faileas: (Default)
aefenglom log posting account ([personal profile] faileas) wrote in [community profile] middaeg2020-01-21 12:54 pm

☆ Event Log: Snatched, Part Two

Event Log: January, Snatched - Part Two

I. A Great Escape (20th, Evening)

    It's been a miserable six days for the Mirrorbound and refugees kept locked away in a basement cell block, subject to all kinds of torment and experimentation. They're a resilient sort, though, and their efforts to organize and bolster each other are not in vain. As the time passes with no sign of the City Guard drawing close to their operations, the Rathmore family grows overconfident, and characters can hear them talking to each other about another mass-kidnapping in the works.

    The best opening comes late on the night of the 20th. A few of the family's numbers are out - notably, Thomas Rathmore, his wife, and his mother are attending an emergency meeting of Parliament, and Constance is making an appearance at the Coven. This leaves the more inexperienced cousins in charge, the lesser known Rathmores with no particular skill outside of cruelty. Changing of the guard begins as usual, a handful of Rathmores delivering some sparse rations and taking their time to choose a few prisoners to remove from their cells, but this time, the Mirrorbound bite back.

    Thanks to the collaborative efforts of Daenerys and Asura, along with the prisoners preparing an organized revolt, a fire started in the torture room provides chaos and cover - and one dead Rathmore cousin, whose body gives up some of the keys to a handful cells.

    Time to play the cards you've held close to your chest over days of torture, your held-back spells, your tricks, your items that weren't confiscated. A mass escape isn't likely, with so many people still present in the building and so many of the captives injured and tired, but with enough of a distraction in the form of a prison riot, which may be enough to overpower the three Rathmores initially left in the cell block, a handful of scrappy Mirrorbound may make it out to safety before reinforcements arrive.

      a. The Escape Attempt
        There is one door out of the cell block, the main, heavy, warded door that the Rathmores enter and exit from every few hours. It's locked down tight - but it's possible to power through it, pick the lock, or charm it open. On the other side of the door, in the greater basement area, they'll find themselves free of the Bond dampening. Witch magic make take some time to return, depending on whether they were drugged or only charmed, but it'll be important to move quickly.

        The Rathmores' basement area is large - the size of the mansion above and the grounds put together, and they'll find themselves on the lower of two levels. The cellblock turns out to be a room within an even bigger room, with the stairs at the opposite end. The dangers are numerous: magical and mechanical traps set in areas marked off-limits, illusions intended to confuse and turn people around. There is only one completely safe path from the cellblock door to the stairs, unless they take the time to disarm the traps and illusions with their returning magic and abilities. That safe path is faster but more exposed, with two or three Rathmores in pursuit, and also the other people that could occasionally be heard outside the door - young aristocrats in on the kidnapping, who thought the Mirrorbound would be sent home.

        They're just as surprised to see you as you are them. In fact, it's not difficult to overpower these non-Rathmore kidnappers; they're obviously shocked to see Mirrorbound still here, in such states, and some are quite angry, or scared to learn what they've inadvertently gotten themselves into. A good handful flee instead of fight, but some others follow through on the shouted orders to go after you. Use the chaos your appearance causes to your advantage.

        Once escapees reach the upper basement level, up the stairs and through a hidden door, a few more traps remain, but up here, it looks more like a normal basement; servants' quarters, empty for some time now, storage rooms full of antiques, and winding hallways connecting them. It's easier to hide in this dusty maze to escape any pursuers, and eventually, they find the servants' exit out onto the back grounds. From there, freedom is just a run and a decorative, wrought-iron fence away.


      b. The Chaos
        Back in the cells, everything descends into chaos. The Rathmores are furious; while two or three of the cousins go after the escapees, the rest begin to gather down in the cell block, put out the fire, and the interrogations begin.

        They don't bother taking prisoners out to torment them now - they can't, with their torture room charred and smokey. Their main focus is forcing prisoners back in, and locking everything down with magic and heavy chains, to ensure no one else gets out. They grow more vicious now, and they begin speaking directly to the captives - they want to know which ones got free, how they managed it, who helped them, where they're going, who they're going to tell. Those who refuse to talk will be gagged or muzzled or simply beaten without finesse, and they'll move on to the next captive. Preying on the Mirrorbound's camaraderie with each other is the tactic they quickly turn to, hurting one to try and make another talk.

        The talk outside the main door grows louder in these few hours, angrier. Occasionally one of the Rathmore cousins will go out to spin some lies, or simply shout down any protesting. Some of the enchantments were damaged in the riot, though - they can hear you, just as well as you can hear them, muffled but still mostly clear. The more they hear from within, the more the confusion outside grows; all the better for the escaped Mirrorbound.

