Entry tags:
- * intro,
- death note: l lawliet,
- dmc: nero,
- dragon age: dorian pavus,
- fe: soren,
- ffvii: reno,
- ffx: rikku,
- lwa: croix meridies,
- one piece: vinsmoke sanji,
- original: ferran gallagher,
- original: jacob "styx" graves,
- shadow hearts: alice elliot,
- undertale: mettaton,
- voltron: allura,
- voltron: takashi shirogane
Intro Log: October 2020
I. ARRIVAL
A moment later, you feel a tug, and you find yourself stumbling into a dark, musty room. Behind you, a mirror stands ornately decorated with reminders of home wrought in brass and wood: the faces of people you know, and symbols important to you; all things that send a pang through your chest with the desire to return to them. Touching the mirror's surface does nothing but leave the stain of your fingerprints. When you turn to survey the room, you find there are hundreds of other mirrors. None of them are as decorated as yours - they're plain and dusty, speckled with age. Then you realize a second thing: You're not alone. Distantly, the ringing bell of a clocktower can be heard. But no matter its distance, the time is clear to make out: it chimes three times, stark, resonating like a pulse of something in this mirrored hall that you and many others have found yourselves in. For those familiar with magic, they might feel the power of the witching hour upon them, though it will feel different from what they're used to - in fact, everything does. You're certainly not the only ones here, however. On the first floor, with the doors wide open behind them in the foyer, is a small group headed by two individuals. As people begin to arrive, to come from the higher floor, they're waiting - and they're waiting for you, and your questions. Explore the rest of the mirrored halls you've now found yourselves in, or proceed to the foyer? Leaving the Looking-Glass House makes it obvious that the clock striking three was for 3 AM - the night sky is faintly cloudy, but the stars are dim in the face of two moons, even so close to the new moon as it is. The Looking-Glass House is rather nondescript two-story cottage made of grey brick, sitting at the edge of The Coven's courtyard; stones which glow as you step on them mark the path to and from the two buildings. While fairly small and plain on the outside, the inside has been enchanted to be the size of a large library, with hundreds upon hundreds of mirrors hanging, standing, and resting inside its walls. Some are broken, some are cracked, and some seem completely uninjured - but all of them are just as plain as the cottage itself, showing age in the silver beneath their glass and in the greening of their metals... Well, all except a character's personal mirror; to characters, one mirror - the one they came through - will be decorated lavishly with metal-and-wood-wrought reminders of home, and the surface will be as clear as a brand-new mirror. |
II. THE WELCOME PARTY
"My goodness. In the middle of the month! We weren't expecting you, we weren't!" The woman smiles broadly, with her Bonded glancing over the newly arrived and those who may have followed them in to volunteer explanations and assistance to the newest addition of their Mirrorbound bunch. "Let's get through the introductions, shall we? This here's Mhairi Ainsley, ambassador to the Parliament, and of course, my Bonded. And I'm Nerissa Bell, Head Witch of the Coven -- but you can just call me Miss Nessie, you can," she adds with a wink. "I know you must all be tired and confused after all that. We're here to help get you settled, dearest. Let me just..." With nothing more than a wave of her hand, rows of seats are summoned; despite their wooden nature, they're all sturdy and comfortable, filling the foyer and spreading out a ways into the lawn behind them, making room for all of the new arrivals as well as the previous batch. After all, they'll find this just as interesting. The Witches and Monsters that accompanied Nessie and Mhairi move to make room, and some disperse into the building itself to see if there's anyone who needs tending to. Mhairi steps forward as the chairs materialize. "Please, those who are able, join us for a moment. There are many questions that I'm sure you have. We will do our utmost best to answer them, and you may take any that we can't as a promise to find some sort of solution or answer." NOTE: If you wish to handwave interaction with Nessie and Mhairi, please comment here. All responses will be summarized answers rather than an IC thread. For those that'd like a more player-based interaction, Aefenglom has its own Welcome Wagon! These are players who've volunteered for the role, and those that didn't sign up may assist as well if they'd feel their character would -- have fun, and make friends. Additionally, those with notable injuries or sickness will be attended to ASAP by Coven-based witches, and should anyone be curious about what they are -- namely, if they have magic potential or not -- then this can be done during this and the general hour or so the new arrivals are within the Coven's grounds. There are ongoing classes on magic, monsters, and Bonding as well, though they take place more during the day than at night. Feel free to have your characters attend them at any time! |
III. THE HAVEN
As you're leaving -- with Coven and/or Mirrobound escorts as guides -- you'll be given a peculiar-looking device. It's a very special watch, the native Witches explain, compliments of Parliament. These watches are passed around to all the new arrivals, who are given a quick rundown on their functions and encouraged to test them out when they can. They can even do it as they make their way out of the Coven's courtyard and to the Haven. Formerly part of the Aristocratic District, The Haven is just as well-kept and brightly-lit as the district it hails from. The houses err on the tall and ornamental side, large enough to fit several families (or, according to the upper class, their one family, several dozen servants, and guests), especially closest to the Aristocratic District. They become a little more modest and smaller as one gets away from the realm of high society and nearer to the Residential District proper. Newcomers are shuffled here and invited to find somewhere to live, free of cost. The Coven is currently handling expenses for the houses themselves in a program implemented by the Parliament, though