Entry tags:
- * event,
- elfen lied: kaede,
- fallout: the lone wanderer,
- fe: azura,
- fe: edelgard von hresvelg,
- fe: henry,
- fe: hubert von vestra,
- fe: lorenz hellman gloucester,
- fe: marianne von edmund,
- ffxiii: oerba yun fang,
- ffxiv: mira chambers,
- fgo: cu chulainn,
- fgo: enkidu,
- fgo: ozymandias,
- fgo: scathach,
- fha: caren ortensia,
- fruits basket: momiji sohma,
- fsf: flat escardos,
- fz: waver velvet,
- iris zero: asahi yuki,
- kamen rider: wataru kurenai,
- lwa: ursula callistis,
- magi: judar,
- mtg: chandra nalaar,
- original: sokie undertown,
- voltron: takashi shirogane
☆ Event Log: Snatched, Part Two
I. A Great Escape (20th, Evening)
The best opening comes late on the night of the 20th. A few of the family's numbers are out - notably, Thomas Rathmore, his wife, and his mother are attending an emergency meeting of Parliament, and Constance is making an appearance at the Coven. This leaves the more inexperienced cousins in charge, the lesser known Rathmores with no particular skill outside of cruelty. Changing of the guard begins as usual, a handful of Rathmores delivering some sparse rations and taking their time to choose a few prisoners to remove from their cells, but this time, the Mirrorbound bite back. Thanks to the collaborative efforts of Daenerys and Asura, along with the prisoners preparing an organized revolt, a fire started in the torture room provides chaos and cover - and one dead Rathmore cousin, whose body gives up some of the keys to a handful cells. Time to play the cards you've held close to your chest over days of torture, your held-back spells, your tricks, your items that weren't confiscated. A mass escape isn't likely, with so many people still present in the building and so many of the captives injured and tired, but with enough of a distraction in the form of a prison riot, which may be enough to overpower the three Rathmores initially left in the cell block, a handful of scrappy Mirrorbound may make it out to safety before reinforcements arrive.
The Rathmores' basement area is large - the size of the mansion above and the grounds put together, and they'll find themselves on the lower of two levels. The cellblock turns out to be a room within an even bigger room, with the stairs at the opposite end. The dangers are numerous: magical and mechanical traps set in areas marked off-limits, illusions intended to confuse and turn people around. There is only one completely safe path from the cellblock door to the stairs, unless they take the time to disarm the traps and illusions with their returning magic and abilities. That safe path is faster but more exposed, with two or three Rathmores in pursuit, and also the other people that could occasionally be heard outside the door - young aristocrats in on the kidnapping, who thought the Mirrorbound would be sent home. They're just as surprised to see you as you are them. In fact, it's not difficult to overpower these non-Rathmore kidnappers; they're obviously shocked to see Mirrorbound still here, in such states, and some are quite angry, or scared to learn what they've inadvertently gotten themselves into. A good handful flee instead of fight, but some others follow through on the shouted orders to go after you. Use the chaos your appearance causes to your advantage. Once escapees reach the upper basement level, up the stairs and through a hidden door, a few more traps remain, but up here, it looks more like a normal basement; servants' quarters, empty for some time now, storage rooms full of antiques, and winding hallways connecting them. It's easier to hide in this dusty maze to escape any pursuers, and eventually, they find the servants' exit out onto the back grounds. From there, freedom is just a run and a decorative, wrought-iron fence away. b. The Chaos
They don't bother taking prisoners out to torment them now - they can't, with their torture room charred and smokey. Their main focus is forcing prisoners back in, and locking everything down with magic and heavy chains, to ensure no one else gets out. They grow more vicious now, and they begin speaking directly to the captives - they want to know which ones got free, how they managed it, who helped them, where they're going, who they're going to tell. Those who refuse to talk will be gagged or muzzled or simply beaten without finesse, and they'll move on to the next captive. Preying on the Mirrorbound's camaraderie with each other is the tactic they quickly turn to, hurting one to try and make another talk. The talk outside the main door grows louder in these few hours, angrier. Occasionally one of the Rathmore cousins will go out to spin some lies, or simply shout down any protesting. Some of the enchantments were damaged in the riot, though - they can hear you, just as well as you can hear them, muffled but still mostly clear. The more they hear from within, the more the confusion outside grows; all the better for the escaped Mirrorbound. ..."What's going on? Those were Mirrorbound that got out-" "We thought you were sending them home!" "You told us there was no risk, that this would make them leave-" "You don't need to worry about that! Go back upstairs!" "Someone needs to get a message to our Uncle Thomas immediately-"... They're all panicking as their grand plans, flimsy as they may have been, start to crumble around them. It's just a matter of time, now. The OOC post for the escape plotting is here if anyone needs to refer back to it! Eight characters will be escaping first thanks to a joint effort. The rescue will be underway within two hours of their escape, but those two hours are likely to be unpleasant for characters who remain in captivity. Any NPC maimings or proposed deaths need to be reported on the City Tracker; please note that mass murder / killing NPCs will still have consequences and needs mod approval first, but we're happy to work with players however we can. |
II. The Cavalry (21st, Very Early Morning)
Theodore Rosethorne, leading a small group from the Coven, sends out a magical message to just the Mirrorbound - they've been found. Anyone who wishes to help bring their missing fellows home, anyone who can help with much-needed healing, or anyone who wishes to bring their captors to justice needs to show up now, because time is of the essence. The Guard can't mobilize more men quickly enough in the middle of the night to be useful and they need all the hands they can get, without a floor plan of the mansion or solid ideas of the captors' numbers. They can barely wait an hour for more hands to arrive before it begins.