        ..."What's going on? Those were Mirrorbound that got out-"
        "We thought you were sending them home!"
        "You told us there was no risk, that this would make them leave-"

        "You don't need to worry about that! Go back upstairs!"
        "Someone needs to get a message to our Uncle Thomas immediately-"...


        They're all panicking as their grand plans, flimsy as they may have been, start to crumble around them. It's just a matter of time, now.


    The OOC post for the escape plotting is here if anyone needs to refer back to it! Eight characters will be escaping first thanks to a joint effort. The rescue will be underway within two hours of their escape, but those two hours are likely to be unpleasant for characters who remain in captivity. Any NPC maimings or proposed deaths need to be reported on the City Tracker; please note that mass murder / killing NPCs will still have consequences and needs mod approval first, but we're happy to work with players however we can.
II. The Cavalry (21st, Very Early Morning)

    The City Guard is closer than the Rathmores think. Thanks to Mirrorbound investigative help, not always strictly legal but still appreciated nonetheless, they've all followed the clues back and determined a possible address. By the evening of the 20th, several members of the Guard and Witches from the Coven, along with any Mirrorbound who followed the trail, are camped out at a manse nearby, the home of a wealthy widow eager to see her nasty neighbors knocked down a peg. Without solid evidence, the Guard can't get a warrant cleared to search the property owned by a Mr. Barclay, assistant to Thomas Rathmore, but solid evidence comes as soon as eight Mirrorbound manage to fight their way out of captivity, returning to friends and Bonded. They are the last piece of the puzzle, and now legal action can be taken.

    Theodore Rosethorne, leading a small group from the Coven, sends out a magical message to just the Mirrorbound - they've been found. Anyone who wishes to help bring their missing fellows home, anyone who can help with much-needed healing, or anyone who wishes to bring their captors to justice needs to show up now, because time is of the essence. The Guard can't mobilize more men quickly enough in the middle of the night to be useful and they need all the hands they can get, without a floor plan of the mansion or solid ideas of the captors' numbers.

    They can barely wait an hour for more hands to arrive before it begins.

      a. The Rescue
        Sowilo, Theodore's Bonded Fae and a skilled hand at illusions (and seeing through such), leads the rescue efforts, along with some of Theodore's Witches from the Coven. With information from the escapees, they plan to go through the back, take the servants' exit, and make their way down to the basement levels, while Theodore's assault team will go through the front doors, making as much noise as possible. Sowilo's illusions will keep their presence masked at least until they get into the house.

        The aim is to get through as quietly as possible, find the cellblock, and secure a safe route to take the prisoners out without them getting hurt any worse than they are. It's easier said than done. Magical and mechanical traps of various types litter both basement floors, and heavy illusion work has been placed to obscure the way. Splitting into smaller groups to disarm the traps and deal with the illusions will be necessary, as the entire group will make its way down to the cellblock as quickly as possible. Sowilo hopes they face little to no resistance, with Theodore's group doing their job, but a few, Rathmores and otherwise, are bound to try and stop them; in that case, they will have to fight.

        "Make sure you can argue a case for self-defense, if you have to hurt them," Sowilo will tell the rescuers and later the freed prisoners on the way out, wings fluttering agitatedly. "Let them be arrested and publicly humiliated in court - ruin their whole family line for generations to come." He's not happy about it either, and will overlook some of the captors getting a taste of what they deserve, but deaths are not permitted on his or the Witches' watch: anyone who takes things too far will find that the person they're attacking has simply vanished - a convincing illusion - before they're handily knocked out with a spell. They face less resistance than the assault team, but less is not none; a few of the Rathmores are determined to salvage their efforts, and some of their unwitting aristocratic cronies have sided with them.

        Once they reach the cellblock, dismantling the enchantments that keep the prisoners restrained and addled is the first order of business for some. Others can start unlocking cells and helping people out of their restraints. Protection for the escapees on their way out will also be necessary, as well as medical attention back at the temporary base camp. The main focus has to be on those lost friends and loved ones, bringing them back out to freedom and making sure they're tended to - not on revenge.


      b. The Assault
        Theodore Rosethorne, along with some members of the City Guard and some Witches from the Coven, leads the assault. While the rescue team goes around the back, they plan to go through the front door, as loudly and conspicuously as possible. The mansion is large and needs to be swept from top to bottom for perpetrators and evidence that can be used in court. Those joining up with this team are warned that it needs to remain legal - the Mirrorbound and the refugees, all of them, have a very shaky, uncertain legal status within the city, and a mass murder could severely harm what good will they have from the locals as well as their status here. After all, many are still neutral to positive on the Mirrorbound, but that could change in an instant. The Coven will take as much responsibility as they can, but they cannot accept the blame for a senseless slaughter.

