Summer's First Snowfall
Juril comes in as hot as Iuneril did - muggy, humid, tense. The city buzzes softly with rumors of accidents and incidents, the faint pink skies lasting far too long and starting far too early only bolstering these. I burnt my buns last month, it goes. I never burn my buns.
The flowers haven't been growing as well as usual, it goes. It must be because we had red skies during Litha.
Such superstitions might be laughable - but in a world of magic, maybe they hold a little more truth than one might want to acknowledge. Still, for as many rumors as there are, there are just as many people who refuse to let the omen get them down. They might be a little more cautious, but they're hardly stopping what they're doing: sailors in the harbors carry good luck charms as they work, households hang sprigs of chamomile above their doors, Witches pound out extras of finding, luck, and safety magics in enchantment and potion form... Aefenglom is a superstitious city, but it's also a hardy one.
It's the superstitious nature that leads some intrepid young Witches to think everyone needs a little distraction from thinking about the color of the sky, however, and as the sun crests over the bay, white flakes begin to fall. The air grows colder, and throughout the day, the snowfall grows heavier and heavier until it blankets the city - or a few key parts of it. The snow shows no sign of stopping either; while it lightens up periodically, it still flurries on.
That might not be entirely intended - and the snowstorm that hits near the end of the month definitely isn't. Enjoy a peaceful snocation while you can, Aefenglom.
As noted on the calendar, this phenomenon will last all of the month! Feel free to set your threads and logs at any point during the month of July; all activities listed in the prompts below will also be going on throughout it. |
I. THE COVEN
For the first week of snow, the Cove calls off classes. It's not exactly a secret that the Head of the Coven proper has a fondness for the cold, so it doesn't come as a surprise to the students she'd put a temporary hold on instruction-based learning so she they could all enjoy it properly. There are just as many Witches deciding to study on their own as there are enjoying the respite from their professors, however - every opportunity to practice is a good opportunity.
For the rest of the month, it's back to business - but students still find time to have a little fun with the cold weather both during and after their classes, and their professors don't discourage it too much.
a. Winter's Touch It should come as no surprise at all that when Witches get involved with snowball fights, they use their talents to their advantage to send multiple chilly missiles at one another. They float, they fly, and some of them even latch onto the closest heat signature they can find - whether or not that was the intended target. Keep your wits about you, return fire, or cajole others into joining in! There's no such thing as "allies" when it comes to the Coven's brand of snowfights.
b. Enchant Snowcreature Snowmen aren't the only things that get created during the winter; animals of all shapes and sizes do too, and it's not uncommon to see the snow version of animals both of the regular variety (birds, deer, squirrels, cats, foxes, and so on) and rare (the fairytale depiction of dragons, unicorns, sphinxes, and pixies, to name just a few) roaming around along with a Frosty or two. There's even a sled ride hosted by a pair of snow pegasi for those interested in getting off the ground.
c. Ice Spires Instead of building forts and castles like regular people, Witches at the Coven use a mixture of transfiguration and conjuration magics to simply draw them from the surrounding snow and ice themselves, Elsa-style. Their creations range from the beautiful and intricate, to the hardy and hard-to-navigate - for safety reasons, naturally - and some even draw up elaborate staircases to the skies to expand on their creations. Make your own or simply explore the creations with a friend - but be careful, as at least one Witch has the had the inspiration to magic up some sprigs of mistletoe to hang in their snow fort.
d. Winter's Respite Not everyone is happy with the snow, however; in particular, those tending the gardens of the Coven are quite frustrated - plants, even magical ones, are quite delicate and sensitive to the cold!! As a result, there are warmer spots even around the Coven's courtyard; the snow is melted, and the Witches there are doing their best to save the chilled plants. This is also where one can take a break from all the cold and get some hot coffee that'll keep you warm for hours after finishing it and clothes enchanted to adjust their temperature depending on the temperature - for those who don't want to ruin their sporty short-sleeves style for heavy winter clothes. These enchantments only last a few hours, however.
