moustre: (Default)
moustre ([personal profile] moustre) wrote in [community profile] middaeg2019-05-01 02:53 pm
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Intro Log: May

Intro Log: May, Game Start

I. ARRIVAL

    Out of nowhere, a glint of light catches your eye; your heart thunders in your ears as your body moves on its own, your mind consumed with inspecting the source. Your reflection stares back at you, just as curious from the surface - a mirror, a pool of water, your most trusted sword, something fleeting that your mind can barely remember - then ripples at your touch.

    A moment later, you feel a tug, and you find yourself stumbling into a dark, musty room. Behind you, a mirror stands ornately decorated with reminders of home wrought in brass and wood: the faces of people you know, and symbols important to you; all things that send a pang through your chest with the desire to return to them. Touching the mirror's surface does nothing but leave the stain of your fingerprints. When you turn turn to survey the room, you find there are hundreds of other mirrors. None of them are as decorated as yours - they're plain and dusty, speckled with age. Then you realize a second thing:

    You're not alone.

    Distantly, the ringing bell of a clocktower can be heard. But no matter its distance, the time is clear to make out: it chimes three times, stark, resonating like a pulse of something in this mirrored hall that you and many others have found yourselves in. For those familiar with magic, they might feel the power of the witching hour upon them, though it will feel different from what they're used to - in fact, everything does.

    Besides the new arrivals, however, there's one more person in the building, and only one. A young teen stands; previously bored and mulish, he's now owl-eyed and slackjawed as he takes in each arrival, either from the mirrors or coming from another floor as you try to get your bearings. In his hands he's clutching a broom like a security blanket, until -

    "M... Miss Nessie! Miss Nessie, something's happened!" he yells, as he drops the broom and turns tail out of the building.

    Leaving the Looking-Glass House makes it obvious that the clock striking three was for 3 AM - the night sky is clear, but the stars are dim in the face of two moons, regardless of their waning crescent phases.

    Follow, or explore the rest of the mirrored halls you've now found yourselves in?

The Looking-Glass House is rather nondescript two-story cottage made of grey brick, sitting at the edge of The Coven's courtyard; stones which glow as you step on them mark the path to and from the two buildings. While fairly small and plain on the outside, the inside has been enchanted to be the size of a large library, with hundreds upon hundreds of mirrors hanging, standing, and resting inside its walls. Some are broken, some are cracked, and some seem completely uninjured - but all of them are just as plain as the cottage itself, showing age in the silver beneath their glass and in the greening of their metals... Well, all except a character's personal mirror; to characters, one mirror - the one they came through - will be decorated lavishly with metal-and-wood-wrought reminders of home, and the surface will be as clear as a brand-new mirror.
II. "MISS NESSIE"

    Whether you've decided to follow the hapless young man, or decided to explore the rest of the Looking-Glass House - and perhaps finding a few familiar faces among the crowd - you feel a pull towards the foyer of the first floor. It's like a firm suggestion, as if to take you by the hand and draw you to where it begins, and the source of it becomes quite apparent upon finding one's way to the front room: a tall, comfortably-dressed older woman and her even taller wolfish companion. The woman covers her mouth with a soft "Oh my!" as she surveys those who begin to crowd in, and she turns to the werewolf (?), lowering her hand once more. (The handful of others who'd come with her peer as best they can from a ways behind her with unconcealed curiosity, closer to the door out than not. The boy previously seen before he ran off can be spotted at the very back of the group.)

    "This is right unexpected, isn't it?" She not-quite whispers, delight and confusion in equal measure in her voice. Her companion makes a quiet noise in her throat, unscarred eye narrowed - it's hard to tell if that delight is one shared by both parties. "Well, they've always said the veil is thinner during Boaltinn... We'll have to talk to James and see if he was doing anything other than cleaning, we will, but for now, we've got a full house to attend to, don't we? Ah, if they're all Witches, that'll be something, it will!"

    Without wasting another beat - much to the fond irritation of her companion, certainly - the woman turns back to the newcomers of Aefenglom, clapping her hands together in glee.

