faileas: (Default)
aefenglom log posting account ([personal profile] faileas) wrote in [community profile] middaeg2020-10-16 06:10 pm

Intro Log: October 2020

Intro Log: October

I. ARRIVAL

    Out of nowhere, a glint of light catches your eye; your heart thunders in your ears as your body moves on its own, your mind consumed with inspecting the source. Your reflection stares back at you, just as curious from the surface - a mirror, a pool of water, your most trusted sword, something fleeting that your mind can barely remember - then ripples at your touch.

    A moment later, you feel a tug, and you find yourself stumbling into a dark, musty room. Behind you, a mirror stands ornately decorated with reminders of home wrought in brass and wood: the faces of people you know, and symbols important to you; all things that send a pang through your chest with the desire to return to them. Touching the mirror's surface does nothing but leave the stain of your fingerprints. When you turn to survey the room, you find there are hundreds of other mirrors. None of them are as decorated as yours - they're plain and dusty, speckled with age. Then you realize a second thing:

    You're not alone.

    Distantly, the ringing bell of a clocktower can be heard. But no matter its distance, the time is clear to make out: it chimes three times, stark, resonating like a pulse of something in this mirrored hall that you and many others have found yourselves in. For those familiar with magic, they might feel the power of the witching hour upon them, though it will feel different from what they're used to - in fact, everything does.

    You're certainly not the only ones here, however. On the first floor, with the doors wide open behind them in the foyer, is a small group headed by two individuals. As people begin to arrive, to come from the higher floor, they're waiting - and they're waiting for you, and your questions.

    Explore the rest of the mirrored halls you've now found yourselves in, or proceed to the foyer?

    Leaving the Looking-Glass House makes it obvious that the clock striking three was for 3 AM - the night sky is faintly cloudy, but the stars are dim in the face of two moons, even so close to the new moon as it is.

The Looking-Glass House is rather nondescript two-story cottage made of grey brick, sitting at the edge of The Coven's courtyard; stones which glow as you step on them mark the path to and from the two buildings. While fairly small and plain on the outside, the inside has been enchanted to be the size of a large library, with hundreds upon hundreds of mirrors hanging, standing, and resting inside its walls. Some are broken, some are cracked, and some seem completely uninjured - but all of them are just as plain as the cottage itself, showing age in the silver beneath their glass and in the greening of their metals... Well, all except a character's personal mirror; to characters, one mirror - the one they came through - will be decorated lavishly with metal-and-wood-wrought reminders of home, and the surface will be as clear as a brand-new mirror.
II. THE WELCOME PARTY

    Whether you've decided to find a way out of the building you've arrived in, or decided to explore the rest of the Looking-Glass House - and perhaps finding a few familiar faces among the crowd - you feel a pull towards the foyer of the first floor. It's like a firm suggestion, as if to take you by the hand and draw you to where it begins, and the source of it becomes quite apparent upon finding one's way to the front room: a tall, comfortably-dressed older woman and her even taller wolfish companion, along with those which feel to resemble yourselves in a world-traversing sense: Mirrorbound, they're called.

    "My goodness. In the middle of the month! We weren't expecting you, we weren't!" The woman smiles broadly, with her Bonded glancing over the newly arrived and those who may have followed them in to volunteer explanations and assistance to the newest addition of their Mirrorbound bunch. "Let's get through the introductions, shall we? This here's Mhairi Ainsley, ambassador to the Parliament, and of course, my Bonded. And I'm Nerissa Bell, Head Witch of the Coven -- but you can just call me Miss Nessie, you can," she adds with a wink. "I know you must all be tired and confused after all that. We're here to help get you settled, dearest. Let me just..."

    With nothing more than a wave of her hand, rows of seats are summoned; despite their wooden nature, they're all sturdy and comfortable, filling the foyer and spreading out a ways into the lawn behind them, making room for all of the new arrivals as well as the previous batch. After all, they'll find this just as interesting. The Witches and Monsters that accompanied Nessie and Mhairi move to make room, and some disperse into the building itself to see if there's anyone who needs tending to.

    Mhairi steps forward as the chairs materialize. "Please, those who are able, join us for a moment. There are many questions that I'm sure you have. We will do our utmost best to answer them, and you may take any that we can't as a promise to find some sort of solution or answer."

NOTE: If you wish to handwave interaction with Nessie and Mhairi, please comment here. All responses will be summarized answers rather than an IC thread. For those that'd like a more player-based interaction, Aefenglom has its own Welcome Wagon! These are players who've volunteered for the role, and those that didn't sign up may assist as well if they'd feel their character would -- have fun, and make friends. Additionally, those with notable injuries or sickness will be attended to ASAP by Coven-based witches, and should anyone be curious about what they are -- namely, if they have magic potential or not -- then this can be done during this and the general hour or so the new arrivals are within the Coven's grounds. There are ongoing classes on magic, monsters, and Bonding as well, though they take place more during the day than at night. Feel free to have your characters attend them at any time!
III. THE HAVEN

    After an hour or two of general chaos, questions that the natives attempt to help with, and injuries tended to for those who arrive in poor condition, it's time to make the trek to where you'll be staying.

