Entry tags:
- * event,
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- food fantasy: steak,
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- undertale: alphys
☆ Event: Fright Night
I. The Mist
The mist does not discriminate. Humans and Witches find themselves gaining the parts of Monsters, or even creatures that live outside the Wall. Monsters gain parts that don’t match up to their species - Arachne with wings or gills, Turnskin with antlers and Merrow tails, Puca with the teeth and claws of predators or the horns of unicorns or the scales of lizards, such strange sights become more and more common as morning approaches slowly. Mirrorbound may find that they can even gain the features and mannerisms of creatures from their home worlds. It all seems to happen wholly at random. These parts may not even last; plenty of citizens lose their new additions after just hours, only to gain new ones in the meanwhile. In the dark, wee hours of the morning, the city erupts into chaos. b. Widespread Chaos
Some may be lucky enough to escape the mists or its effects somehow, but the vast majority of the city hasn’t -- and it’s telling, from the sounds of people in the streets, that no one’s particularly happy about the turn of events. Many are in pain, many are blind with panic and upset. How could this happen? What’s going on? Many of the shouts attribute blame to the Coven allowing the practice of at-times experimental magics, while others turn it into anti-Monster sentiment, claiming the Monster population wants them all to suffer the way they do. Other tinfoil-hat-ists spread their conspiracy theories loudly, laying the blame squarely on Dorchacht - retribution for the Monsters the Mirrorbound stole from their city. This is an attack, they shout! The actual truth remains to be seen, however. There are plenty who don’t care about the truth and pay little attention to the rumors. They’re opportunists at heart, and a city in chaos is good for lining pockets. Some less-affected and less-moral citizens take to the streets of the Shopping and Aristocratic districts, throwing rocks through windows, banging down doors, looting shops and the houses of the wealthy of whatever valuables they can carry with them. Even a gang of kids from one of the orphanages in the Harbor District, sporting their own mismatched new features, can be spotted roaming the city, looting stores and homes, stealing from people incapacitated in the streets. They can’t pass up an opportunity when they have so little to begin with. c. State of Emergency
Those who have learned healing magic are asked to report to makeshift first aid stations scattered around the city to help those dealing with more violent, bloody transformations. Anyone with prior law enforcement experience are tasked with helping contain and stop the looting and the muggings. More still are called to try and figure out some way to get rid of the mist, or reverse its effects. None of the assignments are mandatory, plenty are unable to assist as they deal with their own afflictions, but any help is greatly appreciated. |
II. Damage Control
Some can keep it together just enough to go about their daily lives as best they can with their new ‘additions’, but others rapidly start to lose their minds in ferality, even those with strong Witch-Monster Bonds. Miss Nessie is quick to whip the Coven into action to help preserve the peace as much as possible. There isn’t enough room to contain so many feral citizens, but they try to make do. All available Mirrorbound, Witch and Monster, who are able and want to help contain the people of Aefenglom or each other are taught a simple knock-out spell, or given slips of paper enchanted with the same, to literally knock some sense into the ferals. It won’t hurt them in the long term, but it will give them a time-out and help pull their minds out of their pits of animal instinct. Plenty of citizens will be thankful for this. That doesn’t mean everyone is happy to see the Mirrorbound around town. They may notice that they get more scowls while they’re out and about, more whispers and dirty looks. They come from humans the most, but especially the wealthier people of the city, dealing with their own share of terrible transformations, who mutter under their breaths words like, “Knew they would bring trouble with them. Knew it right from the start.” Known Mirrorbound may find themselves being kicked out of higher class shops in the Shopping District, or even spit on in the streets. Poorer citizens, especially Monsters, see things differently, however: they’ve seen the refugees from Dorchacht, they know what was done for some of their kind. They’ll admit that the Mirrorbound have brought trouble with them, but a little trouble isn’t always a bad thing - sometimes you’ve got to shake things up and disturb the status quo. Though they’re dealing with bizarre changes and an increased risk of going feral, they have faith that the Mirrorbound will help solve this problem. Of course, this difference in opinion just means both sides argue louder and fight harder. |
III. The Refugees