For the interested: yes, the Witches are more than willing to teach those who'd like to learn how to do this - though their version of teaching seems to be more "watch and learn" than actual instruction. |
II. THE RESIDENTIAL DISTRICTS
Encompassing the Residential District proper on both sides of the River Temese, the Aristocratic District, and the Haven, the housing districts are similarly covered in snow - the Aristocratic District has gotten the worst of it in particular, being in the perfect place to center the massive weather spell the Witches responsible have set off. While the streets are quickly being cleared to make foot and hoof traffic a little easier, there's still a lot of snow and ice to take part in, and just as many people willing to have a good time in it. Children in particular are having the time of their lives in all the districts, and the sudden cold weather seems to draw people together -
perhaps a little too literally, with long scarves grabbing the nearest person to make a pair, mittens that won't let you stop holding hands until you've gotten somewhere warm, and wooly hats that suggest in quiet whispers to you that you should definitely go give that person you just locked eyes with a hug, they look so lonely... Whether they actually do or not.
Someone might've had a little fun with their sewing.
a. EASTERN RESIDENTIAL In addition to the usual snow fun (with a significantly less magical spin on it than the Coven - magic is still present, but not to the same wild extent), there are hearty soups, hot chocolate, and fires to warm oneself around. Take a seat and relax a little; almost everything is free, though those wishing to purchase some (secretly enchanted) clothes to stay warm in a more permanent fashion than what's offered at the Coven.
b. WESTERN RESIDENTIAL Compared to the other housing districts, the snow in on the western side of the Residential District is much less - and that's due to the presence of heated stones. Alone or grouped together, those more cold-blooded in nature gather to rest and keep themselves awake while the chilly weather marches on. Nagas, Chimeras, and even the exceptionally rare Dragon or Fae can be seen here, with Vampires lurking around in similar spots with umbrellas and tarps up to shade them further from the darkened snowy sky. Spicy foods are popularly handed out around these areas, while in general everyone seems in favor of cuddling up a little.
c. ARISTOCRATIC DISTRICT While there are still rumors of pickpockets and petty thievery about (and the suspicious looks that come with such words from locals in the area), it hasn't dampened the spirit of those who really, really enjoy snow one bit. There's less activity than in either Residential District (and a lot more complaining about the weather), but what activity there is makes up for it: igloo-making, ice skating on makeshift rinks in the middle of intersections, sledding on the massive piles of snow, and taking a jingle bell-filled ride in a horse-drawn sleigh through the stunning Aristocratic District. The latter is especially good for those traveling to and from The Haven and don't want to get their feet too cold (or who can't handle the cold temperatures at all).
d. THE HAVEN While most of The Haven has been relatively untouched, minus anything anyone living within it might have done - that's you, mirrorbounds - the barracks have been extra dressed up with lanterns and blankets to help keep out the cold a little better, and keep the warmth in. Some kinder Witches have also conjured up a few extra water fixtures, but not for skating on: hot springs populate the larger areas that aren't already taken up by houses, and for those not willing or unable to get in the water, there are sauna options as well in the same areas. Don't get too steamy, though - people getting a little too heated in these areas will automatically have cool water poured on them by some magical means in an effort to get them cooled off. It's a spell designed to keep people from overheating, but it isn't very picky with what it considers "too hot".
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III. THE HARBOR DISTRICT
Like the southern half of the city, the Harbor District is relatively untouched - relatively. It's an area much more based around industry and work than anything else, and interrupting it isn't looked on very favorable. With that said, though, the harbor is fairly large, and Witches finding a place to practice their own ice magic (inspired, evidently, by the going-ons at the Coven) have managed to bring of the winter cheer to the otherwise dreary district.
The orphans, a mix of humans and Monsters, are more than delighted by this turn of events, and they're a common sight playing in the snow summoned around their orphanages when they're not working in the many factories of the Harbor District. What's notable about them is that they don't use any magic at all when dealing with the snow - they've never had any learning in actually utilizing it for themselves, only in feeding it through the magitech used in their workplaces. Any and all shows of the stuff for purely fun reasons, therefore, bring forth grins and awe, regardless of the kind shown. Provided it isn't used to hurt anyone, of course.
a. ICE FISHING The areas of the bay that are iced over - either gotten by permission or by careful people watching to see how much use the area actually gets - are home to a surprisingly popular activity: ice fishing. Fishing rods, spears, ice chisels, and boots made for stepping on the ice are easy to obtain from those who've set up shop in the area, and many people have already taken to the frozen ground to try their luck at catching something further out than the piers. There are places to cook and eat what's freshly caught as well, but mind your step; the places where holes were are less thick, even as Witches routinely make certain to refreeze them every hour or so to encourage fresh activity in the area.
b. ICE SKATING The other not-as-surprising popular activity for such large swaths of frozen water is, of course, ice skating - and of course, unlike other areas which assume you already have the gear to do so, people have specifically (and quite quickly) set up stalls to sell their skates and sleds for prime ice fun. A little early for their winter line-up, but they're making do. Decorated with small bouncing lights hung on strings, not to mention the tents set up with blankets and pillows, the Harbor District's ice skating area is meant for those who'd like to take to the ice during both the day and night - and the latter is particularly enchanting in its beauty, the soft lighting allowing the frost to glitter in multi-color glory.
