Quest 2 and catch-all [OPEN]
Who: CĂş Chulainn aka Caster and you
When: Quest prompts first half of the month, custom starters/wildcards can be for all of Deceuer
Where: Harbor for Quest
What: Quest 2 - The Tatto parlor in the making, and a Snow-In emergency
Warnings: none so far
I. Cleaning the place 1nd - 5th, 11th-15th
II. Paid in services, 3rd-5th evenings, 12th-15th
III Snow in - Blackout; 6th-7th
IV Wildcard
When: Quest prompts first half of the month, custom starters/wildcards can be for all of Deceuer
Where: Harbor for Quest
What: Quest 2 - The Tatto parlor in the making, and a Snow-In emergency
Warnings: none so far
I. Cleaning the place 1nd - 5th, 11th-15th
A)
[ The place Caster and Waver managed to rent is spacious, but unfortunately also very dirty. And in total disarray. It was once used as a tattoo salon, but as the original owner (named William) aged and found other hobbies it slowly turned into a mix of storage, game house... illegal distillery. The old man visits the shop occasional content to let the new generation clean it, sometimes striking a conversation with those who come to help. He was once a tattoo artist, you see, but then he went blind on the sea what a terrible story— ah, it's not like he can't see, the magically enhanced glasses are a godsend even if they did cost an arm and leg; but his hands turned shaky with age— ah, no, it's not a problem anymore, thank you, he got a Coven-made ointment for that they're steady now; as such continues the list of various stories and terrible injuries, that did not have the lasting dire consequences they should have, and if allowed to go long enough one might wonder, how many of them actually happened—
CĂş doesn't let the old sailor torment people who came to help for (too) long though, so sooner or later you can expect a rescue. ]
The old man got some interesting stories to tell, just don't fall for his tricks or he won't ever stop making fun of you
B)
[ Have you brought items? Furniture? Or are you here to help with painting, cleaning, moving stuff (throwing it away)? Any help is welcome and appreciated. And of course paid, in money or services, however is prefered. Inside, in the main room, there is also prepared a refreshment place. Few (clean) chair. light snacks, hydrating drinks even citrus-scented towels— since it is rather hot inside and working out makes it only more so. ]
Get rest and something to eat whenever you need it. Worry not, it's all on house. [ Not getting a cut from the payment for being fed! ]
II. Paid in services, 3rd-5th evenings, 12th-15th
[ For those who decided to be paid in free services, that is a free enchanted tattoo, they are able to get it starting on the 3rd. CĂş leaves that for evenings when most of the commotion is gone, and even people on the streets moved to nearby taverns. It's harbor though, wind carrying sea shanties and sounds of partying is never going to stop, even if it was late at night. ]
Have you decided what kind of spell do you want? And where. [ He gestures at an antiqued screen with paintings of colorful bird that looks so distinctly un-Aefenglomian it must be an import. The colors are faded, but it's in good condition. One of the accepted items from anonymous donor ] If on your back, there's a place to lie down behind the screen. Let me know when you're ready.
[ Very professional! Privacy is important. ]
III Snow in - Blackout; 6th-7th
[ When the blizzard starts, staying inside the soon-to-be parlor seems like a good idea. Then it intensifies and suddenly it's no longer it's being smart and staying inside. Suddenly it's being stuck. Caster proceeds on lockings the shutters on the windows, the last thing they need is one of the windows to give in. ]
If you want to go home, that's the last moment we could try. Where's your place, I'll walk you back. [ He grabs a blanket because yes this might be useful— and then the magitech lights flicker several times before giving out entirely. Caster curses under his breath. If the magitech light goes out, it means magitech heaters soon will follow. ] Well, shit.
IV Wildcard
「 ooc: since it's also my catch-all for the month, you can hit me with whatever other kind of prompt (event or not, however you want) and I'll write you a starter. I'm open for plotting too, hit me whatever, plurkaetarna, PM or discord o7 」

ii-ish, let's say around the 15th or so
... The offer of an enchanted tattoo is an intriguing one, and one that she is debating with herself over even now, touring the tiny parlor in its finished state. On the one hand, to mark her body in such a way would surely be unseemly for a princess, but...]
Well, what spells do you know? [She asks, half genuinely curious and half stalling for time.] It would likely be wise to have a list somewhere, so your customers have an idea of what you are capable of.
