Entry tags:
- * event,
- bloodborne: lady maria,
- castlevania: alucard,
- death note: l lawliet,
- death note: mello,
- elfen lied: kaede,
- fe: henry,
- fe: hubert von vestra,
- fe: soren,
- ffxiv: rose,
- fgo: cu chulainn,
- fgo: hc andersen,
- fgo: scathach,
- fha: caren ortensia,
- fruits basket: momiji sohma,
- got: daenerys targaryen,
- lwa: ursula callistis,
- original: asura,
- rwby: emerald sustrai,
- trails: randy orlando,
- undertale: mettaton,
- undertale: papyrus
Event Log: January, Return to Dorchacht
I. A Tarnished Reality
Upon return to Dorchacht, it's obvious that some major changes have been made with the new regime. The sky is overcast, but it's merely fault of the weather at this time of year - the oppressive fog that used to hang over the Black City is gone, along with its effects on the natural lunar cycle. The auction blocks, damaged in the fires of the event the locals now call "The Rising", have been fully torn down, not a trace of them left to sully the streets. Where the triple stars of the Resistance used to be worn in secret, a majority of citizens now bear them openly (and in many cases, proudly) on pins and on clothing. In fact, any Witches who do not display the triple stars on their person somewhere, are generally regarded with suspicion, disgust, or fear unless they're recognized as Mirrorbound Witches - careful not to be mistaken for a Drummond sympathizer. The Monster citizens won't be outwardly cruel to any Witches, but will be somewhat fearful, hurrying their children along or crossing the street to get away. Recognizable Mirrorbound, those who were there during The Rising and before, are treated a bit like celebrities on the streets, though any Mirrorbound are given a warm welcome, albeit a little less warm for Witches. Storytellers share tales of how diplomats treating one another, Witches and Monsters alike, as equals so publicly and openly within Dorchacht gave them hope that such a life is attainable, or how a band of Mirrorbound snuck into the city under the cover of darkness and helped give their Resistance a leg up in the good fight against Drummond's extremists. Others share stories of being rescued from burning buildings or cruel Witches during The Rising by brave heroes. Many of these tales are shared in the form of song, as homage to those Mirrorbound who brought hopeful music to Dorchacht through the radio, which is still operational and playing a selection of music with a little more variety. Still a bit soft, their speakers and songs are, but as time passes, they grow a little more experimental, branching out from the lullabies that used to be played. Overall, the Black City is much less black these days, a little greener and brighter from the plants left by Mirrorbound before. Where the old Dorchacht could take your breath away with its feeling of barred oppression, many of those barricaded windows have been opened, reinforcements on the doors broken down. Though things are never perfect after a revolution, and it's clear that the work continues. Armed Resistance guards patrol the streets in trios, normally two Monsters and a Witch, to keep the peace. Their first priority is the protection of Monsters, many of whom still seem anxious and scared as they go about their days - not of the guards themselves, who they often greet with smiles, but of the Witches and humans they pass on the streets. In some cases, keeping the peace means breaking up fights between their own and those humans and Witches who do not want to accept Monsters as their equals, and in some cases it means putting Drummond sympathizers in their places with intimidation and force. While they do their best to keep skirmishes out of Mirrorbound sight, it's clear that despite the improvements, Dorchacht is still no utopia, and the road to a true peace is fraught with speedbumps. As noted, characters are free to travel between Aefenglom and Dorchacht by teleporter as often as they'd like! The waypoints will remain open even after this month and travel will be unrestricted; we will note if this situation changes in the future. Dorchacht quests are also now available ICly! |
II. A Few Alterations
Instead, Dorchacht's new Coven is currently based inside an old manor located just a handful of blocks from the town square, and it's a much more informal affair. Magic lessons have continued with Resistance Witches, though the subject matter has changed instead. They experiment with different types of magic based on their own interests, but many are studying plant magic, medicine, and defensive spells that can be used out in the Wilde. Anything that will prove to be practical going forward. Lessons are also open to Monsters now, so they can see what their magical brethren are learning (and know that the compulsion and control spells that Morgana loved so much are no longer being taught). With the Coven being moved, visitors from Aefenglom are offered places to stay either within the manor of the new Coven, or in various empty houses around the city. Stay as long as you'd like, they say, and apologize that the accommodations aren't nicer - reconstruction is still obviously ongoing all over the city, repairing damages from The Rising and the fighting that happened afterward. They don't really have anywhere as nice as the rooms their ambassadors were given in Aefenglom.
