Entry tags:
- * event,
- * intro,
- animorphs: toby hamee,
- bloody mary: bloody mary,
- castlevania: maria renard,
- dbh: connor,
- dcau: clark kent,
- death note: l lawliet,
- dragon age: solas,
- dresden files: justine,
- elfen lied: kaede,
- ensemble stars: koga oogami,
- ensemble stars: rei sakuma,
- ensemble stars: ritsu sakuma,
- ensemble stars: tori himemiya,
- fallout: the lone wanderer,
- fe: soren,
- ffvii: cloud strife,
- ffvii: zack fair,
- ffxiii: oerba yun fang,
- ffxiv: francel de haillenarte,
- fgo: antonio salieri,
- fgo: bedivere,
- fgo: cu chulainn,
- fgo: nobukatsu oda,
- fgo: nobunaga oda,
- fgo: wolfgang amadeus mozart,
- fruits basket: kyo sohma,
- fsn: archer (emiya),
- fz: diarmuid ua duibhne,
- fz: waver velvet,
- got: sansa stark,
- granblue fantasy: belial,
- harry potter: newt scamander,
- hetalia: america,
- hetalia: england,
- httyd: hiccup haddock iii,
- jjba: rohan kishibe,
- lamento: konoe,
- league of legends: lux crownguard,
- loz oot: zelda,
- majin tantei: yako katsuragi,
- marvel comics: peter parker,
- mcu: bucky barnes,
- mcu: steve rogers,
- mha: izuku midoriya,
- mha: katsuki bakugo,
- mha: ochako uraraka,
- mob100: shigeo kageyama,
- original: iramaat,
- original: paris mercout,
- original: pearson langford,
- original: petrana de lamorraine,
- original: symon graves,
- original: vashti venus,
- p3p: minako arisato,
- p3p: ryoji mochizuki,
- p4: souji seta,
- p5: akira kurusu,
- p5: goro akechi,
- pandora hearts: reim lunettes,
- resident evil: lucas baker,
- rwby: blake belladonna,
- she-ra: catra,
- star ocean: nel zelpher,
- star wars: kylo ren,
- star wars: rey,
- steven universe: peridot,
- steven universe: steven universe,
- super danganronpa 2: sonia nevermind,
- tales of zestiria: mikleo,
- tales of zestiria: sorey,
- the 100: clarke griffin,
- the arcana: asra alnazar,
- the arcana: julian devorak,
- voltron: allura,
- voltron: keith kogane,
- yakuza 0: majima goro
Intro Log: May
I. ARRIVAL
A moment later, you feel a tug, and you find yourself stumbling into a dark, musty room. Behind you, a mirror stands ornately decorated with reminders of home wrought in brass and wood: the faces of people you know, and symbols important to you; all things that send a pang through your chest with the desire to return to them. Touching the mirror's surface does nothing but leave the stain of your fingerprints. When you turn turn to survey the room, you find there are hundreds of other mirrors. None of them are as decorated as yours - they're plain and dusty, speckled with age. Then you realize a second thing: You're not alone. Distantly, the ringing bell of a clocktower can be heard. But no matter its distance, the time is clear to make out: it chimes three times, stark, resonating like a pulse of something in this mirrored hall that you and many others have found yourselves in. For those familiar with magic, they might feel the power of the witching hour upon them, though it will feel different from what they're used to - in fact, everything does. Besides the new arrivals, however, there's one more person in the building, and only one. A young teen stands; previously bored and mulish, he's now owl-eyed and slackjawed as he takes in each arrival, either from the mirrors or coming from another floor as you try to get your bearings. In his hands he's clutching a broom like a security blanket, until - "M... Miss Nessie! Miss Nessie, something's happened!" he yells, as he drops the broom and turns tail out of the building. Leaving the Looking-Glass House makes it obvious that the clock striking three was for 3 AM - the night sky is clear, but the stars are dim in the face of two moons, regardless of their waning crescent phases. Follow, or explore the rest of the mirrored halls you've now found yourselves in? The Looking-Glass House is rather nondescript two-story cottage made of grey brick, sitting at the edge of The Coven's courtyard; stones which glow as you step on them mark the path to and from the two buildings. While fairly small and plain on the outside, the inside has been enchanted to be the size of a large library, with hundreds upon hundreds of mirrors hanging, standing, and resting inside its walls. Some are broken, some are cracked, and some seem completely uninjured - but all of them are just as plain as the cottage itself, showing age in the silver beneath their glass and in the greening of their metals... Well, all except a character's personal mirror; to characters, one mirror - the one they came through - will be decorated lavishly with metal-and-wood-wrought reminders of home, and the surface will be as clear as a brand-new mirror. |
II. "MISS NESSIE"
"This is right unexpected, isn't it?" She not-quite whispers, delight and confusion in equal measure in her voice. Her companion makes a quiet noise in her throat, unscarred eye narrowed - it's hard to tell if that delight is one shared by both parties. "Well, they've always said the veil is thinner during Boaltinn... We'll have to talk to James and see if he was doing anything other than cleaning, we will, but for now, we've got a full house to attend to, don't we? Ah, if they're all Witches, that'll be something, it will!" Without wasting another beat - much to the fond irritation of her companion, certainly - the woman turns back to the newcomers of Aefenglom, clapping her hands together in glee. "Well then! I'm certain you all have many, many questions... As do we! First thing's first, though, first thing's first! I am Nerissa Bell, the Head Witch of the Coven - that's where this house is located right now, on Coven grounds - and this is my Bonded, Mhairi Ainsley. Don't