Entry tags:
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- lwa: ursula callistis,
- magi: judar,
- mtg: chandra nalaar,
- original: sokie undertown,
- voltron: takashi shirogane
☆ Event Log: Snatched, Part Two
I. A Great Escape (20th, Evening)
The best opening comes late on the night of the 20th. A few of the family's numbers are out - notably, Thomas Rathmore, his wife, and his mother are attending an emergency meeting of Parliament, and Constance is making an appearance at the Coven. This leaves the more inexperienced cousins in charge, the lesser known Rathmores with no particular skill outside of cruelty. Changing of the guard begins as usual, a handful of Rathmores delivering some sparse rations and taking their time to choose a few prisoners to remove from their cells, but this time, the Mirrorbound bite back. Thanks to the collaborative efforts of Daenerys and Asura, along with the prisoners preparing an organized revolt, a fire started in the torture room provides chaos and cover - and one dead Rathmore cousin, whose body gives up some of the keys to a handful cells. Time to play the cards you've held close to your chest over days of torture, your held-back spells, your tricks, your items that weren't confiscated. A mass escape isn't likely, with so many people still present in the building and so many of the captives injured and tired, but with enough of a distraction in the form of a prison riot, which may be enough to overpower the three Rathmores initially left in the cell block, a handful of scrappy Mirrorbound may make it out to safety before reinforcements arrive.
The Rathmores' basement area is large - the size of the mansion above and the grounds put together, and they'll find themselves on the lower of two levels. The cellblock turns out to be a room within an even bigger room, with the stairs at the opposite end. The dangers are numerous: magical and mechanical traps set in areas marked off-limits, illusions intended to confuse and turn people around. There is only one completely safe path from the cellblock door to the stairs, unless they take the time to disarm the traps and illusions with their returning magic and abilities. That safe path is faster but more exposed, with two or three Rathmores in pursuit, and also the other people that could occasionally be heard outside the door - young aristocrats in on the kidnapping, who thought the Mirrorbound would be sent home. They're just as surprised to see you as you are them. In fact, it's not difficult to overpower these non-Rathmore kidnappers; they're obviously shocked to see Mirrorbound still here, in such states, and some are quite angry, or scared to learn what they've inadvertently gotten themselves into. A good handful flee instead of fight, but some others follow through on the shouted orders to go after you. Use the chaos your appearance causes to your advantage. Once escapees reach the upper basement level, up the stairs and through a hidden door, a few more traps remain, but up here, it looks more like a normal basement; servants' quarters, empty for some time now, storage rooms full of antiques, and winding hallways connecting them. It's easier to hide in this dusty maze to escape any pursuers, and eventually, they find the servants' exit out onto the back grounds. From there, freedom is just a run and a decorative, wrought-iron fence away. b. The Chaos
They don't bother taking prisoners out to torment them now - they can't, with their torture room charred and smokey. Their main focus is forcing prisoners back in, and locking everything down with magic and heavy chains, to ensure no one else gets out. They grow more vicious now, and they begin speaking directly to the captives - they want to know which ones got free, how they managed it, who helped them, where they're going, who they're going to tell. Those who refuse to talk will be gagged or muzzled or simply beaten without finesse, and they'll move on to the next captive. Preying on the Mirrorbound's camaraderie with each other is the tactic they quickly turn to, hurting one to try and make another talk. The talk outside the main door grows louder in these few hours, angrier. Occasionally one of the Rathmore cousins will go out to spin some lies, or simply shout down any protesting. Some of the enchantments were damaged in the riot, though - they can hear you, just as well as you can hear them, muffled but still mostly clear. The more they hear from within, the more the confusion outside grows; all the better for the escaped Mirrorbound. ..."What's going on? Those were Mirrorbound that got out-" "We thought you were sending them home!" "You told us there was no risk, that this would make them leave-" "You don't need to worry about that! Go back upstairs!" "Someone needs to get a message to our Uncle Thomas immediately-"... They're all panicking as their grand plans, flimsy as they may have been, start to crumble around them. It's just a matter of time, now. The OOC post for the escape plotting is here if anyone needs to refer back to it! Eight characters will be escaping first thanks to a joint effort. The rescue will be underway within two hours of their escape, but those two hours are likely to be unpleasant for characters who remain in captivity. Any NPC maimings or proposed deaths need to be reported on the City Tracker; please note that mass murder / killing NPCs will still have consequences and needs mod approval first, but we're happy to work with players however we can. |
II. The Cavalry (21st, Very Early Morning)
Theodore Rosethorne, leading a small group from the Coven, sends out a magical message to just the Mirrorbound - they've been found. Anyone who wishes to help bring their missing fellows home, anyone who can help with much-needed healing, or anyone who wishes to bring their captors to justice needs to show up now, because time is of the essence. The Guard can't mobilize more men quickly enough in the middle of the night to be useful and they need all the hands they can get, without a floor plan of the mansion or solid ideas of the captors' numbers. They can barely wait an hour for more hands to arrive before it begins.
