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moustre ([personal profile] moustre) wrote in [community profile] middaeg2019-05-01 02:53 pm
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Intro Log: May

Intro Log: May, Game Start

I. ARRIVAL

    Out of nowhere, a glint of light catches your eye; your heart thunders in your ears as your body moves on its own, your mind consumed with inspecting the source. Your reflection stares back at you, just as curious from the surface - a mirror, a pool of water, your most trusted sword, something fleeting that your mind can barely remember - then ripples at your touch.

    A moment later, you feel a tug, and you find yourself stumbling into a dark, musty room. Behind you, a mirror stands ornately decorated with reminders of home wrought in brass and wood: the faces of people you know, and symbols important to you; all things that send a pang through your chest with the desire to return to them. Touching the mirror's surface does nothing but leave the stain of your fingerprints. When you turn turn to survey the room, you find there are hundreds of other mirrors. None of them are as decorated as yours - they're plain and dusty, speckled with age. Then you realize a second thing:

    You're not alone.

    Distantly, the ringing bell of a clocktower can be heard. But no matter its distance, the time is clear to make out: it chimes three times, stark, resonating like a pulse of something in this mirrored hall that you and many others have found yourselves in. For those familiar with magic, they might feel the power of the witching hour upon them, though it will feel different from what they're used to - in fact, everything does.

    Besides the new arrivals, however, there's one more person in the building, and only one. A young teen stands; previously bored and mulish, he's now owl-eyed and slackjawed as he takes in each arrival, either from the mirrors or coming from another floor as you try to get your bearings. In his hands he's clutching a broom like a security blanket, until -

    "M... Miss Nessie! Miss Nessie, something's happened!" he yells, as he drops the broom and turns tail out of the building.

    Leaving the Looking-Glass House makes it obvious that the clock striking three was for 3 AM - the night sky is clear, but the stars are dim in the face of two moons, regardless of their waning crescent phases.

    Follow, or explore the rest of the mirrored halls you've now found yourselves in?

The Looking-Glass House is rather nondescript two-story cottage made of grey brick, sitting at the edge of The Coven's courtyard; stones which glow as you step on them mark the path to and from the two buildings. While fairly small and plain on the outside, the inside has been enchanted to be the size of a large library, with hundreds upon hundreds of mirrors hanging, standing, and resting inside its walls. Some are broken, some are cracked, and some seem completely uninjured - but all of them are just as plain as the cottage itself, showing age in the silver beneath their glass and in the greening of their metals... Well, all except a character's personal mirror; to characters, one mirror - the one they came through - will be decorated lavishly with metal-and-wood-wrought reminders of home, and the surface will be as clear as a brand-new mirror.
II. "MISS NESSIE"

    Whether you've decided to follow the hapless young man, or decided to explore the rest of the Looking-Glass House - and perhaps finding a few familiar faces among the crowd - you feel a pull towards the foyer of the first floor. It's like a firm suggestion, as if to take you by the hand and draw you to where it begins, and the source of it becomes quite apparent upon finding one's way to the front room: a tall, comfortably-dressed older woman and her even taller wolfish companion. The woman covers her mouth with a soft "Oh my!" as she surveys those who begin to crowd in, and she turns to the werewolf (?), lowering her hand once more. (The handful of others who'd come with her peer as best they can from a ways behind her with unconcealed curiosity, closer to the door out than not. The boy previously seen before he ran off can be spotted at the very back of the group.)

    "This is right unexpected, isn't it?" She not-quite whispers, delight and confusion in equal measure in her voice. Her companion makes a quiet noise in her throat, unscarred eye narrowed - it's hard to tell if that delight is one shared by both parties. "Well, they've always said the veil is thinner during Boaltinn... We'll have to talk to James and see if he was doing anything other than cleaning, we will, but for now, we've got a full house to attend to, don't we? Ah, if they're all Witches, that'll be something, it will!"

    Without wasting another beat - much to the fond irritation of her companion, certainly - the woman turns back to the newcomers of Aefenglom, clapping her hands together in glee.

