Entry tags:
- * event,
- * intro,
- animorphs: toby hamee,
- bloody mary: bloody mary,
- castlevania: maria renard,
- dbh: connor,
- dcau: clark kent,
- death note: l lawliet,
- dragon age: solas,
- dresden files: justine,
- elfen lied: kaede,
- ensemble stars: koga oogami,
- ensemble stars: rei sakuma,
- ensemble stars: ritsu sakuma,
- ensemble stars: tori himemiya,
- fallout: the lone wanderer,
- fe: soren,
- ffvii: cloud strife,
- ffvii: zack fair,
- ffxiii: oerba yun fang,
- ffxiv: francel de haillenarte,
- fgo: antonio salieri,
- fgo: bedivere,
- fgo: cu chulainn,
- fgo: nobukatsu oda,
- fgo: nobunaga oda,
- fgo: wolfgang amadeus mozart,
- fruits basket: kyo sohma,
- fsn: archer (emiya),
- fz: diarmuid ua duibhne,
- fz: waver velvet,
- got: sansa stark,
- granblue fantasy: belial,
- harry potter: newt scamander,
- hetalia: america,
- hetalia: england,
- httyd: hiccup haddock iii,
- jjba: rohan kishibe,
- lamento: konoe,
- league of legends: lux crownguard,
- loz oot: zelda,
- majin tantei: yako katsuragi,
- marvel comics: peter parker,
- mcu: bucky barnes,
- mcu: steve rogers,
- mha: izuku midoriya,
- mha: katsuki bakugo,
- mha: ochako uraraka,
- mob100: shigeo kageyama,
- original: iramaat,
- original: paris mercout,
- original: pearson langford,
- original: petrana de lamorraine,
- original: symon graves,
- original: vashti venus,
- p3p: minako arisato,
- p3p: ryoji mochizuki,
- p4: souji seta,
- p5: akira kurusu,
- p5: goro akechi,
- pandora hearts: reim lunettes,
- resident evil: lucas baker,
- rwby: blake belladonna,
- she-ra: catra,
- star ocean: nel zelpher,
- star wars: kylo ren,
- star wars: rey,
- steven universe: peridot,
- steven universe: steven universe,
- super danganronpa 2: sonia nevermind,
- tales of zestiria: mikleo,
- tales of zestiria: sorey,
- the 100: clarke griffin,
- the arcana: asra alnazar,
- the arcana: julian devorak,
- voltron: allura,
- voltron: keith kogane,
- yakuza 0: majima goro
Intro Log: May
I. ARRIVAL
A moment later, you feel a tug, and you find yourself stumbling into a dark, musty room. Behind you, a mirror stands ornately decorated with reminders of home wrought in brass and wood: the faces of people you know, and symbols important to you; all things that send a pang through your chest with the desire to return to them. Touching the mirror's surface does nothing but leave the stain of your fingerprints. When you turn turn to survey the room, you find there are hundreds of other mirrors. None of them are as decorated as yours - they're plain and dusty, speckled with age. Then you realize a second thing: You're not alone. Distantly, the ringing bell of a clocktower can be heard. But no matter its distance, the time is clear to make out: it chimes three times, stark, resonating like a pulse of something in this mirrored hall that you and many others have found yourselves in. For those familiar with magic, they might feel the power of the witching hour upon them, though it will feel different from what they're used to - in fact, everything does. Besides the new arrivals, however, there's one more person in the building, and only one. A young teen stands; previously bored and mulish, he's now owl-eyed and slackjawed as he takes in each arrival, either from the mirrors or coming from another floor as you try to get your bearings. In his hands he's clutching a broom like a security blanket, until - "M... Miss Nessie! Miss Nessie, something's happened!" he yells, as he drops the broom and turns tail out of the building. Leaving the Looking-Glass House makes it obvious that the clock striking three was for 3 AM - the night sky is clear, but the stars are dim in the face of two moons, regardless of their waning crescent phases. Follow, or explore the rest of the mirrored halls you've now found yourselves in? The Looking-Glass House is rather nondescript two-story cottage made of grey brick, sitting at the edge of The Coven's courtyard; stones which glow as you step on them mark the path to and from the two buildings. While fairly small and plain on the outside, the inside has been enchanted to be the size of a large library, with hundreds upon hundreds of mirrors hanging, standing, and resting inside its walls. Some are broken, some are cracked, and some seem completely uninjured - but all of them are just as plain as the cottage itself, showing age in the silver beneath their glass and in the greening of their metals... Well, all except a character's personal mirror; to characters, one mirror - the one they came through - will be decorated lavishly with metal-and-wood-wrought reminders of home, and the surface will be as clear as a brand-new mirror. |
II. "MISS NESSIE"
"This is right unexpected, isn't it?" She not-quite whispers, delight and confusion in equal measure in her voice. Her companion makes a quiet noise in her throat, unscarred eye narrowed - it's hard to tell if that delight is one shared by both parties. "Well, they've always said the veil is thinner during Boaltinn... We'll have to talk to James and see if he was doing anything other than cleaning, we will, but for now, we've got a full house to attend to, don't we? Ah, if they're all Witches, that'll be something, it will!" Without wasting another beat - much to the fond irritation of her companion, certainly - the woman turns back to the newcomers of Aefenglom, clapping her hands together in glee. "Well then! I'm certain you all have many, many questions... As do we! First thing's first, though, first thing's first! I am Nerissa Bell, the Head Witch of the Coven - that's where this house is located right now, on Coven grounds - and this is my Bonded, Mhairi Ainsley. Don't