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aefenglom log posting account ([personal profile] faileas) wrote in [community profile] middaeg2020-01-06 11:58 am

Event Log: January, Return to Dorchacht

Event Log: January, Return to Dorchacht

I. A Tarnished Reality

    The teleporter to Dorchacht becomes operational by the 4th and the ambassadors return to their city with the first open, ceremonial operation of the device - along with any Mirrorbound who wish to join them, and Theodore Rosethorne and Sowilo, who make the trip as representatives of the Coven to ensure that all is well. Those who missed the first teleportation, never fear! Now that both waypoints are functional, Mirrorbound and others may travel freely between Aefenglom and Dorchacht at any point they choose to. Notably absent from the group, though - most of the Dorchacht refugees originally smuggled into Aefenglom. Only three or four are going back with the ambassadors, and they're primarily Witches. The rest have chosen to stay.

    Upon return to Dorchacht, it's obvious that some major changes have been made with the new regime. The sky is overcast, but it's merely fault of the weather at this time of year - the oppressive fog that used to hang over the Black City is gone, along with its effects on the natural lunar cycle. The auction blocks, damaged in the fires of the event the locals now call "The Rising", have been fully torn down, not a trace of them left to sully the streets. Where the triple stars of the Resistance used to be worn in secret, a majority of citizens now bear them openly (and in many cases, proudly) on pins and on clothing. In fact, any Witches who do not display the triple stars on their person somewhere, are generally regarded with suspicion, disgust, or fear unless they're recognized as Mirrorbound Witches - careful not to be mistaken for a Drummond sympathizer. The Monster citizens won't be outwardly cruel to any Witches, but will be somewhat fearful, hurrying their children along or crossing the street to get away.

    Recognizable Mirrorbound, those who were there during The Rising and before, are treated a bit like celebrities on the streets, though any Mirrorbound are given a warm welcome, albeit a little less warm for Witches. Storytellers share tales of how diplomats treating one another, Witches and Monsters alike, as equals so publicly and openly within Dorchacht gave them hope that such a life is attainable, or how a band of Mirrorbound snuck into the city under the cover of darkness and helped give their Resistance a leg up in the good fight against Drummond's extremists. Others share stories of being rescued from burning buildings or cruel Witches during The Rising by brave heroes. Many of these tales are shared in the form of song, as homage to those Mirrorbound who brought hopeful music to Dorchacht through the radio, which is still operational and playing a selection of music with a little more variety. Still a bit soft, their speakers and songs are, but as time passes, they grow a little more experimental, branching out from the lullabies that used to be played.

    Overall, the Black City is much less black these days, a little greener and brighter from the plants left by Mirrorbound before. Where the old Dorchacht could take your breath away with its feeling of barred oppression, many of those barricaded windows have been opened, reinforcements on the doors broken down. Though things are never perfect after a revolution, and it's clear that the work continues. Armed Resistance guards patrol the streets in trios, normally two Monsters and a Witch, to keep the peace. Their first priority is the protection of Monsters, many of whom still seem anxious and scared as they go about their days - not of the guards themselves, who they often greet with smiles, but of the Witches and humans they pass on the streets. In some cases, keeping the peace means breaking up fights between their own and those humans and Witches who do not want to accept Monsters as their equals, and in some cases it means putting Drummond sympathizers in their places with intimidation and force. While they do their best to keep skirmishes out of Mirrorbound sight, it's clear that despite the improvements, Dorchacht is still no utopia, and the road to a true peace is fraught with speedbumps.


As noted, characters are free to travel between Aefenglom and Dorchacht by teleporter as often as they'd like! The waypoints will remain open even after this month and travel will be unrestricted; we will note if this situation changes in the future. Dorchacht quests are also now available ICly!
II. A Few Alterations

    a. The Coven
      Major changes are still underway. One of the biggest that Mirrorbound will notice is that the new administration of Dorchacht have moved the Coven. The old building is in a state of disrepair right now, doors and windows wide open, the interior stripped of trappings. The library has shed its books to somewhere else. The basement where so many horrors took place is abandoned. Instead, a sign has been erected outside it, stating that this center of Drummond's operations will be turned into a museum to remember their unpleasant history, and to memorialize those who lost their lives fighting for freedom. It's still a work in progress, and not high on the priority list when survival and care of the citizens have to take precedence, but inside, characters may still find small shrines set up in various places to Resistance members who died there.

