Entry tags:
- * event,
- dbh: connor,
- ddlc: monika,
- death note: l lawliet,
- dresden files: justine,
- elfen lied: kaede,
- fe: azura,
- fe: caspar von bergliez,
- fe: corrin,
- fe: edelgard von hresvelg,
- fe: hubert von vestra,
- fe: marianne von edmund,
- fe: soren,
- ffvii: zack fair,
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- ffxiii: oerba yun fang,
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- fgo: cu chulainn,
- fgo: cu chulainn alter,
- fgo: edmond dantes,
- fgo: fionn mac cumhaill,
- fgo: scathach,
- fgo: wolfgang amadeus mozart,
- fha: caren ortensia,
- food fantasy: steak,
- fruits basket: kyo sohma,
- fruits basket: momiji sohma,
- fsf: flat escardos,
- fz: diarmuid ua duibhne,
- fz: iskandar,
- fz: waver velvet,
- harry potter: theseus scamander,
- iris zero: asahi yuki,
- kamen rider: wataru kurenai,
- kh: kairi,
- loz oot: zelda,
- lwa: ursula callistis,
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- original: gwenaelle wynne-york,
- original: sokie undertown,
- original: troy dantes,
- sekiro: wolf,
- ssss: emil vasterstrom,
- steven universe: steven universe,
- trails: crow armbrust,
- trails: fie claussell,
- undertale: alphys
☆ Event: Fright Night
I. The Mist
The mist does not discriminate. Humans and Witches find themselves gaining the parts of Monsters, or even creatures that live outside the Wall. Monsters gain parts that don’t match up to their species - Arachne with wings or gills, Turnskin with antlers and Merrow tails, Puca with the teeth and claws of predators or the horns of unicorns or the scales of lizards, such strange sights become more and more common as morning approaches slowly. Mirrorbound may find that they can even gain the features and mannerisms of creatures from their home worlds. It all seems to happen wholly at random. These parts may not even last; plenty of citizens lose their new additions after just hours, only to gain new ones in the meanwhile. In the dark, wee hours of the morning, the city erupts into chaos. b. Widespread Chaos
Some may be lucky enough to escape the mists or its effects somehow, but the vast majority of the city hasn’t -- and it’s telling, from the sounds of people in the streets, that no one’s particularly happy about the turn of events. Many are in pain, many are blind with panic and upset. How could this happen? What’s going on? Many of the shouts attribute blame to the Coven allowing the practice of at-times experimental magics, while others turn it into anti-Monster sentiment, claiming the Monster population wants them all to suffer the way they do. Other tinfoil-hat-ists spread their conspiracy theories loudly, laying the blame squarely on Dorchacht - retribution for the Monsters the Mirrorbound stole from their city. This is an attack, they shout! The actual truth remains to be seen, however. There are plenty who don’t care about the truth and pay little attention to the rumors. They’re opportunists at heart, and a city in chaos is good for lining pockets. Some less-affected and less-moral citizens take to the streets of the Shopping and Aristocratic districts, throwing rocks through windows, banging down doors, looting shops and the houses of the wealthy of whatever valuables they can carry with them. Even a gang of kids from one of the orphanages in the Harbor District, sporting their own mismatched new features, can be spotted roaming the city, looting stores and homes, stealing from people incapacitated in the streets. They can’t pass up an opportunity when they have so little to begin with. c. State of Emergency
Those who have learned healing magic are asked to report to makeshift first aid stations scattered around the city to help those dealing with more violent, bloody transformations. Anyone with prior law enforcement experience are tasked with helping contain and stop the looting and the muggings. More still are called to try and figure out some way to get rid of the mist, or reverse its effects. None of the assignments are mandatory, plenty are unable to assist as they deal with their own afflictions, but any help is greatly appreciated. |
II. Damage Control
Some can keep it together just enough to go about their daily lives as best they can with their new ‘additions’, but others rapidly start to lose their minds in ferality, even those with strong Witch-Monster Bonds. Miss Nessie is quick to whip the Coven into action to help preserve the peace as much as possible. There isn’t enough room to contain so many feral citizens, but they try to make do. All available Mirrorbound, Witch and Monster, who are able and want to help contain the people of Aefenglom or each other are taught a simple knock-out spell, or given slips of paper enchanted with the same, to literally knock some sense into the ferals. It won’t hurt them in the long term, but it will give them a time-out and help pull their minds out of their pits of animal instinct. Plenty of citizens will be thankful for this. That doesn’t mean everyone is happy to see the Mirrorbound around town. They may notice that they get more scowls while they’re out and about, more whispers and dirty looks. They come from humans the most, but especially the wealthier people of the city, dealing with their own share of terrible transformations, who mutter under their breaths words like, “Knew they would bring trouble with them. Knew it right from the start.” Known Mirrorbound may find themselves being kicked out of higher class shops in the Shopping District, or even spit on in the streets. Poorer citizens, especially Monsters, see things differently, however: they’ve seen the refugees from Dorchacht, they know what was done for some of their kind. They’ll admit that the Mirrorbound have brought trouble with them, but a little trouble isn’t always a bad thing - sometimes you’ve got to shake things up and disturb the status quo. Though they’re dealing with bizarre changes and an increased risk of going feral, they have faith that the Mirrorbound will help solve this problem. Of course, this difference in opinion just means both sides argue louder and fight harder. |
III. The Refugees