        Splitting into smaller groups will be necessary in order to cover more ground quickly. The aim is to locate, subdue, and arrest as many of the culprits inside as they can. The Guard provides magic-suppressing cuffs, and the Coven a basic knock-out spell, but since many will not go so willingly, some degree of force may be unavoidable. If there's one thing the rich fear, it's a legal black mark on their family name and reputation - the Rathmores will fight back harder than their underlings, but they're also the ones they need alive to face the justice system. Those outside the family, those who only knew about the kidnapping portion, are a mixed bag - some might fight back, siding with the Rathmores, but some might give themselves up once the realization of what happened in that basement sinks in.

        Once they make their entrance, things move quickly. Several wealthy aristocrats either flee or fight, but their attention is thankfully pulled away from the basement and toward the upper levels. There are dozens of rooms to search, and many are cluttered with an old hoarding family's antiques, furniture piled against doors and windows blocking access to some areas, hundreds of nooks and crannies among the sheer amount of stuff provide cover for culprits to hide in. It's going to be work to ferret them all out and bring them in. Worse still, the Rathmores have collected dozens of cursed or enchanted objects that may be used as weapons against the forces of justice. Some degree of force is expected, but still if anyone tries to take things too far, they might find themselves slapped into cuffs or knocked out with a spell themselves.

      Any NPC maimings or proposed deaths need to be reported on the City Tracker; please note that mass murder / killing NPCs will still have consequences and needs mod approval first, but we're happy to work with players however we can.

III. The After (21st On)

    Activity continues all through the night and late into the morning at the former Rathmore estate. All the Rathmores and a couple dozen other wealthy aristocrats are brought out in cuffs over the course of several hours, while all the prisoners are liberated to receive medical attention and reunite with their loved ones. The Guard take statements from everyone who will give one - what they witnessed, what happened to them, what they know - and all who were affected are told they will be invited to testify at trial. A gathering crowd forms at the end of the street, wealthy neighbors aghast at the horrors they're learning had occurred right in their District. Most are disgusted with the once-prominent family.

    On the steps of the Parliament building, Thomas Rathmore, his wife, and his mother, all sitting members of Parliament themselves, are publicly arrested in front of colleagues and on-lookers early in the morning. Constance Rathmore is taken out of the Coven roughly in magic-suppressing cuffs, surrounded by a small group of furious Witches, students of the Coven who spent the week trying to find the missing Mirrorbound and refugees with Divination. They escort her to the prison themselves. All who are arrested are transported to holding cells of their own within the City Guard - all except those requiring urgent medical attention, who will remain cuffed to their hospital beds until trial.

    Nessie and Mhairi make an appearance at one point to give the Mirrorbound their sincerest apologies for what happened, and Mhairi delivers the news that they're pushing for an expedited trial in Parliament, in order to keep Thomas Rathmore from bribing any contacts. They, along with Theodore and Sowilo, and the Guard, are all open and forthright with what will happen next: public trial and a certain conviction, followed by sentencing. They don't expect that the Rathmores will get away lightly; what they did is too public and too horrific for even the anti-Mirrorbound wealthy to stomach. Those others who were involved, who weren't aware of what was going on behind that metal door, they'll still face justice themselves, no doubt.

    In the meanwhile, those kept hostage will need all the help they can get to reach something resembling normal again. Hug your loved ones, nourish your Bonds with each other, and begin trying to heal together.



    Welcome to Part Two of January's event log, Snatched! An aftermath summary of the trial and sentencing will go up on Feb. 4, the day after the City Tracker deadline, so get your submissions in if you have them! More politically-oriented characters may find an opening in the near future to enact change within Parliament and provide their own representation within the city...

    And as a general reminder, please make sure to use content warnings where necessary in your headers!

kuroi_taiyo: (63)

[personal profile] kuroi_taiyo 2020-01-22 08:30 pm (UTC)(link)
[ Judar was all too aware of the sudden and extreme bursting into the dungeons. Even when Eren would reach this cell, those deer-like ears would be raised and in high alert. Yet, while there's paranoia and a brewing rage under the faun's skin, none of the fear that clung to the bars and would stain this land for years had been from him. The intense stare reserved for anyone that got near the cell, much less in, was a warning for the temper that was under the surface.

