faileas: (Default)
aefenglom log posting account ([personal profile] faileas) wrote in [community profile] middaeg2020-01-14 12:47 pm

☆ Event Log: Snatched, Part One

Event Log: January, Snatched - Part One

I. The Fires (14th)

    Though it began this month with petty vandalism, before long, things escalate. On the evening of the 14th, when many are settling down for the night, fires blaze to life simultaneously all over the city, though they seem to cluster in places that Mirrorbound and refugees frequent. Homes, businesses, market stalls, the Barracks, the Residential Districts, they could pop up anywhere, but the worst of them seem to hit different locations within the Haven. The refugees stand to lose a lot in the fires, everything they've built up since arriving here at the end of September, and Mirrorbound stand to suffer damage to the homes or businesses they've built in Aefenglom. No doubt everyone is quick to catch on, but with so many locations burning at once, help is thin on the ground.

    As soon as they're alerted, the Coven sends out a call to all Witches, Merrow, water-based Dragons, anyone who can manipulate water or ice to help put out the fires across town before they can spread. With the city plan so tight and buildings so close together, it's a real worry. They'll accept all hands, even those with no particular water-based talents - anybody can carry buckets, after all. Bucket brigades made up of mostly Monsters form from the River Temese out to pass water to where it's needed most. Others with fire magic or resistances are asked to search the buildings still on fire for anyone still trapped inside. On the streets, more set up stations to treat burns and smoke inhalation, and to check people over for worse injuries.

    It takes a couple of hours to put out the last of the flames, but thanks to quick action, no lives are confirmed lost. The City Guard is present at the sites of the fires in the hours afterward, questioning witnesses and determining the sources with both magical and Monster-ability-based methods, but as the chaos calms down, it quickly becomes clear that 1. this is a case of purposeful arson, and 2. not all witnesses are present.

    Maybe it's your friend, or family member, or just an acquaintance you know you saw go into their house at the end of the day, but they're conspicuously absent from the crowds gathered on the streets. Those who are Bonded to a missing person feel it first, though - a horrible sensation like a pillow over the face or a tightening in the chest, smothering their Bond to barely anything, except the very rare flicker of something, a tiny spark lost to the darkness as soon as it's felt. The sudden absence of them is like a case of phantom limb, something that should be there suddenly isn't, but yet it isn't quite an annullment or breaking of the Bond. It's still there, just muted and tamped down. It feels a little different for everyone, maybe painful or maybe just uncomfortable, or maybe, in the cases of new or less-close Bonds, it simply feels as if it never existed.

    Regardless, those Bonded can't be found through Bonds. It's like those loved ones have vanished, without a trace.

    The City Guard and Coven representatives alike will seek to make a comprehensive list of all who have gone missing, but Mirrorbound cooperation will be needed for that; they would know better than anyone, because the missing ones are all Mirrorbound or refugees.

II. The Lost Souls (14th - 20th)

CW: Torture, captivity, restraints.

    You were spirited away in the middle of the night.

    Maybe you were out, or maybe you were safe in your own home, but either way, someone managed to get the drop on you. Upon waking, everything is fuzzy, until clarity returns suddenly and violently. It's possible to remember a struggle, an enchanted darkness that might have enveloped you, maybe even a glimpse of the face of the human or Witch who grabbed you, but now you're stuck in a small, stone cell, the only entrance covered in shiny new bars thick enough to hold back a rampaging Dragon. The hall beyond is also stone and dimly lit by sparse magitech lights and the soft, runic glow of spells drawn on the walls and floors. There are more cells like yours, filled with more Monsters and Witches like you. What's worse, maybe you're alone, or maybe another poor soul is trapped with you - the space isn't exactly large enough for two, but the comfort might be nice.

    Witches will find their magic restrained, tamped down with a spell similar to the Coven's punishment for lawbreaking. Monsters' restraints are more traditional - muzzles, chains, manacles, and particular weaknesses that differ from Monster type to Monster type, such as silver or iron, water, or the lack of water. Even if, by some small mercy, a person finds themselves with their hands free, all of the captives' Watches have been taken, along with most other belongings on them.

