faileas: (Default)
aefenglom log posting account ([personal profile] faileas) wrote in [community profile] middaeg2020-01-14 12:47 pm

☆ Event Log: Snatched, Part One

Event Log: January, Snatched - Part One

I. The Fires (14th)

    Though it began this month with petty vandalism, before long, things escalate. On the evening of the 14th, when many are settling down for the night, fires blaze to life simultaneously all over the city, though they seem to cluster in places that Mirrorbound and refugees frequent. Homes, businesses, market stalls, the Barracks, the Residential Districts, they could pop up anywhere, but the worst of them seem to hit different locations within the Haven. The refugees stand to lose a lot in the fires, everything they've built up since arriving here at the end of September, and Mirrorbound stand to suffer damage to the homes or businesses they've built in Aefenglom. No doubt everyone is quick to catch on, but with so many locations burning at once, help is thin on the ground.

    As soon as they're alerted, the Coven sends out a call to all Witches, Merrow, water-based Dragons, anyone who can manipulate water or ice to help put out the fires across town before they can spread. With the city plan so tight and buildings so close together, it's a real worry. They'll accept all hands, even those with no particular water-based talents - anybody can carry buckets, after all. Bucket brigades made up of mostly Monsters form from the River Temese out to pass water to where it's needed most. Others with fire magic or resistances are asked to search the buildings still on fire for anyone still trapped inside. On the streets, more set up stations to treat burns and smoke inhalation, and to check people over for worse injuries.

    It takes a couple of hours to put out the last of the flames, but thanks to quick action, no lives are confirmed lost. The City Guard is present at the sites of the fires in the hours afterward, questioning witnesses and determining the sources with both magical and Monster-ability-based methods, but as the chaos calms down, it quickly becomes clear that 1. this is a case of purposeful arson, and 2. not all witnesses are present.

    Maybe it's your friend, or family member, or just an acquaintance you know you saw go into their house at the end of the day, but they're conspicuously absent from the crowds gathered on the streets. Those who are Bonded to a missing person feel it first, though - a horrible sensation like a pillow over the face or a tightening in the chest, smothering their Bond to barely anything, except the very rare flicker of something, a tiny spark lost to the darkness as soon as it's felt. The sudden absence of them is like a case of phantom limb, something that should be there suddenly isn't, but yet it isn't quite an annullment or breaking of the Bond. It's still there, just muted and tamped down. It feels a little different for everyone, maybe painful or maybe just uncomfortable, or maybe, in the cases of new or less-close Bonds, it simply feels as if it never existed.

    Regardless, those Bonded can't be found through Bonds. It's like those loved ones have vanished, without a trace.

    The City Guard and Coven representatives alike will seek to make a comprehensive list of all who have gone missing, but Mirrorbound cooperation will be needed for that; they would know better than anyone, because the missing ones are all Mirrorbound or refugees.

II. The Lost Souls (14th - 20th)

CW: Torture, captivity, restraints.

    You were spirited away in the middle of the night.

    Maybe you were out, or maybe you were safe in your own home, but either way, someone managed to get the drop on you. Upon waking, everything is fuzzy, until clarity returns suddenly and violently. It's possible to remember a struggle, an enchanted darkness that might have enveloped you, maybe even a glimpse of the face of the human or Witch who grabbed you, but now you're stuck in a small, stone cell, the only entrance covered in shiny new bars thick enough to hold back a rampaging Dragon. The hall beyond is also stone and dimly lit by sparse magitech lights and the soft, runic glow of spells drawn on the walls and floors. There are more cells like yours, filled with more Monsters and Witches like you. What's worse, maybe you're alone, or maybe another poor soul is trapped with you - the space isn't exactly large enough for two, but the comfort might be nice.

    Witches will find their magic restrained, tamped down with a spell similar to the Coven's punishment for lawbreaking. Monsters' restraints are more traditional - muzzles, chains, manacles, and particular weaknesses that differ from Monster type to Monster type, such as silver or iron, water, or the lack of water. Even if, by some small mercy, a person finds themselves with their hands free, all of the captives' Watches have been taken, along with most other belongings on them.

    The uncertainty of your new location doesn't last for long. It's only a matter of time before people pass through the cellblock in pairs or trios, talking to each other and ignoring the captives behind bars, checking up on the spells that line the room. Those with keen memories will realize - these are not the same people who took them in the first place. All are human, and they all share a familial resemblance - black hair, violet eyes, pointed noses, and unpleasant sneers. Over time, with observation (and what else are you going to do, while you wait for the worst?), maybe frequenters of the Coven will pick out a familiar face, a haughty, unpopular Witch named Constance Rathmore who refuses to associate with Mirrorbound in classes, or those familiar with the law might pick out a mid-ranked member of the City Guard named Godfrey Rathmore, who perhaps looks the other way when refugees are harassed.