As well as frustration, for with his hands and legs the way they were, he didn't have much way of enacting that bottomless rage that was creeping back up on him. It was an icy rage that had no qualms striking out at a friendly face, even if conditions would keep him from effectively acting out at all.

The question earned the dragon nothing but a stare for a bit, before the lids lowered a little in a warned temper. This could be some kind of illusion, set up by the Rathmores. They were definitely starting to get into the crueler and weirder torments... ]


I'm not deaf.

[ He can hear you, even if you weren't real. Responding hurt somewhat, but like a lot of emotions, it was pulled into that black hole, what he called 'depravity,' to keep the pain from showing. ]
usurpers: (Default)

[personal profile] usurpers 2020-01-25 02:12 pm (UTC)(link)
[ at least eren doesn’t seem phased by the time of response given; it’s as angry and worn as any prisoner tormented with, or less, or worse— still leads to the same end, dependent on will to see them through. the lock is undone. the door shrieks open, the sound of metal hugging metal too close. an assessment of the faun’s legs are quick as eren derives a strategy to pick him up and get him out— it’d be an idiot question to ask if he could stand and walk. ]

Better question’s if you know what’s happening. [ if this was real or not; the others begin to pour out of their prisons, and so does eren, heeding not the warning. he knows the look in judar’s eyes are caused by far too many factors, he could kick at him and strike him, but nothing his scales couldn’t bide in favor of getting him out.

but he’s as real as the hematomas littering the faun’s face and bruising his lips. ]
I’m going to shoulder you until we get outside. We’ll take you to the infirmary from there. [ but he’s quick in his gesture: ] But we need to make the assault team’s time count. Your time count.

[ come. ]
kuroi_taiyo: (53)

[personal profile] kuroi_taiyo 2020-01-26 09:50 am (UTC)(link)
Could be a couple things.

[ Which meant that Judar couldn't be sure if this was some odd illusion set forth, or if the dragon was exactly who he seemed to be. He would test to see how solid the dragon seemed, but it'd just cause more pain and he wasn't entirely sure that the legs would lift and gear into a kick in the first place. ]

My time, right.

[ His time, his turn. Oh, he wanted to believe that Eren was actually real, though. It's not as if the Rathmores would specifically know that the two knew each other, but Eren's been around long enough to be a suspected known figure. ]

If you're gonna move me, then just go on and move me. It's obvious enough that I'm not in any place to fight or help along with any of that. At most, my hands and legs twitch.
usurpers: (Default)

[personal profile] usurpers 2020-01-28 12:45 pm (UTC)(link)
You can help by letting me do the rest. [ and he means it. hugging into judar’s torso was the first step, solid and true from the bust of his musculature to the scent of his hair. eren holds his breath, and with an exhale, lifts the faun chest to chest, hooves off the ground to remove any pressure as it all goes to eren’s arm sling beneath the other’s arms. there’s only a brief pause, and a glance into judar’s eyes before the dragon crouches, throws his head under the captive monster’s arm and hoists him into a fireman lift.

depending on eren, the rearrangement is smooth enough to maintain steadiness even in the face of urgency. making sure judar’s hanging arm is secured in his hold, with the faun’s belly to eren’s shoulders— he starts moving. with ease akin to lifting a toothpick. ]
Let’s go.
kuroi_taiyo: (148)

[personal profile] kuroi_taiyo 2020-01-28 11:04 pm (UTC)(link)
What am I going to do, fight you?

[ It's not like he had the legs, hands or even antlers to fight with anymore. Though Judar wasn't expecting to be picked up this way, the faun kept everything he might have said in his head. After all, even if his ribs were sore, this was a lot better than those bridal/princess carrying methods that he'd seen others get taken out with.

At least pretend to struggle a little while picking him up, you damn dragon. ]


Guess when I'm better, I'll have to remember oils so you can have me however you want. Though I'm probably a distraction from whomever you really wanted to find and get out of here.
usurpers: (Default)

[personal profile] usurpers 2020-01-30 12:48 am (UTC)(link)
You can end up complaining . . .

[ which is probably a lot more annoying than having fight in him— as much as he'd be satisfied with fight left in him, not the time nor the person to show it to. (eren is far from romantic and prefers carrying people like the Big Guns. he also is not a faker when it comes to effort.)

that last thing earns something of a scoff. not because of the oils— he steadies the faun's legs as he walks and asks for room to walk. ]


I didn't come here for one person, [ thigh.... smack??? he bumps ] so quit downplaying yourself.
kuroi_taiyo: (50)

[personal profile] kuroi_taiyo 2020-01-30 12:58 am (UTC)(link)
I suppose I could...

