moustre: (Default)
moustre ([personal profile] moustre) wrote in [community profile] middaeg2019-05-01 02:53 pm
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Intro Log: May

Intro Log: May, Game Start

I. ARRIVAL

    Out of nowhere, a glint of light catches your eye; your heart thunders in your ears as your body moves on its own, your mind consumed with inspecting the source. Your reflection stares back at you, just as curious from the surface - a mirror, a pool of water, your most trusted sword, something fleeting that your mind can barely remember - then ripples at your touch.

    A moment later, you feel a tug, and you find yourself stumbling into a dark, musty room. Behind you, a mirror stands ornately decorated with reminders of home wrought in brass and wood: the faces of people you know, and symbols important to you; all things that send a pang through your chest with the desire to return to them. Touching the mirror's surface does nothing but leave the stain of your fingerprints. When you turn turn to survey the room, you find there are hundreds of other mirrors. None of them are as decorated as yours - they're plain and dusty, speckled with age. Then you realize a second thing:

    You're not alone.

    Distantly, the ringing bell of a clocktower can be heard. But no matter its distance, the time is clear to make out: it chimes three times, stark, resonating like a pulse of something in this mirrored hall that you and many others have found yourselves in. For those familiar with magic, they might feel the power of the witching hour upon them, though it will feel different from what they're used to - in fact, everything does.

    Besides the new arrivals, however, there's one more person in the building, and only one. A young teen stands; previously bored and mulish, he's now owl-eyed and slackjawed as he takes in each arrival, either from the mirrors or coming from another floor as you try to get your bearings. In his hands he's clutching a broom like a security blanket, until -

    "M... Miss Nessie! Miss Nessie, something's happened!" he yells, as he drops the broom and turns tail out of the building.

    Leaving the Looking-Glass House makes it obvious that the clock striking three was for 3 AM - the night sky is clear, but the stars are dim in the face of two moons, regardless of their waning crescent phases.

    Follow, or explore the rest of the mirrored halls you've now found yourselves in?

The Looking-Glass House is rather nondescript two-story cottage made of grey brick, sitting at the edge of The Coven's courtyard; stones which glow as you step on them mark the path to and from the two buildings. While fairly small and plain on the outside, the inside has been enchanted to be the size of a large library, with hundreds upon hundreds of mirrors hanging, standing, and resting inside its walls. Some are broken, some are cracked, and some seem completely uninjured - but all of them are just as plain as the cottage itself, showing age in the silver beneath their glass and in the greening of their metals... Well, all except a character's personal mirror; to characters, one mirror - the one they came through - will be decorated lavishly with metal-and-wood-wrought reminders of home, and the surface will be as clear as a brand-new mirror.
II. "MISS NESSIE"

    Whether you've decided to follow the hapless young man, or decided to explore the rest of the Looking-Glass House - and perhaps finding a few familiar faces among the crowd - you feel a pull towards the foyer of the first floor. It's like a firm suggestion, as if to take you by the hand and draw you to where it begins, and the source of it becomes quite apparent upon finding one's way to the front room: a tall, comfortably-dressed older woman and her even taller wolfish companion. The woman covers her mouth with a soft "Oh my!" as she surveys those who begin to crowd in, and she turns to the werewolf (?), lowering her hand once more. (The handful of others who'd come with her peer as best they can from a ways behind her with unconcealed curiosity, closer to the door out than not. The boy previously seen before he ran off can be spotted at the very back of the group.)

    "This is right unexpected, isn't it?" She not-quite whispers, delight and confusion in equal measure in her voice. Her companion makes a quiet noise in her throat, unscarred eye narrowed - it's hard to tell if that delight is one shared by both parties. "Well, they've always said the veil is thinner during Boaltinn... We'll have to talk to James and see if he was doing anything other than cleaning, we will, but for now, we've got a full house to attend to, don't we? Ah, if they're all Witches, that'll be something, it will!"

    Without wasting another beat - much to the fond irritation of her companion, certainly - the woman turns back to the newcomers of Aefenglom, clapping her hands together in glee.