While help is welcomed with open arms and enthusiasm at most sections of the walls, those guards posted at one particular small district, guarded with trios of Resistance members at each entrance and warded with alarm magic to warn of escape, turn Mirrorbound away; these runes are being altered, not removed, to help contain unruly Drummond loyalists, they say. The people who now live in that guarded district are all human, whether they're Witches or no, and all refuse to bear the triple stars. "Troublemakers," the guards will explain grimly. "We have to contain them for now. It isn't a perfect solution, but they've hurt people, or tried to hurt people, since Drummond was run out of town." c. Bond Lessons
And for those who aren't in a Bond, or decline to talk -- well, they get what amounts to a "flour sack baby" in the form of a Dorchacht citizen of the opposite role of their own (a Monster would receive a human/Witch, a Witch would receive a Monster) that they must hang with for a day, ensuring no harm comes to them, bound by one of the temporary Bonding potions so popular in the Wilders' ranks. (As a note, for the second option, you have free reign of the NPC; do the personalities you find fun, be they cooperative or mischievous, shy or loud, abrasive to your character or someone they can genuinely get along with. They are all willing - no one is being forced into this. No Fae or Dragons allowed for Monster NPCs, unfortunately, as they are still very much not about.) |
III. Ahoy Mateys!
On board the various ships brave enough to return to the sea, Mirrorbound find the problem halfway through the trip: a colossal squid that's made it home at this point, thrashing ships that come too close to its den. While uninfected, it does have injuries on its body, which may be the source of its lashing out. The ships are able to bring themselves close enough for longer ranged attacks, and the Harpy on board are careful not to be captured by the churning waves caused by the thrashing, but there's others who want to seek a less violent mean to end this surf and turf conflict. Killing, healing, subduing, or relocating it are all valid options, but getting in close to do any of those will be difficult, as it has a tendency to ink up the waters around it and reduce visibility to nothing. Be careful of any creatures swimming around that are interested in the weakened squid as well, such as various carnivorous fish, sea-plants, and things that appear alike to Merrow, but rely only on instinct. The Merrow cannot be spoken to, nor are they infected; the Captains of the ships will explain that they're "wild", and refer to them as distant cousins to the Merrow that sparsely populate Aefenglom itself. |
IV. Back At Home
The refugees, in their neighborhoods on the far reaches of the Haven, seem happy to hear news from home and find The Dragon/Starlight/Fafnir freed, and while a few of them choose to return to Dorchacht, having never put down roots in Aefenglom, more still don't wish to leave the homes and families they've formed here, or the Mirrorbound who have helped them so much over the months. Some even doubt that things are as good as they say, and choose to remain for that reason - slavery and ill treatment from the upper class in Aefenglom instilled in them a sense of (well-earned) paranoia regarding the intentions of Witches, especially those back home. They hear that things have changed, but don't necessarily want to find out for themselves. Even still, the mood is upbeat, with a general consensus that if Morgana is really gone, that's at least a solid step in the right direction. In the Aristocratic District, though, the atmosphere is sour. The general sentiment is that they wish the refugees would have left with those ambassadors. The kinder ones think Aefenglom should focus on its own citizens - the people from the Outer City brought in to weather the blizzard have never left, after all, still living in the neighborhoods with the refugees. Those who are more vocally outspoken about the Mirrorbounds' presence in the city think they should have all left to Dorchacht. Let another city shoulder all the misfortune they bring with them! Many of the people grumbling about that are ones who were directly affected by the Mists back in October, either through temporary changes themselves or through being attacked by ferals. Some of the more hot-headed young people try to spread this message - through graffiti, on homes and businesses in the Haven and the refugees' district, though if caught, they're quick to run away and not willing to enter into a confrontation. The graffiti is wholly mundane and not particularly difficult to remove, just unpleasant, telling Mirrorbound and refugees alike to "go home" or "go back to Dorchacht", in so much colorful language. Seems there's still some work to do at home, as well. |
Welcome to your establishing post for the current situation in Dorchacht! This log takes place through the entire month; characters can come and go as they please. As always, you can direct all your questions HERE. This month we're also putting up a City Tracker for PC actions, both in Aefenglom's plot later on and Dorchacht's log here. Let us know what your character is doing, good or bad! The cut-off for the tracker is February 3rd.