    "Well then! I'm certain you all have many, many questions... As do we! First thing's first, though, first thing's first! I am Nerissa Bell, the Head Witch of the Coven - that's where this house is located right now, on Coven grounds - and this is my Bonded, Mhairi Ainsley. Don't worry, she's a right softie despite her looks! You can simply call me Miss Nessie - everyone does, short of those stuffy folks up in the Parliament, but, well, that's just how things are with them, I suppose." She pauses a beat, for breath, before continuing with a wave of her hand; dozens of chairs and stools, all surprisingly comfortable despite their wooden looks, are conjured in an instant, and Nessie smiles wide as she gives a small bow. "Take a seat, and let's get familiar with one another for a spell! The city'll celebrate without us one way or another, and we've already finished our business for tonight anyway. Isn't that right, Mhairi dear?"

    Despite the onslaught of information and excitement at three in the morning, Mhairi inclines her head slightly after a huge sigh; her voice is likely exactly as expected, low and akin to a growl. "Best to take advantage of the distraction. Let's begin, before I have to report this to Parliament."

NOTE: If you wish to interact with Nessie and Mhairi, please comment here. You have the option of handwaving the IC interaction to OOCly ask what questions your character might have for them, for us to summarize an answer for, or you can request an IC thread. Simply specify in your comment's subject and we'll respond accordingly.
III. THE COVEN

    After an hour or two of general chaos, questions that the natives attempt to help with, and injuries tended to for those who arrive in poor condition, a solution is presented. Though they certainly can't answer every question, Nerissa and Mhairi promise to help find the answers, and open the doors of the Coven to all new arrivals in the Looking-Glass House.

    The walk from the quaint cottage to the imposing structure ahead is lit only by magic provided by Miss Nessie and the Witches accompanying her, as well as the path of stepping stones coming aglow with each step that's taken across them.

    Beyond the courtyard, with its high, opalescent walls, a city can be seen. There are torches accompanying the flickering light posts outside, and the sounds of life clear even this far from the heart of Aefenglom, something that sounds like... merriment? Festivities are in full swing, even this close to dawn. The rest of the world continues on, even though you've arrived, confused and perhaps missing a few aspects of your usual persons.

    But while they certainly weren't expecting to spend the festival like this, the Coven has worked as quickly as it can. Their doors, decorated in cowslip flowers, are wide open - welcoming to the public, and to new arrivals as well.

    The Coven's main building has a surprisingly large front room, compared to its outside; the ceiling stretches ever onward, with stairs of the solidly-flush-against-the-wall variety and floating-ethereally-in-the-middle-of-things variety both. Magic and mundane intermingle as if meant to, with brooms inscribed with runes to clean making quick work of dirt and dust, shadowy figures opening and closing doors as people enter and exit, plates of snacks drifting around as if carried by invisible servers. The brooms are especially attentive to the door as new arrivals step in - they don't apologize for knocking into anyone, and really, anyone particularly scruffy will get swept at until the brooms are satisfied. None of this seems to mind the Witches coming in, with small murmurs of gratitude given to the busybody brooms instead of reprimands. Doors lead this way and that, on higher floors and on the ground floor, but runes glow by their frames in indecipherable patterns.

    Peculiar-looking devices - watches, the native Witches explain, compliments of Parliament - are passed around to all the new arrivals; they're given a quick rundown on their functions and bid to test them out when they can, and Nessie waits for things to calm before she steps up the floating stairs and addresses the room.

    "We'll see to it you all have lodgings for a bit, we will, but for now, the festival's still going on - if you couldn't tell!" She laughs a little, hands on her hips. "There's nothing we can do about things right now, so you might as well enjoy yourselves, you might. If any of you want to stay in 'til morning though, well, we can provide - just mind your manners, magic's real particular about them. At least," she winks, head tilting with the motion, "that's how I teach all my classes, it is."

    Those deciding to stay will be lead to doors that seem to follow no real pattern by native Witches; the rule is "two to a bed," so get cozy with the person next to you. They're the ones you'll be sleeping with tonight. The beds aren't too small - enough to accommodate at least three humans - and they're fairly comfortable too, for their old-looking age.

IV. BOALTINN

For those who journey out into the city, they'll be sent off with a word of warning to keep out of trouble from Mhairi, to find everything still quite lively - and still quite unaware of what's taken place. There's very little left to the shadows, with dim light filling in the gaps between the flickering streetlamps and the extra candles and such people have put up themselves. Curiously, small bonfires seem to follow a pattern, culminating into a wide plaza in the center of the Residential District where a larger, brighter one burns, with people dancing around it, their clothing jingling softly with little bells hanging from their hems. The same is mirrored on the direct other side of the city - the only difference is in who's dancing. The Eastern Bonfire has more visibly humanoid beings enjoying themselves, while the Western Bonfire has creatures more monstrous in looks. Regardless, they all seem to be happy-