    "Well then! I'm certain you all have many, many questions... As do we! First thing's first, though, first thing's first! I am Nerissa Bell, the Head Witch of the Coven - that's where this house is located right now, on Coven grounds - and this is my Bonded, Mhairi Ainsley. Don't worry, she's a right softie despite her looks! You can simply call me Miss Nessie - everyone does, short of those stuffy folks up in the Parliament, but, well, that's just how things are with them, I suppose." She pauses a beat, for breath, before continuing with a wave of her hand; dozens of chairs and stools, all surprisingly comfortable despite their wooden looks, are conjured in an instant, and Nessie smiles wide as she gives a small bow. "Take a seat, and let's get familiar with one another for a spell! The city'll celebrate without us one way or another, and we've already finished our business for tonight anyway. Isn't that right, Mhairi dear?"

    Despite the onslaught of information and excitement at three in the morning, Mhairi inclines her head slightly after a huge sigh; her voice is likely exactly as expected, low and akin to a growl. "Best to take advantage of the distraction. Let's begin, before I have to report this to Parliament."

NOTE: If you wish to interact with Nessie and Mhairi, please comment here. You have the option of handwaving the IC interaction to OOCly ask what questions your character might have for them, for us to summarize an answer for, or you can request an IC thread. Simply specify in your comment's subject and we'll respond accordingly.
III. THE COVEN

    After an hour or two of general chaos, questions that the natives attempt to help with, and injuries tended to for those who arrive in poor condition, a solution is presented. Though they certainly can't answer every question, Nerissa and Mhairi promise to help find the answers, and open the doors of the Coven to all new arrivals in the Looking-Glass House.

    The walk from the quaint cottage to the imposing structure ahead is lit only by magic provided by Miss Nessie and the Witches accompanying her, as well as the path of stepping stones coming aglow with each step that's taken across them.

    Beyond the courtyard, with its high, opalescent walls, a city can be seen. There are torches accompanying the flickering light posts outside, and the sounds of life clear even this far from the heart of Aefenglom, something that sounds like... merriment? Festivities are in full swing, even this close to dawn. The rest of the world continues on, even though you've arrived, confused and perhaps missing a few aspects of your usual persons.

    But while they certainly weren't expecting to spend the festival like this, the Coven has worked as quickly as it can. Their doors, decorated in cowslip flowers, are wide open - welcoming to the public, and to new arrivals as well.

    The Coven's main building has a surprisingly large front room, compared to its outside; the ceiling stretches ever onward, with stairs of the solidly-flush-against-the-wall variety and floating-ethereally-in-the-middle-of-things variety both. Magic and mundane intermingle as if meant to, with brooms inscribed with runes to clean making quick work of dirt and dust, shadowy figures opening and closing doors as people enter and exit, plates of snacks drifting around as if carried by invisible servers. The brooms are especially attentive to the door as new arrivals step in - they don't apologize for knocking into anyone, and really, anyone particularly scruffy will get swept at until the brooms are satisfied. None of this seems to mind the Witches coming in, with small murmurs of gratitude given to the busybody brooms instead of reprimands. Doors lead this way and that, on higher floors and on the ground floor, but runes glow by their frames in indecipherable patterns.

    Peculiar-looking devices - watches, the native Witches explain, compliments of Parliament - are passed around to all the new arrivals; they're given a quick rundown on their functions and bid to test them out when they can, and Nessie waits for things to calm before she steps up the floating stairs and addresses the room.

    "We'll see to it you all have lodgings for a bit, we will, but for now, the festival's still going on - if you couldn't tell!" She laughs a little, hands on her hips. "There's nothing we can do about things right now, so you might as well enjoy yourselves, you might. If any of you want to stay in 'til morning though, well, we can provide - just mind your manners, magic's real particular about them. At least," she winks, head tilting with the motion, "that's how I teach all my classes, it is."

    Those deciding to stay will be lead to doors that seem to follow no real pattern by native Witches; the rule is "two to a bed," so get cozy with the person next to you. They're the ones you'll be sleeping with tonight. The beds aren't too small - enough to accommodate at least three humans - and they're fairly comfortable too, for their old-looking age.

