faileas: (Default)
aefenglom log posting account ([personal profile] faileas) wrote in [community profile] middaeg2020-10-16 06:10 pm

Intro Log: October 2020

Intro Log: October

I. ARRIVAL

    Out of nowhere, a glint of light catches your eye; your heart thunders in your ears as your body moves on its own, your mind consumed with inspecting the source. Your reflection stares back at you, just as curious from the surface - a mirror, a pool of water, your most trusted sword, something fleeting that your mind can barely remember - then ripples at your touch.

    A moment later, you feel a tug, and you find yourself stumbling into a dark, musty room. Behind you, a mirror stands ornately decorated with reminders of home wrought in brass and wood: the faces of people you know, and symbols important to you; all things that send a pang through your chest with the desire to return to them. Touching the mirror's surface does nothing but leave the stain of your fingerprints. When you turn to survey the room, you find there are hundreds of other mirrors. None of them are as decorated as yours - they're plain and dusty, speckled with age. Then you realize a second thing:

    You're not alone.

    Distantly, the ringing bell of a clocktower can be heard. But no matter its distance, the time is clear to make out: it chimes three times, stark, resonating like a pulse of something in this mirrored hall that you and many others have found yourselves in. For those familiar with magic, they might feel the power of the witching hour upon them, though it will feel different from what they're used to - in fact, everything does.

    You're certainly not the only ones here, however. On the first floor, with the doors wide open behind them in the foyer, is a small group headed by two individuals. As people begin to arrive, to come from the higher floor, they're waiting - and they're waiting for you, and your questions.

    Explore the rest of the mirrored halls you've now found yourselves in, or proceed to the foyer?

    Leaving the Looking-Glass House makes it obvious that the clock striking three was for 3 AM - the night sky is faintly cloudy, but the stars are dim in the face of two moons, even so close to the new moon as it is.

The Looking-Glass House is rather nondescript two-story cottage made of grey brick, sitting at the edge of The Coven's courtyard; stones which glow as you step on them mark the path to and from the two buildings. While fairly small and plain on the outside, the inside has been enchanted to be the size of a large library, with hundreds upon hundreds of mirrors hanging, standing, and resting inside its walls. Some are broken, some are cracked, and some seem completely uninjured - but all of them are just as plain as the cottage itself, showing age in the silver beneath their glass and in the greening of their metals... Well, all except a character's personal mirror; to characters, one mirror - the one they came through - will be decorated lavishly with metal-and-wood-wrought reminders of home, and the surface will be as clear as a brand-new mirror.
II. THE WELCOME PARTY

    Whether you've decided to find a way out of the building you've arrived in, or decided to explore the rest of the Looking-Glass House - and perhaps finding a few familiar faces among the crowd - you feel a pull towards the foyer of the first floor. It's like a firm suggestion, as if to take you by the hand and draw you to where it begins, and the source of it becomes quite apparent upon finding one's way to the front room: a tall, comfortably-dressed older woman and her even taller wolfish companion, along with those which feel to resemble yourselves in a world-traversing sense: Mirrorbound, they're called.

    "My goodness. In the middle of the month! We weren't expecting you, we weren't!" The woman smiles broadly, with her Bonded glancing over the newly arrived and those who may have followed them in to volunteer explanations and assistance to the newest addition of their Mirrorbound bunch. "Let's get through the introductions, shall we? This here's Mhairi Ainsley, ambassador to the Parliament, and of course, my Bonded. And I'm Nerissa Bell, Head Witch of the Coven -- but you can just call me Miss Nessie, you can," she adds with a wink. "I know you must all be tired and confused after all that. We're here to help get you settled, dearest. Let me just..."

    With nothing more than a wave of her hand, rows of seats are summoned; despite their wooden nature, they're all sturdy and comfortable, filling the foyer and spreading out a ways into the lawn behind them, making room for all of the new arrivals as well as the previous batch. After all, they'll find this just as interesting. The Witches and Monsters that accompanied Nessie and Mhairi move to make room, and some disperse into the building itself to see if there's anyone who needs tending to.