worry, she's a right softie despite her looks! You can simply call me Miss Nessie - everyone does, short of those stuffy folks up in the Parliament, but, well, that's just how things are with them, I suppose." She pauses a beat, for breath, before continuing with a wave of her hand; dozens of chairs and stools, all surprisingly comfortable despite their wooden looks, are conjured in an instant, and Nessie smiles wide as she gives a small bow. "Take a seat, and let's get familiar with one another for a spell! The city'll celebrate without us one way or another, and we've already finished our business for tonight anyway. Isn't that right, Mhairi dear?" Despite the onslaught of information and excitement at three in the morning, Mhairi inclines her head slightly after a huge sigh; her voice is likely exactly as expected, low and akin to a growl. "Best to take advantage of the distraction. Let's begin, before I have to report this to Parliament." NOTE: If you wish to interact with Nessie and Mhairi, please comment here. You have the option of handwaving the IC interaction to OOCly ask what questions your character might have for them, for us to summarize an answer for, or you can request an IC thread. Simply specify in your comment's subject and we'll respond accordingly. |
III. THE COVEN
The walk from the quaint cottage to the imposing structure ahead is lit only by magic provided by Miss Nessie and the Witches accompanying her, as well as the path of stepping stones coming aglow with each step that's taken across them. Beyond the courtyard, with its high, opalescent walls, a city can be seen. There are torches accompanying the flickering light posts outside, and the sounds of life clear even this far from the heart of Aefenglom, something that sounds like... merriment? Festivities are in full swing, even this close to dawn. The rest of the world continues on, even though you've arrived, confused and perhaps missing a few aspects of your usual persons. But while they certainly weren't expecting to spend the festival like this, the Coven has worked as quickly as it can. Their doors, decorated in cowslip flowers, are wide open - welcoming to the public, and to new arrivals as well. The Coven's main building has a surprisingly large front room, compared to its outside; the ceiling stretches ever onward, with stairs of the solidly-flush-against-the-wall variety and floating-ethereally-in-the-middle-of-things variety both. Magic and mundane intermingle as if meant to, with brooms inscribed with runes to clean making quick work of dirt and dust, shadowy figures opening and closing doors as people enter and exit, plates of snacks drifting around as if carried by invisible servers. The brooms are especially attentive to the door as new arrivals step in - they don't apologize for knocking into anyone, and really, anyone particularly scruffy will get swept at until the brooms are satisfied. None of this seems to mind the Witches coming in, with small murmurs of gratitude given to the busybody brooms instead of reprimands. Doors lead this way and that, on higher floors and on the ground floor, but runes glow by their frames in indecipherable patterns. Peculiar-looking devices - watches, the native Witches explain, compliments of Parliament - are passed around to all the new arrivals; they're given a quick rundown on their functions and bid to test them out when they can, and Nessie waits for things to calm before she steps up the floating stairs and addresses the room. "We'll see to it you all have lodgings for a bit, we will, but for now, the festival's still going on - if you couldn't tell!" She laughs a little, hands on her hips. "There's nothing we can do about things right now, so you might as well enjoy yourselves, you might. If any of you want to stay in 'til morning though, well, we can provide - just mind your manners, magic's real particular about them. At least," she winks, head tilting with the motion, "that's how I teach all my classes, it is." Those deciding to stay will be lead to doors that seem to follow no real pattern by native Witches; the rule is "two to a bed," so get cozy with the person next to you. They're the ones you'll be sleeping with tonight. The beds aren't too small - enough to accommodate at least three humans - and they're fairly comfortable too, for their old-looking age. |
IV. BOALTINN For those who journey out into the city, they'll be sent off with a word of warning to keep out of trouble from Mhairi, to find everything still quite lively - and still quite unaware of what's taken place. There's very little left to the shadows, with dim light filling in the gaps between the flickering streetlamps and the extra candles and such people have put up themselves. Curiously, small bonfires seem to follow a pattern, culminating into a wide plaza in the center of the Residential District where a larger, brighter one burns, with people dancing around it, their clothing jingling softly with little bells hanging from their hems. The same is mirrored on the direct other side of the city - the only difference is in who's dancing. The Eastern Bonfire has more visibly humanoid beings enjoying themselves, while the Western Bonfire has creatures more monstrous in looks. Regardless, they all seem to be happy- And the reason is this: Boaltinn, a festival lasting the next two dusks. The nights and early mornings are filled with flickering firelight, while the morning and daytime have all but the small fires leading the way to the giant bonfires extinguished; the bonfires, however, stay lit. - and in general, it seems the city is quite happy, quite cheerful, and quite close.
