Entry tags:
- * event,
- dbh: connor,
- ddlc: monika,
- death note: l lawliet,
- dresden files: justine,
- elfen lied: kaede,
- fe: azura,
- fe: caspar von bergliez,
- fe: corrin,
- fe: edelgard von hresvelg,
- fe: hubert von vestra,
- fe: marianne von edmund,
- fe: soren,
- ffvii: zack fair,
- ffxiii: lightning farron,
- ffxiii: oerba yun fang,
- ffxiv: mira chambers,
- fgo: cu chulainn,
- fgo: cu chulainn alter,
- fgo: edmond dantes,
- fgo: fionn mac cumhaill,
- fgo: scathach,
- fgo: wolfgang amadeus mozart,
- fha: caren ortensia,
- food fantasy: steak,
- fruits basket: kyo sohma,
- fruits basket: momiji sohma,
- fsf: flat escardos,
- fz: diarmuid ua duibhne,
- fz: iskandar,
- fz: waver velvet,
- harry potter: theseus scamander,
- iris zero: asahi yuki,
- kamen rider: wataru kurenai,
- kh: kairi,
- loz oot: zelda,
- lwa: ursula callistis,
- mtg: liliana vess,
- original: gwenaelle wynne-york,
- original: sokie undertown,
- original: troy dantes,
- sekiro: wolf,
- ssss: emil vasterstrom,
- steven universe: steven universe,
- trails: crow armbrust,
- trails: fie claussell,
- undertale: alphys
☆ Event: Fright Night
I. The Mist
The mist does not discriminate. Humans and Witches find themselves gaining the parts of Monsters, or even creatures that live outside the Wall. Monsters gain parts that don’t match up to their species - Arachne with wings or gills, Turnskin with antlers and Merrow tails, Puca with the teeth and claws of predators or the horns of unicorns or the scales of lizards, such strange sights become more and more common as morning approaches slowly. Mirrorbound may find that they can even gain the features and mannerisms of creatures from their home worlds. It all seems to happen wholly at random. These parts may not even last; plenty of citizens lose their new additions after just hours, only to gain new ones in the meanwhile. In the dark, wee hours of the morning, the city erupts into chaos. b. Widespread Chaos
Some may be lucky enough to escape the mists or its effects somehow, but the vast majority of the city hasn’t -- and it’s telling, from the sounds of people in the streets, that no one’s particularly happy about the turn of events. Many are in pain, many are blind with panic and upset. How could this happen? What’s going on? Many of the shouts attribute blame to the Coven allowing the practice of at-times experimental magics, while others turn it into anti-Monster sentiment, claiming the Monster population wants them all to suffer the way they do. Other tinfoil-hat-ists spread their conspiracy theories loudly, laying the blame squarely on Dorchacht - retribution for the Monsters the Mirrorbound stole from their city. This is an attack, they shout! The actual truth remains to be seen, however. There are plenty who don’t care about the truth and pay little attention to the rumors. They’re opportunists at heart, and a city in chaos is good for lining pockets. Some less-affected and less-moral citizens take to the streets of the Shopping and Aristocratic districts, throwing rocks through windows, banging down doors, looting shops and the houses of the wealthy of whatever valuables they can carry with them. Even a gang of kids from one of the orphanages in the Harbor District, sporting their own mismatched new features, can be spotted roaming the city, looting stores and homes, stealing from people incapacitated in the streets. They can’t pass up an opportunity when they have so little to begin with. c. State of Emergency
Those who have learned healing magic are asked to report to makeshift first aid stations scattered around the city to help those dealing with more violent, bloody transformations. Anyone with prior law enforcement experience are tasked with helping contain and stop the looting and the muggings. More still are called to try and figure out some way to get rid of the mist, or reverse its effects. None of the assignments are mandatory, plenty are unable to assist as they deal with their own afflictions, but any help is greatly appreciated. |
II. Damage Control
Some can keep it together just enough to go about their daily lives as best they can with their new ‘additions’, but others rapidly start to lose their minds in ferality, even those with strong Witch-Monster Bonds. Miss Nessie is quick to whip the Coven into action to help preserve the peace as much as possible. There isn’t enough room to contain so many feral citizens, but they try to make do. All available Mirrorbound, Witch and Monster, who are able and want to help contain the people of Aefenglom or each other are taught a simple knock-out spell, or given slips of paper enchanted with the same, to literally knock some sense into the ferals. It won’t hurt them in the long term, but it will give them a time-out and help pull their minds out of their pits of animal instinct. Plenty of citizens will be thankful for this. That doesn’t mean everyone is happy to see the Mirrorbound around town. They may notice that they get more scowls while they’re out and about, more whispers and dirty looks. They come from humans the most, but especially the wealthier people of the city, dealing with their own share of terrible transformations, who mutter under their breaths words like, “Knew they would bring trouble with them. Knew it right from the start.” Known Mirrorbound may find themselves being kicked out of higher class shops in the Shopping District, or even spit on in the streets. Poorer citizens, especially Monsters, see things differently, however: they’ve seen the refugees from Dorchacht, they know what was done for some of their kind. They’ll admit that the Mirrorbound have brought trouble with them, but a little trouble isn’t always a bad thing - sometimes you’ve got to shake things up and disturb the status quo. Though they’re dealing with bizarre changes and an increased risk of going feral, they have faith that the Mirrorbound will help solve this problem. Of course, this difference in opinion just means both sides argue louder and fight harder. |