The aim is to get through as quietly as possible, find the cellblock, and secure a safe route to take the prisoners out without them getting hurt any worse than they are. It's easier said than done. Magical and mechanical traps of various types litter both basement floors, and heavy illusion work has been placed to obscure the way. Splitting into smaller groups to disarm the traps and deal with the illusions will be necessary, as the entire group will make its way down to the cellblock as quickly as possible. Sowilo hopes they face little to no resistance, with Theodore's group doing their job, but a few, Rathmores and otherwise, are bound to try and stop them; in that case, they will have to fight. "Make sure you can argue a case for self-defense, if you have to hurt them," Sowilo will tell the rescuers and later the freed prisoners on the way out, wings fluttering agitatedly. "Let them be arrested and publicly humiliated in court - ruin their whole family line for generations to come." He's not happy about it either, and will overlook some of the captors getting a taste of what they deserve, but deaths are not permitted on his or the Witches' watch: anyone who takes things too far will find that the person they're attacking has simply vanished - a convincing illusion - before they're handily knocked out with a spell. They face less resistance than the assault team, but less is not none; a few of the Rathmores are determined to salvage their efforts, and some of their unwitting aristocratic cronies have sided with them. Once they reach the cellblock, dismantling the enchantments that keep the prisoners restrained and addled is the first order of business for some. Others can start unlocking cells and helping people out of their restraints. Protection for the escapees on their way out will also be necessary, as well as medical attention back at the temporary base camp. The main focus has to be on those lost friends and loved ones, bringing them back out to freedom and making sure they're tended to - not on revenge. b. The Assault
Splitting into smaller groups will be necessary in order to cover more ground quickly. The aim is to locate, subdue, and arrest as many of the culprits inside as they can. The Guard provides magic-suppressing cuffs, and the Coven a basic knock-out spell, but since many will not go so willingly, some degree of force may be unavoidable. If there's one thing the rich fear, it's a legal black mark on their family name and reputation - the Rathmores will fight back harder than their underlings, but they're also the ones they need alive to face the justice system. Those outside the family, those who only knew about the kidnapping portion, are a mixed bag - some might fight back, siding with the Rathmores, but some might give themselves up once the realization of what happened in that basement sinks in. Once they make their entrance, things move quickly. Several wealthy aristocrats either flee or fight, but their attention is thankfully pulled away from the basement and toward the upper levels. There are dozens of rooms to search, and many are cluttered with an old hoarding family's antiques, furniture piled against doors and windows blocking access to some areas, hundreds of nooks and crannies among the sheer amount of stuff provide cover for culprits to hide in. It's going to be work to ferret them all out and bring them in. Worse still, the Rathmores have collected dozens of cursed or enchanted objects that may be used as weapons against the forces of justice. Some degree of force is expected, but still if anyone tries to take things too far, they might find themselves slapped into cuffs or knocked out with a spell themselves. Any NPC maimings or proposed deaths need to be reported on the City Tracker; please note that mass murder / killing NPCs will still have consequences and needs mod approval first, but we're happy to work with players however we can. |
III. The After (21st On)