And the reason is this: Boaltinn, a festival lasting the next two dusks. The nights and early mornings are filled with flickering firelight, while the morning and daytime have all but the small fires leading the way to the giant bonfires extinguished; the bonfires, however, stay lit. - and in general, it seems the city is quite happy, quite cheerful, and quite close.

    a. The Bonfires
      The main attraction of Boaltinn, as they are with any fire festival, the bonfires on each side of the city are tended to by various Monsters every hour of the day. While much of the scenes are similar - there's plenty of food to be shared, with those partaking in it cowed into sitting with someone else regardless of how familiar they might be, and children of all kinds play together and invite those sitting or watching to come too, in all manner of games, such as jacks, hopscotch, and running ribbons around the tall poles at the bonfires.

      But there are marked differences, too. The Eastern Bonfire primarily has humans or those that can pass as humanoid in attendance, and they're much friendlier to those who look similar to them; to those that look a little more monster-like, though, their replies are far more curt and their shoulders colder. The area around the bonfire is also littered with trinkets and baubles, all shiny and new and utterly forgotten by their playmates; the ribbon poles are similarly new, made professionally as if by commission. Characters are invited to try and jump through the bonfire's flames to burn away any poor relationship experiences, be it romantic or platonic, past or present; to aid them in this, those at the Eastern Bonfire will give those participating rune-etched accessories to protect them from the fire.

      Meanwhile, the Western Bonfire has primarily those who are more monstrous in looks, and they're similarly friendlier to those who resemble them, with a similar brusque and cold manner to those who look more human. The area around the bonfire is carefully kept clean, however, and the ribbon poles look handcrafted from lumber and grass, with tightly-woven knots and clumsily-made paper decorations. Those attending here are also invited to jump through the flames, but no such protection is offered; it's simply assumed that, as a Monster, you're likely much better at handling a little fire.

    b. A Little Entertainment
      It isn't only the bonfire celebrations that one can participate in, however. All throughout both the East and West Residential Districts, as well as a portion of the Shopping and Entertainment Districts, there's a number of stalls, stands, and stores available for perusal. Take a gander at the rest of the city and find something to do. Of note:

      Divination readings are available in various stalls, set up by Coven-official Witches as well as homegrown ones, with tarot cards that vary from pristine art pieces that one would almost hesitate to touch to the personally drawn and cut. They offer free readings, enticing all who pass by to join them at their table. Good or bad, the cards seem to bring with them lessons and words of wisdom, interpreted expertly by those handling them... or as expertly as possible; some readings seem a little unsure and muddy. Regardless of belief, those who take part in these readings will suddenly find their day going either exceptionally well or incredibly poor, depending on the overall feel of their reading.

      Carts and booths are available for one to partake in more food, however there's a stipulation to taking anything from these vendors: one must share this food with others, either in pairs or a group. While relations between humans and beasts seem to be a little frosty, they can be seen intermingling a tad more freely when it comes to this portion of the celebrations, sharing the treats and small meals that are being offered to everyone. The food available all seem to be those easy to hold in hand, not unlike modern-day food trucks; of note, the thin pancake wraps seem to be the most popular, with a bubbly drink similar to a milkshake filled to the brim with drinking straws for best sharing experience coming in second. Flavors are plentiful and varied, though they err closer to the fruits, vegetables, and spices side of the spectrum.

      Finally, the more pleasure-based businesses offer the chance to relax one's weary feet and take a chance with a little aromatherapy with their rose baths. While traditionally this had its roots in imbuing the bather with good tidings and blessings for the upcoming seasons (or so they'll say when asked), nowadays, it's simply become a luxury treatment for those needing a little TLC. The waters here do have the added bonus of making those who share them friendlier and more talkative with their partner(s) - and yes, all baths are a shared experience. Rather than being split by sex, baths are split by monster and human; co-ed bathing exists for those who don't mind mingling with the opposite species, and if really pressed, they can offer separate baths for different sexes, but their focus seems elsewhere.

    c. Impulsive Compulsion
      Throughout the whole festival, new arrivals, particularly those with magic talent gifted to them by the world, will feel like they can do anything and will push themselves to the limit. While not inherently detrimental, those who feel it will become more reckless, their inhibitions lessened and impulses heightened; trying new things is easy as pie, with any thoughts of fear left far in the back of their minds. While magic is highly discouraged on festival days, given their rest day quality, those under the spell of Boaltinn's madness will feel the temptation to try some anyway, regardless of knowing the proper way of performing it - perhaps it's about time to try out what one discovered in that strange dream...

