Entry tags:
- * event,
- * intro,
- animorphs: toby hamee,
- bloody mary: bloody mary,
- castlevania: maria renard,
- dbh: connor,
- dcau: clark kent,
- death note: l lawliet,
- dragon age: solas,
- dresden files: justine,
- elfen lied: kaede,
- ensemble stars: koga oogami,
- ensemble stars: rei sakuma,
- ensemble stars: ritsu sakuma,
- ensemble stars: tori himemiya,
- fallout: the lone wanderer,
- fe: soren,
- ffvii: cloud strife,
- ffvii: zack fair,
- ffxiii: oerba yun fang,
- ffxiv: francel de haillenarte,
- fgo: antonio salieri,
- fgo: bedivere,
- fgo: cu chulainn,
- fgo: nobukatsu oda,
- fgo: nobunaga oda,
- fgo: wolfgang amadeus mozart,
- fruits basket: kyo sohma,
- fsn: archer (emiya),
- fz: diarmuid ua duibhne,
- fz: waver velvet,
- got: sansa stark,
- granblue fantasy: belial,
- harry potter: newt scamander,
- hetalia: america,
- hetalia: england,
- httyd: hiccup haddock iii,
- jjba: rohan kishibe,
- lamento: konoe,
- league of legends: lux crownguard,
- loz oot: zelda,
- majin tantei: yako katsuragi,
- marvel comics: peter parker,
- mcu: bucky barnes,
- mcu: steve rogers,
- mha: izuku midoriya,
- mha: katsuki bakugo,
- mha: ochako uraraka,
- mob100: shigeo kageyama,
- original: iramaat,
- original: paris mercout,
- original: pearson langford,
- original: petrana de lamorraine,
- original: symon graves,
- original: vashti venus,
- p3p: minako arisato,
- p3p: ryoji mochizuki,
- p4: souji seta,
- p5: akira kurusu,
- p5: goro akechi,
- pandora hearts: reim lunettes,
- resident evil: lucas baker,
- rwby: blake belladonna,
- she-ra: catra,
- star ocean: nel zelpher,
- star wars: kylo ren,
- star wars: rey,
- steven universe: peridot,
- steven universe: steven universe,
- super danganronpa 2: sonia nevermind,
- tales of zestiria: mikleo,
- tales of zestiria: sorey,
- the 100: clarke griffin,
- the arcana: asra alnazar,
- the arcana: julian devorak,
- voltron: allura,
- voltron: keith kogane,
- yakuza 0: majima goro
Intro Log: May
I. ARRIVAL
A moment later, you feel a tug, and you find yourself stumbling into a dark, musty room. Behind you, a mirror stands ornately decorated with reminders of home wrought in brass and wood: the faces of people you know, and symbols important to you; all things that send a pang through your chest with the desire to return to them. Touching the mirror's surface does nothing but leave the stain of your fingerprints. When you turn turn to survey the room, you find there are hundreds of other mirrors. None of them are as decorated as yours - they're plain and dusty, speckled with age. Then you realize a second thing: You're not alone. Distantly, the ringing bell of a clocktower can be heard. But no matter its distance, the time is clear to make out: it chimes three times, stark, resonating like a pulse of something in this mirrored hall that you and many others have found yourselves in. For those familiar with magic, they might feel the power of the witching hour upon them, though it will feel different from what they're used to - in fact, everything does. Besides the new arrivals, however, there's one more person in the building, and only one. A young teen stands; previously bored and mulish, he's now owl-eyed and slackjawed as he takes in each arrival, either from the mirrors or coming from another floor as you try to get your bearings. In his hands he's clutching a broom like a security blanket, until - "M... Miss Nessie! Miss Nessie, something's happened!" he yells, as he drops the broom and turns tail out of the building. Leaving the Looking-Glass House makes it obvious that the clock striking three was for 3 AM - the night sky is clear, but the stars are dim in the face of two moons, regardless of their waning crescent phases. Follow, or explore the rest of the mirrored halls you've now found yourselves in? The Looking-Glass House is rather nondescript two-story cottage made of grey brick, sitting at the edge of The Coven's courtyard; stones which glow as you step on them mark the path to and from the two buildings. While fairly small and plain on the outside, the inside has been enchanted to be the size of a large library, with hundreds upon hundreds of mirrors hanging, standing, and resting inside its walls. Some are broken, some are cracked, and some seem completely uninjured - but all of them are just as plain as the cottage itself, showing age in the silver beneath their glass and in the greening of their metals... Well, all except a character's personal mirror; to characters, one mirror - the one they came through - will be decorated lavishly with metal-and-wood-wrought reminders of home, and the surface will be as clear as a brand-new mirror. |