On the steps of the Parliament building, Thomas Rathmore, his wife, and his mother, all sitting members of Parliament themselves, are publicly arrested in front of colleagues and on-lookers early in the morning. Constance Rathmore is taken out of the Coven roughly in magic-suppressing cuffs, surrounded by a small group of furious Witches, students of the Coven who spent the week trying to find the missing Mirrorbound and refugees with Divination. They escort her to the prison themselves. All who are arrested are transported to holding cells of their own within the City Guard - all except those requiring urgent medical attention, who will remain cuffed to their hospital beds until trial. Nessie and Mhairi make an appearance at one point to give the Mirrorbound their sincerest apologies for what happened, and Mhairi delivers the news that they're pushing for an expedited trial in Parliament, in order to keep Thomas Rathmore from bribing any contacts. They, along with Theodore and Sowilo, and the Guard, are all open and forthright with what will happen next: public trial and a certain conviction, followed by sentencing. They don't expect that the Rathmores will get away lightly; what they did is too public and too horrific for even the anti-Mirrorbound wealthy to stomach. Those others who were involved, who weren't aware of what was going on behind that metal door, they'll still face justice themselves, no doubt. In the meanwhile, those kept hostage will need all the help they can get to reach something resembling normal again. Hug your loved ones, nourish your Bonds with each other, and begin trying to heal together. |
Welcome to Part Two of January's event log, Snatched! An aftermath summary of the trial and sentencing will go up on Feb. 4, the day after the City Tracker deadline, so get your submissions in if you have them! More politically-oriented characters may find an opening in the near future to enact change within Parliament and provide their own representation within the city...
And as a general reminder, please make sure to use content warnings where necessary in your headers!
And as a general reminder, please make sure to use content warnings where necessary in your headers!

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Apart from breathing, he's very still when Vanitas closes in, having honestly no idea what he's going to be attempting. His words aren't exactly the most reassuring, and in the future he might comment that Van's bedside manner still needs some work. But he doesn't flinch away or do more than watch him closely.
Emet-Selch doesn't have his boss levels of HP right now, so any amount of healing will help. And when he realizes that's exactly what's occurring, he- still doesn't entirely understand- but he's also not about to try and stop him. Vanitas being there in the first place was unexpected enough (had he been bored?), but that he was both helping and healing was beyond the Ascian's current capacity for comprehension.
So for right now he'd just have to accept it.
Though he could probably say something semi-coherent by now, he doesn't; just paying attention to things, staying in the present was taking a good deal of what little energy he had left. The image of having to be carried out of there was an absurd one, incredibly undignified- so it's probably fortunate that he doesn't have the strength left to care, much less fight it, or even pretend that he could walk this off on his own.
...perhaps he couldn't do everything on his own, after all.]
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Aye, that's it. Hold on to me.
[She can at least provide some kind of small comfort for him and nods at Irhya's request.]
We will get him out together. None will let the other fall now.
[Keeping eyes on both Hades and on Vanitas, the boy's mention of ethers almost going over her head until she remembers a small conversation with Thancred earlier. When he had asked if she had room for supplies earlier, she had noticed a couple of yellow vials. She never tested them out, hoping to do it while out in the Wildes but now is as good as a time as she uses her other hand to reach in her bag and pull them out, extending it to the boy.]
You speak of these then? They may help.
[Don't worry, the only side effect is that it'll taste like lemon. Once he takes them, she's going back to keeping the ascian calm.]
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[ Please don't try to lump him in with the "togetherness" of this group.
Not yet at any rate.Emet-Selch isn't necessarily wrong. Vanitas had been bored and the thought of seeing people go out in all their fury is far more entertaining than hanging back. However, there's also that possessiveness he had felt earlier. Truthfully, there's a myriad of reasons and some of them Vanitas doesn't want to examine too closely.Healing Emet-Selch is just practical, yeah?
