Entry tags:
- * event,
- * intro,
- animorphs: toby hamee,
- bloody mary: bloody mary,
- dbh: connor,
- dbh: hank anderson,
- dcau: clark kent,
- dctv: oliver green,
- dragon age: dorian pavus,
- dragon age: solas,
- dragon age: the iron bull,
- elfen lied: kaede,
- ensemble stars: rei sakuma,
- ensemble stars: tori himemiya,
- fe: henry,
- ffvii: zack fair,
- ffxiv: aymeric de borel,
- ffxiv: francel de haillenarte,
- ffxv: aera mirus fleuret,
- ffxv: ignis scientia,
- fgo: cu chulainn,
- fgo: cu chulainn alter,
- fgo: marie antoinette,
- fha: caren ortensia,
- fruits basket: kyo sohma,
- fz: diarmuid ua duibhne,
- fz: waver velvet,
- heaven's official: hua cheng,
- hetalia: america,
- httyd: hiccup haddock iii,
- loz oot: zelda,
- lwa: ursula callistis,
- mc: tony stark,
- nier automata: 2b,
- nier automata: 9s,
- p3: mitsuru kirijo,
- p3p: minako arisato,
- p5: akira kurusu,
- rwby: yang xiao long,
- scum villain: luo binghe,
- sekiro: wolf,
- star wars: qi'ra,
- steven universe: rose quartz,
- steven universe: steven universe,
- the arcana: asra alnazar,
- the arcana: julian devorak,
- trails: elliot craig,
- undertale: papyrus,
- yona of the dawn: yona
Intro Log: June
I. ARRIVAL
A moment later, you feel a tug, and you find yourself stumbling into a dark, musty room. Behind you, a mirror stands ornately decorated with reminders of home wrought in brass and wood: the faces of people you know, and symbols important to you; all things that send a pang through your chest with the desire to return to them. Touching the mirror's surface does nothing but leave the stain of your fingerprints. When you turn turn to survey the room, you find there are hundreds of other mirrors. None of them are as decorated as yours - they're plain and dusty, speckled with age. Then you realize a second thing: You're not alone. Distantly, the ringing bell of a clocktower can be heard. But no matter its distance, the time is clear to make out: it chimes three times, stark, resonating like a pulse of something in this mirrored hall that you and many others have found yourselves in. For those familiar with magic, they might feel the power of the witching hour upon them, though it will feel different from what they're used to - in fact, everything does. You're certainly not the only ones here, however. On the first floor, with the doors wide open behind them in the foyer, is a small group headed by two individuals. As people begin to arrive, to come from the highers floor, they're waiting - and they're waiting for you, and your questions. Explore the rest of the mirrored halls you've now found yourselves in, or proceed to the foyer? Leaving the Looking-Glass House makes it obvious that the clock striking three was for 3 AM - the night sky is faintly cloudy, but the stars are dim in the face of two moons, even so close to the new moon as it is. The Looking-Glass House is rather nondescript two-story cottage made of grey brick, sitting at the edge of The Coven's courtyard; stones which glow as you step on them mark the path to and from the two buildings. While fairly small and plain on the outside, the inside has been enchanted to be the size of a large library, with hundreds upon hundreds of mirrors hanging, standing, and resting inside its walls. Some are broken, some are cracked, and some seem completely uninjured - but all of them are just as plain as the cottage itself, showing age in the silver beneath their glass and in the greening of their metals... Well, all except a character's personal mirror; to characters, one mirror - the one they came through - will be decorated lavishly with metal-and-wood-wrought reminders of home, and the surface will be as clear as a brand-new mirror. |
II. THE WELCOME PARTY
"I suppose you were right again, love," the wolfish one says, voice a low rumble in the quiet night. The woman looks particularly pleased with herself, hands on her hips and elbow nudging at her companion, a quiet eh, eh under her breath. She goes ignored as the werewolf (?) lifts her head to assess the arrivals with her one eye. "Although the excuse of Boaltinn is absent, this time." "Just begs looking into then, doesn't it?" The woman gives her companion an even brighter smile, a little tighter around her eyes, then turns to those gathered in front of them. "Well then, no sense in keeping secrets! This here's Mhairi Ainsley, ambassador to the Parliament and my Bonded, and I'm Nerissa Bell, head Witch of the Coven - but you can just call me Miss Nessie, you can," she adds, winking. "The lot of you must be as tired and confused as the last batch - hullo to those who've joined us, too! - so just a moment, dearests, I'll set all you right up—" With nothing more than a wave of her hand, rows of seats are summoned; despite their wooden nature, they're all sturdy and comfortable, filling the foyer and spreading out a ways into the lawn behind them, making room for all of the new arrivals as well as the previous batch. After all, they'll find this just as interesting. The Witches and Monsters that accompanied Nessie and Mhairi move to make room, and some disperse into the building itself to see if there's anyone who needs tending to. Mhairi steps forward as the chairs materialize. "Please, those who are able, join us for a moment. There are many questions that I'm sure you have - we will do our utmost best to answer them, and you may take any that we can't as a promise to find some sort of solution or answer." NOTE: If you wish to interact with Nessie and Mhairi, please comment here. You have the option of handwaving the IC interaction to OOCly ask what questions your character might have for them, for us to summarize an answer for, or you can request an IC thread. Simply specify in your comment's subject and we'll respond accordingly. |