The aim is to get through as quietly as possible, find the cellblock, and secure a safe route to take the prisoners out without them getting hurt any worse than they are. It's easier said than done. Magical and mechanical traps of various types litter both basement floors, and heavy illusion work has been placed to obscure the way. Splitting into smaller groups to disarm the traps and deal with the illusions will be necessary, as the entire group will make its way down to the cellblock as quickly as possible. Sowilo hopes they face little to no resistance, with Theodore's group doing their job, but a few, Rathmores and otherwise, are bound to try and stop them; in that case, they will have to fight. "Make sure you can argue a case for self-defense, if you have to hurt them," Sowilo will tell the rescuers and later the freed prisoners on the way out, wings fluttering agitatedly. "Let them be arrested and publicly humiliated in court - ruin their whole family line for generations to come." He's not happy about it either, and will overlook some of the captors getting a taste of what they deserve, but deaths are not permitted on his or the Witches' watch: anyone who takes things too far will find that the person they're attacking has simply vanished - a convincing illusion - before they're handily knocked out with a spell. They face less resistance than the assault team, but less is not none; a few of the Rathmores are determined to salvage their efforts, and some of their unwitting aristocratic cronies have sided with them. Once they reach the cellblock, dismantling the enchantments that keep the prisoners restrained and addled is the first order of business for some. Others can start unlocking cells and helping people out of their restraints. Protection for the escapees on their way out will also be necessary, as well as medical attention back at the temporary base camp. The main focus has to be on those lost friends and loved ones, bringing them back out to freedom and making sure they're tended to - not on revenge. b. The Assault
Splitting into smaller groups will be necessary in order to cover more ground quickly. The aim is to locate, subdue, and arrest as many of the culprits inside as they can. The Guard provides magic-suppressing cuffs, and the Coven a basic knock-out spell, but since many will not go so willingly, some degree of force may be unavoidable. If there's one thing the rich fear, it's a legal black mark on their family name and reputation - the Rathmores will fight back harder than their underlings, but they're also the ones they need alive to face the justice system. Those outside the family, those who only knew about the kidnapping portion, are a mixed bag - some might fight back, siding with the Rathmores, but some might give themselves up once the realization of what happened in that basement sinks in. Once they make their entrance, things move quickly. Several wealthy aristocrats either flee or fight, but their attention is thankfully pulled away from the basement and toward the upper levels. There are dozens of rooms to search, and many are cluttered with an old hoarding family's antiques, furniture piled against doors and windows blocking access to some areas, hundreds of nooks and crannies among the sheer amount of stuff provide cover for culprits to hide in. It's going to be work to ferret them all out and bring them in. Worse still, the Rathmores have collected dozens of cursed or enchanted objects that may be used as weapons against the forces of justice. Some degree of force is expected, but still if anyone tries to take things too far, they might find themselves slapped into cuffs or knocked out with a spell themselves. Any NPC maimings or proposed deaths need to be reported on the City Tracker; please note that mass murder / killing NPCs will still have consequences and needs mod approval first, but we're happy to work with players however we can. |
III. The After (21st On)
On the steps of the Parliament building, Thomas Rathmore, his wife, and his mother, all sitting members of Parliament themselves, are publicly arrested in front of colleagues and on-lookers early in the morning. Constance Rathmore is taken out of the Coven roughly in magic-suppressing cuffs, surrounded by a small group of furious Witches, students of the Coven who spent the week trying to find the missing Mirrorbound and refugees with Divination. They escort her to the prison themselves. All who are arrested are transported to holding cells of their own within the City Guard - all except those requiring urgent medical attention, who will remain cuffed to their hospital beds until trial. Nessie and Mhairi make an appearance at one point to give the Mirrorbound their sincerest apologies for what happened, and Mhairi delivers the news that they're pushing for an expedited trial in Parliament, in order to keep Thomas Rathmore from bribing any contacts. They, along with Theodore and Sowilo, and the Guard, are all open and forthright with what will happen next: public trial and a certain conviction, followed by sentencing. They don't expect that the Rathmores will get away lightly; what they did is too public and too horrific for even the anti-Mirrorbound wealthy to stomach. Those others who were involved, who weren't aware of what was going on behind that metal door, they'll still face justice themselves, no doubt. In the meanwhile, those kept hostage will need all the help they can get to reach something resembling normal again. Hug your loved ones, nourish your Bonds with each other, and begin trying to heal together. |