He takes the offered bottle and goes ahead and takes a drink
and he'll make a face because he likes sweet not bitter. This will mean that he can work for a bi longer. Knitting flesh and muscle back together isn't an easy task. Healing Ventus' burns had been easier. However, bit by bit Vanitas does manage to put the Ascian's leg back together. When Van has done what he can, he sits back. He's actually a little tired due to the effort. ]That's the best I can do.
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We're going to lift you. It's probably going to hurt, but bear with us for just a little longer, all right? Once you're out, we can sit down and start fixing you up properly.
Ready, Mira? On three. One... two...
[She slings his arm around her shoulder and stands up, slow enough not to surprise him but fast enough not to draw out the inevitable pain for longer than necessary.]
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And assistance he had, whether he wanted it or not, and as bewildering as it remained. It still wasn't entirely sinking in that they were all there for some reason, as the world was ending- they were there, and why would they--
When Irhya hauls him up, Emet-Selch attaches to her in turn, as best he can- which isn't a very impressive best. The sudden movement does get a sharply pained noise from him, strangled into another hiss. A rush of dizziness and nausea runs through him at being upright, but he manages to cling to consciousness about as well as he does to Irhya.
But he was up, and he very much did not want to be there any longer.]
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[Finishing Irhya's countdown, she takes the other side while trying to be wary of his injuries, grabbing her helmet and slipping it over her head. Like hells she's leaving good gear behind. Mira then adjusts herself, making sure she is wary of the other injuries the ascian may have. If she could try to use their Bond to reassure--no, that isn't the best thing right now. What they need to do is get him out of this hellhole and to proper medicine.]
We still need to watch for any others who will try to stop us. [But there is a silent saying in there: 'If someone tries to attack, defend first.' Mira would love nothing more than to put these rich bastards in their place but Hades needs care first.]
Let's go.
[Move together everyone, we gotta hurry before someone tries to be a Big Damn Villain.]
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He watches the other two haul Emet-Selch to his feet. The old man hasn't said one word but even Vanitas can see that he clings to them both like some kind of lifeline. It is a little unnerving, seeing someone usually so verbose practically silent, save for the grunts and groans of pain. ]
Do you really think they'd be capable of stopping us? I'd really hate to be the person that stood in our way.
[ Vanitas is taking that other ether, just in case. He takes Void Gear off of his back and follows the two ladies holding up their charge. Part of him sort of wants someone to try to stop them. He's already done a "good deed." So he needs to engage in a little violence to shake off his weird feeling. ]
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[She says this as blithely as can be, adjusting her balance as she begins to move and matching her pace with Mira's. Blithely, because she knows exactly what he must be thinking right now, and that's the desire to smash someone good. They go slow enough to allow him to walk on his own, something she supposes he may not have done for a number of long, long days now -- how could he, with an injury like that? And the silence says more than any complaints or screaming could, reminding her that people like him are not only breakable, but perhaps more easily so.
How traumatized must he be to have lived through a time anticipating his own death twice...?]
If the need arises, I'll leave him to you, Mira. Someone has to stay with him if we run into trouble.
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Just this much was both very tiring and very uncomfortable, and all his attention was spent on being both upright and moving forward. They could probably have led the Ascian off a cliff without him noticing. Or immediately caring; it wouldn't have exactly hurt any much more. Distantly, he hears his companions talking around him, but even though they were right there, it felt like it was all coming from a distance- understanding delayed by a deep haze.
At least that means he's accepted their presence; for whatever else Emet-Selch was getting out of this experience, they were all part of some sort of in-group.]
CW: Burns
And it's that same thought that gets smashed into pieces as the clicking of heels move towards them, Mira peering through her helm at what sounds like is coming their way. Stepping out of the shadows is a tall well dressed gentleman, holding what appears to be a large axe, crackling with lightning magic. The dark knight doesn't recall seeing him as part of the Rescue Team and by the snarl in his voice, he doesn't appear to be an ally.]