III. The Refugees
They’d been warned that certain urges would be stronger, that magic could wax and wane like the moons themselves, but this? This rampant disorder, the odd turning present in so many citizens and Mirrorbound alike, the Coven and Parliament’s bid on attempting some sort of damage control--? Is this what they left Dorchacht for, from one far too controlling city to one that didn’t seem to have any control at all? They aren’t in chains, at least. They can choose their Bonds if they’d like one. But it’s put them on edge enough that some linger by the docks, both wanting to leave to someplace “safe” in their eyes and wishing to stay. The latter wins out in most cases, seeking to help the Mirrorbound as they were helped themselves, though they may be suffering from the mists themselves... oddly, they seem to be more aware of themselves in a way that the natives are not, likely learned behavior leftover from Dorchacht to keep themselves in check; the compulsion spell had only helped compulsion, after all, there’d been a genuine want to remain secure and safe in their minds even with the situation as it was. Unfortunately, there’s plenty of locals who see the refugees as part of the problem -- before the Mirrorbound, before Dorchacht, Aefenglom had been fine, and in continuing these thoughts, they’re not... the friendliest to outsiders. Some are more likely to retaliate violently with new-found additions to their physiology and skillset when the refugees attempt to help, with whispers, conspiracy theories, and nasty rumors all the while spreading at a rapid pace. As bad as Dorchacht had been, maybe they had a point about the strange, suggestive magic used across the city. Maybe it’s something Aefenglom should look into too, during the fuller moons, should this be the beginning of something worse as the new year rises at the end of the month. But hopefully -- and this is the hope of all -- it simply remains a one-off, freak happening at the end of the year, and they pray the new one fares better. |
IV. The Aftermath
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Welcome to October's event log! This event takes place ICly on the 12th, 13th, and 14th. The Questions thread can be found HERE! Please help us and other players out by putting the subject(s) of your questions in your header! Investigation briefs will be going out soon on the OOC Sign Ups thread to the teams who were chosen by RNG, so keep an eye out for that. And as always, while we do encourage you to use this log, you can feel free to thread things out on your own log or elsewhere.
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[The turnskin recoiled as her vision flashed with stars—just as it started to come back, it was like someone took a hammer straight to her brain.]
[The turnskin flopped to the ground unconscious, that crumpled seal plastered over her left eye.]
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But escape she did, with nothing snarling right after her. Fang had gone quiet, and untangling from the Turnskin's limbs was all Kaede needed to do before she could roll to her feet and finally get a look.
Well. That answered whether or not they still worked. Fang was alive, yes, just out. Really out.
The Coven Witch hadn't specified how long the seals would last, though. After a few moments of getting her breath back, Kaede circled the Turnskin slowly, until she was at an angle where her injuries were less visible. The Chimera lowered her head, and waited another cautious minute.]
Fang. Get up.
[Her voice still echoed, but it almost sounded like Kaede's this time.]
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[Some part of her mind must have recognized that name, as she sluggishly stirred. Gods, did a damned train hit her head?]
[Fang's eyes cracked open, disoriented, and she immediately started pawing at the seal, ripping it off and blinking unevenly as her eyes readjusted to the same level of light.]
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Fang. I'm talking to you.
[Not the shadow, not the shell of what she was.]
Their thoughts aren't yours.
[Kaede didn't truly, completely, know Fang. But from what Kaede did know, she wasn't some tool of the moons, some shadowed aspect of their will. She was a person. She didn't answer to anyone she didn't choose to.]
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[Fang scrambled to her feet at the extremely unfamiliar voice, glaring and blinking disorientedly.]
What. [Is the irritated growl in response.]
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And she sighed.]
Do we have to do this again?
[Two more sealing papers left. One should be for Kaede, in case the madness was polite enough to give her some warning before it set in entirely. Two was one, one is none after all.]
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[The details of here and now slowly filtered through. Fang hurt, in places she didn't remember being injured, but that wasn't a new feature of the full moons. Her head pounded in a way she couldn't explain away. And as fearsome as the creature before looked and sounded, something was... familiar. Disarming.]