    As the hours tick by, it becomes obvious that there are maybe 22 of the Rathmore family, the only ones with access to this corridor. Other voices, maybe familiar from the kidnapping, can be heard outside the main doors at times, but they never enter, and seem none the wiser as to what is actually happening.

      a. The Torments
        And what is happening? Something sinister. It's usually a different set of family members, a pair of cousins, the daughter or the son, occasionally even the matriarch and her son and daughter-in-law (who may be recognized as long-time members of Parliament). Their methods and motivations may be a bit different, but they share one thing - innate cruelty, and a hatred for those they see as a plague on Aefenglom, those harbingers of unwanted change.

        Sometimes they inflict pain on captives right there through the bars of the cells, with nasty spells or physical instruments, but more often, they choose a victim or two to remove from their cell, still in restraints, to take down the hall, through the heavy door at the opposite end from the entrance. The wide room at the end is a place of horrors: instruments of torture lining tables, heavy restraints, and glass jars to receive any bits or blood they might separate from the original owners, to sell on the black market. The runes on the walls and floor in this room are different as well - this is advanced, forbidden magic, practiced by the daughter Constance on brand new test subjects.

        When the family members have grown bored or tired themselves out, they return their current playthings to a cell - not always the same cell with the same cellmate, not always with the same restraints, but every time they ensure that it will be difficult to escape or fight back.


      b. The Whispers
        While the Rathmores do not often speak directly to captives, they speak to each other quite a bit, as do the others who occasionally pass outside the heavy door at the entrance and simply seem to serve as watchmen outside the corridor. It's easy to get snippets of conversation between the horrors. What else are you going to do, besides wait, and listen, and plot your escape?

        "Shame about Uncle Rodolphus. Scarred by the mist, his Black Market business raided."
        "None of it would have happened if they hadn't provoked Dorchacht. It was Drummond's Witch in our city who unleashed that awful gas, as retribution for what they did over there..."

        "...-Destabilizing a whole city like that, and there are only a hundred of them give or take. Imagine what they'll do to Aefenglom if we don't stop it."
        "They'll all want to leave after this, surely. We'll go for another batch in a couple of weeks, once Godfrey convinces the Guard to stop looking."
        "Good. Maybe Dorchacht will take them. Them and their brutal revolutionaries..."

        "...-Father thinks we can control them if he manages to get in touch with his contact in Dorchacht. They had that spell, you know? Like the collars, but better. Maybe then we can sell them off, make some money back to cover our losses..."

        "...-All this pushing for equality. The whole economy will collapse. Everyone has their place in a functioning society, right, sister?"...

        "...-heard from Mr. Rathmore himself they're doing magic in there. A spell to send the Mirrorbound home, and the refugees along with them."
        "Then why did we have to grab them like that? You'd think they'd want to leave."
        "The Coven wants them here, obviously. It's a power-play, there's no way they'd allow Mr. Rathmore to do this..."

        "...-I don't know about this, the Rathmores always seemed a little extreme-..."

As a reminder: while this prompt contains a general content warning for torture, please make sure to leave decently specific content warnings in your headers for anything that may be uncomfortable for other players to stumble across. The level of torture experienced by each character is up to the individual players - please respect each other's limits!
III. The Ones Left Behind (14th - 20th)

Meanwhile, out in the city, the atmosphere is a new kind of tense. The papers pick up the story pretty quickly, so before long, it seems that everyone knows about it. In the days since the fires, repairs seem to be on the backburner; the remaining refugees especially worry for their missing friends and loved ones, and the missing Mirrorbound. The graffiti stops entirely, as do nasty comments in the streets. The upper-class, when they come into contact with the remaining Mirrorbound, cannot meet their eyes, or even react with genuine sympathy, a rare few even saying in hushed murmurs that they hope they find their people. Vandalizing their property is one thing, it seems, but people simply vanishing, Bonds being smothered... that's another. Even if they don't worry for the Mirrorbound, they worry for their own safety in Aefenglom now. On the other hand, residents of the Western Residential District, primarily Monsters but including a fair few humans as well, stop by the Haven more often, bringing food and kind words, and asking after the disappearances with real concern.