More vermin? We should have simply gotten rid of you instead!
[Mira has an idea of 'getting rid of' means 'kill off' but she doesn't have time to speak up, the feeling through the Bonds from her simply gave out one idea: Protect. He lunges with his weapon raised towards the group but shifts his body to move towards Mira's side. She grits her teeth, knowing that she cannot get her sword out AND hold onto Hades at the same time. And that leaves her magic left. She has to think quickly before that axe is lowered onto her and it's coming down quick. All she can think is Protect and her free hand grabs onto the man's wrist, the skin there beginning to be consumed in black and purple flames. He screeches at the contact as Mira growls.]
You and your ilk shall never raise a finger to harm another soul again.
[She lets go and he recoils away, trying to find a way to put out the flames. This also leaves him wide open for anyone wanting to take a shot. Mira can claim self defense since he went after them with a deadly weapon.]
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Yet he doesn't. Vanitas is irritable about it, sure, but he isn't going anywhere. Though he does see an opportunity as some stranger with an axe comes into view. Vanitas is already thinking about just taking them down - why risk someone coming at them with a weapon when hey don't know who they are?
Then this person speaks and it is clear that this newcomer is a threat. A threat that Mira seems to have a handle on. And when the guy is on fire, Vanitas laughs. Yeah, he is going to get in on that. By dashing forward and clashing - axe to Keyblade. He hooks the weapon and rips it out of his opponent's arms, tossing it away. That dark fire should be avoided, right?
So Vanitas uses his own magic to attack. Does he care that this guy is defenseless? Nope! Vanitas is too focused on giving the guy a taste of what real Lightning magic is like. ]
and some more violence
Hold him.
[She drops her side of Hades and makes some long strides as she removes her own sword from her back; Vanitas can have his fun, but she means to get this done quick and dirty.
Without hesitation, she drives it in, skewering him straight through so thoroughly that she can lift him up on it and then remove his half-dead form with her foot. Perhaps the scariest part is that she is completely silent and completely expressionless as she does it, her features set harsh and unforgiving.
Once he drops to the ground, the fire still burning weakly in a few spots, she returns to her place, scooping Hades back up on the opposite side from Mira and ignoring that her sword is dripping a trail of blood behind her.]
Let's try not to play with them too much. I just want to get the hell out of here.
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But there's no real satisfaction in witnessing one of his tormentors burned, electrocuted; oh, he hardly minded, but it would never be enough. There would never be a way of sufficiently repaying what they'd done.
He doesn't protest as he's shuffled between women, leaning more heavily to Mira as he watches Irhya silently dispatch their foe.
...He had very ruthless friends. Which was the strangest bit reassuring, but perhaps shouldn't have been a surprise; it wasn't as though he didn't share the same nature. But, crisis averted most efficiently, he likewise shares Irhya's sentiment; it was time to leave.]
And some more fire
If another shows themselves, I call the next one.
[What? She's not a saint in the slightest. Mira swears she can hear the man try to say something about how he and his family will get them all, and her reply is to simply let out a stream of fire from her fingertips in his direction, not caring where it hit as long as it shut him up. Considering how he stopped and is only making gutteral noises, it hit its mark. Man was still half alive at least.]
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So you can run that one through?
[ Looks like Van isn't going to be able to have much fun with the two ladies just wanting to get out of there as fast as possible. That is somewhat irritating, but oh well. Really what is the whole reason of Van taking point if he doesn't get to inflict some suffering?
Van steps over the gurgling, bleeding mess before Mira decides to torch it. Why not add a little insult to injury. ]
I know you're in a rush and all, but really you are letting him off too easily.
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[Irhya's tone is dry; it's not that she's interested in his suffering, but her first priority is Emet-Selch at the moment. One glance at him tells her all she needs to know, and he still hasn't quite come back from the brink of mental numbness he was undoubtedly teetering upon.]