      Those found doing magic will get a firm scolding, but no actual punishment; it's only looked down on, and they'll be cautioned against using too much. If any property damage occurs due to reckless magic use, however, there are fines; those without any money to their name can be recruited to pay it off by working at the buildings and stalls they may have accidentally damaged, serving people, looks, or whatever else the business might offer.


    Welcome to the intro log! While mingling on the log itself is highly encouraged, feel free to make your own logs; take the prompts offered and go wild, go crazy, go stupid, have fun. The network system is free to use once characters have their watches as well; information on that can be found at the bottom of the Setting page, while any extra questions about it can be found in the FAQ index. Quests can be picked up now as well! While technically most of them won't start until after festivities, you can go ahead and put your name on some by replying to the May Quest Pickup thread on the Quest Board. Finally, if your character is getting into any Shenanigans, let the mods know and if you have any questions about the log, ask them here!

galrad: (Bʏ ᴀ ʙʟᴀᴄᴋ ʜᴏʟᴇ ᴏꜰ ᴠᴀɴɪᴛʏ)

[personal profile] galrad 2019-05-03 04:11 am (UTC)(link)
[ A sigh of relief left his lips as the helmet came free, exposing a cut beneath his helmet on his skull; blood matted in his hair. It didn't look deep, and wasn't particularly long- but skulls tended to bleed a lot more than was probably necessary, and it looked worse than it was. His head had been banged around pretty hard in the battle, the ensuing fall.

He tried to help her roll him, but couldn't find the strength. He'd put everything he had into the Black Lion; into Voltron. Protecting the Earth. He was tired; a bone-deep weariness that only time and rest could ease. And also maybe magic.
]

I'd ask if we're dead, but... it probably wouldn't hurt this much. [ He huffed out a laugh despite himself, trying to open his eyes for her. To worry her less. ]

You... you okay princess?
princessences: (pic#13092335)

[personal profile] princessences 2019-05-04 04:16 am (UTC)(link)
[ She sees the injury and frowns. Not something that is outwardly jarring, but it could be indicative of further head trauma underneath. While the Castle had taken care of most of the medical attention the Paladins needed when it existed--that she still needs to think of the Castle that way hurts--she is capable of first aid. Allura pushes the matted hair back with her thumb, not bothered by the blood that gets on her glove.

Hm...perhaps not too deep. ]


No, but it's possible that we had not repaired the rift in space as well as we had hoped.

[ The sacrifice could not have been for naught, could it?

His concern gets a small huff. Allura nods, offering what she intends to be a reassuring smile. ]


I'm fairing better than you, at any rate.

[ If he's exhausted she should be able to replenish his quintessence, shouldn't she? She just needs to concentrate. ]

Fair enough to help you. Just rest for a moment.

[ Allura exhales, placing her hand on the top of his head fully and closes her eyes. Doing this after transferring Shiro to his new body should be nothing in comparison, right? Easy. Simple. Just enough to get Keith upright so they can properly asses the situation. She concentrates.

But...nothing happens. She doesn't feel the normal surge inside her well up nor the tingling of quintessence rising to her skin. ]


...

[ She...must be tired too.

When Allura opens her eyes, she's frowning, gaze settling on Kosmo. ]


...Passing through time and space must have taken enough out of the both of us.
galrad: (Oꜰ ʙʀᴏᴋᴇɴ ᴇɴᴅs)

[personal profile] galrad 2019-05-05 06:17 pm (UTC)(link)
[ Keith's head is splitting- probably as a result of having it knocked around in his helmet and the lion during the fall. It didn't matter though. Allura was here, at least she was okay. It meant that the others might have been as well.

It filled Keith with hope that maybe, just maybe they'd won, and been lucky enough to survive it as well.

Kosmo shifted to help in what little way he could, shuffling forward on his paws behind Keith's back to help keep him sitting up while Allura tried to work. Keith smiled a little, closing his eyes again. Trusting Allura to be able to take care of him- so he was just as surprised as she was when nothing happened.
]

Guess so. [ He laughed, dry and thin and without humour- but something none the less. ] It's all right Allura. Honestly I feel like I just kind of need a nap...
princessences: (pic#12572350)

[personal profile] princessences 2019-05-05 10:19 pm (UTC)(link)
[ It feels like a reasonable enough explanation, but the oddity of their sudden appearance here sews a deeper thread of doubt in the back if her mind. That he had felt much more heavy than usual, that she couldn't even feel her own quintessence respond probably. It's...troubling.