II. "MISS NESSIE"
"This is right unexpected, isn't it?" She not-quite whispers, delight and confusion in equal measure in her voice. Her companion makes a quiet noise in her throat, unscarred eye narrowed - it's hard to tell if that delight is one shared by both parties. "Well, they've always said the veil is thinner during Boaltinn... We'll have to talk to James and see if he was doing anything other than cleaning, we will, but for now, we've got a full house to attend to, don't we? Ah, if they're all Witches, that'll be something, it will!" Without wasting another beat - much to the fond irritation of her companion, certainly - the woman turns back to the newcomers of Aefenglom, clapping her hands together in glee. "Well then! I'm certain you all have many, many questions... As do we! First thing's first, though, first thing's first! I am Nerissa Bell, the Head Witch of the Coven - that's where this house is located right now, on Coven grounds - and this is my Bonded, Mhairi Ainsley. Don't worry, she's a right softie despite her looks! You can simply call me Miss Nessie - everyone does, short of those stuffy folks up in the Parliament, but, well, that's just how things are with them, I suppose." She pauses a beat, for breath, before continuing with a wave of her hand; dozens of chairs and stools, all surprisingly comfortable despite their wooden looks, are conjured in an instant, and Nessie smiles wide as she gives a small bow. "Take a seat, and let's get familiar with one another for a spell! The city'll celebrate without us one way or another, and we've already finished our business for tonight anyway. Isn't that right, Mhairi dear?" Despite the onslaught of information and excitement at three in the morning, Mhairi inclines her head slightly after a huge sigh; her voice is likely exactly as expected, low and akin to a growl. "Best to take advantage of the distraction. Let's begin, before I have to report this to Parliament." NOTE: If you wish to interact with Nessie and Mhairi, please comment here. You have the option of handwaving the IC interaction to OOCly ask what questions your character might have for them, for us to summarize an answer for, or you can request an IC thread. Simply specify in your comment's subject and we'll respond accordingly. |
III. THE COVEN
The walk from the quaint cottage to the imposing structure ahead is lit only by magic provided by Miss Nessie and the Witches accompanying her, as well as the path of stepping stones coming aglow with each step that's taken across them. Beyond the courtyard, with its high, opalescent walls, a city can be seen. There are torches accompanying the flickering light posts outside, and the sounds of life clear even this far from the heart of Aefenglom, something that sounds like... merriment? Festivities are in full swing, even this close to dawn. The rest of the world continues on, even though you've arrived, confused and perhaps missing a few aspects of your usual persons. But while they certainly weren't expecting to spend the festival like this, the Coven has worked as quickly as it can. Their doors, decorated in cowslip flowers, are wide open - welcoming to the public, and to new arrivals as well. The Coven's main building has a surprisingly large front room, compared to its outside; the ceiling stretches ever onward, with stairs of the solidly-flush-against-the-wall variety and floating-ethereally-in-the-middle-of-things variety both. Magic and mundane intermingle as if meant to, with brooms inscribed with runes to clean making quick work of dirt and dust, shadowy figures opening and closing doors as people enter and exit, plates of snacks drifting around as if carried by invisible servers. The brooms are especially attentive to the door as new arrivals step in - they don't apologize for knocking into anyone, and really, anyone particularly scruffy will get swept at until the brooms are satisfied. None of this seems to mind the Witches coming in, with small murmurs of gratitude given to the busybody brooms instead of reprimands. Doors lead this way and that, on higher floors and on the ground floor, but runes glow by their frames in indecipherable patterns. Peculiar-looking devices - watches, the native Witches explain, compliments of Parliament - are passed around to all the new arrivals; they're given a quick rundown on their functions and bid to test them out when they can, and Nessie waits for things to calm before she steps up