    "Well then! I'm certain you all have many, many questions... As do we! First thing's first, though, first thing's first! I am Nerissa Bell, the Head Witch of the Coven - that's where this house is located right now, on Coven grounds - and this is my Bonded, Mhairi Ainsley. Don't worry, she's a right softie despite her looks! You can simply call me Miss Nessie - everyone does, short of those stuffy folks up in the Parliament, but, well, that's just how things are with them, I suppose." She pauses a beat, for breath, before continuing with a wave of her hand; dozens of chairs and stools, all surprisingly comfortable despite their wooden looks, are conjured in an instant, and Nessie smiles wide as she gives a small bow. "Take a seat, and let's get familiar with one another for a spell! The city'll celebrate without us one way or another, and we've already finished our business for tonight anyway. Isn't that right, Mhairi dear?"

    Despite the onslaught of information and excitement at three in the morning, Mhairi inclines her head slightly after a huge sigh; her voice is likely exactly as expected, low and akin to a growl. "Best to take advantage of the distraction. Let's begin, before I have to report this to Parliament."

NOTE: If you wish to interact with Nessie and Mhairi, please comment here. You have the option of handwaving the IC interaction to OOCly ask what questions your character might have for them, for us to summarize an answer for, or you can request an IC thread. Simply specify in your comment's subject and we'll respond accordingly.
III. THE COVEN

    After an hour or two of general chaos, questions that the natives attempt to help with, and injuries tended to for those who arrive in poor condition, a solution is presented. Though they certainly can't answer every question, Nerissa and Mhairi promise to help find the answers, and open the doors of the Coven to all new arrivals in the Looking-Glass House.

    The walk from the quaint cottage to the imposing structure ahead is lit only by magic provided by Miss Nessie and the Witches accompanying her, as well as the path of stepping stones coming aglow with each step that's taken across them.

    Beyond the courtyard, with its high, opalescent walls, a city can be seen. There are torches accompanying the flickering light posts outside, and the sounds of life clear even this far from the heart of Aefenglom, something that sounds like... merriment? Festivities are in full swing, even this close to dawn. The rest of the world continues on, even though you've arrived, confused and perhaps missing a few aspects of your usual persons.

    But while they certainly weren't expecting to spend the festival like this, the Coven has worked as quickly as it can. Their doors, decorated in cowslip flowers, are wide open - welcoming to the public, and to new arrivals as well.

    The Coven's main building has a surprisingly large front room, compared to its outside; the ceiling stretches ever onward, with stairs of the solidly-flush-against-the-wall variety and floating-ethereally-in-the-middle-of-things variety both. Magic and mundane intermingle as if meant to, with brooms inscribed with runes to clean making quick work of dirt and dust, shadowy figures opening and closing doors as people enter and exit, plates of snacks drifting around as if carried by invisible servers. The brooms are especially attentive to the door as new arrivals step in - they don't apologize for knocking into anyone, and really, anyone particularly scruffy will get swept at until the brooms are satisfied. None of this seems to mind the Witches coming in, with small murmurs of gratitude given to the busybody brooms instead of reprimands. Doors lead this way and that, on higher floors and on the ground floor, but runes glow by their frames in indecipherable patterns.

    Peculiar-looking devices - watches, the native Witches explain, compliments of Parliament - are passed around to all the new arrivals; they're given a quick rundown on their functions and bid to test them out when they can, and Nessie waits for things to calm before she steps up the floating stairs and addresses the room.

    "We'll see to it you all have lodgings for a bit, we will, but for now, the festival's still going on - if you couldn't tell!" She laughs a little, hands on her hips. "There's nothing we can do about things right now, so you might as well enjoy yourselves, you might. If any of you want to stay in 'til morning though, well, we can provide - just mind your manners, magic's real particular about them. At least," she winks, head tilting with the motion, "that's how I teach all my classes, it is."

    Those deciding to stay will be lead to doors that seem to follow no real pattern by native Witches; the rule is "two to a bed," so get cozy with the person next to you. They're the ones you'll be sleeping with tonight. The beds aren't too small - enough to accommodate at least three humans - and they're fairly comfortable too, for their old-looking age.