    Mhairi steps forward as the chairs materialize. "Please, those who are able, join us for a moment. There are many questions that I'm sure you have. We will do our utmost best to answer them, and you may take any that we can't as a promise to find some sort of solution or answer."

NOTE: If you wish to handwave interaction with Nessie and Mhairi, please comment here. All responses will be summarized answers rather than an IC thread. For those that'd like a more player-based interaction, Aefenglom has its own Welcome Wagon! These are players who've volunteered for the role, and those that didn't sign up may assist as well if they'd feel their character would -- have fun, and make friends. Additionally, those with notable injuries or sickness will be attended to ASAP by Coven-based witches, and should anyone be curious about what they are -- namely, if they have magic potential or not -- then this can be done during this and the general hour or so the new arrivals are within the Coven's grounds. There are ongoing classes on magic, monsters, and Bonding as well, though they take place more during the day than at night. Feel free to have your characters attend them at any time!
III. THE HAVEN

    After an hour or two of general chaos, questions that the natives attempt to help with, and injuries tended to for those who arrive in poor condition, it's time to make the trek to where you'll be staying.

    As you're leaving -- with Coven and/or Mirrobound escorts as guides -- you'll be given a peculiar-looking device. It's a very special watch, the native Witches explain, compliments of Parliament. These watches are passed around to all the new arrivals, who are given a quick rundown on their functions and encouraged to test them out when they can. They can even do it as they make their way out of the Coven's courtyard and to the Haven.

    Formerly part of the Aristocratic District, The Haven is just as well-kept and brightly-lit as the district it hails from. The houses err on the tall and ornamental side, large enough to fit several families (or, according to the upper class, their one family, several dozen servants, and guests), especially closest to the Aristocratic District. They become a little more modest and smaller as one gets away from the realm of high society and nearer to the Residential District proper. Newcomers are shuffled here and invited to find somewhere to live, free of cost. The Coven is currently handling expenses for the houses themselves in a program implemented by the Parliament, though if your character wishes to have anything extra -- like maids, chefs, and so on -- they'll have to pay for them with their own earned money.

    Much of the landscape and fixtures are the same as in the Aristocratic Districts, though it lacks formal emergency services. Much of the housing already has furnishing as well: standard items such as kitchenware, couches, beds, etc. were left behind by the relocated owners for those moving in. Though some are fairly newly-unoccupied, the dust on the floors of other houses suggests they were left long before the new arrivals even showed up -- a reminder that the Cwyld can strike just about anyone, regardless of standing.

    Another portion of this district has been opened up to the new arrivals: the barracks, the row of buildings pressed against the very edge of the Bright Wall. As the city's military force no longer has the same presence it previously did, the barracks have gone into disuse, and a cleanup effort has been in place since before the new arrivals came through the Looking-Glass House. For those who desire something a little less opulent, the barracks might just be the answer. The barracks can also be used for business, for a welcome center, a communal space, for anything that the residents of the Haven see fit to use them for -- so long as the legality isn't questionable, at least on the surface.

    To help with filling up the larger houses -- and even some of the smaller ones, or the shared rooms in the barracks -- the Coven put together a little roommate finding service, on a smaller scale from the grand opening of the Haven a while back. For those who aren't entirely sure who they want to shack up with, they have a small survey for them to fill out and post on the board they've magicked up in the center of The Haven.

    The board also very helpfully reads aloud each form for everyone to hear in a cheerful, monotone voice. It isn't able to be shut up, nor is it easy to ignore, being imbued with a kind of amplification magic. It simply reads the information you've offered up yourself -- or that someone might have written up for you, should that be their idea of fun.
    Welcome to the intro log! While mingling on the log itself is highly encouraged, feel free to make your own logs if you prefer! The network system is free to use once characters have their watches as well; information on that can be found at the bottom of the Setting page, while any extra questions about it can be found in the FAQ index. Quests can be picked up throughout the month as well! While new characters will have to get settled in, you can go ahead and put your name on some by replying to the October's Quest Pickup thread on the Quest Board. Finally, if your character is getting into any Shenanigans or if you have any other questions, just let the mods know here!

whiteofcrime: (13th illusion (pfeh))

[personal profile] whiteofcrime 2020-10-20 03:40 pm (UTC)(link)
The what now? Kaito looks vaguely confused until the witch is also mentioned, and then he makes the connection of 'lupin' to 'wolfman'. Honestly, the only 'lupin' HE knows is the one and only thief his dad modelled a costume on.