The City Guard is an increased presence on the streets, trying to track down witnesses who may have information, but without warrants, their hands are tied in a lot of cases. Some Mirrorbound are asked quietly by the Lead Investigator if they wouldn't mind looking into some of the sources of the fires, and trying to track down anyone who might have seen something - they can operate a little more loosely, not being bound by the same bureaucracy as the Guard. They're promised Guard and Coven cooperation and support in this.

The demand for artists increases in the days after the abduction. Many of the refugees especially will seek out anyone who can draw to help them create fliers about the missing people to post around town, to raise awareness. Maybe they want to make posters of another refugee, or maybe they want posters made of particular Mirrorbound faces who helped them in the past. They're distressed, but they're pulling together as a community - and it's clear they consider all the Mirrorbound a part of it, judging from how they'll try to pull anyone in to their efforts to put the 'missing' posters up around the city.

The Coven, too, is in a flurry of worry, second only to the refugees, who are missing some of their own as well. Many of the regular classes are disrupted and become impromptu Divining sessions, circles of Witches holding hands and chanting in rooms filled with incense smoke, making concentrated efforts to determine the location of their missing fellows. After all, many Mirrorbound are their classmates, and they want to see them returned safely. Anyone passing through the Coven may get pulled into one of these sessions - Witches to lend their magic to the circle, Monsters who know any of the missing to act as foci. Unfortunately, nothing concrete turns up in the fleeting visions they do get, and the backlash is immense, resulting in splitting migraines. It's magical interference for sure. Luckily, Miss Aerianna, the middle-aged Arachne caretaker to the Dreamers (who, she'll say, are currently unreachable - they're trying to suss out the missing Mirrorbound as well), is well-versed with Divination headaches, and is around distributing her supposed cure-all, which smells like swamp-water and tastes twice as bad. At least it works on the headaches.

While the part of the city who wanted to see the Mirrorbound gone have quieted down some, the part of the city that welcomes them has grown louder, providing what support they can to try to find those lost souls who have vanished.


The investigation briefs will be posted under location-specific headers down below! Feel free to thread underneath them with others investigating the same area, or collaborate with other teams to share information. We decided to go ahead and allow for everyone who signed up to investigate whichever area they're interested in rather than splitting characters into mod-decided teams, but we encourage working together!


    Welcome to Part One of January's event, Snatched! The sign-ups thread is here - it's not too late to get involved. Only the kidnapped characters who will escape on the evening of the 20th is closed out to new sign-ups. Headers for the investigations are here. Part Two of this event will be posted on the 21st and will include the escape, rescue and bringing the perpetrators to justice.

    And a note for all! If your character does anything significant during Part 1 or Part 2, we want to hear about it on the city tracker! Make sure your submissions are in by Feb. 3rd, because a special aftermath post will go up on the 4th.

mirrortide: (098)

enjoy it for it is a rare and precious vomit, like that of a whale

[personal profile] mirrortide 2020-01-30 04:06 am (UTC)(link)
[She's trying very hard to consider things rationally, to not let her emotions overtake her as they always do in times like this. She's prone to snap decisions, she knows it better than anyone.

She's also only half listening. She knows about how witches also help monsters. Peridot had told her as much.

Peridot, a precious person to her, though saying as much out loud isn't something she thinks she can bring herself to do just yet. Peridot, who is missing, who brings an equal ache to her chest, and not just the one residing there now with her disappearance.

Lapis has to find her. There's no other choice.

Even if it might be strange, being emotionally connected to a human like that.
]

I'll do it. It'll help both of us find the people we care about, right? That's more important. And we both need someone like that right now.

[She's trying hard not to think about the situation she'd had with Jasper, an outstretched hand, even if the circumstances are different here. There's still enough similarities that it does set her on edge, just a little.]
bergamotrose: (surprise)

[personal profile] bergamotrose 2020-02-05 03:54 am (UTC)(link)
[He hadn't expected Lapis to respond so quickly and sincerely-- particularly with such a torn, distraught expression in her eyes. Lorenz, feeling put on the spot by Lapis directness, wrapped both of his hands around her's and dropped his gaze to the ground.]

....It is important, but equally important is your sense of well being.

[There was far too much at stake for the both of them to have there be any question about their intentions or their consent.]

You don't need to respond right away... but please think about it. Regardless of the circumstances I would love to partner with you, but not if it makes you feel any less safe.

One way or another, we will bring them back. Please rest assured of this. However, although it may be beneficial for us to partner, I do not believe anyone in question is selfish enough to risk your own sense of well being for this.