IV. BOALTINN

For those who journey out into the city, they'll be sent off with a word of warning to keep out of trouble from Mhairi, to find everything still quite lively - and still quite unaware of what's taken place. There's very little left to the shadows, with dim light filling in the gaps between the flickering streetlamps and the extra candles and such people have put up themselves. Curiously, small bonfires seem to follow a pattern, culminating into a wide plaza in the center of the Residential District where a larger, brighter one burns, with people dancing around it, their clothing jingling softly with little bells hanging from their hems. The same is mirrored on the direct other side of the city - the only difference is in who's dancing. The Eastern Bonfire has more visibly humanoid beings enjoying themselves, while the Western Bonfire has creatures more monstrous in looks. Regardless, they all seem to be happy-

And the reason is this: Boaltinn, a festival lasting the next two dusks. The nights and early mornings are filled with flickering firelight, while the morning and daytime have all but the small fires leading the way to the giant bonfires extinguished; the bonfires, however, stay lit. - and in general, it seems the city is quite happy, quite cheerful, and quite close.

    a. The Bonfires
      The main attraction of Boaltinn, as they are with any fire festival, the bonfires on each side of the city are tended to by various Monsters every hour of the day. While much of the scenes are similar - there's plenty of food to be shared, with those partaking in it cowed into sitting with someone else regardless of how familiar they might be, and children of all kinds play together and invite those sitting or watching to come too, in all manner of games, such as jacks, hopscotch, and running ribbons around the tall poles at the bonfires.

      But there are marked differences, too. The Eastern Bonfire primarily has humans or those that can pass as humanoid in attendance, and they're much friendlier to those who look similar to them; to those that look a little more monster-like, though, their replies are far more curt and their shoulders colder. The area around the bonfire is also littered with trinkets and baubles, all shiny and new and utterly forgotten by their playmates; the ribbon poles are similarly new, made professionally as if by commission. Characters are invited to try and jump through the bonfire's flames to burn away any poor relationship experiences, be it romantic or platonic, past or present; to aid them in this, those at the Eastern Bonfire will give those participating rune-etched accessories to protect them from the fire.

      Meanwhile, the Western Bonfire has primarily those who are more monstrous in looks, and they're similarly friendlier to those who resemble them, with a similar brusque and cold manner to those who look more human. The area around the bonfire is carefully kept clean, however, and the ribbon poles look handcrafted from lumber and grass, with tightly-woven knots and clumsily-made paper decorations. Those attending here are also invited to jump through the flames, but no such protection is offered; it's simply assumed that, as a Monster, you're likely much better at handling a little fire.

    b. A Little Entertainment
      It isn't only the bonfire celebrations that one can participate in, however. All throughout both the East and West Residential Districts, as well as a portion of the Shopping and Entertainment Districts, there's a number of stalls, stands, and stores available for perusal. Take a gander at the rest of the city and find something to do. Of note:

      Divination readings are available in various stalls, set up by Coven-official Witches as well as homegrown ones, with tarot cards that vary from pristine art pieces that one would almost hesitate to touch to the personally drawn and cut. They offer free readings, enticing all who pass by to join them at their table. Good or bad, the cards seem to bring with them lessons and words of wisdom, interpreted expertly by those handling them... or as expertly as possible; some readings seem a little unsure and muddy. Regardless of belief, those who take part in these readings will suddenly find their day going either exceptionally well or incredibly poor, depending on the overall feel of their reading.

      Carts and booths are available for one to partake in more food, however there's a stipulation to taking anything from these vendors: one must share this food with others, either in pairs or a group. While relations between humans and beasts seem to be a little frosty, they can be seen intermingling a tad more freely when it comes to this portion of the celebrations, sharing the treats and small meals that are being offered to everyone. The food available all seem to be those easy to hold in hand, not unlike modern-day food trucks; of note, the thin pancake wraps seem to be the most popular, with a bubbly drink similar to a milkshake filled to the brim with drinking straws for best sharing experience coming in second. Flavors are plentiful and varied, though they err closer to the fruits, vegetables, and spices side of the spectrum.

      Finally, the more pleasure-based businesses offer the chance to relax one's weary feet and take a chance with a little aromatherapy with their rose baths. While traditionally this had its roots in imbuing the bather with good tidings and blessings for the upcoming seasons (or so they'll say when asked), nowadays, it's simply become a luxury treatment for those needing a little TLC. The waters here do have the added bonus of making those who share them friendlier and more talkative with their partner(s) - and yes, all baths are a shared experience. Rather than being split by sex, baths are split by monster and human; co-ed bathing exists for those who don't mind mingling with the opposite species, and if really pressed, they can offer separate baths for different sexes, but their focus seems elsewhere.

    c. Impulsive Compulsion
      Throughout the whole festival, new arrivals, particularly those with magic talent gifted to them by the world, will feel like they can do anything and will push themselves to the limit. While not inherently detrimental, those who feel it will become more reckless, their inhibitions lessened and impulses heightened; trying new things is easy as pie, with any thoughts of fear left far in the back of their minds. While magic is highly discouraged on festival days, given their rest day quality, those under the spell of Boaltinn's madness will feel the temptation to try some anyway, regardless of knowing the proper way of performing it - perhaps it's about time to try out what one discovered in that strange dream...