      Instead, Dorchacht's new Coven is currently based inside an old manor located just a handful of blocks from the town square, and it's a much more informal affair. Magic lessons have continued with Resistance Witches, though the subject matter has changed instead. They experiment with different types of magic based on their own interests, but many are studying plant magic, medicine, and defensive spells that can be used out in the Wilde. Anything that will prove to be practical going forward. Lessons are also open to Monsters now, so they can see what their magical brethren are learning (and know that the compulsion and control spells that Morgana loved so much are no longer being taught).

      With the Coven being moved, visitors from Aefenglom are offered places to stay either within the manor of the new Coven, or in various empty houses around the city. Stay as long as you'd like, they say, and apologize that the accommodations aren't nicer - reconstruction is still obviously ongoing all over the city, repairing damages from The Rising and the fighting that happened afterward. They don't really have anywhere as nice as the rooms their ambassadors were given in Aefenglom.


    b. The Walls
      One of the biggest on-going projects in Dorchacht right now is removing the Monster control spells from the set of enchantments on their city walls. High on the list of priorities is making sure that Monsters can feel safe again, secure in their own minds and bodies. As the spells are made visible, particular sets of runes have to be ground down and smoothed over. A spell is either cast or provided to soften the stone temporarily, and then it's basically going at it with magitech-powered sanders created by Hilda. The particular runes that need to be gotten rid of will be provided on reference sheets - please don't touch the others, they chide! Those are to protect from the Cwyld, and are still very important.

      While help is welcomed with open arms and enthusiasm at most sections of the walls, those guards posted at one particular small district, guarded with trios of Resistance members at each entrance and warded with alarm magic to warn of escape, turn Mirrorbound away; these runes are being altered, not removed, to help contain unruly Drummond loyalists, they say. The people who now live in that guarded district are all human, whether they're Witches or no, and all refuse to bear the triple stars. "Troublemakers," the guards will explain grimly. "We have to contain them for now. It isn't a perfect solution, but they've hurt people, or tried to hurt people, since Drummond was run out of town."


    c. Bond Lessons
      Bonding is a bit of a tricky subject in the new Dorchacht. Many Monsters are afraid of the idea, as it was once used as one of the collars around their necks, but the Circle of Three recognize it as an important way to wean citizens off the lullabies and calming draughts that prevent going feral during full moons. As part of encouraging others to form Bonds, partnerships at the very least the way most Resistance members describe theirs, there are demonstrations and public seminars that pop up around Dorchacht on the regular. They may be as informal as a circle in what's going to be a park or as official-seeming as a talk held inside a shop or lecture hall, but they have one thing in common. Many of the citizens are keen on getting Mirrorbound in on it -- mostly by dragging them in, asking if they have a Bonded, and if they do, they tell the Mirrorbound to talk about their Bonded. They're interested in the ups and downs (but mostly ups) of having one in order to show that if the Mirrorbound are into it, you should be too! They accept all stories but prefer the happy ones - the aim is to encourage their Monster citizens and help them be less afraid of taking that step with Witches.

      And for those who aren't in a Bond, or decline to talk -- well, they get what amounts to a "flour sack baby" in the form of a Dorchacht citizen of the opposite role of their own (a Monster would receive a human/Witch, a Witch would receive a Monster) that they must hang with for a day, ensuring no harm comes to them, bound by one of the temporary Bonding potions so popular in the Wilders' ranks.

      (As a note, for the second option, you have free reign of the NPC; do the personalities you find fun, be they cooperative or mischievous, shy or loud, abrasive to your character or someone they can genuinely get along with. They are all willing - no one is being forced into this. No Fae or Dragons allowed for Monster NPCs, unfortunately, as they are still very much not about.)