    As you're leaving -- with Coven and/or Mirrobound escorts as guides -- you'll be given a peculiar-looking device. It's a very special watch, the native Witches explain, compliments of Parliament. These watches are passed around to all the new arrivals, who are given a quick rundown on their functions and encouraged to test them out when they can. They can even do it as they make their way out of the Coven's courtyard and to the Haven.

    Formerly part of the Aristocratic District, The Haven is just as well-kept and brightly-lit as the district it hails from. The houses err on the tall and ornamental side, large enough to fit several families (or, according to the upper class, their one family, several dozen servants, and guests), especially closest to the Aristocratic District. They become a little more modest and smaller as one gets away from the realm of high society and nearer to the Residential District proper. Newcomers are shuffled here and invited to find somewhere to live, free of cost. The Coven is currently handling expenses for the houses themselves in a program implemented by the Parliament, though if your character wishes to have anything extra -- like maids, chefs, and so on -- they'll have to pay for them with their own earned money.

    Much of the landscape and fixtures are the same as in the Aristocratic Districts, though it lacks formal emergency services. Much of the housing already has furnishing as well: standard items such as kitchenware, couches, beds, etc. were left behind by the relocated owners for those moving in. Though some are fairly newly-unoccupied, the dust on the floors of other houses suggests they were left long before the new arrivals even showed up -- a reminder that the Cwyld can strike just about anyone, regardless of standing.

    Another portion of this district has been opened up to the new arrivals: the barracks, the row of buildings pressed against the very edge of the Bright Wall. As the city's military force no longer has the same presence it previously did, the barracks have gone into disuse, and a cleanup effort has been in place since before the new arrivals came through the Looking-Glass House. For those who desire something a little less opulent, the barracks might just be the answer. The barracks can also be used for business, for a welcome center, a communal space, for anything that the residents of the Haven see fit to use them for -- so long as the legality isn't questionable, at least on the surface.

    To help with filling up the larger houses -- and even some of the smaller ones, or the shared rooms in the barracks -- the Coven put together a little roommate finding service, on a smaller scale from the grand opening of the Haven a while back. For those who aren't entirely sure who they want to shack up with, they have a small survey for them to fill out and post on the board they've magicked up in the center of The Haven.

    The board also very helpfully reads aloud each form for everyone to hear in a cheerful, monotone voice. It isn't able to be shut up, nor is it easy to ignore, being imbued with a kind of amplification magic. It simply reads the information you've offered up yourself -- or that someone might have written up for you, should that be their idea of fun.
    Welcome to the intro log! While mingling on the log itself is highly encouraged, feel free to make your own logs if you prefer! The network system is free to use once characters have their watches as well; information on that can be found at the bottom of the Setting page, while any extra questions about it can be found in the FAQ index. Quests can be picked up throughout the month as well! While new characters will have to get settled in, you can go ahead and put your name on some by replying to the October's Quest Pickup thread on the Quest Board. Finally, if your character is getting into any Shenanigans or if you have any other questions, just let the mods know here!

gunsmithed: (01)

[personal profile] gunsmithed 2020-11-03 10:58 pm (UTC)(link)
The last earns a bit of an arched eyebrow, but Percy almost visibly lets it go. "The enchantment I can't help you with," he says, though he does tuck the idea away. It would be rather useful, wouldn't it.

"Housing is mainly handled through the coven, I believe. There are a variety of places in the Haven you can settle in, if you like." Whether or not she'd find them comfortable is another question entirely. "Gold should largely be acceptable. The people here a bit used to us turning up out of nowhere by now."
prettyrocks: (07)

[personal profile] prettyrocks 2020-11-05 02:37 am (UTC)(link)
As is probably evidenced by the large pile of items sitting on the ground next to Tsutha's bench, she could really use a bag of holding. Or, at the very least, a place to keep all her stuff.

But what he says interests her. She's reassured that she won't be shit out of luck when it comes to being able to afford a place to stay, but his last sentence only raises more questions.

"Used to it? How often do new people show up here?"
Edited (that wasn't a sentence...) 2020-11-05 02:37 (UTC)
gunsmithed: (04)

[personal profile] gunsmithed 2020-11-08 03:25 am (UTC)(link)
Percy opens his mouth, then pauses to actually consider the question. "Every few months or so?" It comes out a bit uncertain, but Percy shrugs. "It can be a bit varied. Sometimes only a handful, sometimes dozens. But it's been happening rather regularly for at least as long as I've been here."