Stay and play around with them if it suits you, but the rest of us are getting out. You're the only one whose hands are free; you decide what to do with them.
[She pauses to brush past him and open the upcoming door for Mira and Hades, leading to the series of steps they came down originally. There are occasional sets of footfalls, but none seem to be charging down towards them in the chaos... yet.]
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His hold on the two knights tightens.
...stairs. Not a mortal enemy, but not something the Ascian was looking forward to. At least they were going up; between weakness and reduced depth perception due to having one working eye, the chances of him tumbling down would've been quite high. Now, there was only the fight against gravity, each step a stab of pain.
If anyone else jumped out, it wasn't his concern; apart from hissing and clinging, his options were few. Even if his magic was unsealed, there was no chance of him casting anything, much less controlling the result.]
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[At that last line, she does turn towards the ascian for a single moment. Yeah she said it. And then there are the stairs...gods, this might be a bit difficult.]
Either we move slow or someone holds his legs and go as much. One would be a daft fool to believe they can try and fight here so our chances are greater for movement.
[She does want to hurry, who knows how long they have.]
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No one has to hold anything and we don't necessarily have to move slow. Just have to use your head a bit.
[ Vanitas is still using Void Gear as a medium for his casting. There will be no stairs for Emet-Selch to climb at all. Vanitas creates a ramp out of ice right up the center of the stairs. Mira and Irhya should be able to use the exposed stairs on either side of this ice ramp.
Practical uses of magic and whatnot. ]
I suppose there will be plenty of time for fun and games once we get the old man out. Can't think that you two will be satisfied to sit on the sidelines after.
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[Slide him up on ice... not a bad idea. She has to give him props for that one. Although it'd undoubtedly be easier to work with gravity rather than against it...
All the same, she helps lower Hades onto his knees, knowing it's still going to be painful but far less so than having to bear all his weight onto unstable legs going up a set of stairs. At the moment, the object is whatever the least painful, most practical course of action seems to be -- even if it means dignity has to get thrown out the window for it.]
Yes, this should make things a bit easier.
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When the ice appears, and the fact of it both registers, along with the awareness that Vanitas had been the cause of it- Emet-Selch's first thought is just confusion. Stairs, he could (probably) walk up, if painfully. Ice he had no chance of climbing at all, he'd have to be dragged--
...oh.
This was the most undignified moment yet, and he manages to give Irhya a half-pained, half-irritated look as she forces him down. Probably better than distrustful, barely comprehending staring though.]
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And if she's honest, Mira is glad someone has an idea outside of the box when it comes to getting him up these damn stairs.]
Nice thinking there. [As she helps Hades on her side as well.] I may be able to keep matters steady as well.
[As she speaks, firm and yet a gentle wind comes behind them as she flicks her wrist but it doesn't push strange enough. Just like Mira said, its there to keep them steady.]
Alright then, let us keep moving. Vanitas, you'll need to be our spotter in case someone comes.
[Time to move again, everyone. They're halfway there. Once the stairs get conquered, it should be easier.]
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Sorry, old man. You're just going to have to deal with it.
[ And be glad that no one has a recording device so that they can preserve the moment forever. That could be far more embarrassing that these few minutes.
He glances over to Mira and nods. Vanitas darts up the stairs ahead of the group. The teenager can play lookout from the top. ]
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Good to know you're still in there.
[Irhya smiles thinly, for just long enough that the others can see it, but it fades soon after in light of the situation, and she's back to business just as quickly.
Sliding him up is not an issue between the two of them and their upper body strength, and it goes much faster than if he'd had to struggle against the pain in his body alone. The trouble is, they still have to go relatively slow so as not to exacerbate his injuries, otherwise she'd probably be dragging him at a much more urgent pace.]
Are we clear?
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It also feels like it takes far longer than it probably does, and he closes his eye for the process. If he didn't look at it, it wasn't happening.
But it eventually the movement does stop, and he risks looking cautiously around again. And trying to stand back up, though that does still require Mira and Irhya's support.]
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