III. Ahoy Mateys!

    With Dorchacht opening up again after the last few months of closed off internal fighting, plenty of trading ships' Captains are ready and raring to go build business relations with the new regime and find a new market for some of their wares. There has been increased interest in finding a shorter route to Dorchacht by sea - the teleporter is useful for small groups of people, sure, but it can't handle much cargo. The only problem? Ships are being turned back, barely halfway there, with significant damage to their hulls. Brave individuals looking for a seafaring adventure are asked to come aboard and help the crew navigate tumultuous waters, hopefully figuring out along the way what's causing the damage to previous ships. It's a three day trip to Dorchacht if the waters are kind, and characters can simply teleport back home once there.

    On board the various ships brave enough to return to the sea, Mirrorbound find the problem halfway through the trip: a colossal squid that's made it home at this point, thrashing ships that come too close to its den. While uninfected, it does have injuries on its body, which may be the source of its lashing out. The ships are able to bring themselves close enough for longer ranged attacks, and the Harpy on board are careful not to be captured by the churning waves caused by the thrashing, but there's others who want to seek a less violent mean to end this surf and turf conflict.

    Killing, healing, subduing, or relocating it are all valid options, but getting in close to do any of those will be difficult, as it has a tendency to ink up the waters around it and reduce visibility to nothing. Be careful of any creatures swimming around that are interested in the weakened squid as well, such as various carnivorous fish, sea-plants, and things that appear alike to Merrow, but rely only on instinct.

    The Merrow cannot be spoken to, nor are they infected; the Captains of the ships will explain that they're "wild", and refer to them as distant cousins to the Merrow that sparsely populate Aefenglom itself.
IV. Back At Home

    Back in Aefenglom, the stir caused by the Circle of Three's arrival takes time to calm. It's the talk of the town for days - many seem happy about Morgana Drummond's apparent demise. "Good for them," is the general sentiment in the residential areas more populated by Monsters and the Harbor District. They're glad to know that things are on the way up there. Others think this is a boon; should anything happen, now Aefenglom has an ally city to stand with them, one in their debt. Others still don't really care either way, and go about their lives as if nothing's happened.

    The refugees, in their neighborhoods on the far reaches of the Haven, seem happy to hear news from home and find The Dragon/Starlight/Fafnir freed, and while a few of them choose to return to Dorchacht, having never put down roots in Aefenglom, more still don't wish to leave the homes and families they've formed here, or the Mirrorbound who have helped them so much over the months. Some even doubt that things are as good as they say, and choose to remain for that reason - slavery and ill treatment from the upper class in Aefenglom instilled in them a sense of (well-earned) paranoia regarding the intentions of Witches, especially those back home. They hear that things have changed, but don't necessarily want to find out for themselves. Even still, the mood is upbeat, with a general consensus that if Morgana is really gone, that's at least a solid step in the right direction.

    In the Aristocratic District, though, the atmosphere is sour. The general sentiment is that they wish the refugees would have left with those ambassadors. The kinder ones think Aefenglom should focus on its own citizens - the people from the Outer City brought in to weather the blizzard have never left, after all, still living in the neighborhoods with the refugees. Those who are more vocally outspoken about the Mirrorbounds' presence in the city think they should have all left to Dorchacht. Let another city shoulder all the misfortune they bring with them! Many of the people grumbling about that are ones who were directly affected by the Mists back in October, either through temporary changes themselves or through being attacked by ferals.

    Some of the more hot-headed young people try to spread this message - through graffiti, on homes and businesses in the Haven and the refugees' district, though if caught, they're quick to run away and not willing to enter into a confrontation. The graffiti is wholly mundane and not particularly difficult to remove, just unpleasant, telling Mirrorbound and refugees alike to "go home" or "go back to Dorchacht", in so much colorful language. Seems there's still some work to do at home, as well.



    Welcome to your establishing post for the current situation in Dorchacht! This log takes place through the entire month; characters can come and go as they please. As always, you can direct all your questions HERE. This month we're also putting up a City Tracker for PC actions, both in Aefenglom's plot later on and Dorchacht's log here. Let us know what your character is doing, good or bad! The cut-off for the tracker is February 3rd.

beariot: art by lialight (both eyes are open)

[personal profile] beariot 2020-01-11 05:51 am (UTC)(link)
Trust me, [ Chariot emphasized, shaking her head. ] It's definitely not.