    The uncertainty of your new location doesn't last for long. It's only a matter of time before people pass through the cellblock in pairs or trios, talking to each other and ignoring the captives behind bars, checking up on the spells that line the room. Those with keen memories will realize - these are not the same people who took them in the first place. All are human, and they all share a familial resemblance - black hair, violet eyes, pointed noses, and unpleasant sneers. Over time, with observation (and what else are you going to do, while you wait for the worst?), maybe frequenters of the Coven will pick out a familiar face, a haughty, unpopular Witch named Constance Rathmore who refuses to associate with Mirrorbound in classes, or those familiar with the law might pick out a mid-ranked member of the City Guard named Godfrey Rathmore, who perhaps looks the other way when refugees are harassed.

    As the hours tick by, it becomes obvious that there are maybe 22 of the Rathmore family, the only ones with access to this corridor. Other voices, maybe familiar from the kidnapping, can be heard outside the main doors at times, but they never enter, and seem none the wiser as to what is actually happening.

      a. The Torments
        And what is happening? Something sinister. It's usually a different set of family members, a pair of cousins, the daughter or the son, occasionally even the matriarch and her son and daughter-in-law (who may be recognized as long-time members of Parliament). Their methods and motivations may be a bit different, but they share one thing - innate cruelty, and a hatred for those they see as a plague on Aefenglom, those harbingers of unwanted change.

        Sometimes they inflict pain on captives right there through the bars of the cells, with nasty spells or physical instruments, but more often, they choose a victim or two to remove from their cell, still in restraints, to take down the hall, through the heavy door at the opposite end from the entrance. The wide room at the end is a place of horrors: instruments of torture lining tables, heavy restraints, and glass jars to receive any bits or blood they might separate from the original owners, to sell on the black market. The runes on the walls and floor in this room are different as well - this is advanced, forbidden magic, practiced by the daughter Constance on brand new test subjects.

        When the family members have grown bored or tired themselves out, they return their current playthings to a cell - not always the same cell with the same cellmate, not always with the same restraints, but every time they ensure that it will be difficult to escape or fight back.


      b. The Whispers
        While the Rathmores do not often speak directly to captives, they speak to each other quite a bit, as do the others who occasionally pass outside the heavy door at the entrance and simply seem to serve as watchmen outside the corridor. It's easy to get snippets of conversation between the horrors. What else are you going to do, besides wait, and listen, and plot your escape?

        "Shame about Uncle Rodolphus. Scarred by the mist, his Black Market business raided."
        "None of it would have happened if they hadn't provoked Dorchacht. It was Drummond's Witch in our city who unleashed that awful gas, as retribution for what they did over there..."

        "...-Destabilizing a whole city like that, and there are only a hundred of them give or take. Imagine what they'll do to Aefenglom if we don't stop it."
        "They'll all want to leave after this, surely. We'll go for another batch in a couple of weeks, once Godfrey convinces the Guard to stop looking."
        "Good. Maybe Dorchacht will take them. Them and their brutal revolutionaries..."

        "...-Father thinks we can control them if he manages to get in touch with his contact in Dorchacht. They had that spell, you know? Like the collars, but better. Maybe then we can sell them off, make some money back to cover our losses..."

        "...-All this pushing for equality. The whole economy will collapse. Everyone has their place in a functioning society, right, sister?"...

        "...-heard from Mr. Rathmore himself they're doing magic in there. A spell to send the Mirrorbound home, and the refugees along with them."
        "Then why did we have to grab them like that? You'd think they'd want to leave."
        "The Coven wants them here, obviously. It's a power-play, there's no way they'd allow Mr. Rathmore to do this..."

        "...-I don't know about this, the Rathmores always seemed a little extreme-..."

