Entry tags:
- * event,
- castlevania: trevor belmont,
- death note: l lawliet,
- elfen lied: kaede,
- fallout: the lone wanderer,
- fe: azura,
- fe: edelgard von hresvelg,
- fe: hubert von vestra,
- fe: soren,
- ffvii: zack fair,
- ffxiii: lightning farron,
- ffxiv: mira chambers,
- fgo: cu chulainn,
- fgo: cu chulainn alter,
- fgo: enkidu,
- fha: caren ortensia,
- fruits basket: kyo sohma,
- fsf: flat escardos,
- fz: waver velvet,
- iris zero: asahi yuki,
- kh: vanitas,
- original: asura,
- original: sokie undertown,
- trails: crow armbrust,
- trails: towa herschel,
- undertale: papyrus
☆ Event Log: Winter Event Medley
I. Snow Way Out (6th - 10th)
This far on the south end of the continent, Aefenglom's infrastructure is not built for this kind of historic blizzard. Homes and shops alike were not built to withstand several feet of snow piling up on their rooftops, and at least a few collapses are imminent. Witches from the Coven take to the streets to try and clear them with heat and controlled fire, but the areas they leave have a tendency to ice over not long after they move on, and it expends quite a bit of magical energy trying to make even that much progress. Attempts grind to a halt later on the 6th, however, when something strange occurs. At times, the flurries of snow kicked up seem to move opposite to the direction of the howling wind, swirling almost as if they are alive, and this phenomenon brings with it disruptions in Witch magic and magitech. They occur seemingly at random, hitting one district but not another, hitting one neighborhood but not the one three blocks down. Even the length of time these disruptions last varies by too much to predict it, a few minutes, a few hours, a few days. The only ones unaffected by the disruptions are Monsters, who seem to keep whatever natural abilities they might have. They're much better off than untrained humans and Witches. In Aefenglom, a city that relies on magic and magitech in its day to day, this brings certain aspects of daily life to a screeching halt.
The biggest problem is that whatever is causing the disruptions inside the city has also managed to cause disruptions in the enchantments on the Bright Wall that help to defend against the Cwyld. Whole sections of the Wall go dormant. They usually seem to flicker back to life after some time has passed, leading experts to believe that Cwyld creeping into the city on its own is not an immediate concern, but the flickering is attracting more Shades toward the city than usual. This is much more pressing, because the Wilders become spread thin trying to keep up, and residents of the Outer City are in immediate danger from attacks. Anyone who is willing and able to help defend Aefenglom are asked to do, and issued mostly long-distance weaponry to help shoot down Shades before they can reach the Wall. Infected corpses will have to be dealt with later, after the snows have let up, because conditions are even worse outside the Wall - be careful, visibility is poor out there. As a temporary solution, Parliament elects to allow in residents of the Outer City who are completely free of infection, choosing to funnel them into the Refugee District. Overcrowding is not one of their concerns at the moment, though it is likely. Many citizens in varying stages of infection still remain outside the Bright Wall, however, in dilapidated housing that offers little to no protection from the elements and marauding Shades. b. Lending a Hand
In the Refugee District, the rowhouses given to them when they first arrived have been improved by Mirrorbound help, but a fair amount of the wood that makes up the structures is still weak from age and the elements, having sat empty and untended for so many years before. There are at least a few roof collapses, and the narrow, uneven streets are difficult to navigate with the snow piling up. The efforts to clear roadways have not reached this area, and may not for quite some time - they simply aren't the first priority. Along with overcrowding as uninfected citizens from the Outer City pile in, eager to reach safety from shades outside, it's clear that these neighborhoods will be left to handle the blackouts and lack of heating alone. Despite the hardships, they're all willing to buckle down, pitch in, and take care of each other, welcoming any Mirrorbound who come to assist or bring supplies with open arms, treating them as if they're just as much a part of this little community that has formed up. They open their homes to those displaced and crowd around fireplaces to stay warm together, lending a somehow cozy feel to the whole affair. They may not be the richest or most privileged, but they seem happier than many in the Aristocratic District, whose massive, airy homes are impossible to heat or navigate in the dark without the help of magitech lights and heating systems. The wealthy elite as well are not used to having to shovel their own walkways, so many remain snowed into their frigid homes, miserable, until volunteers with the city can dig them out. Maybe this is an opportunity to sow some good will? c. Warm Company
For any of the Mirrorbound whose homes aren't warm enough to weather the storm in, the Coven opens up the dormitories again, as they did that first month, offering bedrooms with roaring fires in the fireplaces - but it'll be crowded, so enjoy sharing a bed with someone else. The blizzard dies down by the evening of the 10th, and with the passing of the storm, the disruptions in magic cease. Witches will find their magic reliable again, and magitech all over the city will flicker back to life, fully functional. Cleanup will commence in the days after, clearing snow from walkways, repairing damaged buildings, and beginning preparation for... |
II. Modranicht (21st - 23rd)
Leading up to the 21st, celebrations around the city are in full swing.