Welcome to Part Two of January's event log, Snatched! An aftermath summary of the trial and sentencing will go up on Feb. 4, the day after the City Tracker deadline, so get your submissions in if you have them! More politically-oriented characters may find an opening in the near future to enact change within Parliament and provide their own representation within the city...
And as a general reminder, please make sure to use content warnings where necessary in your headers!
And as a general reminder, please make sure to use content warnings where necessary in your headers!

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[ Well. Several parts of that could be debated. Judar has certainly been having hints of being a little feral for a little while. Then just being wild in faun ways.]
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Are you going to give their words some thought or just bitch that someone cares?
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They care about their jobs getting harder. It's in their professional interest that things don't get harder, but it's not like I'm about to actually go feral. Not now, after all the bullshit's over.
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I'm not a nurse and no one is paying me for what I say, so how about that?
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[ He'd rather have used that to tease you with things in the future, but if that's what's going on here, he'd rather have none of it.) ]
Not like I want anyone bound to me in any way. It'd just cause a bunch of trouble I'd rather not deal with.
[ Man, no wonder he doesn't consider anyone friends, but a 'good time' instead. Judar, you've got issues. ]
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What— this has to do with anything? [ The debt here is a separate thing! ] You're spinning this away from what I was originally saying—
[ And what he was saying? Not a thing about a debt, but about being careless ]
Don't you have a place to return to? World to save, ha? Or do you think that you can just die here and no one will care? Gimme a break.
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His brain is also a set of nonsense though, so...]Who said shit about dying? The nurses are on my case with feral warnings and throwing my life away because I don't have a bond.
[ That and he's not trusting their food, but hey. There's people from the outside bringing him food anyway. That's maybe a meal a day. ]
Leave whatever I've got back in my world out of this, anyway. We don't even know if things continued on in the worlds we were taken from. Things could be over, or everyone's just living happily ever after without me, as they usually do.
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And I was on your case for being careless— [ —with your life. But sure there is no more to that. Click of the tongue doesn't feel like he got the energy to continue. Suddenly, more subdued ] Have you been looking? Even just for a temporary Bond?
[ He still remembers how bad going Bondless in this world can be. ]
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[ If the witch has managed to lose energy on that, Judar can ease up on it as well. Though the way his time here has been looking, with that question, paints a depressing picture. Imagine being someone that can be only tolerated temporarily, with the upcoming relief that the other person would be rid of you soon enough? The throwaway pity Bond. ]
I've been looking and considering plenty of people. They already have enough Bonds, have one with someone that's territorial, or aren't interested. I think I'm just attractive enough for a fun fuck here and there. Just something to remind people that feral's okay, but nothing compared to what they've got.
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That's not what I meant. [ Groans, hand running down a face. Has he really lost ability to talk coherently because of the injuries or is someone taking the worst spin at whatever he says? ]
Finding the right and available people can take plenty of time. Temporary Bond is still an option to stave off the worst while you look for a permanent solution. [ Better than no Bond, basically. ]
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The longer it goes, the less I think a 'permanent solution' is happening.
