAVEN
Much of the landscape and fixtures are the same as in the Aristocratic Districts, though it lacks formal emergency services due to its roots as part of a district that already did. Much of the housing already has furnishing due to the speed at which homeowners were relocated; they were given enough time to collect their valuables, but standard furniture such as kitchenware, couches, beds, etc. were left behind for those moving in. Other houses appear the same, but the dust on the floors suggest these houses were left before the new arrivals even showed up - a reminder that the Cwyld can strike just about anyone, regardless of standing. Some may be familiar with this portion of Aefenglom already, as they took on the task of helping to clean the area up. Surprise, one could say; they were preparing their own future homes, for their stay in the city. However, another portion of this district has been opened up to the new arrivals: the barracks, the row of buildings pressed against the very edge of the Bright Wall. As the city's military force no longer has the same presence it previously did, the barracks have gone into disuse, and a cleanup effort has been in place since before the new arrivals came through the Looking-Glass House. For those who desire something a little less opulent, the barracks might just be the answer. The barracks can also be used for business, for a welcome center, a communal space, for anything that the residents of the Haven see fit to use it for - so long as the legality isn't questionable, on the surface. Not everyone is so happy, however. A very vocal group of younger rich people are set on harassing and bullying those moving into The Haven, and they aren't afraid to use a little magic to do it. Levitation, fake fire, real fire, sudden weather shifts, and threats to do more if they don't find somewhere else to live are all present - these aristocrats don't care for the new people butting into their lives, especially anyone who looks distinctly non-human or already have signs of their Monster traits coming in. There are others, though, who are quite pleased to have new neighbors - many of them weren't so happy with their other ones - and have set up little stalls to peruse and tables to sit at to help foster them in. These have everything from food to flowers, to expensive-looking trinkets and jewelry on them - the people running them are quite amiable, especially closer to the Residential District proper, and don't mind handing these out for free... or mostly free. The only thing they'll ask of any characters wishing to procure something from their gifts is to perform a trick - sort of like a one-man talent show. They aren't picky, and as long as a character does their best, they'll give them a gift. (Or someone with quick fingers could just swipe them off, given how unprotected they are, but that person will find their hands turning red and leaving similarly-colored marks on everything they touch, as if dipped in paint.) |
III. AND THEN THEY WERE ROOMMATES
The board also very helpfully reads aloud each form for everyone to hear in a cheerful, monotone voice. It isn't able to be shut up, nor is it easy to ignore, being imbued with a similar kind of amplification magic that Miss Nessie used earlier in the morning for her own voice. It seems these Witches - or at least one of them - has a prankster nature... and unfortunately, it doesn't stop there.
b. A LITTLE HANDS-ON
• Sticky fingers, meaning characters will stick to anyone or anything they touch. • Truthfulness, meaning characters will say whatever they're really thinking or feeling at the moment. • Desire for company, meaning characters will gravitate immediately to the first person they see, regardless of their feelings on them otherwise. Thankfully, none of these last long - only about ten minutes, and they can't be combined with each other; eating one candy with one effect will simply replace any other effects... Which might be for the better. The subthread for this can be found HERE, while any ones that are made up by the board itself can be simply written into your top levels or replies to other people. Have fun with it, and good luck finding some housemates! |
Welcome to the midmonth event log! While mingling on the log itself is highly encouraged, feel free to make your own logs; take the prompts offered and go wild, go crazy, go stupid, have fun. As ever, if your character is getting into any Shenanigans, let the mods know, and if you have any questions about the log, ask them here!

ii, a.
Waver himself has been rather used to such treatment for a while, and has gotten necessarily savvy about avoiding it. Thus far, he's been lucky not to catch anyone's attention for long, and he's lucky too that he doesn't really look like much -- no markings or runes or, heaven forbid, non-human features. And no magic.
He has no hope of offering a counter-curse, but once the bullies have run off laughing at their own fun, the balance between self-preservation and empathy tips a bit more toward an inclination to commiserate, even if he can't help.
Waver sighs, put-upon, as if someone were forcing his hand. As if he has no choice. What an idiot.
"Don't sit there gaping like a fish," he snaps, stepping closer to offer his fellow newcomer a hand up. "They don't deserve the satisfaction."
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"..."
He'd say something, but he holds his tongue. Chances are, he won't make sense to begin with, and he'd receive a puzzled stare in return. Heaving a sigh and nodding his head down with a shake of his head in lieu of a reply, he rises from the ground on his own accord, passing up on the hand offered to him. He has a feeling this is going to be awkward. He probably can't even leave gracefully, if the same thing happens to him again... What a bind.