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[Bonds aren't pure two-way windows into a pair of souls; perhaps some become that way, but both of L's remaining ones have no shortage of smoke and mirrors at play, things that he still buries and keeps hidden. A baseline of deprivation and misery is what they would consider his normal, and if things dropped off even slightly, rendering him in a worse state, it wouldn't tremendously shock anyone.
L still keeps his answer ambiguous, clear only in its contempt, because wouldn't it actually be foolish of him to give Niles insight into the nature of his Bonds that he could absolutely use?]
You're not helping me or causing my suffering, just so you know. At best, this is a mild annoyance.
[Says the man who is slung over Niles' back, currently too anemic and dehydrated to cast magic.]
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He taps his fingers lightly along Linden's back, the points of his claws barely pressing harmlessly into his filthy shirt.]
If you say so Linden.
[His tone is sing song, mocking. Linden can say whatever he wants, but no amount of rationalization or deflecting could change just how embarrassing this must be for him, or how smug and triumphant it makes Niles feel.]
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But he cares what Myr thinks of him, and therein lies the issue.]
And yet, you're still walking, and haven't dropped me.
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[Contrary to his words, he does stop though. There's some shifting, his tail twitches, and then he speaks again, but this time not to Linden at all. He's talking over his communicator now. Time to call his bluff.]
Myr? It's Niles. If I woke you I apologize, but it's somewhat urgent. I have something of yours to deliver, where should I bring it?
[He did of course already know where Myr lived, (it's where he'd been heading), but Myr didn't know that. Besides, there's no guarantee that Myr spends all his nights there. He might have other bonds, or be fond of roaming. Checking his location was a sensible move, and an opportunity to call Linden's bluff at the same time.]
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Serah Niles? What-- [And a moment more to catch up with what that something of his might be, as he does a rapid mental inventory of what he owned that was identifiably his and also lost--
Oh. Oh, Maker, no.
Sudden, anguished,] What have you done to him?
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Absolutely nothing. He is, by his own admission 'a little annoyed' and nothing more.
[Niles holds his arm behind his back now so that the microphone can pick up Linden's answer. This of course puts it in range of Linden's hands as well, but if he makes a grab at it, Niles bats his arm away with his tail. It may not be prehensile, but it's still highly mobile and very muscular.]
Isn't that what you said Linden?
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He's playing a stupid game, and I'm not in any immediate danger. Please don't feel like you need to engage him, I'm sure he'll get bored soon enough.
[Wishful thinking. L can't be boring if he tries.]
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I'm at home, if your aim's to bring him to me. [If he weren't half-groggy from near-sleep, still, he might...find a way to salvage this; he suspects (and hates) Niles' aim with this demonstration.
(It's distressing to him how much he hates it.)]
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[He hangs up and resumes walking with a definite spring in his step. His tail flicks again in satisfaction...and hits Linden in the face. Luckily not with the armored stinger, but rather the thick dense wall of fur. It was an honest accident, and only happens the once, as he lowers it right afterwards. It continues to flick side to side, but now back near ground level, no longer a potential suffocation threat.]
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L gets a dry mouthful of fur, and reacts immediately by spitting, swatting it away, picking the individual hairs off his tongue. The rough movement was enough to make him feel queasy, and this is not helping.]
I don't think much of the ways you choose to kill your boredom. Do you outsource everything requiring wit or creativity to Azura?
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She's quite bright isn't she? She doesn't have much of a talent for cruelty though, otherwise I most certainly would be consulting her.
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Interesting.]
Don't give up hope yet. I'm sure you'll find someone who can show you what such a talent looks like, eventually.
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Maybe. It's a little counter productive for you to encourage me though, isn't it?
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[Implying that, this? Here, with his hungover ass being dragged against his will to Myr's? Isn't quite cutting it.]
It's so much more difficult, for some of us.
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[He rounds a corner, and now Myr's residence is within sight. His pace quickens, eager to get to see how this handoff plays out. For all his posturing, Linden clearly cares about Myr's opinion of him. It won't be a show of fireworks, but something emotional is bound to happen, and Niles intends to learn as much as he can from it.]
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[He knows how long Niles was stalking him. How difficult he made it for the chimera.]
I guess you could call that a little counter-productive.
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Linden. Serah Niles.
[L will know that for a mask, an act, fastened in a practiced way over deeper turmoil (anger, despair, despite: how dare someone reach into his life, his heart, and disarrange it this way,
and how could he have left so wide an opening for it.)]
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Myr. [Niles hefts Linden off his shoulder, returning the man's feet to the ground, but keeping his arm securely around his waist in the likely case that he still needed the support.]
