Entry tags:
- * event,
- castlevania: trevor belmont,
- da: myrobalan shivana,
- death note: l lawliet,
- fallout: the lone wanderer,
- fe: azura,
- fe: edelgard von hresvelg,
- fe: hubert von vestra,
- fe: lorenz hellman gloucester,
- fe: marianne von edmund,
- fe: soren,
- ffxiii: oerba yun fang,
- ffxiv: emet-selch,
- ffxiv: fordola rem lupis,
- ffxiv: k'rihnn tia,
- ffxiv: mira chambers,
- fgo: cu chulainn,
- fgo: cu chulainn alter,
- fgo: enkidu,
- fgo: hc andersen,
- fgo: wolfgang amadeus mozart,
- fha: caren ortensia,
- fruits basket: momiji sohma,
- fsf: flat escardos,
- fz: waver velvet,
- got: daenerys targaryen,
- iris zero: asahi yuki,
- kamen rider: wataru kurenai,
- kh: ventus,
- lwa: ursula callistis,
- original: asura,
- original: sokie undertown,
- trails: fie claussell,
- undertale: mettaton,
- undertale: papyrus
☆ Event Log: Snatched, Part One
I. The Fires (14th)
As soon as they're alerted, the Coven sends out a call to all Witches, Merrow, water-based Dragons, anyone who can manipulate water or ice to help put out the fires across town before they can spread. With the city plan so tight and buildings so close together, it's a real worry. They'll accept all hands, even those with no particular water-based talents - anybody can carry buckets, after all. Bucket brigades made up of mostly Monsters form from the River Temese out to pass water to where it's needed most. Others with fire magic or resistances are asked to search the buildings still on fire for anyone still trapped inside. On the streets, more set up stations to treat burns and smoke inhalation, and to check people over for worse injuries. It takes a couple of hours to put out the last of the flames, but thanks to quick action, no lives are confirmed lost. The City Guard is present at the sites of the fires in the hours afterward, questioning witnesses and determining the sources with both magical and Monster-ability-based methods, but as the chaos calms down, it quickly becomes clear that 1. this is a case of purposeful arson, and 2. not all witnesses are present. Maybe it's your friend, or family member, or just an acquaintance you know you saw go into their house at the end of the day, but they're conspicuously absent from the crowds gathered on the streets. Those who are Bonded to a missing person feel it first, though - a horrible sensation like a pillow over the face or a tightening in the chest, smothering their Bond to barely anything, except the very rare flicker of something, a tiny spark lost to the darkness as soon as it's felt. The sudden absence of them is like a case of phantom limb, something that should be there suddenly isn't, but yet it isn't quite an annullment or breaking of the Bond. It's still there, just muted and tamped down. It feels a little different for everyone, maybe painful or maybe just uncomfortable, or maybe, in the cases of new or less-close Bonds, it simply feels as if it never existed. Regardless, those Bonded can't be found through Bonds. It's like those loved ones have vanished, without a trace. The City Guard and Coven representatives alike will seek to make a comprehensive list of all who have gone missing, but Mirrorbound cooperation will be needed for that; they would know better than anyone, because the missing ones are all Mirrorbound or refugees. |
| II. The Lost Souls (14th - 20th) CW: Torture, captivity, restraints.