IV. BOALTINN

For those who journey out into the city, they'll be sent off with a word of warning to keep out of trouble from Mhairi, to find everything still quite lively - and still quite unaware of what's taken place. There's very little left to the shadows, with dim light filling in the gaps between the flickering streetlamps and the extra candles and such people have put up themselves. Curiously, small bonfires seem to follow a pattern, culminating into a wide plaza in the center of the Residential District where a larger, brighter one burns, with people dancing around it, their clothing jingling softly with little bells hanging from their hems. The same is mirrored on the direct other side of the city - the only difference is in who's dancing. The Eastern Bonfire has more visibly humanoid beings enjoying themselves, while the Western Bonfire has creatures more monstrous in looks. Regardless, they all seem to be happy-

And the reason is this: Boaltinn, a festival lasting the next two dusks. The nights and early mornings are filled with flickering firelight, while the morning and daytime have all but the small fires leading the way to the giant bonfires extinguished; the bonfires, however, stay lit. - and in general, it seems the city is quite happy, quite cheerful, and quite close.

    a. The Bonfires
      The main attraction of Boaltinn, as they are with any fire festival, the bonfires on each side of the city are tended to by various Monsters every hour of the day. While much of the scenes are similar - there's plenty of food to be shared, with those partaking in it cowed into sitting with someone else regardless of how familiar they might be, and children of all kinds play together and invite those sitting or watching to come too, in all manner of games, such as jacks, hopscotch, and running ribbons around the tall poles at the bonfires.

      But there are marked differences, too. The Eastern Bonfire primarily has humans or those that can pass as humanoid in attendance, and they're much friendlier to those who look similar to them; to those that look a little more monster-like, though, their replies are far more curt and their shoulders colder. The area around the bonfire is also littered with trinkets and baubles, all shiny and new and utterly forgotten by their playmates; the ribbon poles are similarly new, made professionally as if by commission. Characters are invited to try and jump through the bonfire's flames to burn away any poor relationship experiences, be it romantic or platonic, past or present; to aid them in this, those at the Eastern Bonfire will give those participating rune-etched accessories to protect them from the fire.

      Meanwhile, the Western Bonfire has primarily those who are more monstrous in looks, and they're similarly friendlier to those who resemble them, with a similar brusque and cold manner to those who look more human. The area around the bonfire is carefully kept clean, however, and the ribbon poles look handcrafted from lumber and grass, with tightly-woven knots and clumsily-made paper decorations. Those attending here are also invited to jump through the flames, but no such protection is offered; it's simply assumed that, as a Monster, you're likely much better at handling a little fire.

    b. A Little Entertainment
      It isn't only the bonfire celebrations that one can participate in, however. All throughout both the East and West Residential Districts, as well as a portion of the Shopping and Entertainment Districts, there's a number of stalls, stands, and stores available for perusal. Take a gander at the rest of the city and find something to do. Of note:

      Divination readings are available in various stalls, set up by Coven-official Witches as well as homegrown ones, with tarot cards that vary from pristine art pieces that one would almost hesitate to touch to the personally drawn and cut. They offer free readings, enticing all who pass by to join them at their table. Good or bad, the cards seem to bring with them lessons and words of wisdom, interpreted expertly by those handling them... or as expertly as possible; some readings seem a little unsure and muddy. Regardless of belief, those who take part in these readings will suddenly find their day going either exceptionally well or incredibly poor, depending on the overall feel of their reading.

      Carts and booths are available for one to partake in more food, however there's a stipulation to taking anything from these vendors: one must share this food with others, either in pairs or a group. While relations between humans and beasts seem to be a little frosty, they can be seen intermingling a tad more freely when it comes to this portion of the celebrations, sharing the treats and small meals that are being offered to everyone. The food available all seem to be those easy to hold in hand, not unlike modern-day food trucks; of note, the thin pancake wraps seem to be the most popular, with a bubbly drink similar to a milkshake filled to the brim with drinking straws for best sharing experience coming in second. Flavors are plentiful and varied, though they err closer to the fruits, vegetables, and spices side of the spectrum.

      Finally, the more pleasure-based businesses offer the chance to relax one's weary feet and take a chance with a little aromatherapy with their rose baths. While traditionally this had its roots in imbuing the bather with good tidings and blessings for the upcoming seasons (or so they'll say when asked), nowadays, it's simply become a luxury treatment for those needing a little TLC. The waters here do have the added bonus of making those who share them friendlier and more talkative with their partner(s) - and yes, all baths are a shared experience. Rather than being split by sex, baths are split by monster and human; co-ed bathing exists for those who don't mind mingling with the opposite species, and if really pressed, they can offer separate baths for different sexes, but their focus seems elsewhere.

    c. Impulsive Compulsion
      Throughout the whole festival, new arrivals, particularly those with magic talent gifted to them by the world, will feel like they can do anything and will push themselves to the limit. While not inherently detrimental, those who feel it will become more reckless, their inhibitions lessened and impulses heightened; trying new things is easy as pie, with any thoughts of fear left far in the back of their minds. While magic is highly discouraged on festival days, given their rest day quality, those under the spell of Boaltinn's madness will feel the temptation to try some anyway, regardless of knowing the proper way of performing it - perhaps it's about time to try out what one discovered in that strange dream...