They’d been warned that certain urges would be stronger, that magic could wax and wane like the moons themselves, but this? This rampant disorder, the odd turning present in so many citizens and Mirrorbound alike, the Coven and Parliament’s bid on attempting some sort of damage control--? Is this what they left Dorchacht for, from one far too controlling city to one that didn’t seem to have any control at all? They aren’t in chains, at least. They can choose their Bonds if they’d like one. But it’s put them on edge enough that some linger by the docks, both wanting to leave to someplace “safe” in their eyes and wishing to stay. The latter wins out in most cases, seeking to help the Mirrorbound as they were helped themselves, though they may be suffering from the mists themselves... oddly, they seem to be more aware of themselves in a way that the natives are not, likely learned behavior leftover from Dorchacht to keep themselves in check; the compulsion spell had only helped compulsion, after all, there’d been a genuine want to remain secure and safe in their minds even with the situation as it was. Unfortunately, there’s plenty of locals who see the refugees as part of the problem -- before the Mirrorbound, before Dorchacht, Aefenglom had been fine, and in continuing these thoughts, they’re not... the friendliest to outsiders. Some are more likely to retaliate violently with new-found additions to their physiology and skillset when the refugees attempt to help, with whispers, conspiracy theories, and nasty rumors all the while spreading at a rapid pace. As bad as Dorchacht had been, maybe they had a point about the strange, suggestive magic used across the city. Maybe it’s something Aefenglom should look into too, during the fuller moons, should this be the beginning of something worse as the new year rises at the end of the month. But hopefully -- and this is the hope of all -- it simply remains a one-off, freak happening at the end of the year, and they pray the new one fares better. |
IV. The Aftermath
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Welcome to October's event log! This event takes place ICly on the 12th, 13th, and 14th. The Questions thread can be found HERE! Please help us and other players out by putting the subject(s) of your questions in your header! Investigation briefs will be going out soon on the OOC Sign Ups thread to the teams who were chosen by RNG, so keep an eye out for that. And as always, while we do encourage you to use this log, you can feel free to thread things out on your own log or elsewhere.
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[She starts moving, staff at the ready.]
Though, I fear I'm not wholly unaffected. My...eye teeth...are bothering me.
[Her canines. Where she'll grow fangs.]
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I see. Better that than you among the raving. [The fog made it harder to see than he'd like. Something rapidly clicked on stone, perhaps a street over.] They remind me of Demonic Beasts...
[Their little welcome party, and his classes at the Coven, covered the full moons. Everything he'd heard so far led him to believe that the Monsters here were nothing like that, unless something pushed them over the edge to behave like an animal. He might have never seen the full moons before, but none of this seemed right.]
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[Edelgard hears it too. This is unusual, weird, and she dislikes it.]
Less in control than the 'monsters' defined by the Coven. I've heard that the full moons make changes more evident, and control more difficult, but this I think is the work of the mists.
[That's the only logical conclusion she can come to.]
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[The clicking was suddenly approaching from behind them. A lanky wolf-creature, with far too large claws, fur striped like a badger's, and forward curling horns lopes into view. It doesn't immediately approach; instead, the Monster (?) tips its head back and howls, presumably to signal to something else.]
...This is becoming tiresome.
[Hubert attention doesn't linger on that one long; he turns his gaze out back into the fog ahead, trusting Edelgard to deal with the one before her and focusing what little magic he could into his hand. There was probably more.]
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[Edelgard half turns, ready to make a fighting retreat until they can find some position that's more defensible. The benefit of a staff is that she has reach, and that's something she'll need to get around those claws.
The wolf-creature rushes forward, and she skips back easily, dodging a clumsy, feral swipe and cracking the thing across the jaw.
It continues to advance, snarling, but more cautious...]
I think there's a person still in there.
It's no mere beast.
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[Contemplation and a more defensible position would have to wait—a second creature dashes through the mist from the other end of the street. This one was a wolfhound, bearing a rhino's horn and feet.]
[Hubert was ready for it, at least. He has to wait for it to get close—too close, where he can clearly see the thing's teeth as it reaches for him with its maw—before he throws his waiting spell in its face. The spell is a weak, basic thing, but the mutated wolfhound shrieks and pivots sharply away regardless. No living thing enjoyed acid in its eyes and mouth, no matter how small a quantity.]
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Are we able to move forward?
[She asks, moving back, not turning from her end of the street and trusting to Hubert's expertise.]
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Not safely.
[It charges wildly again, much more aggressive than its partner, this time thrashing its horned head. Hubert dodges out of the way best he can in his state. He flings his hand again, but the spell fizzles, and he makes a sharp Tch!]
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Did it hurt you?
[He does seem fine, but safer to ask. She'd already encountered one creature that spat acid at her.]