III. THE HAVEN
As you're leaving with a few Bonded for guides, peculiar-looking devices - watches, the native Witches explain, compliments of Parliament - are passed around to all the new arrivals; they're given a quick rundown on their functions and bid to test them out when they can. They can even do it as they make their way out of the Coven's courtyard and to the Haven. Formerly part of the Aristocratic District, The Haven is just as well-kept and brightly-lit as the district it hails from. The houses err on the tall and ornamental-side, large enough to fit several families (or, according to the upper class, their one family, several dozen servants, and guests), especially closest to the Aristocratic District. They become a little more modest and smaller as one gets away from the realm of high society and nearer to the Residential District proper. Newcomers are shuffled here and invited to find somewhere to live - the Coven is currently handling expenses for the houses themselves in an program implemented by the Parliament, though if your character wishes to have anything extra - like maids, chefs, and so on - they'll have to pay for them themselves with their own earned money. Much of the landscape and fixtures are the same as in the Aristocratic Districts, though it lacks formal emergency services due to its roots as part of a district that already did. Much of the housing already has furnishing due to the speed at which homeowners were relocated; they were given enough time to collect their valuables, but standard furniture such as kitchenware, couches, beds, etc. were left behind for those moving in. Other houses appear the same, but the dust on the floors suggest these houses were left before the new arrivals even showed up - a reminder that the Cwyld can strike just about anyone, regardless of standing. Another portion of this district has been opened up to the new arrivals: the barracks, the row of buildings pressed against the very edge of the Bright Wall. As the city's military force no longer has the same presence it previously did, the barracks have gone into disuse, and a cleanup effort has been in place since before the new arrivals came through the Looking-Glass House. For those who desire something a little less opulent, the barracks might just be the answer. The barracks can also be used for business, for a welcome center, a communal space, for anything that the residents of the Haven see fit to use it for - so long as the legality isn't questionable, on the surface. To help with filling up the larger houses - and even some of the smaller ones, and the shared rooms in the barracks - the Witches put together a little roommate finding service, on a smaller scale from the grand opening of the Haven. For those who aren't entirely sure who they want to shack up with, they have a small survey for them to fill out and post on the board they've magicked up in the center of The Haven. The board also very helpfully reads aloud each form for everyone to hear in a cheerful, monotone voice. It isn't able to be shut up, nor is it easy to ignore, being imbued with a kind of amplification magic. It seems like the prank previously attached to the spell has been fixed now, at least, so it doesn't read rude descriptions anymore - simply the information you've offered up yourself. |
| IV. CLASS ACTS Once is happenstance, and twice is coincidence - but Nessie won't take any lip about it, especially given some of those who arrived aren't turning out to be Witches, but the other half of the spectrum: Monsters. It's one thing to grow up knowing what you are and what you'll look like, and it's another entirely to be thrown into a world and have to deal with it without any idea of what to do. In the days following arrivals, Nessie gathers her best Witches and Monsters, and gives them a simple task: figure out who is what, and give them a little help. On a volunteer basis, of course; anyone who doesn't want to be tested for magical potential (or a lack-of it, signifying being a Monster) will not be forced to be, but they will be encouraged to check out the classes offered regardless.
|
Welcome to the intro log! While mingling on the log itself is highly encouraged, feel free to make your own logs; take the prompts offered and go wild, go crazy, go stupid, have fun. The network system is free to use once characters have their watches as well; information on that can be found at the bottom of the Setting page, while any extra questions about it can be found in the FAQ index. Quests can be picked up now as well! While new characters will have to get settled in, you can go ahead and put your name on some by replying to the June Quest Pickup thread on the Quest Board. Finally, if your character is getting into any Shenanigans, let the mods know and if you have any questions about the log, ask them here!