b. Craft Fair
c. Eat, Drink & Be Merry
It isn't required, but many citizens bring a dish to add to the tables, meant to be shared - usually a special family recipe. Mirrorbound are encouraged to share traditional food from their own homes (or close approximations of it), if they want to - many are highly interested in customs from other worlds, and it comes with bragging rights, should their dish prove popular! The yearly Feast is a great time for restaurant owners to come out and choose new additions to their menus. While a holiday primarily for family, attending the feast together is a popular past-time of new couples; small, controlled bonfires are set up around the grounds to warm up at, and hot drinks (both alcoholic and not) are provided. It's considered a very romantic date idea, but families gather around the fires as well, singing folk songs and telling stories well into the night. The few days just after Modranicht ends are widely regarded as time to take it easy and rest after merrymaking, just in time for... |
III. Hunting of the Wren (26th)
The "wren" itself is traditionally, well, a wren, but within recent decades it'd been acceptable simply to use any small bird available, be they from one of the citizens or, in this case, the Coven itself! Tiff, the ghost sparrow known to all Witches and what Monsters attend the Coven's lessons, is known as the grumpiest, meanest bird about -- never a kind squawk from this one, always flapping her wings distastefully on those who edge too near no matter the offerings made to lighten her mood, and, according to some students, "older than the Coven itself". Whether true or not, Tiff is incredibly long-lived, and is begrudgingly considered one of the mascots by the students. Ghost sparrows are known to consume wayward magic, making them excellent pets and familiars, and Tiff is no exception; her belly is filled with differing colors, creating a prismatic-like effect when light strikes her, and one could almost call her beautiful... until she opens her beak. She's none too happy about being in a cage, much less paraded around to "purge" poor behavior of the folk, and is letting this be known very much.
If the harmless pranks don't satisfy her, as they often do not, Tiff decides to do some of her own by way of spitting minor elemental magics from her belly, in the form of embers, sparks, and icy winds. This'll cause small fires and short circuit the magitech of house for a small period of time, and frankly speaking the party people don't seem to care much. Most do, in that laughing assuring way that it'll burn itself out or the magitech'll just take ten to start back up, but some laugh a little too hard, jeer a little too much, beneath their anonymity. They toe the line and back off before things become too dicey, but... Well, the Dorchacht refugees they prank in the same way aren't so understanding, and spats begin to start that the city guard must break up. b. Joining the Fun
... Which is how the refugees of Dorchacht plan to get their revenge, gussying up and hiding their features in order to perform acts of petty revenge. As parties do, while it starts with just the local Aefenglom natives it does start to extend to the Mirrorbound as well, so beware those who have actual Harpy sat in "cages" of performative magic for the occasion, because their pranks are much, much worse, and include suggestive song to manipulate those who hear it into doing things they may not usually do. |
Welcome to December's event log! This one post covers all three mini-events taking place in December - there will not be another mod-posted log. Questions can be found HERE. The Quest Board is open as well! As always, feel free to use this log or make your own, and Happy Holidays, Aefenglom!
3B
He trots over to the alley to join her, with just a glance around for signs of, oh, a snowball ambush or something.]
What is this?? Or, would answering ruin the surprise..?
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[She waves towards the mouth of the alley. There's nothing aimed at him! He's safe. However, there are a handful of aristocrats meandering down the street.]
Look at the fatcats. They won't even know what hit them.
[She's already got her hands up, in a spellcasting position.]
Ready for a show?
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Yeah! I sure don't know what will hit them.
[And he's right next to her, with a great view. He suspects, though, that it'll be a spell.]
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Chandra's fingers curl inward, and instead of producing heat...her trademark, she does something that she seldom does: removes it.
Balls of snow form out of the ground, rising up to begin orbiting the locals...all of whom startle and start looking around. More and more, dozens of them, and then...
G-GOoooshhhHHHH
...they launch themselves all in. Splattering people with harmless balls of snow.]
no subject
He ducks back into the alley, back to the wall as he laughs.]
That's as far from fire as it gets! But you did it so smooth.
no subject
[Chandra has the grace to look a little sheepish.]
...it's just telekinesis. Not actual ice magic.
[She wouldn't stoop so low!]
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[He squints towards where the snowballs first rose. If she's telling the truth, there'll be signs that telekinesis scooped the snow up, like dips and shadows. If]
I don't know, it looked like ice magic...
[She doth protest too much, hmm?]
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Maybe to the untrained, skeletal eye...
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Untrained?!
[Why he never.]
I've seen lots of ice magic. I'm from Snowdin! You could have blended right in.
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[Alright. He is just being ridiculous.]
Then tell me what exactly I did.
no subject
[She has met him, right? He was been exaggerating the outrage to Yes, And on the playful moment, but now he's getting more into it.]
But that's still how magic works. It's not all just...
[He reflexively gestures. Nothing happens. He scowls at the nothing in progress.]
...Just, conjuring bullets. Sometimes they're pre-conjured!
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[And...because she can...she twitches a finger...and a snowball forms out of a snowbank and zips over to smack Papyrus in the side of the head.]
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[Smack. It doesn't hurt, but Papyrus boggles for a second before he realizes.]
N-no! I didn't see it coming...
[He is slain, Chandra]
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[MIND BULLETS. Or something like that.]
That's all.
[Slain, but she's at least a little amused. It's harmless fun, right?]
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Yes... I suppose it is.
[His voice capitulates, but his feelings are undaunted. If she's suspicious about his quick turn into agreeing, she's right to be, for he immediately tacks on:]
Ice telekinesis!
no subject
Take that.]
Well, it's been ice talking to you.