... Please, take your time. When you can answer honestly and without fear, then we can discuss moving forward.
mirrortide: (097)

[personal profile] mirrortide 2020-02-06 04:43 am (UTC)(link)
[With both of his hands around hers, she's more or less accepted that it's going to happen.

And then he denies her, and she's stuck reeling for a moment, trying to figure out exactly what he means by what he's saying.
]

It's fine. [She urges, her second hand coming up to grip his own tightly.] Bonds make it easier to use magic, and I need that to be able to find Peridot. Don't you want to find Marianne?

[It's selfish. She's falling back into old habits. But it's so, so easy to push it aside. It's for the greater good, isn't it? It's to help.

Never mind the way she'd "helped" Steven in the past.
]
bergamotrose: (bemused)

I'M FALLING ASLEEP BUT TAGGING ANYWAY

[personal profile] bergamotrose 2020-02-06 04:57 am (UTC)(link)
[Lorenz was taken aback by the sudden surge of rage at his gentle coaxing to just be certain that this was what she really wanted-- and he found himself briefly reminded of the girls he had to carefully see to safety after he had wooed them in the taverns near Garreg Mach.]

...Not like this, it isn't fine. [Lorenz said, opening his fingers under her's and attempting to pull away.] We do need to find our friends, I would give anything to bring Marianne back safe, but I know she wouldn't want to see me making dangerous decisions for her sake.

It's likely the same with your Peridot, if she is someone who cares about you.

[He met her gaze, concern in his eyes. He understood darkness and had walked by it's side, but this deep seated rage he saw in his friend was something difficult for him to reckon.

Then again, his rages tended to be met with a stone cold clarity, not with the fires of a thousand suns.]


If we're to do this, we need a clear head. Both of us. Rash decisions won't help anything, and may infact leave us with more problems.
mirrortide: (125)

its beautiful and i love it

[personal profile] mirrortide 2020-02-06 05:09 am (UTC)(link)
It's fine though, isn't it? It's not like we can't get it removed later. [It's just for now. Just until they can both get the people they care about back.

She can't fathom why he's saying no.
]

Wouldn't it help us more? Besides, its not like... [She has to pause, though she still trips over her words slightly.] I trust you. [And it sounds strange when she says it out loud, speaks her feelings into life.]

You're pretty much the only human I've been close to.
bergamotrose: (thoughtful)

[personal profile] bergamotrose 2020-02-06 08:16 pm (UTC)(link)
[It's because of her fear. Her uncertainty.

Despite himself, Lorenz found himself chuckling at the sincerity of her words. His hands relaxed, and he leaned forward to press his forehead against her's.]


When you can say those words without such panic and desperation, I will wholeheartedly join with you. Our circumstances are indeed difficult, but we need your open hearted, unshadowed consent before we move forward.

If you have any doubts and find yourself regretful after we Bond, I may never forgive myself. And, as you know yourself, emotions are shared between us if we make this choice.

[It was why he's been so fussy about finding someone to Bond with. There was a darkness within his heart as well that he rarely shared, a darkness he kept so well hidden that few from his homeland had even deduced it's presence. There were people who depended upon him and reputations to uphold.

He didn't want to fail anyone.]
mirrortide: (097)

[personal profile] mirrortide 2020-02-09 07:42 pm (UTC)(link)
[He doesn't get it He doesn't understand, but that makes sense, doesn't it? How could a human and a gem ever really understand one another? They might be similar, but that's not enough.

He presses his head against hers, and she pulls away entirely, reclaiming space for herself and no longer allowing him in it.
]

They're in danger! I know they are! [And he's talking about this nonsense about how because she's panicked and desperate that he won't help? Who cares, this is more important. Peridot is more important. Lapis' fists clench at her sides.]

I'll find them with or without you, with or without a bond!

[Though it'd likely be easier with, obviously something is stopping him when she's ready.

She turns on her heel, doesn't look back as she storms off.]
bergamotrose: (sorrow)

[personal profile] bergamotrose 2020-02-09 07:54 pm (UTC)(link)
[Her emotions were too turbulent, and Lorenz was doubtful that her judgement was sound. While her points were more than valid, at the moment Lorenz saw it as a risky venture. Had Lapis not responded with such intensity, with such depseration in her eyes, he would have moved forward.

If they had Bonded in that moment, Lorenz wasn't certain that he would be able to tolerate the whiplash.

In the near future, Lorenz resolved to help her with that unfathomable darkness if she ever deigned to speak with him again. But, for the moment...

He held fast to his lance as she stormed off, her emotions all but a palpable torrent in the already chaotic atmosphere that choked the city.]