worry, she's a right softie despite her looks! You can simply call me Miss Nessie - everyone does, short of those stuffy folks up in the Parliament, but, well, that's just how things are with them, I suppose." She pauses a beat, for breath, before continuing with a wave of her hand; dozens of chairs and stools, all surprisingly comfortable despite their wooden looks, are conjured in an instant, and Nessie smiles wide as she gives a small bow. "Take a seat, and let's get familiar with one another for a spell! The city'll celebrate without us one way or another, and we've already finished our business for tonight anyway. Isn't that right, Mhairi dear?" Despite the onslaught of information and excitement at three in the morning, Mhairi inclines her head slightly after a huge sigh; her voice is likely exactly as expected, low and akin to a growl. "Best to take advantage of the distraction. Let's begin, before I have to report this to Parliament." NOTE: If you wish to interact with Nessie and Mhairi, please comment here. You have the option of handwaving the IC interaction to OOCly ask what questions your character might have for them, for us to summarize an answer for, or you can request an IC thread. Simply specify in your comment's subject and we'll respond accordingly. |
III. THE COVEN
The walk from the quaint cottage to the imposing structure ahead is lit only by magic provided by Miss Nessie and the Witches accompanying her, as well as the path of stepping stones coming aglow with each step that's taken across them. Beyond the courtyard, with its high, opalescent walls, a city can be seen. There are torches accompanying the flickering light posts outside, and the sounds of life clear even this far from the heart of Aefenglom, something that sounds like... merriment? Festivities are in full swing, even this close to dawn. The rest of the world continues on, even though you've arrived, confused and perhaps missing a few aspects of your usual persons. But while they certainly weren't expecting to spend the festival like this, the Coven has worked as quickly as it can. Their doors, decorated in cowslip flowers, are wide open - welcoming to the public, and to new arrivals as well. The Coven's main building has a surprisingly large front room, compared to its outside; the ceiling stretches ever onward, with stairs of the solidly-flush-against-the-wall variety and floating-ethereally-in-the-middle-of-things variety both. Magic and mundane intermingle as if meant to, with brooms inscribed with runes to clean making quick work of dirt and dust, shadowy figures opening and closing doors as people enter and exit, plates of snacks drifting around as if carried by invisible servers. The brooms are especially attentive to the door as new arrivals step in - they don't apologize for knocking into anyone, and really, anyone particularly scruffy will get swept at until the brooms are satisfied. None of this seems to mind the Witches coming in, with small murmurs of gratitude given to the busybody brooms instead of reprimands. Doors lead this way and that, on higher floors and on the ground floor, but runes glow by their frames in indecipherable patterns. Peculiar-looking devices - watches, the native Witches explain, compliments of Parliament - are passed around to all the new arrivals; they're given a quick rundown on their functions and bid to test them out when they can, and Nessie waits for things to calm before she steps up the floating stairs and addresses the room. "We'll see to it you all have lodgings for a bit, we will, but for now, the festival's still going on - if you couldn't tell!" She laughs a little, hands on her hips. "There's nothing we can do about things right now, so you might as well enjoy yourselves, you might. If any of you want to stay in 'til morning though, well, we can provide - just mind your manners, magic's real particular about them. At least," she winks, head tilting with the motion, "that's how I teach all my classes, it is." Those deciding to stay will be lead to doors that seem to follow no real pattern by native Witches; the rule is "two to a bed," so get cozy with the person next to you. They're the ones you'll be sleeping with tonight. The beds aren't too small - enough to accommodate at least three humans - and they're fairly comfortable too, for their old-looking age. |
| IV. BOALTINN For those who journey out into the city, they'll be sent off with a word of warning to keep out of trouble from Mhairi, to find everything still quite lively - and still quite unaware of what's taken place. There's very little left to the shadows, with dim light filling in the gaps between the flickering streetlamps and the extra candles and such people have put up themselves. Curiously, small bonfires seem to follow a pattern, culminating into a wide plaza in the center of the Residential District where a larger, brighter one burns, with people dancing around it, their clothing jingling softly with little bells hanging from their hems. The same is mirrored on the direct other side of the city - the only difference is in who's dancing. The Eastern Bonfire has more visibly humanoid beings enjoying themselves, while the Western Bonfire has creatures more monstrous in looks. Regardless, they all seem to be happy- And the reason is this: Boaltinn, a festival lasting the next two dusks. The nights and early mornings are filled with flickering firelight, while the morning and daytime have all but the small fires leading the way to the giant bonfires extinguished; the bonfires, however, stay lit. - and in general, it seems the city is quite happy, quite cheerful, and quite close.