the floating stairs and addresses the room. "We'll see to it you all have lodgings for a bit, we will, but for now, the festival's still going on - if you couldn't tell!" She laughs a little, hands on her hips. "There's nothing we can do about things right now, so you might as well enjoy yourselves, you might. If any of you want to stay in 'til morning though, well, we can provide - just mind your manners, magic's real particular about them. At least," she winks, head tilting with the motion, "that's how I teach all my classes, it is." Those deciding to stay will be lead to doors that seem to follow no real pattern by native Witches; the rule is "two to a bed," so get cozy with the person next to you. They're the ones you'll be sleeping with tonight. The beds aren't too small - enough to accommodate at least three humans - and they're fairly comfortable too, for their old-looking age. |
IV. BOALTINN For those who journey out into the city, they'll be sent off with a word of warning to keep out of trouble from Mhairi, to find everything still quite lively - and still quite unaware of what's taken place. There's very little left to the shadows, with dim light filling in the gaps between the flickering streetlamps and the extra candles and such people have put up themselves. Curiously, small bonfires seem to follow a pattern, culminating into a wide plaza in the center of the Residential District where a larger, brighter one burns, with people dancing around it, their clothing jingling softly with little bells hanging from their hems. The same is mirrored on the direct other side of the city - the only difference is in who's dancing. The Eastern Bonfire has more visibly humanoid beings enjoying themselves, while the Western Bonfire has creatures more monstrous in looks. Regardless, they all seem to be happy- And the reason is this: Boaltinn, a festival lasting the next two dusks. The nights and early mornings are filled with flickering firelight, while the morning and daytime have all but the small fires leading the way to the giant bonfires extinguished; the bonfires, however, stay lit. - and in general, it seems the city is quite happy, quite cheerful, and quite close.
But there are marked differences, too. The Eastern Bonfire primarily has humans or those that can pass as humanoid in attendance, and they're much friendlier to those who look similar to them; to those that look a little more monster-like, though, their replies are far more curt and their shoulders colder. The area around the bonfire is also littered with trinkets and baubles, all shiny and new and utterly forgotten by their playmates; the ribbon poles are similarly new, made professionally as if by commission. Characters are invited to try and jump through the bonfire's flames to burn away any poor relationship experiences, be it romantic or platonic, past or present; to aid them in this, those at the Eastern Bonfire will give those participating rune-etched accessories to protect them from the fire. Meanwhile, the Western Bonfire has primarily those who are more monstrous in looks, and they're similarly friendlier to those who resemble them, with a similar brusque and cold manner to those who look more human. The area around the bonfire is carefully kept clean, however, and the ribbon poles look handcrafted from lumber and grass, with tightly-woven knots and clumsily-made paper decorations. Those attending here are also invited to jump through the flames, but no such protection is offered; it's simply assumed that, as a Monster, you're likely much better at handling a little fire. b. A Little Entertainment
Divination readings are available in various stalls, set up by Coven-official Witches as well as homegrown ones, with tarot cards that vary from pristine art pieces that one would almost hesitate to touch to the personally drawn and cut. They offer free readings, enticing all who pass by to join them at their table. Good or bad, the cards seem to bring with them lessons and words of wisdom, interpreted expertly by those handling them... or as expertly as possible; some readings seem a little unsure and muddy. Regardless of belief, those who take part in these readings will suddenly find their day going either exceptionally well or incredibly poor, depending on the overall feel of their reading. Carts and booths are available for one to partake in more food, however there's a stipulation to taking anything from these vendors: one must share this food with others, either in pairs or a group. While relations between humans and