[The scent. It wasn't right, but it reminded her off...]
...you're Kaede, aren't you? [The were-jaguar's eyes relaxed a little and her tail stilled, but the wary tension didn't completely leave her.]
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Stop you from mauling anyone else.
[But then--the reaction changed. The Turnskin didn't lunge at her, but those ears didn't come up, either. Kaede's antlers remained lowered.
Still. Those were words--more words, more lucid ones. The creature's tufted ears--still like Kaede's--lifted up, a little.]
I am. I look different.
[Another tail flick.]
Do you know where you are yet?
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Yeah.
[Another blink, and her eyes settled on the oozing wounds on the chimera's shoulders. Things clicked into place; something twisted painfully inside her, her Turnskin's instinct at war between feeling justified in protecting her territory from an unfamiliar-looking Monster, and revulsion at knowing she'd harmed on of hers.]
[But a feline's face isn't so expressive to show that conflict well; her eyes narrowed and her ears pinned back. Fang slunk forward towards the stairs, giving Kaede a wide berth, idly noting how much her abdomen hurt. One more pain, to go with all the others she'd won from fights these last two days.]
Don't plan on maulin' anyone else.
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After a few more steps, Kaede lifted her head. And after a few more, the hyena slowly paced after the jaguar, gritting her teeth to avoid showing how much she favored that front leg.]
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You should've said it was you sooner. The Monster doesn't want to hurt you any more than I do.
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But there wasn't.]
I—
[...oh.
Kaede came to a stop on the stairs, glancing away at some unimportant curl of mist. One of her antlers was still warily pointed in the Turnskin's direction, but her ears had flattened.]
...sorry.
[Her voice didn't echo so much this time. It was low, almost whisperlike without the sibilant hissing.]
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Not like it's your fault. Just sayin', if it happens again.
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Just...get inside the apartment. Then she could rest.
If Fang would let her. The Chimera shambled forwards a few steps before pausing, as if sluggishly remembering to be on guard but not very enthusiastic about it. She looked at the Turnskin warily, but couldn't keep the fatigue out of her gaze.]
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[Only then does she turn a tired look to Kaede.]
You just gonna stand there, or what?
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Spotting the injuries on the Turnskin's side made her own all ache again, as if irate Kaede had forgotten them.]
Need hands to open the door.
[She could sort of manage to push it open from the inside, but manual dexterity and these paw-hands of hers were on clumsy terms at best. And that was before she was tired.]
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[But her paw-hands still retained most their manual dexterity, like they did on all full moons, and Fang twists the knob and pushes it open.]
Need anything else?
[Other doors, cabinets, belongings?]
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No. That's fine.
[She was probably going to pass out on the nearest surface ten feet away from the door.]
You're not staying out here, are you?
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...Feels wrong, otherwise. Like I've got to keep watching.
[Keep prowling. Patrolling. Protecting—especially now that Kaede was here, and hurt—but she was too tired to patrol. Watching would have to do. Fang didn't really want to stay out here; it was uncomfortable, and this wasn't the first fight she's been in by a long shot since the madness began. She ached all over.]
[Still, the thought of going inside to rest made her skin crawl and shoulders tense with worry.]
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So Kaede needed to care, as much as she just wanted to walk away and sleep.]
You won't be protecting anything if you collapse out there.
[Then it'd just take one flying Monster coasting overhead to spot her and take offense to Fang's presence, like the Turnskin had reacted to Kaede.]
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[Going inside and resting would be the smart thing to do, but... would the moons let her? Her head isn't clouded by the fog anymore, but it sang with the twin sisters, and they needled at her nerves to be alert. To be ready.]
[She tired, but she's restless. If Fang went inside, she wouldn't be able to sleep, she knew.]
I won't pass out, [came the reply after a long moment, Fang taking back her spot up against the wall, laying on her side. The moons were so much worse than usual, tonight. Fang had to stay. Had to watch, especially for Kaede's sake.]
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The stupid stubborn human part of her brain refused.
When she heard the Turnskin's body flop back against the balcony floor, Kaede breathed out an exasperated sigh--and instead of ponderously turning around, just backed up out of the door. Then she did circle around until she was behind Fang, then lowered her head to bring her antlers to bear.
Not as weapons, this time--it was the beams that were lined up against Fang's back and flank. not the stabby points. Kaede had to lower her head a lot, with how her antlers were shaped, but she could still bring a decent amount of strength to bear. This was sharply cutting into her dwindling energy, but now that Kaede had her heels dug in she wasn't about to stop.]
Go inside.
[Shove.]
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[Her tail thumped against the walkway, but after a sullen moment, the were-cat limped back up to her feet, trudging inside. She didn't have the energy to turn this into something bigger.]