Entry tags:
- * event,
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- food fantasy: steak,
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- undertale: alphys
☆ Event: Fright Night
I. The Mist
The mist does not discriminate. Humans and Witches find themselves gaining the parts of Monsters, or even creatures that live outside the Wall. Monsters gain parts that don’t match up to their species - Arachne with wings or gills, Turnskin with antlers and Merrow tails, Puca with the teeth and claws of predators or the horns of unicorns or the scales of lizards, such strange sights become more and more common as morning approaches slowly. Mirrorbound may find that they can even gain the features and mannerisms of creatures from their home worlds. It all seems to happen wholly at random. These parts may not even last; plenty of citizens lose their new additions after just hours, only to gain new ones in the meanwhile. In the dark, wee hours of the morning, the city erupts into chaos. b. Widespread Chaos
Some may be lucky enough to escape the mists or its effects somehow, but the vast majority of the city hasn’t -- and it’s telling, from the sounds of people in the streets, that no one’s particularly happy about the turn of events. Many are in pain, many are blind with panic and upset. How could this happen? What’s going on? Many of the shouts attribute blame to the Coven allowing the practice of at-times experimental magics, while others turn it into anti-Monster sentiment, claiming the Monster population wants them all to suffer the way they do. Other tinfoil-hat-ists spread their conspiracy theories loudly, laying the blame squarely on Dorchacht - retribution for the Monsters the Mirrorbound stole from their city. This is an attack, they shout! The actual truth remains to be seen, however. There are plenty who don’t care about the truth and pay little attention to the rumors. They’re opportunists at heart, and a city in chaos is good for lining pockets. Some less-affected and less-moral citizens take to the streets of the Shopping and Aristocratic districts, throwing rocks through windows, banging down doors, looting shops and the houses of the wealthy of whatever valuables they can carry with them. Even a gang of kids from one of the orphanages in the Harbor District, sporting their own mismatched new features, can be spotted roaming the city, looting stores and homes, stealing from people incapacitated in the streets. They can’t pass up an opportunity when they have so little to begin with. c. State of Emergency
Those who have learned healing magic are asked to report to makeshift first aid stations scattered around the city to help those dealing with more violent, bloody transformations. Anyone with prior law enforcement experience are tasked with helping contain and stop the looting and the muggings. More still are called to try and figure out some way to get rid of the mist, or reverse its effects. None of the assignments are mandatory, plenty are unable to assist as they deal with their own afflictions, but any help is greatly appreciated. |
II. Damage Control
Some can keep it together just enough to go about their daily lives as best they can with their new ‘additions’, but others rapidly start to lose their minds in ferality, even those with strong Witch-Monster Bonds. Miss Nessie is quick to whip the Coven into action to help preserve the peace as much as possible. There isn’t enough room to contain so many feral citizens, but they try to make do. All available Mirrorbound, Witch and Monster, who are able and want to help contain the people of Aefenglom or each other are taught a simple knock-out spell, or given slips of paper enchanted with the same, to literally knock some sense into the ferals. It won’t hurt them in the long term, but it will give them a time-out and help pull their minds out of their pits of animal instinct. Plenty of citizens will be thankful for this. That doesn’t mean everyone is happy to see the Mirrorbound around town. They may notice that they get more scowls while they’re out and about, more whispers and dirty looks. They come from humans the most, but especially the wealthier people of the city, dealing with their own share of terrible transformations, who mutter under their breaths words like, “Knew they would bring trouble with them. Knew it right from the start.” Known Mirrorbound may find themselves being kicked out of higher class shops in the Shopping District, or even spit on in the streets. Poorer citizens, especially Monsters, see things differently, however: they’ve seen the refugees from Dorchacht, they know what was done for some of their kind. They’ll admit that the Mirrorbound have brought trouble with them, but a little trouble isn’t always a bad thing - sometimes you’ve got to shake things up and disturb the status quo. Though they’re dealing with bizarre changes and an increased risk of going feral, they have faith that the Mirrorbound will help solve this problem. Of course, this difference in opinion just means both sides argue louder and fight harder. |
III. The Refugees
They’d been warned that certain urges would be stronger, that magic could wax and wane like the moons themselves, but this? This rampant disorder, the odd turning present in so many citizens and Mirrorbound alike, the Coven and Parliament’s bid on attempting some sort of damage control--? Is this what they left Dorchacht for, from one far too controlling city to one that didn’t seem to have any control at all? They aren’t in chains, at least. They can choose their Bonds if they’d like one. But it’s put them on edge enough that some linger by the docks, both wanting to leave to someplace “safe” in their eyes and wishing to stay. The latter wins out in most cases, seeking to help the Mirrorbound as they were helped themselves, though they may be suffering from the mists themselves... oddly, they seem to be more aware of themselves in a way that the natives are not, likely learned behavior leftover from Dorchacht to keep themselves in check; the compulsion spell had only helped compulsion, after all, there’d been a genuine want to remain secure and safe in their minds even with the situation as it was. Unfortunately, there’s plenty of locals who see the refugees as part of the problem -- before the Mirrorbound, before Dorchacht, Aefenglom had been fine, and in continuing these thoughts, they’re not... the friendliest to outsiders. Some are more likely to retaliate violently with new-found additions to their physiology and skillset when the refugees attempt to help, with whispers, conspiracy theories, and nasty rumors all the while spreading at a rapid pace. As bad as Dorchacht had been, maybe they had a point about the strange, suggestive magic used across the city. Maybe it’s something Aefenglom should look into too, during the fuller moons, should this be the beginning of something worse as the new year rises at the end of the month. But hopefully -- and this is the hope of all -- it simply remains a one-off, freak happening at the end of the year, and they pray the new one fares better. |
IV. The Aftermath
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Welcome to October's event log! This event takes place ICly on the 12th, 13th, and 14th. The Questions thread can be found HERE! Please help us and other players out by putting the subject(s) of your questions in your header! Investigation briefs will be going out soon on the OOC Sign Ups thread to the teams who were chosen by RNG, so keep an eye out for that. And as always, while we do encourage you to use this log, you can feel free to thread things out on your own log or elsewhere.