Hank Anderson | D:BH | Witch / OTA
Did they give you the speech about not being home anymore already?
What? He's clearly helping.
Hank was a mixture of annoyance and defiance that day; wanting to learn more spells to both help himself (maybe he could turn salads into burger illusions and become healthy thinking he was eating shit that was bad for him!) and others(mostly water spells and trying to make chairs grow actual moving legs. For no reason at all.)
Unfortunately, his change chair legs spell was not working as well as planned. Instead of talking together, the chair was stumbling like a six month old child, sometimes accidentally kicking others.
"Uh sorry," was all he could offer if it passed too close to someone. "Just don't sit on it."
Well, Hank wasn't picky at this point. They needed money (well Connor mostly with his urges causing him to steal shiny things) and Hank figured he needed to get back into the game. Maybe if he could do a few of these jobs and maybe see if there was some way for him to work his way to working with whatever operated as Law here. Maybe once he knew enough magic to make himself more useful than right now.
This job offered teaching on the job, and figured it was killing two birds with one stone; one he'd learn a little more of how to do his own spells and two, he'd get money out of it.
OPTION 1
"Need help?" Hank hadn't really worked retail since he was a teenager. He felt like one of those goddamn greeters at those supermarkets, a glorified old man that was here because people took pity on him, but damn if he wasn't going to at least try to give it SOME effort.
OPTION 2
If you are a coworker, now is the time to talk with him as he's carefully trying to copy the words into a scroll. Absolutely nothing can go wrong...
III Option 1
I'm just looking around for now.
[Read: being nosy and snooping in on Hank while he works.]
Though actually... is there anything here that could help a beginner with cooking?
no subject
Read: the only problem is Connor and it's not really his fault]
Didn't figure you out much for a window shopper, Con. [Although that question makes him look into a row as he thinks about it and actually gives it proper thought; after all, he wouldn't want to give him something that might end up causing trouble for the both of them.]
Think there's enchanted pots somewhere that help keep the proper temperature for what you need to cook...you won't find cooking books here.
no subject
[He rummages in a bag he's holding, and lifts it so Hank can see. "1001 Healthy, Hearty Meals."]
The back says that the recipes inside are "guaranteed to be a hit with even fussy eaters. If you're looking to slim down, stay fit or just eat right, all without having to go hungry, this book is for you."
[He waggles the book.]
It even has desserts.
no subject
[What is this bullshit being flung to his face.]
...if that fucking thing suggests pineapple burgers as an alternative, we are not on speaking terms anymore.
no subject
[Seriously, he can't tell. In any case-]
Look, I'm not saying you can't have a burger. I'm just saying that maybe you could eat more salad with it. Also, I've been thinking on it, and I think more exercise would help.
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II Class Acts
Justine stumbled backwards to avoid the rampant path of the stumbling chair. The spell she'd been holding was a perfect sphere of water and in the moment of her fall, her concentration slipped, the sphere burst and she was drenched her in water.
Her corset was fine but the thin sheer fabric of her top was clinging to her bust while her skirt gathered uncomfortably around her hips. "Oh no." Justine began to gather up her skirt, lashing the fabric around her waist using a thin strip of leather while showing off her long lovely legs. It was better than tripping over the fabric while trying to stand up.
no subject
"Shit, I'm real sorry miss. Let's see if we can find some towels somewhere."
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"It's alright." Her voice was sweet, warm and kind. Justine was getting used to being drenched in water. "It's just a little water." It was a lot of water but it at least wasn't winter.
"Are you alright? I'm not sure where that chair came from." She'd been too focus to realize that it might have come from Hank's magical attempts.
no subject
"Uhh...that was me actually." Nice for her to care about his own state of mind, but he wasn't the one who had been hit with that much water. "Been tryin' to make the legs walk on their own, but it's a lot harder than I thought.
no subject
It didn't bother her that his spell had gone haywire. It happened to her more often than not but it was amusing that he'd made a chair dance. "What exactly would you have used that for?" She was considering the practical purposes of a walking chair. It would be useful though people should not be allowed to be that lazy.