Maybe you were out, or maybe you were safe in your own home, but either way, someone managed to get the drop on you. Upon waking, everything is fuzzy, until clarity returns suddenly and violently. It's possible to remember a struggle, an enchanted darkness that might have enveloped you, maybe even a glimpse of the face of the human or Witch who grabbed you, but now you're stuck in a small, stone cell, the only entrance covered in shiny new bars thick enough to hold back a rampaging Dragon. The hall beyond is also stone and dimly lit by sparse magitech lights and the soft, runic glow of spells drawn on the walls and floors. There are more cells like yours, filled with more Monsters and Witches like you. What's worse, maybe you're alone, or maybe another poor soul is trapped with you - the space isn't exactly large enough for two, but the comfort might be nice. Witches will find their magic restrained, tamped down with a spell similar to the Coven's punishment for lawbreaking. Monsters' restraints are more traditional - muzzles, chains, manacles, and particular weaknesses that differ from Monster type to Monster type, such as silver or iron, water, or the lack of water. Even if, by some small mercy, a person finds themselves with their hands free, all of the captives' Watches have been taken, along with most other belongings on them. The uncertainty of your new location doesn't last for long. It's only a matter of time before people pass through the cellblock in pairs or trios, talking to each other and ignoring the captives behind bars, checking up on the spells that line the room. Those with keen memories will realize - these are not the same people who took them in the first place. All are human, and they all share a familial resemblance - black hair, violet eyes, pointed noses, and unpleasant sneers. Over time, with observation (and what else are you going to do, while you wait for the worst?), maybe frequenters of the Coven will pick out a familiar face, a haughty, unpopular Witch named Constance Rathmore who refuses to associate with Mirrorbound in classes, or those familiar with the law might pick out a mid-ranked member of the City Guard named Godfrey Rathmore, who perhaps looks the other way when refugees are harassed. As the hours tick by, it becomes obvious that there are maybe 22 of the Rathmore family, the only ones with access to this corridor. Other voices, maybe familiar from the kidnapping, can be heard outside the main doors at times, but they never enter, and seem none the wiser as to what is actually happening.
Sometimes they inflict pain on captives right there through the bars of the cells, with nasty spells or physical instruments, but more often, they choose a victim or two to remove from their cell, still in restraints, to take down the hall, through the heavy door at the opposite end from the entrance. The wide room at the end is a place of horrors: instruments of torture lining tables, heavy restraints, and glass jars to receive any bits or blood they might separate from the original owners, to sell on the black market. The runes on the walls and floor in this room are different as well - this is advanced, forbidden magic, practiced by the daughter Constance on brand new test subjects. When the family members have grown bored or tired themselves out, they return their current playthings to a cell - not always the same cell with the same cellmate, not always with the same restraints, but every time they ensure that it will be difficult to escape or fight back. b. The Whispers
"Shame about Uncle Rodolphus. Scarred by the mist, his Black Market business raided." "None of it would have happened if they hadn't provoked Dorchacht. It was Drummond's Witch in our city who unleashed that awful gas, as retribution for what they did over there..." "...-Destabilizing a whole city like that, and there are only a hundred of them give or take. Imagine what they'll do to Aefenglom if we don't stop it." "They'll all want to leave after this, surely. We'll go for another batch in a couple of weeks, once Godfrey convinces the Guard to stop looking." "Good. Maybe Dorchacht will take them. Them and their brutal revolutionaries..." "...-Father thinks we can control them if he manages to get in touch with his contact in Dorchacht. They had that spell, you know? Like the collars, but better. Maybe then we can sell them off, make some money back to cover our losses..." "...-All this pushing for equality. The whole economy will collapse. Everyone has their place in a functioning society, right, sister?"... "...-heard from Mr. Rathmore himself they're doing magic in there. A spell to send the Mirrorbound home, and the refugees along with them." "Then why did we have to grab them like that? You'd think they'd want to leave." "The Coven wants them here, obviously. It's a power-play, there's no way they'd allow Mr. Rathmore to do this..." "...-I don't know about this, the Rathmores always seemed a little extreme-..." |