if your character wishes to have anything extra -- like maids, chefs, and so on -- they'll have to pay for them with their own earned money. Much of the landscape and fixtures are the same as in the Aristocratic Districts, though it lacks formal emergency services. Much of the housing already has furnishing as well: standard items such as kitchenware, couches, beds, etc. were left behind by the relocated owners for those moving in. Though some are fairly newly-unoccupied, the dust on the floors of other houses suggests they were left long before the new arrivals even showed up -- a reminder that the Cwyld can strike just about anyone, regardless of standing. Another portion of this district has been opened up to the new arrivals: the barracks, the row of buildings pressed against the very edge of the Bright Wall. As the city's military force no longer has the same presence it previously did, the barracks have gone into disuse, and a cleanup effort has been in place since before the new arrivals came through the Looking-Glass House. For those who desire something a little less opulent, the barracks might just be the answer. The barracks can also be used for business, for a welcome center, a communal space, for anything that the residents of the Haven see fit to use them for -- so long as the legality isn't questionable, at least on the surface. To help with filling up the larger houses -- and even some of the smaller ones, or the shared rooms in the barracks -- the Coven put together a little roommate finding service, on a smaller scale from the grand opening of the Haven a while back. For those who aren't entirely sure who they want to shack up with, they have a small survey for them to fill out and post on the board they've magicked up in the center of The Haven. The board also very helpfully reads aloud each form for everyone to hear in a cheerful, monotone voice. It isn't able to be shut up, nor is it easy to ignore, being imbued with a kind of amplification magic. It simply reads the information you've offered up yourself -- or that someone might have written up for you, should that be their idea of fun. |
Welcome to the intro log! While mingling on the log itself is highly encouraged, feel free to make your own logs if you prefer! The network system is free to use once characters have their watches as well; information on that can be found at the bottom of the Setting page, while any extra questions about it can be found in the FAQ index. Quests can be picked up throughout the month as well! While new characters will have to get settled in, you can go ahead and put your name on some by replying to the October's Quest Pickup thread on the Quest Board. Finally, if your character is getting into any Shenanigans or if you have any other questions, just let the mods know here!
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the latter
[Saying the m-word in reference to himself is still way too far out of his comfort zone for right now. It doesn't help that he'd been fighting things he called monsters literally the night before.]
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Ohhhhh.
[That's tough luck.]
One of my housemates is one. I can ask her and let her know what people told her when she got here?
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[He listened to the welcome lecture, for the most part, but it really boiled down to "find a bond," as far as he could tell. Any additional advice he can get, he'll take. As long as it isn't "ignore the problem until it goes away," anyway—that might work great for psychological issues alone, but isn't his typical track for more concrete ones. He doesn't want to risk it.]
thank you
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[Rikku pauses and taps her chin a bit. She wants to be helpful, but her experience is so different from his. Well, if she can't help with the bonding there has to be something else she can do...]
Do you want a tour of the city or anything? I've been here a few months now and know some good places. And maybe we can meet up with Karin--my housemate--so you two can talk.
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thats all i need right now anyway
["Karin," though? Could that be the same... hm. That dream of a similar city to this one was definitely noteworthy, but he hadn't actually ended up asking anyone about it yet... if there's a correlation after all, he guesses he'll find out soon enough.]
sure
im in the coven courtyard
[If he tries to go to her instead, he'll undoubtedly get lost.]
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I'll be right there! Look for a blonde girl in orange and green.
[All said and done, it takes Rikku about twenty minutes to arrive. She realizes that she doesn't know what he looks like, and starts calling out.]
Hello? "Feal"? It's Rikku--"al bhed" from the network! I'm here!
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Hey. I'm Ferran. [It's good to meet you would be his standard follow up, but he's about as exhausted as he looks.] Thanks for coming...
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Hi Ferran! Nice to meet you, and welcome to Aefenglom!
[She gestures widely to the city beyond the courtyard, happily hamming up her role as city guide.]
Anything you interested in checking out first?
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Thanks.
[He has absolutely no idea where to start, not yet having the mental capacity to think through the situation in his usual way.]
I guess... where do you go most often?
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Thus, she's here and chipper and determined to make his day a little bit better.]
Well, I spend a lot of time in the shopping district because they have a lot of nice places to eat. And I guess it'd be good for you to know where you can find things. So why don't we start there?
[Hope it's okay that she's taking your hand and leading you along, Ferran!]
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I guess I am going to need food and clothes soon... how generous are they with people who've just shown up?
[Not having money is a brand new problem for him and he already really doesn't like it.]
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The question is enough to make Rikku slow her steps a bit as she thinks. It's a fair one, but not something she'd thought of.]