But there are marked differences, too. The Eastern Bonfire primarily has humans or those that can pass as humanoid in attendance, and they're much friendlier to those who look similar to them; to those that look a little more monster-like, though, their replies are far more curt and their shoulders colder. The area around the bonfire is also littered with trinkets and baubles, all shiny and new and utterly forgotten by their playmates; the ribbon poles are similarly new, made professionally as if by commission. Characters are invited to try and jump through the bonfire's flames to burn away any poor relationship experiences, be it romantic or platonic, past or present; to aid them in this, those at the Eastern Bonfire will give those participating rune-etched accessories to protect them from the fire. Meanwhile, the Western Bonfire has primarily those who are more monstrous in looks, and they're similarly friendlier to those who resemble them, with a similar brusque and cold manner to those who look more human. The area around the bonfire is carefully kept clean, however, and the ribbon poles look handcrafted from lumber and grass, with tightly-woven knots and clumsily-made paper decorations. Those attending here are also invited to jump through the flames, but no such protection is offered; it's simply assumed that, as a Monster, you're likely much better at handling a little fire. b. A Little Entertainment
Divination readings are available in various stalls, set up by Coven-official Witches as well as homegrown ones, with tarot cards that vary from pristine art pieces that one would almost hesitate to touch to the personally drawn and cut. They offer free readings, enticing all who pass by to join them at their table. Good or bad, the cards seem to bring with them lessons and words of wisdom, interpreted expertly by those handling them... or as expertly as possible; some readings seem a little unsure and muddy. Regardless of belief, those who take part in these readings will suddenly find their day going either exceptionally well or incredibly poor, depending on the overall feel of their reading. Carts and booths are available for one to partake in more food, however there's a stipulation to taking anything from these vendors: one must share this food with others, either in pairs or a group. While relations between humans and beasts seem to be a little frosty, they can be seen intermingling a tad more freely when it comes to this portion of the celebrations, sharing the treats and small meals that are being offered to everyone. The food available all seem to be those easy to hold in hand, not unlike modern-day food trucks; of note, the thin pancake wraps seem to be the most popular, with a bubbly drink similar to a milkshake filled to the brim with drinking straws for best sharing experience coming in second. Flavors are plentiful and varied, though they err closer to the fruits, vegetables, and spices side of the spectrum. Finally, the more pleasure-based businesses offer the chance to relax one's weary feet and take a chance with a little aromatherapy with their rose baths. While traditionally this had its roots in imbuing the bather with good tidings and blessings for the upcoming seasons (or so they'll say when asked), nowadays, it's simply become a luxury treatment for those needing a little TLC. The waters here do have the added bonus of making those who share them friendlier and more talkative with their partner(s) - and yes, all baths are a shared experience. Rather than being split by sex, baths are split by monster and human; co-ed bathing exists for those who don't mind mingling with the opposite species, and if really pressed, they can offer separate baths for different sexes, but their focus seems elsewhere. c. Impulsive Compulsion
Those found doing magic will get a firm scolding, but no actual punishment; it's only looked down on, and they'll be cautioned against using too much. If any property damage occurs due to reckless magic use, however, there are fines; those without any money to their name can be recruited to pay it off by working at the buildings and stalls they may have accidentally damaged, serving people, looks, or whatever else the business might offer. |
Welcome to the intro log! While mingling on the log itself is highly encouraged, feel free to make your own logs; take the prompts offered and go wild, go crazy, go stupid, have fun. The network system is free to use once characters have their watches as well; information on that can be found at the bottom of the Setting page, while any extra questions about it can be found in the FAQ index. Quests can be picked up now as well! While technically most of them won't start until after festivities, you can go ahead and put your name on some by replying to the May Quest Pickup thread on the Quest Board. Finally, if your character is getting into any Shenanigans, let the mods know and if you have any questions about the log, ask them here!