beasts seem to be a little frosty, they can be seen intermingling a tad more freely when it comes to this portion of the celebrations, sharing the treats and small meals that are being offered to everyone. The food available all seem to be those easy to hold in hand, not unlike modern-day food trucks; of note, the thin pancake wraps seem to be the most popular, with a bubbly drink similar to a milkshake filled to the brim with drinking straws for best sharing experience coming in second. Flavors are plentiful and varied, though they err closer to the fruits, vegetables, and spices side of the spectrum. Finally, the more pleasure-based businesses offer the chance to relax one's weary feet and take a chance with a little aromatherapy with their rose baths. While traditionally this had its roots in imbuing the bather with good tidings and blessings for the upcoming seasons (or so they'll say when asked), nowadays, it's simply become a luxury treatment for those needing a little TLC. The waters here do have the added bonus of making those who share them friendlier and more talkative with their partner(s) - and yes, all baths are a shared experience. Rather than being split by sex, baths are split by monster and human; co-ed bathing exists for those who don't mind mingling with the opposite species, and if really pressed, they can offer separate baths for different sexes, but their focus seems elsewhere. c. Impulsive Compulsion
Those found doing magic will get a firm scolding, but no actual punishment; it's only looked down on, and they'll be cautioned against using too much. If any property damage occurs due to reckless magic use, however, there are fines; those without any money to their name can be recruited to pay it off by working at the buildings and stalls they may have accidentally damaged, serving people, looks, or whatever else the business might offer. |
Welcome to the intro log! While mingling on the log itself is highly encouraged, feel free to make your own logs; take the prompts offered and go wild, go crazy, go stupid, have fun. The network system is free to use once characters have their watches as well; information on that can be found at the bottom of the Setting page, while any extra questions about it can be found in the FAQ index. Quests can be picked up now as well! While technically most of them won't start until after festivities, you can go ahead and put your name on some by replying to the May Quest Pickup thread on the Quest Board. Finally, if your character is getting into any Shenanigans, let the mods know and if you have any questions about the log, ask them here!
Newt Scamander | Harry Potter
[It's a bit chaotic, isn't it? People arriving in bunches and filling up the space.
Wouldn't it be a shame if an elephant-sized creature of some kind also wanted to share the same space with all the people arriving? A creature that very much didn't enjoy being confined in any sort of space.
Well, that's exactly what's going on. There's a loud roar and a large feline with a long, ribbon tail thrashing a bit and seemingly very panicked about finding itself in a very unfamiliar place. At the very least, it seems someone is attending to the large cat. A tall man in a blue coat is slowly calming the creature down.]
Come on, now. You're fine. It's quite alright...
[Perhaps, you're around when it initially appears or perhaps after it has calmed down. The same man in the blue coat is basically the creature's cuddle buddy once calmed and he looks a little exasperated.]
You- You wouldn't mind helping me a smidge would you?
II. The Coven
A
[Newt isn't particularly bothered by the enchanted brooms that dust them off as they enter. Magic and enchanted items were honestly the norm in his life. While he certainly wasn't where he should be anymore; he also didn't feel completely out of his element either. If anything, he mostly fit in, although he was feeling very off. He hasn't pin pointed what exactly, but it was there.
He doesn't pay too much mind as he fusses with the device that they had been given. It was far more complex than anything he ever worked with and he had never really interacted with Muggle technology and wizards didn't really use technology in any capacity. He's definitely at a bit of a loss even with instructions.]
These things seem unnecessarily complex... [Newt was used to sending letters via owl or interacting with each other through floo powder or just being in person or enchanted objects that can be used for communicating. Those were far more simple than the watches though.]