The expression he offers her is a decidedly lopsided grin. "Luckily the locals have been rather good about the whole thing, for the most part. And we do our best to be helpful in return." In whatever shape that takes, but Percy can't imagine just sitting back and doing absolutely nothing. Though that might be a personality flaw of his. He never has liked being idle.

"If it's magic you're looking for, though, the Coven is likely the place to start."
prettyrocks: (06)

[personal profile] prettyrocks 2020-11-13 03:44 pm (UTC)(link)
Somehow, the fact that it's an unpredictable phenomenon makes Tsutha feel a little more relieved. If it happened like clockwork, then she'd be worried, that this place was regularly sucking people up and not letting go of them. But it being irregular makes her think they don't really have any control over it, in which case, it's not really their fault, is it?

"Well, that's good. People should help each other, especially if they're in situations they can't control." At least, that's how Tsutha tries to live.

"The Coven... I'll check it out in the morning." It's a little too late to go calling on anyone just now, she thinks.
gunsmithed: (10)

[personal profile] gunsmithed 2020-11-16 03:16 am (UTC)(link)
"Should, perhaps," Percy agrees dryly, "which does not always mean that they do." But even for his cynicism, the situation in Aefenglom has...mostly worked out well. As far as he can tell, anyway, but Percy's opinion on these sorts of things might be a bit skewed. Comes of being an adventurer, maybe.

"Do. I hope you find what you're looking for." Polite, yes, but there's a piece of him that's curious to see if she'll be able to work it out. It would probably behoove him to actually start learning a bit more magic of his own, one of these days, but that's a problem for another time. "And let me know if you do."
prettyrocks: (06)

[personal profile] prettyrocks 2020-11-19 05:21 pm (UTC)(link)
"No," she agrees. "Maybe not. But you have got to hope people can be better." And if they can't? Fireball their ass. Seems to have worked for Tsutha so far. She'll just... Have to work on building up to her old firepower. Definitely going to check out the Coven in the morning.

"I will," she promises. Then, "...How do I find you? I'm pretty sure people won't like it if I just go down every street yelling, 'Percy!'"
gunsmithed: (03)

[personal profile] gunsmithed 2020-11-21 03:47 am (UTC)(link)
"Ah." He huffs a quiet laugh, mostly at himself, then gestures towards his wrist. She should have a similar device by now, he would think. "These. They're a sort of communication device. You can look me up and contact me through them. Or anyone else here, for that matter."

Percy pauses, so briefly, before his mouth takes on a slightly wry slant. "And if not Percy than Percival." She shouldn't need the rest of it. Hopefully.
prettyrocks: (heroforge 3)

[personal profile] prettyrocks 2020-11-21 11:32 pm (UTC)(link)
"...Ah." She does have one of those devices. She takes it out now and opens it up, frowning down at the screen and keyboard. Looking someone up on the watch would be a simple enough matter... if Tsutha knew how to read. But she doesn't, so she'll have to figure out a workaround.

She holds the watch out to Percy, biting her lip nervously.

"Um, can you show me which letters make 'Percy?'" If she watches him press the keys, then maybe she can remember the shapes for next time.
gunsmithed: (09)

[personal profile] gunsmithed 2020-11-24 03:47 am (UTC)(link)
"Of course," Percy says, leaning forward without so much of a blink. If it was Grog, he might have a few clever things to say, but he's not going to level that amount of sarcasm on a near-stranger. Not without good reason, anyway.

He carefully and slowly taps out the proper letters, giving her enough time to follow. "There's also vocal options," he says as he leans back out of her space again. "So you don't need to write anything, if you don't want to."
prettyrocks: (Default)

[personal profile] prettyrocks 2020-11-25 08:52 pm (UTC)(link)
Tsutha pays close attention to which letters Percy pushes, trying to memorize the shapes and order of them. The P and R look almost identical, except for the one diagonal line, so she worries that maybe she'll forget which one goes first and which one comes later. But as soon as he mentions the vocal options, her face lights up with relief.

"Really? Oh, man, that's going to make things so much easier for me. Thanks a ton for telling me about that."
gunsmithed: (04)

[personal profile] gunsmithed 2020-11-29 02:55 am (UTC)(link)
"I did promise to help," he says with a faint smile. "It can take a bit of time to get used to things around here, might as well get as much of a head start as you can."

Harder for some more than others, perhaps. She might have an easier time as someone already familiar with magic. Then again, it's something to completely re-learn.

"Let me know if you have other questions as well."
prettyrocks: (11)

[personal profile] prettyrocks 2020-11-29 05:06 pm (UTC)(link)
She really does appreciate the head start he's giving her. She's got enough on her plate, having to relearn magic from scratch.

"Oh, I have a hundred other questions, but... You don't have to answer them right now. I can find you later if I need help." She holds up the watch and gives it a little wiggle. "Now that I know how to use this."