Kaede and I do have a Bond, but we don't have a lot of time to explain it. There's a lot of work to be done, after all, so please bring your quest for knowledge to the Coven, for now. I promise, you'll get all you want and then some.
long_live_the_queen: (are you for serious)

[personal profile] long_live_the_queen 2020-01-11 07:31 am (UTC)(link)
[If that wasn't enough emphasis, Kaede growled over her Bonded's shoulder, tail flicking in a more agitated motion.

A murmur went through the little gathering of Monsters, though more at Chariot's statement than Kaede's bluster. Things were different--very different, now, but the mention of the Coven still carried a brief hesitation with it before more pleasant memories replaced the ingrained and negative. One of the Monsters, a Faun taller than the rest, broke from the group first, though he didn't go far. "Come on, he said; the other Monsters continued murmuring amongst themselves.

The Puca frowned, her ears twitching after her companions before returning forwards.
]

"If you say so."

[She turned on her foot--and that seemed to be a signal the rest were waiting for. The remaining Monsters left all at once, talking first quietly amongst each other and then at a normal volume after putting space between them and a Witch they didn't know--another habit.

Once they were even further down the street and thus finally out of Kaede's personal space bubble, she finally let the rest of herself relax. Her tail flopped to the ground out of its irritable curl, she slumped out of that tense posture in relief--and, gently, bumped her shoulder against Chariot's.
]

I didn't expect to see you here so soon.
beariot: art by negom (why'd you have to be so cute)

[personal profile] beariot 2020-01-13 03:56 pm (UTC)(link)
[ Once the others were gone, Chariot let out a sigh of relief and shifted against Kaede, rubbing at her other shoulder with her hand after wrapping her arm about her. ]

Well, the teleportation made it easier, so I came here after class to see how I could help. That, and... well...

I was worried about you, I suppose. [ It didn't take much parsing to realize that was actually the most important reason why she came over. ]
long_live_the_queen: (I forget what she's looking at)

[personal profile] long_live_the_queen 2020-01-13 08:16 pm (UTC)(link)
[Kaede's eyes drifted closed a moment, posture softening and molding under Chariot's touch. The feathers of her crest ruffled up again, but this time in contentment. And a bit of surprise.]

Oh.

[A soft-edged, flustered bit of affection pulsed through the Bond, and the Chimera leaned forwards to touch their foreheads together.]

It...hasn't been what I expected.

[While Maria was around, Kaede felt safe--even in this city. Especially in this city. Once she had left the pale Witch's presence, though, Kaede expected things to turn sour once she turned the corner. Or the next one. Or this one?]

Even my...dreams have been normal.

[Just quiet things, when she remembered them at all. A quiet forest, or at least trees--almost always with branches or impossibly suspended tree trunks hanging overhead, ready to fall.

But no chains, no cages. No shock lances or saws.
]
beariot: art by vento (want to break the spell that you've crea)

[personal profile] beariot 2020-01-14 07:17 pm (UTC)(link)
Do you feel... like you're starting to heal?

[ Wounds that existed outside the obvious, wounds they both knew, had both felt, that Chariot had made her goal in helping Kaede recover from them. She'd almost lost her back then, in that dark dream... All she wanted how was for Kaede to feel like her new life had no need of the violence of the old one, to grow and mend. That was how her love was expressed, in nurture and care. ]
long_live_the_queen: (murder does not cure headaches)

[personal profile] long_live_the_queen 2020-01-14 10:52 pm (UTC)(link)
[Kaede's eyes blinked open, mouth parting like she had something to say. No words emerged, though,
and she closed it again to think.
]

I...don't know.

[Was she? Had she? What did that feel like? She hadn't felt angry, outside the moments of adrenaline when she was faced with something threatening--monsters in the Wilde, and conjured out of someone else's mind. But those threats hadn't come from Dorchacht itself.]