      Those found doing magic will get a firm scolding, but no actual punishment; it's only looked down on, and they'll be cautioned against using too much. If any property damage occurs due to reckless magic use, however, there are fines; those without any money to their name can be recruited to pay it off by working at the buildings and stalls they may have accidentally damaged, serving people, looks, or whatever else the business might offer.


    Welcome to the intro log! While mingling on the log itself is highly encouraged, feel free to make your own logs; take the prompts offered and go wild, go crazy, go stupid, have fun. The network system is free to use once characters have their watches as well; information on that can be found at the bottom of the Setting page, while any extra questions about it can be found in the FAQ index. Quests can be picked up now as well! While technically most of them won't start until after festivities, you can go ahead and put your name on some by replying to the May Quest Pickup thread on the Quest Board. Finally, if your character is getting into any Shenanigans, let the mods know and if you have any questions about the log, ask them here!

plasticasshole: (✧ something in your make up)

[personal profile] plasticasshole 2019-05-07 08:13 am (UTC)(link)
The baths are shared. They're split between monster and human, so we would go into the human bath. Or the co-ed bath, if you don't mind bathing with monsters.

[Which feels like an odd sentence to say. He starts inside, though he does wait for Hank. He can tell he doesn't seem thrilled about the idea.]

What's bothering you?
fuckingpassw0rd: <user name=pixle> (53)

[personal profile] fuckingpassw0rd 2019-05-07 01:28 pm (UTC)(link)
So they split it between human and monsters...[There's something about that that Hank isn't too happy with and he's not quite sure why. Maybe it's the whole idea of separating per 'species' but he can't just judge this place yet. There might be a reason for it.

At Connor's observation, he crosses his arms and grumbles.]


Well I'm not exactly in my fucking prime to be going around without a shirt or pants on publicly. And there's... [the tattoo that basically covers his entire chest] ...nothing important.
Edited 2019-05-07 13:28 (UTC)
plasticasshole: (✴ i'm feeling immortal)

[personal profile] plasticasshole 2019-05-10 04:54 pm (UTC)(link)
[Connor looks Hank up and down. Yes, he's a little... large. But it's not something Connor pays much attention to, so he doesn't feel like anyone else would, either.]

I'm sure there are people of all shapes and sizes inside. You'll by no means be the biggest man in there.

[He looks up at Hank earnestly, though.]

If it bothers you that much though, maybe we can adjust your diet?
fuckingpassw0rd: (24)

[personal profile] fuckingpassw0rd 2019-05-12 05:49 am (UTC)(link)
Jesus Christ your choice of words...and hell no! You're just gonna start givin' me salads until I start dreamin' about lettuce in my sleep.

[See, that's the dual nature of being Hank Anderson - he's not too keen being around too many people when he's not wearing much, but ask him to go on a diet and now he's ready to just barge in there and pretend this conversation never happened.

Salad's just nasty.]


Fuck it, let's just go for the mixed bath so at least I can fit in with whatever ogres and goblins or whatever else this goddamn world is ready to throw at me.
plasticasshole: (✦ my regrets are few)

[personal profile] plasticasshole 2019-05-12 02:52 pm (UTC)(link)
Well, maybe a few salads wouldn't hurt...

[He sighs, but acquiesces. He'll just nag him some more later. He pats Sumo again and lets Hank follow him inside, and he doesn't actually speak again (for once) until they've undressed and are actually in the bath.]

Do you really think of yourself as an ogre?

[He says it with only his head above the water, having sank down into the bath the moment he got inside.]
fuckingpassw0rd: <user name=bungalows> (2)

[personal profile] fuckingpassw0rd 2019-05-12 04:01 pm (UTC)(link)
[The only 'reply' he gets for the salad comment is a few grumbles before he follows Connor in.