B
Oh, you- You can have the bed. I'm quite fine... [He wasn't very comfortable with even hugging his own brother. There's no way he was comfortable with sharing a bed with a stranger. Absolutely not. He's kind of sitting in the corner of the space with his briefcase propped on his knees and it seemed he had been writing into a journal of some sort. He's using a quill with ink. Boy is that a bit antiquated. Newt does look comfortable though, but that might be because the man has a large feline creature curled up in the corner around him. The creature seems to be dozing off, but purring a bit. It sounds a bit like a motor going.
Okay, so maybe it's not really the corner of the room but a chunk of space being taken up. But hey, there's still room, although the space might be a tad more cramped.
He has definitely slept in worse conditions without any trouble, so it isn't as though he's bothered about figuring out a less ideal sleeping arrangement if it meant he didn't have to sleep in the same bed with someone. Newt could possibly be convinced if only to not make more of a fuss and he's quite tired though.]
You really don't have to worry much about me. I insist.
III. Boaltinn
A
[Newt can be found at the Eastern Bonfire, but he wasn't exactly looking like he's enjoying himself. He looked troubled if anything, and he seated himself fairly far away from everyone else. The large Zouwu was sitting behind him obediently and he was watching people jump through the bonfire's flames and enjoying themselves aplenty. A large furry mass also seemed to be resting in his lap.
It was hard to enjoy himself at the moment. His case, he had found, was just a normal case and there was certainly something similar to panic that had bubbled up in his chest. All his creatures were gone and all he had left was Pickett and his niffler and, for whatever reason, a Chinese Zouwu. He's not quite sure where the Zouwu came from, honestly, but he'll care for it all the same.
The reactions to his friend (whom he's decidedly calling Greg) had been a mixed bag, so he feel like it was best not to settle anywhere to close. That, and he was far from the most social thing right now. Even if he accepted the fact that apparently most of his creatures were gone, it was a hill compared to the feeling of the change in his magic.
Magic was such an integral part of his life and being and he basically felt like everything had been entirely turned on its axis. He no longer could perform any of his spells or apparate or anything and it was probably the most helpless he had ever felt in awhile.
It's why he's sitting off and away (but close enough to observe) as he absentmindedly fiddles with his wand in his hand and looking rather glum.]
That next person isn't going to clear the bonfire. He's not given himself enough of a start for a good enough momentum. [As he says that, someone spectacularly fails to clear the bonfire. Newt was still watching, even if he was being a bit of a wallflower.]
B
[The thing about things feeling like they've been turned on its head meant that Newt also was aware that it was there. While he was far from happy about the circumstances, he isn't also one to not be proactive and do something about it.
Perhaps he'd be a little less impulsive about pushing what he could do right that moment, but he finds that he can't help it all the same. Newt was also very determined to have results of some sort because knowing there was potential was a good enough sign that he wasn't completely detached from magic.
His wand was tucked behind his ear and he seemed to be concentrating on his hands, which looked like they were cradling something. Once in awhile, one might see sparks emit or a flicker of light, like a flame. His brows are furrowed and he isn't paying attention to his surroundings or if people might be watching him as he painstakingly tries to conjure a flame into his hands.
Well, it wouldn't be the first time he got into trouble anyways.]
IV. Wildcard
[If none of these options work, I'm happy to plot things out and write a separate starter that does work, so hit me up! I can be PMed, poked on the OOC intro log here, or on Plurk
I
Depends. What kind of help do you need?
no subject
My briefcase. [It's lying innocently on the ground away from him.] There should be a cat toy in there. Well, I'm really hoping so because I don't know how else to distract my friend here otherwise. If you could get it and shake it...
[Please.]
no subject
Just shake it?
[That can be done. Cloud raises his hand and shakes the toy.]
no subject
this was a tough choice, but let's go with III-B. also I'm assuming he's sitting? if not I can edit
It's strange to think that there was a point in time when this was what she wanted; she would never wish this terrifying feeling on anyone.