I haven't forgotten what happened this city. [Her hands tensed, pressing the sharp points of her claws into her palms.] I don't think I can.
Edited 2020-01-14 22:55 (UTC)
beariot: (there are times when all the world's asl)

[personal profile] beariot 2020-01-15 04:52 am (UTC)(link)
And don't feel like you have to, either. [ Ursula assured, giving Kaede's shoulder another squeeze as she pressed a feather light kiss to her temple, shifting just slightly, sending her love and 'shine' through the bond for her... ]

But this isn't about forgetting... it's about letting yourself mend. It's a process... one we're going to go through together, okay?
long_live_the_queen: (not scowling at all)

[personal profile] long_live_the_queen 2020-01-15 08:03 am (UTC)(link)
[This Kaede knew what to do with, the gentle warmth in the back of her mind. She accepted that affection, held it close to her chest like a precious bundle of embers.

She leaned into the kiss with a little rumble, curling her tail briefly around Chariot's ankle.
]

Okay.

[There were many doubts lurking in Kaede's mind. That she might have forgotten what healing from things felt like, after spending so long twisting herself into guilty knots was just the latest.

That soft, bright feeling from the Witch in front of her wasn't one of them.
]

We should probably go somewhere else now.

[They were, like, still in a street. Not a very busy street, but there were still enough windows around to make Kaede wary.]
beariot: (key to your heart stay together)

[personal profile] beariot 2020-01-16 06:51 pm (UTC)(link)
[ Which meant Chariot should probably chill out a little on the PDA. Bonds were a new concept in general, and affection between a witch and a monster was probably causing some pearls to be clutched among passerby. Despite how much that awareness made Chariot want to shrink, her dedication to being the steadfast one between the two of them allowed her to settle her own anxieties deep back into herself, and remain calm. ]

Where were you headed before you were interrupted?
long_live_the_queen: (tiny possessive creature)

[personal profile] long_live_the_queen 2020-01-16 08:41 pm (UTC)(link)
[Kaede responded to that smudge of worry, tail uncurling from her Bonded to bristle a bit like a low shield between them and whoever might have been looking, eye spots visible in the feathers.

But that was the extent of her prickle, this time. Her mood followed Chariot's, cooling off into calm.
]

I didn't really have a plan. Maria doesn't need my help in the Wilde right now.

[Being a tourist in Dorchacht wasn't something Kaede would have ever considered a month ago.

How much things had changed.
]
beariot: art by lialight (both eyes are open)

[personal profile] beariot 2020-01-17 07:04 pm (UTC)(link)
Hm... Perhaps we should go on a little date, then, hm? [ Chariot hummed. It wasn't her style, most of tie time, to do something impromptu like this, but she also figured it'd be an interesting way to experience the "improved" Dorch. Surely they had some nice leisure spots around... ]
long_live_the_queen: (thanks unnecessary lewd arm)

[personal profile] long_live_the_queen 2020-01-17 08:40 pm (UTC)(link)
Uh. [Bzzt. There went her serious thought process. Kaede's ears couldn't turn pink anymore, but they did flick backwards with a flustered mumble.]

Okay. If--you want to.

[Error, program has stopped responding. Restart recommended.]
beariot: (oh the warmth in your eyes)

[personal profile] beariot 2020-01-18 05:08 am (UTC)(link)
[ It was never not cute when Kaede got like this. It was both a warning sign and an invitation... that Chariot shouldn't push too hard, but she was being permitted to be affectionate with her, all the same. And the way her ears flicked... she couldn't help a thrumming in her own chest, so enthralled with this girl. ]

I passed by a cafe awhile back... they're testing out some new flavors now that trade is open again.
long_live_the_queen: (don't forget me)

[personal profile] long_live_the_queen 2020-01-18 05:57 am (UTC)(link)
[After a long moment of fidgeting and noisy, fussy thoughts, Kaede squeezed the Witch's hand and...sighed, quietly. With her ears still pinned back, she nudged Chariot's forehead.]

That sounds nice.

[Kaede didn't care if it was for coffee or tea or otherwise. If Chariot wished it, so would she.

...and she liked hearing that sound, that quiet rumble in Chariot's chest. Kaede wanted to hear more of that. More sounds, more signs--more proof she was still being a good person.
]
Edited 2020-01-18 16:01 (UTC)