But it's not a trouble she will add to his worries in this state. She gives Kosmo a nod as she pulls back a bit, allowing the wolf to comfort Keith however he felt fitting. ]


I don't think this is the best place to rest.

[ Nor is it restful in and of itself. Allura nearly jumps when there's a thud behind her of yet another new arrival. ]

It's as if portals are opening up all over this room--we're being inundated.

[ And moreover... ]

I don't see any other members of our team.
galrad: (Fʟᴀᴍᴇs)

[personal profile] galrad 2019-05-06 10:38 am (UTC)(link)
[ Trying to move was a big ask for Keith. Everything ached- but at least his consciousness was becoming a little clearer. And Allura being there meant that whatever happened, Keith knew he was in good hands. ]

Probably not. [ But he wasn't exactly sure he could get himself up on his own, either.

Hearing that she didn't see anyone else... it was disheartening. Made Keith's stomach tie itself in knots. Allura was here- she was okay- that meant the other's had to be too, right? If just at home.
]

Maybe they were lucky enough not to be pulled through whatever got us here.

[ But their team certainly wasn't as strong divided. ]
princessences: (pic#13092335)

[personal profile] princessences 2019-05-07 05:51 am (UTC)(link)
Perhaps...

[ Which is something to be grateful for, but it didn't bode well for the situation they were in prior to this either. In some remote corner of the universe without a base. Deep space travel was never intended for the Lions, but they would have to make a concerted effort.

...If they can figure out how to return. No such inter-dimensional space rock to help them out this time. She sounds as tense as she is. ]


If that's the case, then this doesn't bode well for the stability of our reality.

[ To say the least. She shifts. ]

We should get you upright.
galrad: (Tʜᴇ ᴛʜɪɴɢs ᴡᴇ ʟᴏsᴛ ɪɴ ᴛʜᴇ ꜰɪʀᴇ)

lmk if you want me to change anything!

[personal profile] galrad 2019-05-10 09:04 pm (UTC)(link)
[ Allura was right, and the worry about the stability of their own universe was something that weighed heavily on Keith. But it wasn't a problem they could tackle right in that second. It would come, of course- they would do everything they could to save their friends, their universe. ]

No. [ He agreed softly. ] But we'll figure it out Allura. WE always do. [ He gave her a thin, weary smile, before closing his eyes again. Sitting up... easier said than done. ]

I don't know if I can. [ He admitted softly. If Keith was admitting that he couldn't do something- that was a damn bad sign.

But almost on queue there was a bustle around them, a kind smiling face. 'Are you hurt? We can help the both of you.'

Keith wasn't sure that he wanted to trust them- but what other choice did they have?
]

Stay close, princess. [ He asked it of her softly, lips pursed and unhappy, Kosmo sticking to Keith's side like glue as they loaded him to the infirmary. Keith was unconscious for awhile then. Had hung on for as long as he could as it was-

But when he woke up, well... He was grateful that things seemed to hurt a whole hell of a lot less.
]

Allura? [ He murmured, blinking groggily and shifting to sit up with a groan, still feeling vaguely stiff- but not as broken and sore as he had upon stumbling through his mirror. ]
princessences: (pic#12496858)

it works perfect!

[personal profile] princessences 2019-05-11 08:02 pm (UTC)(link)
[ She isn't exactly ready to trust a local without explanation to their circumstances, but they're at a disadvantage and she cannot allow Keith's condition to go untreated. So she does stay close, along with the dutiful wolf, taking instructions, gathering information, and waiting.

Allura is waiting in a chair, having been provided something other than her Paladin armor to wear--a skirt and blouse that seems fairly inexpensive and common for the city. She's fiddling with an odd pocket watch when he comes to, but immediately sets it aside when she hears him speak. ]


I'm here.

[ Moving from the chair to his beside, she sits gingerly on the edge, right next to where Kosmo has keeping vigil. She steadies a hand at his side if he needs help sitting up properly. ]

How are you feeling?
galrad: (Mᴀʏʙᴇ ᴡᴇ sᴛᴀʀᴛᴇᴅ ᴛʜɪs ꜰɪʀᴇ)

[personal profile] galrad 2019-05-12 08:47 pm (UTC)(link)
( moved here )