She happens upon Newt by complete chance, passing by him as he seems to huddle over his cradled hands. It's odd, she thinks, and that is what makes her look down to see what he's doing. When she sees something spark in the air between his hands, she stops dead in her tracks, staring down at him despite how impolite she knows it is. That was... ]
...Excuse me.
[ Magic. ]
This is completely fine!
I didn- [Oh. He isn't in trouble. Of course, his default was going to claim that he wasn't doing something that would get him into trouble (which would be a lie and an obvious one at that). He glances up at her with a nervous smile.] I- Sorry, you gave me a bit of a fright.
W-Was there something you needed? [He has no idea who she was, but he guesses it wouldn't be surprising if people were trying to mingle with everyone else now suddenly stuck here.]
no subject
I'm sorry, I didn't mean to startle you, but...
[ But she's committed now, and she knows that her eyes weren't deceiving her. Her smile growing stronger as she quirks her head toward him, Lux speaks quietly. There's no need to hide anything, but old habits die hard. ]
That was magic, wasn't it? That light flickering in your hands just now.
no subject
no subject
Lost in his own thoughts, he didn't notice Kosmo's attention shift. He perked his head up, ears perking and nose twitching as he padded to a stop behind Keith. It was only the wolf's absence at his side that caused Keith to realize anything might be amiss. Pausing himself, he turned towards his companion. ]
...Kosmo?
[ Before the word was even finished coming from his mouth though, his wolf was bounding off, taking off down the street, tongue falling from his mouth as he sprinted around the nearest corner, haunches drawing back to spring, and-
Slam directly into Newt's chest, intent on bowling him to the ground, and then aggressively sniff his coat. ]
no subject
[Keith will probably hear the zouwu's roar and see the large cat before he sees anything else. The creature was sparking a bit and growling at Kosmo as it's first instinct is that it's attacking Newt.
The magizoologist himself is kind of just lying on the ground with the wind knocked out of him. He wasn't really expecting to be bodied by some curious looking...dog? Wolf? Well, whatever it was, he wasn't expecting it to bodily throw itself into him.
He holds his hand out and shushes the zouwu a bit to try and get it to calm down while patting Kosmo's side a little.] Well...you're certainly a friendly one.
no subject
Kosmo! [ He called out, trying to call the wolf back as he ran down the street after him, skidding around the corner- only to find a very angry lion-dragon looking- thing... and his wolf. Standing on top of a gangly looking fellow and... smelling him?
Kosmo certainly didn't look like he considered Newt a threat. More like he considered Newt some fascinating curiosity. Kosmo was all but ignoring the Zouwu; clearly not threatened much by it, either. So far as wolves went, Kosmo was definitely one of the calmest. ]
Kosmo! Hey, what's gotten into you? Sorry- uh. [ Keith stepped forward, and as he did Kosmo lifted his head to look back at Keith, ears swiveling towards him before, with a sigh, the canine stepped off of Newt and sat down beside him, before finally regarding the Zouwu and tilting his head curiously. ]
no subject
II-B what a great way to meet
There aren't many open spaces. Allura has her armor stacked and folded in her arms, which she sets aside one of the "open" beds. The classic blouse and skirt combination is comfortable enough and Allura is used to wearing dresses, but it's a far cry from even the casual wear she had on Altea. No matter. It's much easier to blend in without her armor.
The man's reaction to her asking if he minds her taking the other half of the bed is...not quite expected. Very generous, an offer that Allura is extremely keen to take on given the fact that she's used to much more reasonable accommodations. But she pauses before she argues for the sake of politeness, taking a seat on the edge. ]
Are you certain? I can't imagine the floor is very comfortable and we've all been through quite a lot.
[ Even if she would rather have the entire bed to herself, there's no rank and file here. They're all in the same situation. ]
Who is your friend?
Something something strange bedfellows
IIIb
What are you doing?
[There might be a little suggestion of you shouldn't do that in there.]
no subject