As a reminder: while this prompt contains a general content warning for torture, please make sure to leave decently specific content warnings in your headers for anything that may be uncomfortable for other players to stumble across. The level of torture experienced by each character is up to the individual players - please respect each other's limits!
III. The Ones Left Behind (14th - 20th)

Meanwhile, out in the city, the atmosphere is a new kind of tense. The papers pick up the story pretty quickly, so before long, it seems that everyone knows about it. In the days since the fires, repairs seem to be on the backburner; the remaining refugees especially worry for their missing friends and loved ones, and the missing Mirrorbound. The graffiti stops entirely, as do nasty comments in the streets. The upper-class, when they come into contact with the remaining Mirrorbound, cannot meet their eyes, or even react with genuine sympathy, a rare few even saying in hushed murmurs that they hope they find their people. Vandalizing their property is one thing, it seems, but people simply vanishing, Bonds being smothered... that's another. Even if they don't worry for the Mirrorbound, they worry for their own safety in Aefenglom now. On the other hand, residents of the Western Residential District, primarily Monsters but including a fair few humans as well, stop by the Haven more often, bringing food and kind words, and asking after the disappearances with real concern.

The City Guard is an increased presence on the streets, trying to track down witnesses who may have information, but without warrants, their hands are tied in a lot of cases. Some Mirrorbound are asked quietly by the Lead Investigator if they wouldn't mind looking into some of the sources of the fires, and trying to track down anyone who might have seen something - they can operate a little more loosely, not being bound by the same bureaucracy as the Guard. They're promised Guard and Coven cooperation and support in this.

The demand for artists increases in the days after the abduction. Many of the refugees especially will seek out anyone who can draw to help them create fliers about the missing people to post around town, to raise awareness. Maybe they want to make posters of another refugee, or maybe they want posters made of particular Mirrorbound faces who helped them in the past. They're distressed, but they're pulling together as a community - and it's clear they consider all the Mirrorbound a part of it, judging from how they'll try to pull anyone in to their efforts to put the 'missing' posters up around the city.

The Coven, too, is in a flurry of worry, second only to the refugees, who are missing some of their own as well. Many of the regular classes are disrupted and become impromptu Divining sessions, circles of Witches holding hands and chanting in rooms filled with incense smoke, making concentrated efforts to determine the location of their missing fellows. After all, many Mirrorbound are their classmates, and they want to see them returned safely. Anyone passing through the Coven may get pulled into one of these sessions - Witches to lend their magic to the circle, Monsters who know any of the missing to act as foci. Unfortunately, nothing concrete turns up in the fleeting visions they do get, and the backlash is immense, resulting in splitting migraines. It's magical interference for sure. Luckily, Miss Aerianna, the middle-aged Arachne caretaker to the Dreamers (who, she'll say, are currently unreachable - they're trying to suss out the missing Mirrorbound as well), is well-versed with Divination headaches, and is around distributing her supposed cure-all, which smells like swamp-water and tastes twice as bad. At least it works on the headaches.

While the part of the city who wanted to see the Mirrorbound gone have quieted down some, the part of the city that welcomes them has grown louder, providing what support they can to try to find those lost souls who have vanished.


The investigation briefs will be posted under location-specific headers down below! Feel free to thread underneath them with others investigating the same area, or collaborate with other teams to share information. We decided to go ahead and allow for everyone who signed up to investigate whichever area they're interested in rather than splitting characters into mod-decided teams, but we encourage working together!


    Welcome to Part One of January's event, Snatched! The sign-ups thread is here - it's not too late to get involved. Only the kidnapped characters who will escape on the evening of the 20th is closed out to new sign-ups. Headers for the investigations are here. Part Two of this event will be posted on the 21st and will include the escape, rescue and bringing the perpetrators to justice.

    And a note for all! If your character does anything significant during Part 1 or Part 2, we want to hear about it on the city tracker! Make sure your submissions are in by Feb. 3rd, because a special aftermath post will go up on the 4th.

rightfoot: (pic#13223141)

[personal profile] rightfoot 2020-02-05 05:55 am (UTC)(link)
[ Louis knows the bar is pretty low. But when you're so frequently disappointed by the world, you just kind of forget what standards are sometimes. He's always worked to improve where he's from, and sometimes done it in questionable ways. But, he knows that there's always going to be badness. But it did matter what the badness was about. Some things were forgivable. ]

Yeah, I have pretty low standards, so I think that's a pretty basic requirement. "Don't sell people". It doesn't matter what you sell them for, don't do it. We don't have slaves where I'm from, but -- well, I'm sure if we did, it'd be the same. There's just some things you don't talk about. It's fine.