I do believe this is yours?
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It's ridiculous, isn't it? Myr can't even see him not looking. If he could, L might blame it on his shaky posture now that Niles's put him back on his feet. There's trembling weakness in his limbs, none of which Niles put there.]
This is utterly ridiculous.
[He tries to distance himself from Niles; while the other man's arm and flank are certainly solid and supportive, his contact with them are growing more hateful and claustrophobic by the second.]
I'm sorry to have disturbed your day.
[He has some common decency and courtesy, or at least that's the pretty lie he's dressed it in to rationalize his own regularly scheduled self-destruction. He even believes it.]
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A part of Myr longs sincerely to soften the words openly, express the exact degree of his relief that L's whole if not hale. The rest of him, Circle-bred, Circle-cautious--and furious--won't allow it.
Let it maybe be inferred in how he nudges the door open behind him before stepping off the stoop with a click of hooves--in how he extends a hand toward his shaking, overtaxed Bonded. (There's dirt still under the nails, forgotten in his distress.)]
He is mine, [he affirms to Niles,] and I thank you for what care you've taken with him.
[Where did you find him, in what condition, and why, he wants to ask and does not. L's dignity doesn't need the bruising.] Will you come in, Linden? And Serah Niles, have you plans to stay?
[That bit of politesse could certainly sound less welcoming, in the mouth of someone accustomed to such double-talk...but it could also sound a great deal more.]
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I found him passed out under a table in the library. [But there's no telepathy or magic here, he just wants Myr to know the real extent of Linden's condition. Wants to see him realize just how far his bonded had fallen.] He'd crawled under there after being kicked out of a bar the night before.
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Myr at least cares to try to preserve L's dignity. Niles has no such ideals, and makes it clear very quickly even as L clasps Myr's forearm to brace against.
Just go ahead and tell that part of the story, why don't you? What a waste of blackmail potential.]
Falling asleep in the library isn't unusual among academics. Not a world you know much about, I'm aware.
[Screw you.]
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And there is the moment Myr's composure cracks, for just an instant, with all the suddenness of a fire-gutted house falling in on itself. The look on his face is wretched with grief as he draws L to him.
Then it's not, and he's tucking his Bonded against his side with an arm firmly around L's waist. His. The smell of a barroom floor is hardly a deterrent to a faun.]
Hardly that, [Hardly a burden, because right now to concede the weight on his shoulders is also to open up the possibility he may fail and collapse beneath it, and he will not.] But hearing that I appreciate your restraint as well--
Linden. [Don't. He makes to turn them both around, head back for the door and inside. To relative safety.] Let's find you somewhere dark to lie down.
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That's not necessary...
[Spoken quickly as the world seems to stutter and slow, only to catch up again in a jarring rush. It's dimmer indoors and while it helps his head, his dizziness is another story entirely. Now that it's harder to see, it follows that it would be more difficult for him to gain his bearings even with Myr's support.]
I screwed up. I know that, and I'll apologize if you want me to. I'll fix it in all the ways I can...
[With money, or labor, or clever elaborate solutions. Anything, the whole world, even, since all of it is ultimately easier than just... changing. Parsing Myr's complicated, intense emotions at this juncture is difficult, so he continues to speak, the effect uncharacteristically rambling for the typically concise man.]
If you want me away from you at this time, I'd rather take my chances out there than lie in a dark room [near you, but separated] and think about what I've done.
[From the moment Myr even mentioned it, L's mind fractured and framed it as a punishment.]
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[Myr wasn't expecting--any of this, his own thoughts focused tightly on the next few minutes' action to avoid an anxious spiral into the future (how can I protect him, what if this happens again, where did I fall short). The dislocation is such he nearly stumbles, reaching to catch himself (catch them both) on the nearest wall. At least here, in a fixed space he knows to the bone, he can act as confidently as if he were sighted, and a near-stumble has no more significance than that.
Now that they're touching, though, now that he can feel the physical aftermath--like a well-deserved punishment--of what L had done to himself, the next one might not go so easily. Now is definitely not the time to linger in a hallway clarifying what it is he intends--
But he can't do otherwise, now that he's been knocked far enough out of his own roiling mind to truly experience what the Bond's telling him.]
Intimus-- Linden, [L,] no--this isn't--you don't need to fix this. You don't need to make it up to me--I failed you.
[I knew he was after you. I knew you were in pain. I didn't stay at my post.] I'm sorry.
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excuse me, ma'am, *that last line*
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