He's rather thankful of the silence between from then on until they get into the bath and he feels its relaxing effects hit him like a ten ton truck, realizing how much he needed to relax, and how on the edge this entire place had been. Well that and somehow he'd never imaged a place that would be okay with 'bring your dog into the bath' and very, very briefly he wondered what they even used to clean them up with all the different creatures around them.

Then Connor spoke up again and he briefly looked away. It wasn't just that Hank completed hated himself (although there was a generous amount of that too), but having the comments thrown back at him made him realize what he sounded like and he hated himself for it. So he did what he did best - attempt to not make this about him.

...well attempt anyway. What he was thinking and what came out of his mouth seemed to be completely different.]


Look, I'm taller than average and I've got the right body type. [Somehow laughing about feels...right. Could just be because he's relaxed.] You know, you were right, this place ain't so bad. Haven't been to this type of place in years and now I think I was missing out. You sure it's alright for you to be in water at all?

[Hank's idea of androids is still dictated by movie logic at best. Even when the androids at work had been introduced he'd done his best to ignore any information he could get about them after what had happened with his son.]
plasticasshole: (✦ super heavy elements embrace me)

[personal profile] plasticasshole 2019-05-12 04:10 pm (UTC)(link)
That doesn't make you an ogre.

[Not that Connor is really sure what an ogre looks like. In any case, he nods at the comment.]

Androids are waterproof. I'll be fine.

[He gives Hank a reassuring smile. It is nice in the water, he feels so much more relaxed.]

That, and I feel oddly drawn to the water.

[He's unaware that his changes into a monster have already very subtly begun.]
fuckingpassw0rd: <user name=bungalows> (6)

[personal profile] fuckingpassw0rd 2019-05-12 04:24 pm (UTC)(link)
Heh. Of course you are. Should have figured Cyberlife would think of everything. Can't really be a good cop if you're stopped by having to fish someone out of water.

[He laughs again, possibly remembering a memory from years ago where he had to do exactly that. He just smiles back at him and briefly sinks low enough that only the top of his face remains above air, soaking his hair before returning to his previous position. There's something about that comment.]

Huh...feels almost like I've heard you say that before...but not here....somewhere else.

[He runs a hand in his wet hair before putting it under his chin to think about it.]

Ever have moments of deja-vu Connor? Can androids even get that?
plasticasshole: (✧ and it gave them hope)

[personal profile] plasticasshole 2019-05-15 02:52 pm (UTC)(link)
I'd never had it before I came here, but... some people I've met here have seemed oddly familiar, even though I've never met them.

[Connor's eyes wander to the tattoo on Hank's chest finally, which he raises his eyebrows at slightly.]

You never told me you had tattoos.

[He looks back up at Hank's face curiously.]

Why do people get tattoos?
fuckingpassw0rd: (29)

[personal profile] fuckingpassw0rd 2019-05-15 10:57 pm (UTC)(link)
Shit, somehow I get this feeling that if you're experiencing it then that's when I should really be worrying.

[Except he can't bring himself to fully think about it, possibly because this bath is way too relaxing. He looks down at his chest briefly before raising a hand to rub the back of his neck.]

Well it's not like most people know. Policemen are only allowed to have them if there on some part of the body that normally gets covered.

[But that question.]

Well...different strokes for different folks. Some do it to keep an important memento close. Some criminals get them to prove their loyalty to a gang. Some people just do it for art or to look different. Sometimes it's just tradition in their cultures. There's no single reason, I guess.

[The fuck is he so talkative anyway?]
plasticasshole: (✧ something in your make up)

[personal profile] plasticasshole 2019-05-16 03:19 pm (UTC)(link)
Why did you get yours?

[Connor leans back against the side of the bath and looks up at the ceiling, hands idly running over the surface of the water. He wishes the water was deeper, so that he could swim or something.]
fuckingpassw0rd: <user name=bungalows> (6)

[personal profile] fuckingpassw0rd 2019-05-19 10:11 pm (UTC)(link)
Guess I should have expected that question, huh...[He sighs as he sinks more into the water himself.]...guess you could say it's a mixture of things. Booze, roommates, dares, symbolism, pigheadedness, take your pick, it's all involved. Got it right before graduating top of my class too.

[Only he grins thinking about it.]

You know how hard it was to do a valedictorian speech while my front chest was itching non-stop? Still surprised I managed and no one suspected anything.