I figure if someone can't even decide that's wrong, there's no hope for them.
kuroi_taiyo: (50)

[personal profile] kuroi_taiyo 2020-02-06 07:50 pm (UTC)(link)
[ So Judar should find whatever unforgivable thing he inevitably had done in his past to ruin any chances of things going well. Given his luck, he'll manage to stumble upon that. ]

Well, given the way humans are, you'll definitely come across some of those kinds of people. Aside from these Rathmores, with some of the things they've been saying.
rightfoot: (pic#13223112)

[personal profile] rightfoot 2020-02-08 03:47 am (UTC)(link)
Here, yes. I have.

[ He remembers easily. ]

A few months ago when everyone went to the other city - they were selling monsters here, too. My bonds and I broke up an auction. It was worth it, but as far as I'm concerned, no one here starts off trustworthy.

They have to earn it. Especially people who let things like this happen under their noses.
kuroi_taiyo: (53)

[personal profile] kuroi_taiyo 2020-02-12 12:12 am (UTC)(link)
Mm...

[ He's definitely listening. That's just having him think a little, after not hearing much about how the cities were before his arrival. No one really mentioned selling monsters, or auctions going around. ]

I wonder if those things were still going on, just further underground.

[ It certainly seems like it could be. That, or maybe there was another location that was known, that the Rathmores could haul off their 'trash.' ]
rightfoot: (pic#13223126)

[personal profile] rightfoot 2020-02-15 02:31 am (UTC)(link)
[ Judar's suspicion is right, in Louis' opinion, because he doubts that they stopped. He truly doubts it. ]

Probably.

[ The answer comes easily. ]

The more we attack them, the further underground we drive them. But we still should attack, make it harder, you know?

[ Personal experience with that life. ]
kuroi_taiyo: (91)

[personal profile] kuroi_taiyo 2020-02-19 07:57 am (UTC)(link)
Sure, sure. Go for whatever aims you want.

[ Judar has other things to work on to help people, even if it's nothing like that. ]

Pretty sure I'm not attacking anything for a good while, so good luck with you and whomever you get.

[ If they get out of here, Judar knows that he's got a long recovery after all this. ]
rightfoot: (pic#13223112)

[personal profile] rightfoot 2020-02-22 03:55 am (UTC)(link)
That bad, huh?

[ Louis sighs deeply. ]

I'm not either, really. I'd like to, but I doubt it. Maybe everyone else can while we're recovering. If we get out of here.

[ A big, ol' if. Yes. If. If they get out of here. Louis has doubts still lingering because he can't help but doubt it a little bit. ]
kuroi_taiyo: (4)

[personal profile] kuroi_taiyo 2020-02-22 04:23 am (UTC)(link)
Heard something in my leg snap or pop earlier, and...

[ Well, he'll hold up one of the mangled hands. It was definitely crunched on by something, in a way that could be seen even with horrible lighting, and with tight and thin skin over the area from a bad and uncaring heal spell. ]

Maybe, if I'm lucky enough, someone will get in range of being headbutted. What'd keep you from attacking?
rightfoot: (pic#13223179)

[personal profile] rightfoot 2020-02-25 05:20 am (UTC)(link)
[ Louis taps his right leg on the floor - the prosthetic. ]

This isn't my typical prosthetic. I can't get away with it. No way. Luckily, nothing broken yet. Just blood, which wouldn't be enough normally. Plus, no magic right now.

[ But he sighs. ]

But, I want to live right now, too. It's never good to go for something like that without an escape plan when you're ready to keep living.
kuroi_taiyo: (Default)

[personal profile] kuroi_taiyo 2020-02-25 05:50 am (UTC)(link)
[ So it's one he's not used to, and unlikely to be fitted right. Got it. ]

Well, seems like we'll have to see what chances come up. Who else is going to try something... You saw that cell, right?

[ Make sure more can get out, if he's unable to get to the gates. Oh, he can't attack, but he'll still try getting out, one broken step at a time. ]
rightfoot: (pic#13223146)

[personal profile] rightfoot 2020-02-26 06:16 pm (UTC)(link)
[ He glances and nods. Yeah. He did. But he didn't know if he would want to go for it unless he was certain he would get out. And if he didn't feel confident about an escape, and it fell apart - things are going to be so much worse. So much. ]

Yeah. I -- I guess we'll see what happens. Right now, we're all a bit -- of a mess, though.