| III. The Ones Left Behind (14th - 20th) Meanwhile, out in the city, the atmosphere is a new kind of tense. The papers pick up the story pretty quickly, so before long, it seems that everyone knows about it. In the days since the fires, repairs seem to be on the backburner; the remaining refugees especially worry for their missing friends and loved ones, and the missing Mirrorbound. The graffiti stops entirely, as do nasty comments in the streets. The upper-class, when they come into contact with the remaining Mirrorbound, cannot meet their eyes, or even react with genuine sympathy, a rare few even saying in hushed murmurs that they hope they find their people. Vandalizing their property is one thing, it seems, but people simply vanishing, Bonds being smothered... that's another. Even if they don't worry for the Mirrorbound, they worry for their own safety in Aefenglom now. On the other hand, residents of the Western Residential District, primarily Monsters but including a fair few humans as well, stop by the Haven more often, bringing food and kind words, and asking after the disappearances with real concern. The City Guard is an increased presence on the streets, trying to track down witnesses who may have information, but without warrants, their hands are tied in a lot of cases. Some Mirrorbound are asked quietly by the Lead Investigator if they wouldn't mind looking into some of the sources of the fires, and trying to track down anyone who might have seen something - they can operate a little more loosely, not being bound by the same bureaucracy as the Guard. They're promised Guard and Coven cooperation and support in this. The demand for artists increases in the days after the abduction. Many of the refugees especially will seek out anyone who can draw to help them create fliers about the missing people to post around town, to raise awareness. Maybe they want to make posters of another refugee, or maybe they want posters made of particular Mirrorbound faces who helped them in the past. They're distressed, but they're pulling together as a community - and it's clear they consider all the Mirrorbound a part of it, judging from how they'll try to pull anyone in to their efforts to put the 'missing' posters up around the city. The Coven, too, is in a flurry of worry, second only to the refugees, who are missing some of their own as well. Many of the regular classes are disrupted and become impromptu Divining sessions, circles of Witches holding hands and chanting in rooms filled with incense smoke, making concentrated efforts to determine the location of their missing fellows. After all, many Mirrorbound are their classmates, and they want to see them returned safely. Anyone passing through the Coven may get pulled into one of these sessions - Witches to lend their magic to the circle, Monsters who know any of the missing to act as foci. Unfortunately, nothing concrete turns up in the fleeting visions they do get, and the backlash is immense, resulting in splitting migraines. It's magical interference for sure. Luckily, Miss Aerianna, the middle-aged Arachne caretaker to the Dreamers (who, she'll say, are currently unreachable - they're trying to suss out the missing Mirrorbound as well), is well-versed with Divination headaches, and is around distributing her supposed cure-all, which smells like swamp-water and tastes twice as bad. At least it works on the headaches. While the part of the city who wanted to see the Mirrorbound gone have quieted down some, the part of the city that welcomes them has grown louder, providing what support they can to try to find those lost souls who have vanished. The investigation briefs will be posted under location-specific headers down below! Feel free to thread underneath them with others investigating the same area, or collaborate with other teams to share information. We decided to go ahead and allow for everyone who signed up to investigate whichever area they're interested in rather than splitting characters into mod-decided teams, but we encourage working together! |
Welcome to Part One of January's event, Snatched! The sign-ups thread is here - it's not too late to get involved. Only the kidnapped characters who will escape on the evening of the 20th is closed out to new sign-ups. Headers for the investigations are here. Part Two of this event will be posted on the 21st and will include the escape, rescue and bringing the perpetrators to justice.
And a note for all! If your character does anything significant during Part 1 or Part 2, we want to hear about it on the city tracker! Make sure your submissions are in by Feb. 3rd, because a special aftermath post will go up on the 4th.
And a note for all! If your character does anything significant during Part 1 or Part 2, we want to hear about it on the city tracker! Make sure your submissions are in by Feb. 3rd, because a special aftermath post will go up on the 4th.

cw: eye violence
This brings him newfound energy, buried deep in the reservoirs he didn't know he had— there are doors. They are open and the man is on the ground. Would that be enough for them to get out? He gets back on his feet (it feels as if it was done so swiftly, but really he barely moves and is but a shadow of his normal agility)— immediately to fall over the guard, an obstacle harder to move past, it turns.
It doesn't matter. Cú's own ferocity, fueled by his Bonded feral nature moves him forward despite the pain and suffering. And as the guard yells for help and tries to shove him away, he pushes his thumb into the corner of man's eye.