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III-1
Bendy jerks at Hank's voice, clearly caught off guard by the innocuous retail welcome. The living cartoon spins on his heel, his smile a little too wide. He gives a quick shake of the head, shuffling a step away.
Quickly, Bendy tries to kick the broken bits of runestone rubble under a table.
OMFG Bendy I love him
Instantly he was closer to Bendy, in a nonthreatening pose, but blocking the exit.
"You wouldn't have something to pay for that, would you?"
i love tired cop mr krabs
His grin strains as Hank moves in, legs wobbling wildly as his knees knock together. The human hasn't done anything scary or mean yet, but Bendy knows there's a thin facade protecting him from the man's full wrath. Old humans are very good at that.
Desperate to feign innocence, Bendy looks left and right down the aisle of the empty shop, and raises a hand to point inquisitively at himself. Who, him?
he is so tired
"Shit kid, you're making so much noise you might wake up the dead. What did you do?"
Despite his gruffness, the voice wasn't threatening. At least not yet. He'd interacted with all sorts of people in the force, kids and adults alike. Even if someone like Bendy was new, he could figure it out.
no subject
Reluctantly, Bendy points towards a low display shelf where a blurb on divination sits next to pile of vibrant red stones have been laid out, the facet of their carved runes glinting under the shop lights. Though, it seems to be a few pieces short of a set.
Suddenly, Bendy perks right up, and struts past the shelf--then stops, hands cupped over his mouth in a show of surprise, as though seeing them for the first time. He mimes picking out a couple, turning the imaginary stones over in his hands and marveling at their unseen color. Then, his attention is again caught by the blurb next to the display.
RESOLVE YOUR PAST, DISCERN YOUR FUTURE! TOSS THE STONES AND DIVINE ANSWERS FOR ALL YOUR ILLS
Bendy beams, looks down at his imaginary stones, and throws his arms up, tossing them as hard and as high as he can manage... and then he sags again, tucking his arms behind his back and looking up at Hank sheepishly. It was an accident, really it was.
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III - I
Of course he wasn't expecting to be talked to, and he nearly jumps when Hank addresses him. "U-um," he stammers, taking a breath and trying again, "I, um, my scales are itching as they grow in and I'm trying not to scratch them so I was... trying to see if there was something here that could help..."
no subject
Well, the creature walking next to the kid, not the guy himself.
Dammit was it his voice? Hank still had the authoritative police voice on nearly all the time when he thought about it, maybe it was that or his height that got people on the edge. Either way, he tries not tone it down a little.
"Depends what type of itch we're talking about," he begins, "and what type of scales. Too dry? Too hot? Are you too cold?"
no subject
"They're, um..." He holds up one of his arms, where the scales have grown in patches from his hand to just short of his elbow, still mostly skin but slowly being taken over. "I-I guess they're probably dry? It's not as bad when I'm in the water..."
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"Someone living with me's also a mermaid." Hank, stop using the wrong word. "I've gotten pretty good at dealin' with the uh...water issues." Nailed in. "You stay in the bath regularly? Heard that helps. I'm getting pretty good at casting water spells too.."
But yeah, store stuff. His employer would be pissed if Hank just offered to do all the shit himself, besides he couldn't help out everyone anyway. He finds the jar he wants and then shows it to him. "You apply this cream anywhere it itches. It's got some of enchantment that relieves the pain without water ingredients that would trigger your change and end up with a tail, if you catch my drift."
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ii
Tony is completely new to all of this magic studying, but he is fascinated enough to want to be there to watch. He doesn't necessarily want to do the magic, but he wants to see what people have the power to do so he might start understanding it. He's still not sure how these spells even work.
"Do they have magic where you're from?"
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Hank cared even if he never said things out loud. At that question regarding magic in his own world, he shakes his head.
"Nah the only magic we have is in movie CGI and books, although some would argue that androids are magic since they are better than us in every single aspect..."
ii
He doesn't even notice when a chair waddles up behind him and manages to kick (flail?) his prosthetic foot right off his leg. At least until he topples over oh-so-gracefully into a heap in the grass, and his helmet shoots straight up into the air, where it hangs suspended, far out of his reach. "Oh come on!"
look at all this great CR you guys spoil me
"You okay, kid?"
He looks upwards to the floating hat.
"Hey not bad for a levitation spell."
no subject
A brief pause, and he looks up, at the helmet floating out of reach. There is a slight sense of deflation, and he admits, "I uh, I definitely didn't do that on purpose. Now I've gotta figure out how to get it down..."