[ That certainly is an idea. It'd be a bit of a temptation, except Judar didn't have the energy to think of something to complain about right now. Not with the escape- and what happened to him is going to be saved for exactly the number of times he'll have to share those details. There's a lot that the faun didn't want to relive.

He will seethe out a bit of air as the legs are being steadied, then bumped. They were in as bad shape as his hands, if not worse, given the fact that they hung like there was little structure in them. The Rathmores wanted to make sure that the one escapee that they'd recaptured, the one that got outside, wouldn't run again. Now that was going to be true for as long as it takes to heal those legs and fix the hooves. ]


I'm not. I know most, if not everyone that's part of this rescue, is doing it because there's at least one person they know who was taken. Plenty know several. I'm just that bonus body to recover.
usurpers: (Default)

[personal profile] usurpers 2020-01-31 04:39 pm (UTC)(link)
Good for them.

[ bonus body! that’s great. that’s— not true, and while eren’s voice remains relatively flat in execution, as well as his focused features, he’s on a more steady pace now. one witch waiting at the gates of the outside with his bonded sighs with relief, and urges them to keep going. almost there. ]

Except I know you. Got that?
kuroi_taiyo: (67)

[personal profile] kuroi_taiyo 2020-01-31 06:28 pm (UTC)(link)
[ This would've been a great hand on jaw, propped up on elbow, kind of moment. A shame that his hands weren't in a state where that whole thing was possible. Which is a bigger shame, because his favorite way of teasing someone was to seem smugger than he was. ]

Already sentimental? You get attached faster than I thought.
usurpers: (Default)

[personal profile] usurpers 2020-02-03 09:51 am (UTC)(link)
[ judar..... pls. not that he’s wrong! eren does get rather sentimental. the bad news— he could detach just as quickly to commit atrocities. there doesn’t seem to be a lick of actual reaction from him, but: he does play along. maybe he needs it, who knew. ]

Sounds like you just want to turn me around.

[ haha. what a good joke. unless? it’s hard to tell again, with a voice so mildly flat. ]
kuroi_taiyo: (48)

[personal profile] kuroi_taiyo 2020-02-03 10:02 am (UTC)(link)
[ Meanwhile, Judar's the type that has trouble being attached, and has an even harder time displaying that. Even now, because of all the dragon parts, it wasn't even easy to go along with the easy jokes of having a view. ]

Sure, if you'd rather do that. There's plenty of people doing rescue work. Wouldn't change what I said. I'd just think you were bashful as well.
usurpers: (Default)

[personal profile] usurpers 2020-02-03 10:10 am (UTC)(link)
[ it reminds him of the train tracks, and the sunset. again— he certainly was. the they’re still going forward, up stairs and turning curves and whatever. they’re out, and the fresh air of the late evening in aefenglom hits them both in chilly tickles.

he pats the faun’s thigh. oh, judar. ]


Guess I’m just like that.
kuroi_taiyo: (3)

[personal profile] kuroi_taiyo 2020-02-03 10:18 am (UTC)(link)
[ Judar was ready for the chill of the air. It wasn't considerably chillier, but there was a breeze and fresh air, which made it all feel far more dramatic. Enough that the faun tensed up at just the wrong time, or the legs were just that bruised and injured, because there's a hiss of pain through his teeth. ]

They got things to warm up with set up, right? Forgot about the chill.

[ Not a complaint! Judar genuinely doesn't know how much time has passed, or if anything was set up with this whole rescue operation. It had to have been at least a full day, but just as easily several. ]
usurpers: (Default)

[personal profile] usurpers 2020-02-05 03:47 pm (UTC)(link)
The infirmary’s already waiting for you.

[ and it isn’t long, with a few longing steps that they get there. bustling nurse witches tending more injured refugees, the critical getting first attention, but dang a lot of them are critical— it isn’t the same with judar, eventually getting placed on an empty bed.

with eren glancing at him from his stand, he nods, and places his grip on the edge. ]


The Coven’s probably going to ask you questions— just worry about recovery, now.
kuroi_taiyo: (134)

[personal profile] kuroi_taiyo 2020-02-05 08:39 pm (UTC)(link)
[ It's true. While Judar's injuries were severe and would take a lot of care, he wasn't in any immediate critical condition. Despite a lot of factors, Judar was pretty resilient when it came to being able to handle being hurt. Of course, a lot of it was because those shackles were left in place until someone could tend to him. Which... They'll get to, when there's an open hand to do so. ]

They may as well ask the questions while I'm waiting for anything. Just to get it over with.

[ It's not as if he'd relax enough to rest, that's for sure. ]