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[He's a lot of things right now—exhausted, suspicious, embarrassed, and deeply frustrated—but hurt isn't one of them. Hubert deliver's a swift kick to the underside of that one's chin, and it goes still as well.]
We do not have long before the other comes to. [He starts moving, not as quickly as he'd like; she'd be able to easily outpace him.]
You have my gratitude. For arriving when you did.
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You've done the same for me countless times. I'm just glad you're alright.
[This is madness.]
It's as though the town's gone mad. We'll need to barricade ourselves indoors, I think. And trust Caspar's skill to keep him safe.
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[Hubert doesn't respond immediately. Some part of him had been trying not to think of Caspar—he had his hands full as it was, and knowing their hotheaded general...]
Who knows what sorts of trouble he's started, even if he remains unaffected... He's supposed to be begin changing, as well.
[His worry distracts Hubert enough that between that and his fatigue, he stumbles over uneven cobbles. The mage catches his footing before he falls, but doesn't acknowledge it other than gritting his teeth.]
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[It hasn't been that long.
And she is there, the moment his feet catch, to steady him. she doesn't comment on it directly, it's a wordless gesture on her end, no less than he'd do for her.]
We are close to home now. I recognize this street.
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There's no telling how long this chaos will last. As ideal as staying inside is, we don't have enough food and water for more than a couple days. [Especially on the off-chance Caspar comes to his senses and joins them. There's no guarantee whatever's going on would last longer than the single night, either, but Hubert was hardly an optimist.]
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Hopefully daylight will alleviate some of the problem by burning away the mists.
[She doesn't have much hope of that, but it's alright.]
If not, we'll live lean until I can sneak out. You will be staying off your feet until such time as you've recovered.
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[He wants to fight it. There are plenty of things Hubert could still do, he just... virtually couldn't defend himself in an emergency, at the moment. It'd be better if he'd had his lance with him when the fog edged in, but even then.]
I despise being rendered useless. [His complaint is a reluctant agreement. It's the only logical course of action. Leaving Edelgard to watch the street, he retrieves his key, pressing his ear to the door for a long moment before unlocking it.]
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[It's a weak attempt to give him something to do, but it is true and he knows it. She isn't much of an organizer, when it comes to the minute details.]
And if it's simple anemia, it will pass soon, once you've had something solid to eat. And a little sugar.
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A simple matter.
[He enters their shared home silently, cautiously, despite having heard nothing. Paranoid habits of behind-the-scenes warfare die hard. None of the fog-feral seemed to have gotten in at least, and he moves to light a lantern.]
Would you like something to eat as well, Lady Edelgard? [He's certain there's still red meat, and as much as he dislikes well-done food, he'd cook it that way if the chewiness might alleviate her... teething issue.]
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I would not be opposed. Something...even bread...would help.
[Shamed as she is to admit it, the itching is beginning to truly trouble her.]
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Is that truly all that's bothering you? The Coven made the coming of the full moons sound more... dramatic. [You know, the chaos of rampaging Monsters in the streets aside.]
[The stove Hubert lights manually. Even at his current skill he could probably manage it, but fire is something he's determined not to evoke until he had a much stronger grasp on things.]
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Yes. I'm quite alright. I feel tired? But nothing more. [She huffs.]
Though, I suppose I am bothered by the thought of becoming as those creatures. Feral and beyond control.
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[(They really had to figure out how to recreate these in Fódlan.)]
It's unsettling. [The thought really did distress him, deep inside. Hubert couldn't bear to imagine his liege like that, and he was aware of her fears.] Foreign as we are, it's difficult to say if that was a result of their nature, or whatever is causing the panic.
[Returning to the stove, he adds the unremarkable cut of meat to the pan.]
The Coven talks of the danger of it—that there are many different risk factors. I will do whatever I must to keep you in good health. [Mental and physical both.]
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With the fire beginning to blaze to life, Edelgard takes a seat, sinking into a large armchair after undoing Aymr's sling from her back.]
I am aware. I received an education on how to avoid 'going feral' as they put it, and it seems I'll have precious few options in the long term save for forming a Bond.
[She looks up, watching him quietly for a moment as he begins cooking the meat.]
You will need to, as well. As I understand it, a balance must be achieved in us both.
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Yes. The thought did cross my mind that we might form a Bond. It seems it would spare us both quite a bit of trouble.
[It'd crossed his mind the moment he'd learned of them. Edelgard's fate as a Monster would be arduous, and if as a Witch he could ease that any, he'd do it without hesitation.]
I've been reluctant to mention it simply because it seems... too convenient. If there's a way to exploit such a connection, it could incapacitate us both in one stroke.
[Because of course he's looking for weaknesses, both in others and themselves.]
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[She asks, letting a minor, minor amount of amusement creep into her voice. Oh of course he had. She had too.]
I've been thinking much the same, admittedly. I think it something that we should investigate the possibility of it being exploitable, but after tonight? Seeing those people...I am thinking perhaps that it may be a risk worth taking.
[The good humor fades from her voice...]
I do not want to come any closer to being a ravenous beast. I will likely seek out others, as well. Take on enough to ensure that I remain as stable as I possibly can. Three, I believe, was the safe limit.
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