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[Though he does remain curious about Morgana's origins and how he knew what he did.]
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Well, either way—he's not going to explain it right now. If Akechi wants to drop vague statements without going deeper into them, he better be prepared to deal with the same.
And anyway: ] "Advantage"? I wasn't trying to compete with you.
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I know that. It isn't... quite what I meant. [It was part of it, though, but explaining all of that would be such a mess.] I've been doing this for years, you see. But I didn't know about stealing hearts. I didn't... know anything about that.
[Akira can infer, then, at least to some extent the only thing Akechi would have known for changing someone. It was the only way Shido taught him.
Though, even if Shido did know about all of that, he wouldn't have told him. In retrospect, it makes sense. Someone confessing their crimes would have been very, very inconvenient to him. He should have questioned that. He should have done so many things different. Well, it doesn't matter now.]
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... There's no way you could have known.
[ Because Akechi is right: Morgana is valuable in ways that extend beyond being a friend and teammate. The process of taking hearts is so out there that it's likely none of them every would've come up with the idea on their own. When it comes down to it, the Phantom Thieves only exist thanks to Morgana. Without his guidance, would they have ended up killing Kamoshida's Shadow? It's a real possibility. One he'd rather not dwell on. ]
Would you have, though? [ Stolen hearts, that is. There's still much he doesn't understand about Akechi's motivations. He knows that Akechi is (was, he supposes) working for someone powerful, but he can't imagine that forced confessions would ever have been as effective in furthering their goals as the mental shutdowns were. ]
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I doubt I would have been allowed to, no. But it might have given me a viable solution to a certain problem... well, maybe. [He runs a hand through his hair. Even if he could have done things the way the Phantom Thieves did, he doubts he could have done all of Shido's palace by himself.] It would have changed my way of thinking a little if it matters. I don't know if for better or worse, though.
[If he knew there was a more peaceful way of doing things, it might have only served to highlight how monstrous his deeds were. At least, it felt that way when he learned of it in the first place. If he had to live with that feeling, maybe he would have tried harder to do...
Well, 'what if's feel pointless now.]
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And yet, the Akechi sitting next to him feels so different from the one he heard planning his impending death. "I'm glad I got to see you again," he remembers from that distant dream. Not the sort of thing he'd expect to hear from someone who once sounded pleased at the thought of putting him in the ground.
What happened during that blank spot of weeks that, if genuine, could shift his attitude regarding Akira that much?
He chews quietly as he considers another statement that came along with the previously recalled one. ] What did you mean last time, about your "efforts"?
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At his question, he tilts his head. He remembers saying that. Unfortunately, at the time, he really did think it was all temporary. If he had known better, he would have been more careful with his words. He knows he can't get away with saying he only meant guiding him, either. It still leaves a gap for Akira between the person who betrayed them and the person sitting next to him. Even Akechi would have a difficult time putting into words what has been happening with his emotions.
He sighs.]
You wouldn't believe me if I told you the answer. [Not accusatory but simply a fact. He doesn't blame Akira for it at all.] It was... a very long day.
[That somehow sounds like an understatement, even without knowing everything.]
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That, or he's being honest.
Akira sips the milkshake-reminiscent concoction from one of the straws. ]
More unbelievable than all of this? [ He cocks his head towards their surroundings, offering the drink to Akechi. ]
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It depends on your perspective, I suppose. You did just escape death by my hand from your point of view, so something that is the opposite of that might seem just as fantastical.
[Although it doesn't say everything, it also says a lot.]
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Akira lets his gaze linger on Akechi's face, trying to parse his features for any sign of a lie. When he comes up empty-handed, he exhales quietly. Akechi has a way of answering questions that only leaves him with more. ]
Are you sure it was just a few weeks?
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My apologies but this situation is just... [Not really funny at all but he has to cope somehow. Trailing off, he shrugs.] As I said before, I don't expect you to believe me. It's fine.
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It's almost too unbelievable to be a lie. [ Because surely Akechi would pick something more within the realm of possibility, wouldn't he? It seems like a weird angle for him to play.