But there are marked differences, too. The Eastern Bonfire primarily has humans or those that can pass as humanoid in attendance, and they're much friendlier to those who look similar to them; to those that look a little more monster-like, though, their replies are far more curt and their shoulders colder. The area around the bonfire is also littered with trinkets and baubles, all shiny and new and utterly forgotten by their playmates; the ribbon poles are similarly new, made professionally as if by commission. Characters are invited to try and jump through the bonfire's flames to burn away any poor relationship experiences, be it romantic or platonic, past or present; to aid them in this, those at the Eastern Bonfire will give those participating rune-etched accessories to protect them from the fire. Meanwhile, the Western Bonfire has primarily those who are more monstrous in looks, and they're similarly friendlier to those who resemble them, with a similar brusque and cold manner to those who look more human. The area around the bonfire is carefully kept clean, however, and the ribbon poles look handcrafted from lumber and grass, with tightly-woven knots and clumsily-made paper decorations. Those attending here are also invited to jump through the flames, but no such protection is offered; it's simply assumed that, as a Monster, you're likely much better at handling a little fire. b. A Little Entertainment
Divination readings are available in various stalls, set up by Coven-official Witches as well as homegrown ones, with tarot cards that vary from pristine art pieces that one would almost hesitate to touch to the personally drawn and cut. They offer free readings, enticing all who pass by to join them at their table. Good or bad, the cards seem to bring with them lessons and words of wisdom, interpreted expertly by those handling them... or as expertly as possible; some readings seem a little unsure and muddy. Regardless of belief, those who take part in these readings will suddenly find their day going either exceptionally well or incredibly poor, depending on the overall feel of their reading. Carts and booths are available for one to partake in more food, however there's a stipulation to taking anything from these vendors: one must share this food with others, either in pairs or a group. While relations between humans and beasts seem to be a little frosty, they can be seen intermingling a tad more freely when it comes to this portion of the celebrations, sharing the treats and small meals that are being offered to everyone. The food available all seem to be those easy to hold in hand, not unlike modern-day food trucks; of note, the thin pancake wraps seem to be the most popular, with a bubbly drink similar to a milkshake filled to the brim with drinking straws for best sharing experience coming in second. Flavors are plentiful and varied, though they err closer to the fruits, vegetables, and spices side of the spectrum. Finally, the more pleasure-based businesses offer the chance to relax one's weary feet and take a chance with a little aromatherapy with their rose baths. While traditionally this had its roots in imbuing the bather with good tidings and blessings for the upcoming seasons (or so they'll say when asked), nowadays, it's simply become a luxury treatment for those needing a little TLC. The waters here do have the added bonus of making those who share them friendlier and more talkative with their partner(s) - and yes, all baths are a shared experience. Rather than being split by sex, baths are split by monster and human; co-ed bathing exists for those who don't mind mingling with the opposite species, and if really pressed, they can offer separate baths for different sexes, but their focus seems elsewhere. c. Impulsive Compulsion
Those found doing magic will get a firm scolding, but no actual punishment; it's only looked down on, and they'll be cautioned against using too much. If any property damage occurs due to reckless magic use, however, there are fines; those without any money to their name can be recruited to pay it off by working at the buildings and stalls they may have accidentally damaged, serving people, looks, or whatever else the business might offer. |
Welcome to the intro log! While mingling on the log itself is highly encouraged, feel free to make your own logs; take the prompts offered and go wild, go crazy, go stupid, have fun. The network system is free to use once characters have their watches as well; information on that can be found at the bottom of the Setting page, while any extra questions about it can be found in the FAQ index. Quests can be picked up now as well! While technically most of them won't start until after festivities, you can go ahead and put your name on some by replying to the May Quest Pickup thread on the Quest Board. Finally, if your character is getting into any Shenanigans, let the mods know and if you have any questions about the log, ask them here!