no subject
Fine. I see your point. Doesn't mean I'm gonna start being chipper about not being alone there.
no subject
I'm not expecting you to be, but you'll have to accept it sooner or later. Or you might piss off someone who's less merciful than me complaining about it to the wrong person.
[ Though... ]
I wonder if those will only last as long as the mist does. I don't want to give you false hope, though.
[ He doesn't know for sure the mist caused his own mutations and his own irritability, but it feels like a safe conclusion. It might clear up and leave everything as it was or these may be permanent changes. Again, he doesn't know. ]
no subject
Are you telling me this is not a permanent thing? That this is all some kind of stupid joke?
no subject
no subject
[ That's when he noticed his fangs. Well... Alucard did. But he'd also felt so restless and meant to try and jump out the bloody window. So maybe that could be it? ]
That's... typically not all that uncommon for monsters. At least the ones I'm familiar with.
no subject
[ This is personal, but it's relevant, so he continues. ]
I was with my Bonded earlier and his touch did little to ease my mind when it's normally enough to keep the feral instincts at bay. Something's different, just take my word for it.
no subject
[ Ok, so... he never really listened to much of whatever it was the Coven had been mumbling about, it's true. But he's heard a bit of this and that concerning... well... this and that and something about monsters and witches being bonded or something. But he never did get all the gritty little details about that and so... touch? ]
What exactly do you mean by that?
[ And then quickly ]
Wait. Do I even want to know?
no subject
You can better share the magic through the Bond with physical contact. Forehead touches, holding hands, cupping the face and neck, things like that.
[ Though he can't pass up a chance to menace someone. ]
Since you brought it up, yes, it works with sexual touches. [ A beat. ] Not that I see you getting that much.
no subject
I'm... not looking for that here?
[ No no no, he is not about to have this sort of conversation. Especially if that actually does benefit this bond thing. ]
I've got more important things to deal with like turning into a fucking vampire of all things.
no subject
I wasn't, either.
[ Look, things happen. He's not going to needle on it further it, though. Trevor's reaction was satisfying. ]
You're the one who asked. [ A shrug. ] A Bond with a witch will help with that, too, even a temporary one.
no subject
[ All of that, to be honest. But, deciding to move on from this fascinating conversation, he sighs a bit before he holds his hand out, a glance away as he does so. ]
Look, let's just call it a night since I don't want to get involved in anything and neither do you.
no subject
Go, then. I'm not keeping you here.
[ Berserker turns away, glancing back over his shoulder with a slight smirk. ]
Try not to pick any more fights tonight.
no subject
[ To which he shakes his hand out in front of Berserker. That's right, Berserker. He wants you to shake on it. ]
no subject
What exactly do you want me to shake on?
[ Because he wants to know exactly what he's agreeing to before blindly shaking on it. ]
no subject
It's not a bond thing if that's what you're worried about?
[ That just slipped out but he sighs then. ]
Just... you know... shake on it and agree to drop this. That we're good. You know?
no subject
[ As for the actual reason, fine. That's something he can agree to. Though he does find it a bit offensive. As he extends his hand, it's accompanied by a moderately annoyed glance. ]
Fine, since my word isn't good enough for you. Are you worried I'll stab you in the back or something?
no subject
[ But he still takes the dragon's hand and gives it a shake. Heh. A Belmont shaking a dragon's hand... soon to be a vampire shaking a dragon's hand. Shit. ]
There. Now we're good.
no subject
As you say. Don't let the night get to you too badly now.
[ For as irritating at Trevor is, he can't mind him too much. He's defiant (pointlessly so, in his mind), but he doesn't back down and won't just let Berserker have his way. It's refreshing somehow. A grudging respect might be forming yet. ]
no subject
But he lets his and slip away from those... claws.. yeah... and gives a lazy wave then as he turns to continue on his way. ]
Same to you. Don't go turning into a dragon or something.
[ Though not allowing the night to influence his mood and mind too much... well, there's still quite a few hours left. ]