"No idea. But where I'm from, people don't normally try and kill a guy who steals something unless the thief tries to hurt them first. Did I hurt you?"

Feelings are not included.
fuelingfire: (pic#14328217)

[personal profile] fuelingfire 2020-10-20 06:55 pm (UTC)(link)
"If I wanted to kill you, you would be dead."

He'd had the opportunity but did not take it then, and by what little can be seen of his expression, he's weighing his options about returning to that goal carefully. "Thieves do not get to argue morality. Were you not a child, you would be bleeding out on the stone with none to mourn you."

Which seems to settle it for the Ascian, who turns to leave. And some of his fellows wondered why he thought all of mortality was best off exterminated!
whiteofcrime: (42nd illusion (YOU IDIOT))

[personal profile] whiteofcrime 2020-10-21 01:29 pm (UTC)(link)
Oh no you don't, mister freaky masked man - Kaito is not going to let a statement like that just slide.

"Then what about people who steal things to return them to their rightful owners, huh?" he snaps out, glaring at the hooded man's back. "Or is everything everyone possesses where you're from honestly earnt? You think thieves don't get a say in morality? What about murderers? Do people like you get to decide who lives and dies? Who the hell do you think you are?"
fuelingfire: (pic#14365575)

[personal profile] fuelingfire 2020-10-21 02:05 pm (UTC)(link)
It was all the evidence he never needed for proof of mortals' inability to behave like intelligent creatures. This one didn't even understand that stealing was wrong, clearly a failing of his upbringing. More pathetic yet that the boy seemed to have no grasp at all on the idea that his own kind would happily remove the hands of thieves entirely if caught.. or worse.

But there's only laughter in response to Kaito's misplaced, ridiculous indignation, and no words. Of all the things he thought he'd be dealing with today, having his own victimizer trying to pin the blame for his actions on his target for daring to fight back wasn't one of them!
whiteofcrime: (24th illusion (tell me more))

when oblivious shounen protag meets a mad villain...

[personal profile] whiteofcrime 2020-10-21 02:28 pm (UTC)(link)
Kaito bristles at the laughter. "What?" he asks sharply. "If you want a debate on morality then fine! Let's have a debate! Assuming you can stop laughing long enough to say something useful."

Though in his estimation, someone who would so easily resort to killing another for such a small slight against their person probably doesn't have a great grasp on morality to begin with.
fuelingfire: (pic#14365572)

And to think, Lahabrea's reaction was moderate.

[personal profile] fuelingfire 2020-10-21 02:41 pm (UTC)(link)
"I think not. You stole from me, only returned it when caught and forced to, and after gaining merely a scratch or two in return have attempted to play the victim and cry murder..."

Lahabrea doesn't stop, but his laughter has died down to chuckles. "There is no debate to be had with such foolishness. You have brought your grievous injuries upon yourself."

But soon communication is going to require shouting, he's leaving easy range.
whiteofcrime: (25th illusion (you say that but...))

rip better luck next time Kaito

[personal profile] whiteofcrime 2020-10-21 03:04 pm (UTC)(link)
Kaito doesn't bother pursuing them this time. He would say they remind him of Snake but that would probably be an insult to the hooded man. Snake has the intelligence (and persistence) of a cockroach, but this guy...this guy just reeks of callous arrogance.

"Sheesh," he mutters after they're out of earshot, "what an asshole."

Should have known from their mask and dress that they were someone shady. Whatever, Kaito thinks as he turns aside to stare at the housemate board. The odds of running into them again are probably slim to none.