      Those found doing magic will get a firm scolding, but no actual punishment; it's only looked down on, and they'll be cautioned against using too much. If any property damage occurs due to reckless magic use, however, there are fines; those without any money to their name can be recruited to pay it off by working at the buildings and stalls they may have accidentally damaged, serving people, looks, or whatever else the business might offer.


    Welcome to the intro log! While mingling on the log itself is highly encouraged, feel free to make your own logs; take the prompts offered and go wild, go crazy, go stupid, have fun. The network system is free to use once characters have their watches as well; information on that can be found at the bottom of the Setting page, while any extra questions about it can be found in the FAQ index. Quests can be picked up now as well! While technically most of them won't start until after festivities, you can go ahead and put your name on some by replying to the May Quest Pickup thread on the Quest Board. Finally, if your character is getting into any Shenanigans, let the mods know and if you have any questions about the log, ask them here!

purpose: (( i see fire in your eyes. ))

[personal profile] purpose 2019-05-24 12:01 am (UTC)(link)
[ She takes a second to consider if she should be insulted by that observation. In the end, she decides the more favorable option: that it's a commentary more on her independence than it is any casual question to her loyalty. ]

Not really. I don't think I'd fit in at any court, anyway.

[ With etiquette and traditions she hasn't ever been privy to — a scavenger invited to sit among nobles and important figureheads with judgment in their eyes. Just the thought alone is discouraging, uncomfortable. Still, Iramaat seems ... less stuffy, less pristine, than what Rey would have expected from any court. Maybe she had misjudged what court means for the other woman. ]

General Organa used to be a princess, but she doesn't expect us to serve her. Everyone in the Resistance chose to be there for the cause.
wylderrant: (Default)

[personal profile] wylderrant 2019-05-24 01:58 am (UTC)(link)
Oh, there are many courts. You'd probably find one that works for you...

[ But that's not really the important part to Iramaat - this is all idle chatter, anyway. Just banter and talk, although she does want to know more about Rey. She's interesting. ]

Oh, that sounds a bit like me - I'm interested in a cause as well. It's why I'm on errantry, you know.

[ She does like talking about herself, though. ]

I've never heard of... General Organa. Or Princess Organa. Tell me about her!
purpose: (rey26)

[personal profile] purpose 2019-05-27 06:52 am (UTC)(link)
She helped topple the Empire years ago by leading the Rebels, even before they destroyed her home planet.

[ Hardly an expert on the subject, Rey can't comment on whether that still makes her royalty. But she holds herself as though she is, regardless; Rey can observe the grace behind weary eyes, holding her chin high even when the galaxy has collapsed around her, with a noble bearing that could only belong to a woman of her caliber.

Small in stature, but mighty for the legacy she upholds.
]

On my planet, I knew her as Leia the Huttslayer. She choked Jabba the Hutt with the same chain he used to enslave her.

[ That's the story that had circulated Jakku above all else, common among its slaves — spoken of in whispers, admiring a woman that had freed herself of her own bondage. The appreciation is there in Rey's voice now, even as she talks through a mouthful of food. ]
wylderrant: (1)

[personal profile] wylderrant 2019-05-27 04:14 pm (UTC)(link)
[ Iramaat's eyes widen appreciatively. She's heard of razing towns and cities, but an entire planet - an entire world - is another thing entirely. Such a loss to have suffered! She can appreciate the pathos of that, even if it's a very distant sort of appreciation and nothing like empathy. ]

She sounds very impressive. I would've liked to have met her - although I won't wish her here, won't speak that into the world! That wouldn't do. It sounds like she has quite enough on her plate on home without being stuck here with the rest of us.
purpose: (rey44)

[personal profile] purpose 2019-05-27 10:05 pm (UTC)(link)
We won't be stuck here for long.

[ It's what Rey has chosen to tell herself, at any rate. Resigning herself to her fate when the Resistance still has need of her is unthinkable. But it is, as Iramaat hints, a comfort that Leia hasn't been brouhgt in with the rest of them. So long as she remains at the helm, they still have a chance. ]

What about your queen?
wylderrant: (2)

[personal profile] wylderrant 2019-05-28 06:37 pm (UTC)(link)
Well, I certainly hope you're right...