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The soft glow still shone through his shirt, although it began to fade as he rubbed at it absently and took another calming breath.
"It hardly seems fair to put more on you," he began, "but I suppose I do owe you an explanation. It isn't anything you should blame yourself for. I was just... reminded of something."
The tea was something of a comfort now, something he could wrap his hands around to hide the shaking. "I lost someone several years ago. Your question reminded me."
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There was a pause, then Asra looked up to meet Lyr's eyes again and there was something dark and hard behind them.
"If you lost Symon, what would you give to get him back?"
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"That's the problem with magic," Asra said quietly. "It isn't what you ask for that you should be careful of, but what it might cost you."
Focusing on Lyr was easier than speaking of his own experiences now that the initial shock had faded. Asra picked up the cards again, absently shuffling and turning over three: The Magician. The Tower, reversed. The Devil. And shuffled them back into the deck again.
"I don't know if these cards can really tell you what you want to know. But... maybe I can."
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Asra cast about for the best way to answer and sighed, finally deciding on the direct route. Reaching up, he slipped the scarf from his shoulder and unfastened his shirt to let it hang open loosely. As he focused, a pale sigil started to glow directly over his heart.
"I'm afraid that's more difficult than you might think, Lyr," he said quietly. "I can't get close to anyone or love easily. That's what I paid."
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He did smile a bit at the mention of Symon, easily seeing him as the kind to take a while to warm up to anyone.
"He must have seen some thing in you then, to take care of you for that long," he said, idly flipping through the cards again. "Does he feel the same for you? What if you were to leave him behind here?"
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There was a pause that seemed a little too long to be comfortable, like a void that only served to highlight what was missing from that life, and he hurriedly moved on.
"I'd hope it would never come to that for you. You and Symon seem as though you'd be happier here, with a new start."
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He set the cards down, taking up the cup and wrapping both hands around it, focusing on the thought of heat and fire and radiating it through his palms until the contents of the cup started to steam again.
He briefly considered trying to explain how the kindness only seemed that way, that he could just as easily forget them all and leave, ultimately not attached to many of them past the moment, but he didn't really feel like trying to disillusion Lyr that much. Today had already been draining enough.
After sipping his tea, Asra glanced up in surprise that the request and nodded. "So I haven't scared you entirely from your last question? Or is this something else?"
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Hearing that Lyr wanted to focus on moving forward towards the positive instead of what might happen got a smile from him and he set his tea aside to take up the deck and shuffle the cards.
"A good question," he murmured. His hands stilling, Asra offered the cards to Lyr. "Keep it in your mind and cut the deck, shuffle them if you feel it necessary, then draw three cards."
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As the cards were laid out, Asra watched the way that Lyr's fingers brushed against them. Carefully he arranged them and turned each over in turn: The Three of Pentacles, the Two of Wands, and the Hanged Man, reversed.
There were no voices in his mind now to whisper the exact meanings for this situation to him, but Asra could remember what each in general terms and those guided him now.
"The Three of Pentacles speaks of working towards completing a goal, something you have in mind that you wish to achieve. The Two of Wands says you have a plan, that the path is one that you already have designs for. You know what you must do."
He frowned at the last card. "The Hanged Man, reversed... it says that while you have these plans and your goal might have seemed close, everything is now at a standstill. You have no clear path forward at this time."
Still frowning, his hand moved almost on instinct to take another card from the deck. "There's something else..."
The Five of Pentacles, reversed, and a meaning clear in his mind. "The tools you need are at hand, and once you grasp them your plans will move forward."
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He laughed softly. "Even if some of them enjoyed speaking in riddles more than anything. The do enjoy making people find their own way."
Still smiling faintly, Asra gathered up the cards and carefully put them away. "But if it helps you in any way or offers you some reassurance, than I like to think it still has meaning here, away from the beings I knew before."