Had he got enough of strength he could make it pop-out. A piece back to take. Another body part to tell Caren about. ]
Archer...Run! [ He mutters under his breath, not realizing that Archer is chained to the wall. ]
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When Cú proves he can act out of sheer spite he almost smiles. Too bad that he's not able to move - aside from the chain leashing his collar to the wall he's shackled. Their captors made sure no one's able to escape.]
I can't—
[After the first flicker of amusement comes sharp worry. If Caster keeps fighting the punishment will be worse. Archer grits his teeth as he tries to stand up. Other guards will be here soon. When first of them enters prison cell Archer attacks him. He can't do much with hands bound behind his back, but he tries his best. All in hopes that Cú's stunt will be overlooked by guards. Archer keeps fighting wildly, but all too soon he gets knocked down. One of the guards keep the chain taut as the others hit and kick the dragon.]
more cw: eye violence
A sudden hit on the back of his head sends him on the floor again. The echoes of pain he feels, are those his or Archer's he can't tell? But once they both are subdued he can hear the distant voice above. ]
Well, well, well— looks we got each other Bonded pair
[ ...shit. No. No, no, no they cannot use that against them, they cannot! ]
cw: more violence, flaying, blood etc
Cold dread grips him as he's forced up to his knees. Now Archer can see Cú laying on the floor, blood seeping through the rags used as bandages.]
Listen, dragon. If you want water for the Witch you have to pay with your scales. Better keep your Witch from stopping us, or you'll have to double the amount.
[Is the guard serious? Archer gets his answer when the guards move, one yanking a handfull of his hair to keep his head down, other tearing at what's left of his shirt to bare his shoulder.]
—hmph.
[—fine, as long as the guard keeps his word. It seems that he intends to— another guard fills the bowl with water, as dirty as before. Figures they're not willing to spare fresh water.
Archer doesn't even flinch when he feels sting of the blade along his back and shoulder. Apparently they're interested in scale patches near his shoulderblade. Whoever is cutting his skin knows what he's doing, making careful cuts with surprisingly steady hand.]
Don't mess it, such a nice, big patch.
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Regardless Cú lets a pained groan when the blade cuts, not because of something being shared, but because nothing is. You won't even let me share that burden with you? ]
Stop— [ Cú attempts a struggle as he feels he's being held down. It's not even there is actual strength necessary for this, only weight. With how badly abused they are, when the adrenaline rush dies down
They're doing this before his stupid stunt, he failed to get them out, and now it's Archer who pays the price ] It's my price to pay— Leave him be!
[ That's when his face gets smothered into the ground to shut him up. It's horrifying to know that they might not even be doing that from pure cruelty— there's gain, there's something valuable they can take away from Emiya.
They think its scales, but it's something much more valuable that is being taken.
He'd kill them all if he could for that. ]
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Forgive me, Cú.
In his attempt to detach himself from the pain he smothered their link. Archer focuses on tentative presence, on that tiny shard of warmth and home in his chest, trying to breathe steadily aside the pain. It's not that easy, but he tries to reach out hesitantly to his Bonded. Screw the protective instincts, the urge to keep the pain away from his partner. They share everything else— closeness and pleasure, danger and trust. It's not fair to keep something away, no matter how much he wants to protect his most important person.
Cú—
The pain gets worse when scales are peeled off carefully. Archer grits his teeth but doesn't fight it, focusing on his own heartbeat— and the Bond.]
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They're not alone, even in this darkest place.
Cú's pupils blowing wide, darkening his red eyes and his breath becoming more laboured are the only signs that there is a phantom pain being shared. It doesn't go unnoticed, unfortunately. The guard looks down curiously and whispers ]
Shit, it's true what they say— they must feel one another
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His shoulder burns like fire. One more cut and they're done. Before Archer takes a breath he's kicked in the back. With hands bound behind he's unable to stop himself from falling down, only twisting lightly to not hit the floor with injured shoulder. One of the guards steps on his back, forcing him into grime. Archer struggles for breath.]