They’d been warned that certain urges would be stronger, that magic could wax and wane like the moons themselves, but this? This rampant disorder, the odd turning present in so many citizens and Mirrorbound alike, the Coven and Parliament’s bid on attempting some sort of damage control--? Is this what they left Dorchacht for, from one far too controlling city to one that didn’t seem to have any control at all? They aren’t in chains, at least. They can choose their Bonds if they’d like one. But it’s put them on edge enough that some linger by the docks, both wanting to leave to someplace “safe” in their eyes and wishing to stay. The latter wins out in most cases, seeking to help the Mirrorbound as they were helped themselves, though they may be suffering from the mists themselves... oddly, they seem to be more aware of themselves in a way that the natives are not, likely learned behavior leftover from Dorchacht to keep themselves in check; the compulsion spell had only helped compulsion, after all, there’d been a genuine want to remain secure and safe in their minds even with the situation as it was. Unfortunately, there’s plenty of locals who see the refugees as part of the problem -- before the Mirrorbound, before Dorchacht, Aefenglom had been fine, and in continuing these thoughts, they’re not... the friendliest to outsiders. Some are more likely to retaliate violently with new-found additions to their physiology and skillset when the refugees attempt to help, with whispers, conspiracy theories, and nasty rumors all the while spreading at a rapid pace. As bad as Dorchacht had been, maybe they had a point about the strange, suggestive magic used across the city. Maybe it’s something Aefenglom should look into too, during the fuller moons, should this be the beginning of something worse as the new year rises at the end of the month. But hopefully -- and this is the hope of all -- it simply remains a one-off, freak happening at the end of the year, and they pray the new one fares better. |
IV. The Aftermath
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Welcome to October's event log! This event takes place ICly on the 12th, 13th, and 14th. The Questions thread can be found HERE! Please help us and other players out by putting the subject(s) of your questions in your header! Investigation briefs will be going out soon on the OOC Sign Ups thread to the teams who were chosen by RNG, so keep an eye out for that. And as always, while we do encourage you to use this log, you can feel free to thread things out on your own log or elsewhere.
no subject
How gracious of you!
[With one last cheer-filled grin for Steak, she heads without any reluctance at all into the narrow alleyway, keeping a keen eye on Lambert as he scoots along ahead of her.]
no subject
On the other side, is, well ... run-down would be one way to describe it. There's a few of these stalls scattered around in other areas of the city, but they're clustered together here, dimly-lit and smelling strongly of preservatives, something sharp and medicinal, and underlying it all, the faintest whiff of ichor. There are some furtive-looking monsters and would-be-shoppers whose faces are obscured by the high collars of their fine coats milling among the stands, run by shopkeepers who keep themselves mostly withdrawn, some of them sporting new additional parts of their own.
Not that they command the center of attention, here. The wares they're hawking are far more interesting, but also anything but pleasant -- unidentifiable bits floating in in jars of clear liquid, curled-up and dried talons strung from beams besides what looks like the better portion of someone's tail, even horns not dissimilar to what Lambert and Steak are displaying, some whole, others chopped into rings. Monster parts, one and all, and many of them boldly displayed to see. ]
no subject
This better be worth it. Otherwise he's going to be in a very unpleasant mood.
(As though Steak is ever truly in a pleasant mood here.)
He steps into the run-down street, glancing around at the few stalls with narrowed eyes and furrowed brows, his attention drawn to the jars of monster parts.
This is a far cry from the city outside of these walls, and these kinds of stalls bring forth memories of seedy places on Tierra, enough that Steak's jaw sets taut while he scans the contents of a stall full of monster pieces. ]
You better be right.
no subject
His attention is diverted enough by what they find, in any case. The smell, which he now realises he had been able to smell since long before they slipped down that narrow alley, assaults his senses immediately and he not too subtly grimaces. Hasn't he smelled this before?
No questions need asking, as far as he's concerned, about exactly what they've stumbled upon here.]
... We can deal with this later if need be. Lambert? Where next?
no subject
I don't have a clear enough idea of what I'm looking for to narrow it down. [ Is what he finally admits, ears swiveling, before he finally directs: ] Let's split up and start asking questions. Ask if they've seen anyone suspicious... even by their standards.
[ Judging by the sneer he says that with, he doesn't think much of whatever those might be. In any case, it's off to prodding the goblin market's sellers for information. It won't be long (although it may take peeling away some of the members of their party away from some object of ire or another) before they find something of real substance: news of a woman who's been buying up plenty of goods around here. The man suggests they try Aisling across the way, and so it's there that Lambert stomps over.
Aisling doesn't get much of a chance to protest her ignorance before the monster parts on her stall are swept aside and Lambert's grabbing her by the front of the shirt and yanking forward, lips pulling back to expose buck teeth that seem particularly threatening in this instance. ]
It's been a long few days and I'm not in the mood for fucking around. Who bought all your shit?