But he's not going to keep pressing it right now. For every word that Akechi's given him, there feels like ten more that he won't say. Akira turns his musings elsewhere for now. ]
Have you seen anyone we know here?
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As if he has ever done that. But he needs to try now. He smiles at Akira as he takes another cake for himself.]
I haven't, no. I have been looking, though. I've been chatting with some people and haven't been able to tell exactly how many worlds are involved but I've noticed some people look markedly different from a typical person back home. [Thus adding to a multiworld or even multiverse theory.] Some have mentioned magic while others look too different to be a human from home.
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Still, he can't help but feel an ache.
Akira forces himself to tune back in. He nods, having also noticed some of the more unnatural arrivals. ]
There has to be some reason for the people who ended up here. [ Otherwise, even just he and Akechi both being drawn here would be like winning the worst interdimensional lottery ever. The group of off-worlders isn't exactly small, but it would be a tiny fraction of even their own country, much less multiple worlds. ]
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It would make sense but then we need to find the common denominator between everyone. [If they were chosen for a reason, for example, why the two of them and not the others? Even if they assume it has to do with their similar powers, what about all the others here?] Of course, the difficult part is going to be figuring out if this was intentional or an accident as they claim.
[His tone suggests he isn't leaning towards the latter, even if he isn't ruling out the former. Perhaps Akechi has reason to feel adults are just lying assholes. Who knows.]
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He also realizes that despite the itch under his skin just thinking about that, it's not going to happen overnight. Best to adjust to the new setting first. ]
It's a lot to just be an accident. [ He admits, thoughtful, and maybe it's that Akira, too, is a bit wary of adults in positions of power. That Witch, Miss Nessie, seems friendly and genuine enough—but so had Madarame until they peeled back the veneer to see the corruption underneath.
He picks up another cake, peering over at Akechi as he lifts it to his mouth. ] I'm guessing you'll be investigating. [ It's not a question. Regardless of whether or not Akechi wants to return, Akira knows that he's not the type to sit back and take a situation like this at face value. ]
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Of course. For starters, I don't really have anything better to do. [He just died and the one thing that he kept working towards was made pointless anyway, even if he weren't in another world.] But also the situation could be more dangerous than we realise. We need all the information we can to make informed decisions on our actions here.
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... I'll let you know whatever I find out, too.
[ The prospect of collaborating with Akechi is one that sets him on edge with apprehension, but at the end of the day, they're in the same boat. Risk has never been something to deter him before, and right now, he needs an ally more than an enemy.
And, on a more personal level—Akechi is quite possibly the last connection he has to their world. The one person here who gets what he's been through and knows his secrets. If there's even the slightest chance that he's changed for real, Akira can't just throw that away.
And if he hasn't, well... keep your enemies close, right? ]
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He chews and swallows fast, a small, sincere smile on his face before he wipes at his mouth, taking it away. But it was there nonetheless.]
Ah. Yes, of course. I'll inform you of everything I find out. [He hesitates before adding:] I always enjoy hearing your perspective on things. That was never a lie.
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Rather than dwell on it, he turns his attention to the comment that follows, shaking his head. ]
I never thought you were lying about that. [ It went back too far to only be attempts to mine him for information, way before Akechi ever could've known who he was.
He's barely dropped the reply before he's digging out the watch-like device they were all given earlier. ] We should be able to keep in touch with these.
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They're rather like magic phones, aren't they? Though it is rather... minimalist in what it can do as far as I can tell. It should allow us to talk privately at any rate. [A pause, then casually:] Mostly privately.
[As someone who had his phone bugged, he is frankly not going to be too mouthy on these.]
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Which, yeah, also raises some security concerns. But it will at least allow them to keep track of one another. This city is no Tokyo, but it's still large. ]
There should be a way to exchange information...
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[Akechi glances through the watch, thinking about how he input his name earlier without giving it enough thought and an idea strikes him.]
You know... our old codenames might come in handy in this situation. I don't know how off the top of my head but having something only we know might be useful down the line.
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Could be.
[ And as he considers it, there's an amused exhale. ]
Just like the old days, huh, Crow? [ And, look, don't comment on the fact that the time he's referring to was basically a couple of days ago for him. Between police custody and now this, it feels like light years away—and it's supposedly been weeks from Akechi's perspective, anyway. ]
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I'll follow your cues as before, Joker.
[It's silly but he doesn't mind it. Akechi holds out his watch, showing him the screen.]
Here, I think you can add it there.
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