Um. Not very, for the most part. Merchants kind of have a way about those things, you know? Money first.
But there are a lot of good ways to earn money quickly, and I can spot you until you manage to earn some.
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[Not like he'd expect his own home to be terribly generous to a strange set of aliens, even if he tends to think highly of the place. He doesn't like the idea of owing so much so soon with no stable way to repay it. He hates it, in fact.]
I'll pay you back as soon as I can. I really appreciate it.
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[Otherwise, the Al Bhed wouldn't have been able to survive as long as they had as a people in Spira.]
And people helped me out a lot when I was new, so consider this paying that forward.
[They walk for a bit longer until Rikku stops abruptly, holding her arms out wide.]
And here we are! The Shopping District, here for all your shopping needs.
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Well, it makes him nervous now, let's say that.
Ferran stops when she does, taking a cursory glance around. The first thing that comes to mind is:]
Everything looks so old here.
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I mean, I guess so? Aefenglom is an old city from what we've been told.
It's all state-of-the-art compared to where I'm from, though. There are only a few big cities like this, and definitely not with this kind of technology.
[Except for Bevelle. But Bevelle was cheating.]
What's it like where you're from?
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[It's just asking for people to trip! ... not that he actually blames them. Cobblestone is definitely easier to put down.]
We have electric lights like this back home, but I guess... everything is a lot smoother? [He pulls out the device he was given by the Coven—he's still wearing his normal watch on his right wrist, analog but decidedly expensive-looking.] Our phones are way more convenient than these things, too...
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Bevelle was definitely cheating.]no subject
That sounds really neat! I love hearing about the different technologies that all these worlds have, since where I'm from machina--machines, since no one here seems to call them "machina"--are banned. Or were banned, I guess. I don't think they're going to be going forward.
I can't wait to see what we do now that we're allowed to really get into it, you know? Maybe someday we'll have really convenient phones, too.
[She gives him a grin.]
Hopefully you can get used to Aefenglom being on the old side, compared to where you are.
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I hope so. It doesn't seem... too bad.
[It's got plumbing and at least some electricity, so there's always the potential for advancement, he guesses. He has to comment on her own world and its machina, though.]
I can't imagine tech being banned. [He's been on computers since he was like... five. After depositing the communicator back into his coat's pocket, he pulls his smartphone (circa 2014) out of the inner pocket, unlocking it to show her the screen.]
Here. You can take a look, if you want... it's not much use here, since the battery is going to run out before long.
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[WOW THIS THING IS SO COOL HOW DOES IT WORK OH SHIT A TOUCH SCREEN SHE NEVER GOT TO PLAY WITH THE TOUCH SCREEN ON THE AIRSHIP THIS IS THE BEST DAY EVER.
Ahem.
Don't mind the girl with stars in her eyes as she plays with the phone. It's clear she's not super adept with it, but she seems to get the hang of it faster than the average grandparent at least.]
You're so lucky that you're able to have stuff like this! Is there no way to charge the battery while you're here? It seems like it'd be really useful to have...
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The phone itself doesn't have a lot of customization—there's a handful of ebooks, a couple of mindless puzzle games, several dozen pictures mostly of accounting documents and views from a school trip... and a lot of ignored, concerned text messages over the past several months. Whoops.]
I... guess it might not be impossible. [He hasn't given it much thought. Most of the features he was actively using relied on his network—the maps and the internet, primarily. He scratches the back of his neck, thoughtful.] I'm probably not the first person to come here with one...
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[In the meantime, Rikku hands back the phone. As much as she could spend all day playing with it, the battery is something to be conserved for now.]
You hungry? There are a lot of really good cafes that aren't very expensive around these parts.
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He does not want to remember things back home.]
Yeah. I haven't had a meal in a day and a half at least...
[His appetite is nonexistent, but even with the way he's feeling, he knows he needs to eat more than a snack here and there.]
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[And Rikku's back to dragging Ferran along by his wrist. She takes him to a small shop advertising soup and sandwiches.]
The couple that owns this shop is really nice. Here, you buy us food while I go talk to the wife.
[Before there's any opportunity for protest, Rikku presses some money into Ferran's hands and skips off to talk to a faun woman standing in the corner. Should he choose to approach, Rikku will shoo him away and give him a push toward the counter--it's clear she wants this conversation to be private.
A human man is standing behind the counter.]
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He has to take a closer look at the currency for a moment, still unfamiliar with it, but at least they're all labeled appropriately. He's sure used to things sounding like they cost less, though, even with the places he tends to frequent... Imagine ordering a sandwich labeled a thousand cents on the menu...
Although he's a little unsure about what Rikku might like, he has to assume she doesn't hate anything here, or she would have said so. He settles on a vegetable soup and a sandwich with a couple of meats, distant but polite to the man (the owner, perhaps?) as he offers the order. She can have whichever one she likes more, and he'll have the other.
After that, he's certainly glad to sit at a table near the window to conserve the limited amount of energy he still has, waiting for Rikku.]
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