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@nemuru
He's, like, not? He's a stealth reckless child, because the cute face and freckles make it seem like maybe he shouldn't be but he so totally is.
So he's up for this. The only problem is it's for pairs - and while he'd like to track down Ochako or Kacchan, he's not sure where the former is and the latter might say "no" and it seems like they're only taking a select number of participants - so Izuku looks around wildly, and calls out to the first person he recognizes, even if only from a food-filled dream. ]
- Ritsu-kun! [ He hurries over. ] Are you free?? There's a quest that goes out of the city wall -
[ Let Izuku explore...please help, Ritsu, you're his only hope. ]
FINALLY... MAKES IT HERE... I'M SO SORRY FOR THE WAIT
This time is no different as Ritsu, caught before he can really leave the area, listens to Izuku's request. He frowns ("quests" sound like a real pain, if he's totally honest) and opens his mouth to refuse
but
ughhhh, outside the city... If there's an official quest for it, all put up and everything, it's probably got good reason to be. He'd thought it was dangerous out there though - is it really okay for people to just go out without any protection? He's an idol, too; he's not really equipped for this kinda thing. Well, even if he was, he wouldn't really want to... ]
...Yeah, I'm free. [ Very unfortunate that, thanks to his years of being best friends with a busybody, he can't claim "sleeping" as a busy activity. ] You need a buddy for it?
And then I fell asleep anyway MY BAD...
IT'S OKAY...we're making it happen
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@dialtones
They decide between them on the lost-and-lost quest, and so they're heading towards the area of the woods where the request-maker said they'd been...although considering they'd gotten lost, the directions may not be entirely accurate? ]
I'm...actually not sure how he dropped so many things without, er, noticing or stopping? Do you think he just, you know...ran back out after something scared him into dropping his pack...?
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[A deck of cards missing one, items like curse books with apologetic descriptions, begging a journal not to be read... To be honest, it's a little sketchy, but Kurapika is the type to be skeptical at first glance. His eyes scan the woods as they walk, just in case he might catch sight of where this person had been. Actually, Kurapika looks a little used to random tasks like this, with how he's handling it.]
It's also possible that he was moving urgently from something and didn't mention it to us, for fear that no one would go to retrieve his items. We should be cautious, just in case.
[Who knows what sort of wild animals there are, after all.]
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@thriftea
But this cat... ]
Are we totally sure Mrs. Mittens isn't a, er, turnskin? ...A crafty, maybe slightly evil turnskin.
[ How are they being outsmarted by a cat. Aizawa-sensei would be so disappointed in them.
Or, uh, he'd probably laugh at them. Whichever. ]
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But soon she straightens right back up, brow furrowing as she considers this interesting take.]
Wouldn't they have put that in the notice? It's kind of a big detail to leave out...
[And it's just, uh? Rude to leave such a thing out, unless they didn't know about it in the first place? Huh. After a second or two of silence, Ochako has to sigh.]
...But Mrs. Mittens is really, really smart. [A beat:] And fast.
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v, a, quest 1
calmly, the young elezen finishes his own assigned books, then steps closer, towering over izuku as he takes up one of the books from the boy's pile.]
Pray allow me.
[without further ado, francel starts putting the books in their proper places on the top shelf. he... well, at least he does it with ease.]
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Although it's quickly followed by a smile. ]
T-thanks! Sorry, Francel... [ He's tried to learn all his co-worker's names, okay? ] I, uh...
[ His shoulders slump and his look goes sheepish. ]
...Got distracted? [ At least he's honest. ]
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II
detroitsmashed right into Midoriya. She lets out a quick, soft noise of surprise but is otherwise silent. She doesn’t even flinch or jump back. Like a brick wall.Mukuro slowly wipes a dash of milkshake from her cheek with the back of her hand. She’s not glaring at Midoriya, but she’s definitely watching him carefully with stoic, pale eyes. There are no words to speak when someone accidentally dumps their milkshake onto you. Water? Fine. Alcohol? Frustrating. Milkshake? Unforgivable.
Her look of almost-disgust turns to her hand, where milkshake is now smeared across the black tattoo on the back of her hand. Now she looks frustrated. Disgusted, almost. She winces visibly. Her? Walking into someone? What if he was a threat, what if he was dangerous? She glances back to Izuku and immediately writes that possibility off...however it’s not any less frustrating.]
...That has never happened to me before. [She says it to herself more-so than Midoriya.]
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S-sorry! I think...er, I think I might be under the influence of a bad luck curse?
[ It's his best guess.