[Her included, since they've had fewer and fewer classes together as their specialties have diverged.]
no subject
That's a good idea, list- I was planning to ask people if there were certain spells they were the most interested in. For now it would be-
[ And he tries to form a list, aloud. Elemental applications of various kind, from battle spells and resistances to simpler spell to keep a steady warm - or cool - temperature or even a small rune on finger to turn it into portable lighter. A lot is enhancing body capabilities. General strengthening or boosting speed or endurance are given, but more specifics are also possible. Better smell or sight, turning off feeling of pain or rejuvenation spell that makes you no longer tired ( he points that it's just something that makes you simply not experience exhaustion - you're gonna crash when the spell wears off). Illusions that could fall under the universal school. Make you hand glow, or better make floating ball of light happen. Calming spell that makes falling asleep easier, and a slow-fall spell that makes falling safer. Few simple wards, a spell for good luck, a spell to make your voice carry far and clear- there is very noticable lack of divination spells aside for one in testing phase that gives you an inclination where to go... but it's unclear whether it will lead you where you want to be or where you need to be.
Eventually he breaks with a cough and a sheepish expression. ]
I swear I usually know when to shut up- [ How deep he driven himself into this enchantment hell is surprising even to him. ] If there is an effect you want, I can figure out if I can make it. If not now, then give me some time.
no subject
Yes, you most definitely need a list posted at the door, so you do not need to go through all that several times a day.
[But there is one thing notably lacking in his spiel. Something she personally thinks would be the most obvious enchantment to make.]
You are still uninterested in anything that might cure wounds or prevent one from taking damage in a battle in the first place, hm?
no subject
[ But that's right, it would be an obvious choice for some. Who knows maybe this will be the requested option on the post he's planning. ]
Besides, I don't have much of a knack for this kind of thing. Always been taught, that if you don't want to get hurt, don't let them hit you. [ It's a Celt way. Ask Scáthach. ] But if that's what people will want, I'm open to collaborating with a Witch who is good in healing magic or placing wards.
[ Hint, hint, nudge, nudge. But also, man, this whole thing is shaping to be something a lot bigger than he expected it to be. They really might need more help. ]
no subject
You really should take the time to learn even some minor ones for yourself. If not for yourself or your business, then for those you have attached yourself to.
[Pain and death flow as freely through the Bond as anything else, she's learned. And it's not an experience she would wish upon anyone remotely well-meaning. That being said, she tries to shake herself out of the dark memories she's found herself sinking into, though that solemn aura still lingers around her somewhat.]
Does each enchantment have a specific rune or glyph associated with it, or can you weave the spell into any symbol your client may choose?
no subject
Mh, I can see your point— [ He has to agree. No matter how fast Dragons, Chimeras, and other Monsters heal on their own, having someone close who could work something in a pinch— could be a lifesaver. The smugha cave events seem far away, but he knows that as he reflexively touches his shoulder, he will feel the faded scars.
(Dorchacht was a different kind of danger. It left scars on hearts and minds, even if he had come with a form of shield to be given out. Dorchacht is the reason why they are in this room at all, but he prefers to not mull on that) ]
I cannot cast healing spells, it's true. But I know what herbs can disinfect wounds, can stop the bleeding, bring down the fever. [ Alchemy followed his Enchantment studies ] Even now I carry ingredients that could be quickly used to form a healing concoction. I can provide help to others
[ Like a druid, hah. Really, with how he uses his magic, he isn't casting spells all that much. ]
But those ways cannot be weaved into the runes and designs, unfortunately. Still, wouldn't such enchantment benefit the most if it was done by someone who specializes in this kind of magic, over someone who would make first baby steps?
[ At the end of the day, it's impossible to master every school at the same time. High specialization comes at the price of consciously abandoning some other choices. Yet still, it prickles. His explanation makes sense to himself, but... ]
If it's a healing spell you'd want to be etched onto your skin, I could make it work with your help.
no subject
My concern is for you, not myself. Unless I find myself in a truly unfortunate position, I believe I can bring myself back into a stable state, if not an entirely healthy one. And I have survived this long on less, so...
[She hums, a contemplative sound as she considers her options. It still doesn't feel entirely right for her to do this, but she has an idea, and if she's truly concerned about survival...]
I suppose my preference would be for something that could enhance my physical capabilities. I believe my endurance and agility are slightly better than average, but some assistance in those respects would not be unwarranted, given the kinds of hazards we have faced here.
[Giant ice salamanders in particular come to mind, but a little extra speed would also probably help end the street brawls that are becoming increasingly common a little earlier.]