Cut it some slack, we're going to be rich tonight! [laughs the first guard. Mercifully after a few moments they're gone.
Archer takes a few deep breaths to calm himself and glances towards his Bonded.]
Cú?
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It would be, if it wasn't his own fault. The impulse to defy, fight and escape overcome logic and it was his Bonded who paid the price for him. ]
Emiya. [ Cú's voice is barely a whisper but he manages to crawl towards his Bonded, despite the injuries being aggravated by the paved, dirty floor. ] Please, forgive me.
[ For a second it sounds as if he was about to break down and cry, and he knows that if he did, no one could see it in this cold dark place. But his voice grows more apathetic and calm as he continues, as he tries to shut it all down. ] I shouldn't have get you involved in this.
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It's not your fault. [his voice is rough from all he's been through.] I won't let them hurt you. Don't expect me to ignore it, Cú.
[They're both protectors, so being protected doesn't sit well. Seeing his sacrifice is going to make his Bonded feel like his failure, Archer is aware.]
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It was foolish of me, I can see where I made a mistake.
[ Steeling your heart invites a coldness of a blade into it. Something to cut all that is painful away— ah, is that how Berserker was made? Was this that particular capability of them that got reinforced there?
That frozen chill is, after all, a protective shell.
But he doesn't want to be cut off this warmth— he still tries to get closer, close enough to cup Archer's cheek in a tender caress. He could recognize this man's face from touch alone he realizes, and the wall he tried to build is broken again. What they had, what they almost build— is it all tested or is it being shattered? ]
You were hurt because of what I did. They are using... what we have against us. [ Like a weapon against one another. He can deal with physical pain just fine, but having their Bond corrupted to bring torment as if it was a weakness to exploit. There is nothing else he can say, besides his eyes sting again. ]
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Just how many times he's been sent to erase a similar timeline after everything's been lost?
Archer leans into the touch, presses his face into the warm hand. It's enough to warm him from inside and strenghten his resolve. It's enough to reach through the Bond and share the warmth and relief he felt at the sight of his Bonded, to know Cú is alive.]
They will try to. Just because they can't understand anything else than power and money. [he has to cough again. It's been some time since he last spoke.]
They may think they won, but we're here together and have some water.
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This isn't who he is. ]
In a moment, bowman. Let us stay like this a moment longer. [ He'd rather take those uncomfortable feelings being shared among the kindness, than the emptiness. But he wonders if it makes him selfish. ]
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Sharing a weakness is much harder than withstanding torture. Yet Archer doesn't shift or break the contact. He's tired, in pain, hungry, and has no idea who else the kidnappers took.]
I'm not going to protest. [a huff.] —you're warm.
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Minutes pass, impossible to tell the flow time and Cú starts to feel his eyes close. They will also deny them rest, so getting it whenever possible is important. Conserve the energy left for the one final push— ]
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[He rolls to the side, pulls his knees to his chest and rolls back - it's the only way he can get up to his knees. Now he can shuffle closer to his Bonded. Sure, his lap is not cleaner than the floor, but softer and warm.]
Come here, Cú .
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You old fool. Everything hurts here there is no way this can be comfortable. But what's done is done, and throwing away what is being offered freely— no, he can focus only on what he can give in return. The warmth of almost extinguished fire witch. He seeks threads of magic if just to bolster that effect as he moves closer and embraces his Bonded. ]
I won't let you go cold. [ He still remembers how bad Archer, and other Dragons react to large temperature changes. ]
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[Archer frowns lightly, wanting to offer more than words. There is a hope that he clings to, for his Bonded and for himself. He's been listening and watching others, trying to recognize who is and who isn't imprisoned.]
Iskandar isn't here. Neither is Sokie, or lady Maria. They didn't catch everyone. I'm sure they're free and looking for us.