Alternately: the universe has decided it hates him. Depressing!
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1/2
2/2
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district clean-up! lmk if this is okay, i figured they would have introduced themselves by now
When she's spoken to, she automatically looks up with a smile, accepting the drink from him and glancing around. ]
That's not a bad idea. Thank you. [ She brushes dust off her clothes and takes a sip of the juice, exhaling slightly as she tries to think about how to phrase her next question. ] Midoriya-san, do you think ... this is odd?
[ She fails to specify what exactly 'this' is. ]
It's totally fine!
- Them clearing all this room for us - or, uh, having us do it? - even though people have definitely been living here?
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iii
before rolling his eyes.]
Duh. Even King did it when he was more of a puppy than he is now, so why wouldn't they? Cats probably get distracted by string too.
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Before he buries his face in his hands. ]
...I kinda want to test it. [ BUT ON WHO... ]
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iv
You ever heard of hallucinogenics??
[That's. A rhetorical question, needless to say. Albeit one typed out of this weird... half-flippancy? Some kinda self-indulgence, at the least.]
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not like i've had experience.
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two-for-one special: milkshakes & bath!
...and so is the result.
Waver yelps, arms outstretched as if to brace himself, but far too late. The milkshake splatters, cold and sticky, all over both of them, somehow managing to splash both Waver's sweater and his face and hair.
In his shock, his tongue darts out on instinct and, oh, well at least it was tasty for a moment? Then, it's just sticky and gross and cold. It takes him a few seconds, staring at Izuku staring silently back at him, both of them apparently flabbergasted at their own bad luck. There's something weirdly familiar about that tousled shock of dark hair, the freckles, that I'm so done with this look. A flicker of a memory in the back of Waver's mind, giggling little winged creatures, frustration and shame. More bad fortune.
Figures. ]
Just my bloody luck.
[ Waver sighs. Where he might have normally yelled at the other boy to watch where he's going and just gotten offended, by this point, Waver's too tired to even be properly angry. Everything about this night is just making it feel longer and longer and worse. He's so ready to hope it's all been a dream again, even though it... probably isn't. And that's the most exhausting thought of all. ]
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Get it together, Izuku!
He bites his lip, apologetic even moreso when Waver just looks tired... ]
I'm so sorry! I didn't mean to...geeze, it's everywhere...
[ He doesn't have enough napkins for this. Or any napkins. ]
...Um. [ Actually - ] I think there's a bath house nearby...?
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bonfire!
He's a little startled but he answers:] I'll keep it safe. Just try not to fall in.
[He's absolutely fine staying out here and not testing his (usually) innate fire resistance, and taking a charm feels like a cop out.]
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Mrs Mittens
[Katsuki had been sitting around the sitting
being a little bitchsulking and doing a little bit of exploring. He knew that there were things to do in the town but the idea of helping any of these assholes really didn't appeal to him. He may be open to more mundane tasks of heroism now but he had a grudge here dammit!And to make matters worse, here comes Deku dropping out of the sky as if sent from heaven above to annoy him.]
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II. I HAVE ARRIVED
The poor boy looked so disappointed too...]
S-sorry, I wasn't looking properly..! I can go get you another one if you'd like.
[ It probably didn't look like her day was going very well either, what with the bandages on her face. But at least the milkshake wasn't the worst of it? ]
Looks around for All Might -
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V-b
It's a little bit like working with Deathsong amber, though a bit less... temperamental, and he's picking up on it fairly quickly, how to handle the molten glass and control the blowing and shape it in his hands. It's satisfying work, at least.
When he notices someone having trouble, though, he comes over with a smile, holding out his own leather gloves, black as night. They're part of his armor and semi-fireproofed with crushed dragonscale.] Here, try again wearing these. They'll protect your hands from the glass.
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combining I-A and I-B because I'm a rule breaker
But then he soars over the flames like it's no big deal. Lux lets out the breath that she didn't realize she was holding; sweeping up his bag by one strap and jogging to meet Izuku halfway. She does what she can to contain herself, an excited grin spreading from ear to ear. ]
That was amazing! How did you do that? I mean, I know how you did that, obviously, but I didn't expect you to get across so easily!
[ Look at that, he's got a fan. ]
It's cool, rules are for losers anyway
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mrs. mittens!
Akira glances behind and finds no one approaching behind the cat, and so he approaches with slow steps. Although she seems skittish, she's not taking off just yet.
... Until a person falls from above, landing between he and the cat, the impact sending her peeling around the nearest corner at top speed.
Akira blinks at the newcomer, then up at the fence (that would be a difficult climb, even for him), then back again. ]
… Was that your cat?
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