[ Which is probably something related to karma, or along those lines. ]
It'd seem worse to find out that people would just rather throw a pity temporary Bond, so you can be used longer. 'No one really wants you, but I'll help so you can know that for even longer'... Y'know?
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Why do you interpret someone trying to help as pity? You said it yourself you asked people who turned out to have Bonds at their limits. [ What Judar said was "look" but he's extrapolating ]
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[ There's no 'right off the bat' here. Everyone he knows that's shown up in his time or earlier had a bond, and has had one for a while now. ]
They're not always at their limits. I don't know what those limits are. Some just have no interest, or their bond is something territorial and predatory by nature.
[ Like turnskins and dragons, for example. ]
At that point, something temporary would just have to be pity, or looking for a debt to hold onto.
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Four. It's been four months. [ Judar wasn't here for the Dorchacht trip and the new batch of Mirrorbound appeared in Octeuril, being on the end of Ieneuer— just a proof how bad his state is, and how damn good he was in hiding it. ]
Trust me, I was so sure I was out of it for four months, when in reality it was just three. This shit messes up with your head. [ Badly. ] Thing is— if you're refusing the short-term options that would stabilize you, then you are lowering your chances for the long-term option.
[ It's hard to form friendships and relationships if paranoia and irrational thinking leads you astray ]
I can't take up more Bonds, but I can offer a temporary one, or my blood if that's what you'd prefer— [ The witches fluid, and all that. Best working at new moons. ] —and I could help you look for people.
[ Networking, the benefit of sitting in here for longer. ]
Question is, would you want that?
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If you're at your limit, you shouldn't be adding temporary ones. Just as you shouldn't be offering blood while a patient in this place. The nurses'll curse you to stay in your bed.
[ He doesn't know if that's actually true, but they're persistent with all these duties of theirs. ]
Could you even name three people you'd start looking at? People that I'd even work well with?
[ Given how hard it is to imagine how you'd act while stable, Judar? ]
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Temporary ones don't add up the same way. [ Or so he heard. But it makes sense, they're weaker by nature and fade over time if not regularly renewed. If some weird side-effects start to take place, just stop drinking the potions for a while. No word on the nurses tho, the curse sounds like a legit risk ]
As for people— Sokie and Mozart for the similarities— [ You know, other gremlins ] —Geralt and Iskandar for those you could see as a challenge, or maybe they could rein you in.
[ The more stable options, while still offering plenty of fun, so to speak. Though Geralt is an unconfirmed one. With how dampened their Bonds were, it was impossible to say whether Berserker's fear of his disappearence was based in reality, or had the man simply traveled far enough to not make it through the dampening. ]
And that's only if we're talking about witches.
[ Which is absolutely what they should be doing, given Judar's state. But a Monster already Bonded to one Witch, could still be an alternative. Finding that on top of his head is much harder, because he doesn't know state of the Bonds of many people ]
no subject
Definitely not Sokie, and if Mozart's the same, definitely not whoever that is! I can't deal with her very long, and she likes being able to wear underwear. At least from what she said about bonding with some other faun.
[ Meaning, she might also be at a limit already as well. Though what Sokie specifically said was that she couldn't wear any for a week. She was probably one of the only people he knew that he didn't feel comfortable having any faun feelings going near. It felt gross and awkward. ]
Dunno this Geralt, but the big guy... Twisting my ankle and reacting to a sword on fire, on a mission, was already pretty embarrassing.
[ A lot of fun for a few hours, though, as he learned before the whole Rathmore thing. ]
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Those were just those at the top of my head. Give me some more time and I could find some other options. [ Maybe the Inkchanted was the wrong business to go in. Which is thought based in dark humour, rather than genuine amusement. It was always easier to facilitate others to Bond than to find one for himself. But these days are long gone. ] In the meantime, you got at least something to start considering.
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[ There's no way that he wasn't. Unfortunately they'll find out that Geralt really wasn't an option. Just by virtue of actually being gone. ]
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He got one Bond as far as I know. [ Helpful information is helpful ] Steps forward.
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It'd be dumb for him to do any kind of bonding with someone that caused him to fail a mission, anyway...
[ Seems the guy's finally had enough and was ready to get out of here, too. ]
Gonna see who else is stuck in this place?
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Never say never, Judar. I've ended Bonding with a guy I killed [ And as it turned out, not once but twice. ]
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[ As well as being uncomfortable and in a bit of pain, for understandable reasons with both. Eventually a drink is in order. ]