[ Iramaat doubts it, but she's also confident she'll come out the other side, no matter what happens. So she chooses to just go drifting by that without much more commentary. ]

Oh, she's wonderful. Full of life and light and ever-so-generous to those of us who serve her. A wonderful woman; picture of chivalry and noblesse oblige.
purpose: (rey10)

[personal profile] purpose 2019-05-30 10:46 pm (UTC)(link)
Noblesse oblige?

[ Rey's blank stare indicates that she hasn't understood a word of that. Another language not like her own, she assumes, or a term too elegant for it to have reached Jakku's slang. Tempting as it is to nod through it and pretend she knows what Iramaat means, she's been patient with her lack of knowledge thus far; despite the small stinging reminder of just how uneducated she is in comparison, it's better to have that clarity and information than to have none at all for pride's sake.

She shakes her head, as if clearing away the thought, and switches to a more pressing question.
]

How did you become one of her knights?
wylderrant: (Default)

[personal profile] wylderrant 2019-05-31 04:12 pm (UTC)(link)
[ Iramaat gives her a curious look and then shrugs. ]

Noble obligation. The idea that those of us in a superior position in the world have some sort of duty to those beneath us to help them and assist them in their times of trouble.

[ She waves a hand, gesturing understanding. The next question earns a little 'huh' and she settles her chin in her hand. ]

Well - I always was one, I think. When I was created, that was what I knew I had to be. It's always been that way.
purpose: (rey16)

[personal profile] purpose 2019-06-01 05:30 pm (UTC)(link)
[ I think. Created. For all that Iramaat seems perfectly content with her role, Rey can't help but to think of Finn, snatched away and shaped into the soldier the First Order had hoped him to be — uncaring of the misery it had caused and firm about the imprisonment they were endorsing.

It's difficult to imagine anyone so easily accepting the role forced upon them from birth. Rey's lips purse, steely when she turns her gaze back on Iramaat.
]

Just because it's always been that way doesn't mean it always has to be that way.
wylderrant: (2)

[personal profile] wylderrant 2019-06-01 10:18 pm (UTC)(link)
Oh, I suppose not, but I don't want to be anything else, you understand?

[ She laughs again, apparently un-bothered by the idea. ]

It's my destiny. Who I am. I couldn't imagine wanting to change it. Other people can change as they like, but me? No, no. I like who I am.
purpose: (pic#13112036)

[personal profile] purpose 2019-06-03 04:29 pm (UTC)(link)
I understand.

[ It sounds stilted, truthfully, because Rey doesn't entirely understand. Iramaat's confidence is an unknown factor, as is her certainty, when Rey is still in the midst of discovering her own identity and destiny.

Iramaat, in contrast, makes it sound so simple that Rey can't help the confusion and envy that run through her.
]

But I don't think there are many openings for knights here. We all have to adapt if we want to survive.
wylderrant: (6)

[personal profile] wylderrant 2019-06-03 07:53 pm (UTC)(link)
Oh, there are loads of openings for a knight! There's evil to fight, people to save! All that sort of thing! Just like in the stories!

[ She gestures grandly. ]

I'm sure I'll manage.

[ If she can sense any of Rey's mixed feelings, she's not letting it show. ]
purpose: (rey05)

[personal profile] purpose 2019-06-04 11:15 pm (UTC)(link)
I'm sure you will. You don't sound like the type to be stopped by anything.

[ Rey means it, too. The sincerity of it is impossible to miss, just as Iramaat's confident exuberance is blatant to see. It gives her a little hope, in turn, that it could be as simple as Iramaat makes it sound. ]

If I need a knight, I know where to come to. [ The treat in her hands is gone, and Rey spends a moment to licking off the excess sauce that's gotten onto her fingers. Anything less would be a waste, and she is too used to rationed food to smear it into a napkin instead. ] See you soon? You can tell me about your new adventures then.

[ She stands, wiping down her fingers on her pants without a care. ]
wylderrant: (2)

[personal profile] wylderrant 2019-06-05 12:19 am (UTC)(link)
[ Iramaat stays sitting, but she does lift her hand in a little wave, fingers wiggling in Rey's direction. ]

Of course! I'm interested to hear about how you end up adjusting, too. We're all new, aren't we?

[ She leans back in her seat with a sigh. ]

Be well!