[ How many are going to just be able to up and run out of there? What's the point if he got out if others didn't? ]
kuroi_taiyo: (25)

[personal profile] kuroi_taiyo 2020-02-28 05:10 am (UTC)(link)
[ A good amount of them won't be going anywhere for a while, if what Judar's seen already was any sign. It's true... Yet still. Some of those messages in that cell were pretty fresh. ]

Yeah, you're right. I might still do something if the chance comes up, but that's because I'm spiteful.

[ He really can't help it. That's just his OG ways. ]
rightfoot: (pic#13223135)

[personal profile] rightfoot 2020-03-03 03:13 am (UTC)(link)
You do what you have to do.

[ He certainly won't stop Judar, but whether he will join in? Probably not. Louis doesn't like the risk here. It seems like there's too may for him to fully trust where this could go. ]

I mean, if it's important for you to fight, you should fight. Far be it for me to tell you not do anything.

[ After all, if they get in trouble, it's on Judar anyway. ]
kuroi_taiyo: (90)

[personal profile] kuroi_taiyo 2020-03-03 06:53 am (UTC)(link)
Yeah, yeah. Everyone's own choices and consequences, yeah?

[ Whether you fight, do something sneaky, or just stay quietly in the cell to avoid any potential failures and punishments was up to each person. It's not as if Judar had any particular plan. Acting out of spite was in his original nature. ]
rightfoot: (pic#13223111)

[personal profile] rightfoot 2020-03-04 07:31 am (UTC)(link)
Yeah. I mean, as long as you can handle the consequences, who am I to stop you?

[ Not like he's sure that he could anyway, given his current state. He can only control his own behavior and reaction to situations. He's not strong normally, so he certainly isn't now. And he's not much in the mood to stop people from being foolish. He wonders if he's finally given up that lot in his life. ]
kuroi_taiyo: (81)

[personal profile] kuroi_taiyo 2020-03-04 07:47 am (UTC)(link)
Exactly. Besides, they already fed me to a venomous dragon and showed that they cared more about whatever money my antlers can bring. I'm not really worried anymore.

[ They've already shown to care too much about money to really kill him. Though the antlers do have a pretty glimmer to the velvet. At least it gives the look of extra value. ]
rightfoot: (pic#13223138)

[personal profile] rightfoot 2020-03-04 11:54 pm (UTC)(link)
I'm glad mine already shed. It's much better than them forcing them out.

[ Words that he never thought he'd say, after all. He moves his fingers over his skull where the small nubs are. There's not enough there to justify ripping them out quite yet. ]

I guess I'm lucky then. Still, unfortunate they went that far. I can't imagine anything more painful.
kuroi_taiyo: (85)

[personal profile] kuroi_taiyo 2020-03-05 06:03 am (UTC)(link)
Mine... Shed too. After last month's full moons.

[ Though his were currently in a state that was a little too grown, for how recent that was. ]

I think it's something with the shackles, to make it faster. They tried cutting into them, too. At the top- I don't get why, aside from making it ooze blood.

[ Maybe because they wanted a better product than a switch's set of antlers, without tines or anything. Now there was a bit of an indent around the area where that was, about a quarter-inch from the top. But hey, talking about the antlers meant he didn't have to think about the details or pain from Berserker's teeth. ]
rightfoot: (pic#13223113)

[personal profile] rightfoot 2020-03-08 02:01 am (UTC)(link)
[ Louis is examining him, and yeah - from what he said, that has to be the case. He's lucky, then. They could take his if they wanted. They could do the same thing they were doing to Judar. But they saw that his weren't of a monster's. So they probably weren't valuable. ]

I'm sorry man. That --

[ to put it simply ]

Sucks.
kuroi_taiyo: (71)

[personal profile] kuroi_taiyo 2020-03-08 05:17 am (UTC)(link)
[ Which made sense- Faun antlers had magic filtering and focusing through them for the purposes of magic. Witches... Acted a little differently, for energy flow. ]

Yeah, well... That's this place.

[ They could easily just finish this thread with just commiserating until one of 'em gets pulled away for their next torment. ]