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"I saw them curse you." He'd heard enough of it too, and he has a pretty good idea he knows what the curse entails, though he's not sure if what he has in mind will work.
Worth a shot... especially since it's not him that's cursed. Still, he wasn't lying when he said they don't deserve the satisfaction. Even if they're no longer watching.
Waver pitches his voice a little lower, lifting his chin in the stranger's direction.
"Try walking backwards."
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Sorry, mate.
"I guess you just have to wait for it to wear off."
And now Waver just feels awkward for coming out here all confident he could outsmart those assholes, but instead now they're both just standing here uncomfortably, and he has no idea what to actually do. Crap.
"In all honesty, I don't know enough about magic in this world..." And he couldn't really see or sense it in the same way as he should have been able to, which is still one of the most unnerving and unpleasant things about this place. "...but it doesn't seem like the type of curse to last long."
Damn. He shouldn't have gotten involved. Waver looks around awkwardly, trying to spot any familiar witches from the Coven who might be able to help out.
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resting bitch facesolemn severity. Watching him glance around gets him to steal a couple glances of his own, wondering what he's searching for out there....He really wants to talk, all of a sudden. Having the faculty of speech taken away from him is enough to make him want to engage in even the most vapid palaver if it means he could just... say something. How is he going to seek help like this? This boy here suggested pretty strongly that he can't offer anything but reassurance that it's a temporary condition. Being this way dredges up some unsettling reminders of when he was less than half the height he is now in similar straits. This is far less dire, but the reminder chills him all the same, like it has the power to transport a piece of him to that unforgiving time and place. He swallows, trouble tinging his expression almost imperceptibly, and tries once more to speak.
"Elbitapmocni yltelpmoc si cigam ym dna..." After that botched attempt at talking like a normal person, Soren makes a face like he had swallowed the pit of a plum and expels a ragged sigh to express his frustration. There. At least it's clear that he's not mute or refusing to talk to him for any other reason, if he couldn't hear him before.
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Waver shakes his head slowly. "Still cursed, then." He assumed his unlikely new companion was trying it out to see if it still affected his speech.
Worse, Waver doesn't see anyone recognizable around, and is in fact catching some leers and smirks from passers-by who would much rather see them humiliated and moving out than trying to help. He really wants to get out of here.
"What if you tried to write something down?"
Not that writing will let him walk more easily, but maybe they can at least communicate. Waver digs into his pocket, producing a small notebook and stubby pencil.
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When finished, he flips it around to show Waver his results, more content than he'd been before.
My writing is spared of this curse.
Even if it weren't, he could still manage to produce a legible result, most likely. Still, it's much less frustrating and makes communication easier. It's also a relief that he's encountered someone literate. If only he'd been this lucky so long ago.
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"Oh, good. That's some progress."
It doesn't solve the issue of him not being able to walk, or Waver's issue of being stuck here talking to this guy awkwardly until it seems like less of a complete asshole move to wander away or until the spell wears off, but it's marginally better actually being able to communicate both ways.
"If you try to look like you mean to do it, maybe you can even figure out how to walk backwards in a direction you actually want to go in? Where do you live?"
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He takes the notebook back to write his answer down and show him. I don't have a permanent residence. Then, he flicks his pencil to indicate he has more to add, then scratches more words into the lines of the paper. I might be able to find a Witch who knows a countercurse at the Coven.
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Waver hesitates, not sure if he should try to extricate himself from this situation or actually be helpful. He doesn't have no empathy for this guy, considering he came over here largely because he hated the way he was being treated since he'd been treated like that too, but on the other hand, he doesn't want to make himself a target either.
"...er. Are you gonna try to walk all the way there like... that?"
Really, the better solution is for Waver to go find someone and bring them back, but he hasn't quite gotten up the conviction to offer.
Stop being a weenie, Waver.
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I want to purchase a ride back. However, I cannot speak to hire any services. May I borrow your voice?
If not his notebook... but Soren isn't absolutely sure just how literate the majority of this populace is compared to a city in Tellius. He points to a carriage stopped by the corner of the sidewalk to help convey where he is trying to go.
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"Yeah. No problem. If you have the money, I can get you set up."
Waver follows his gesture to the carriage and nods. "Just a minute."
As promised, he runs off to go talk to the driver and shortly returns with the price.
"He said it won't take too long from here to the Coven, and he can flag someone for you there. I let him know you've suffered a temporary curse that means you can't talk." It's an easier and slightly kinder explanation than admitting it all just sounds like gibberish.