Entry tags:
- * event,
- dbh: connor,
- ddlc: monika,
- death note: l lawliet,
- dresden files: justine,
- elfen lied: kaede,
- fe: azura,
- fe: caspar von bergliez,
- fe: corrin,
- fe: edelgard von hresvelg,
- fe: hubert von vestra,
- fe: marianne von edmund,
- fe: soren,
- ffvii: zack fair,
- ffxiii: lightning farron,
- ffxiii: oerba yun fang,
- ffxiv: mira chambers,
- fgo: cu chulainn,
- fgo: cu chulainn alter,
- fgo: edmond dantes,
- fgo: fionn mac cumhaill,
- fgo: scathach,
- fgo: wolfgang amadeus mozart,
- fha: caren ortensia,
- food fantasy: steak,
- fruits basket: kyo sohma,
- fruits basket: momiji sohma,
- fsf: flat escardos,
- fz: diarmuid ua duibhne,
- fz: iskandar,
- fz: waver velvet,
- harry potter: theseus scamander,
- iris zero: asahi yuki,
- kamen rider: wataru kurenai,
- kh: kairi,
- loz oot: zelda,
- lwa: ursula callistis,
- mtg: liliana vess,
- original: gwenaelle wynne-york,
- original: sokie undertown,
- original: troy dantes,
- sekiro: wolf,
- ssss: emil vasterstrom,
- steven universe: steven universe,
- trails: crow armbrust,
- trails: fie claussell,
- undertale: alphys
☆ Event: Fright Night
I. The Mist
The mist does not discriminate. Humans and Witches find themselves gaining the parts of Monsters, or even creatures that live outside the Wall. Monsters gain parts that don’t match up to their species - Arachne with wings or gills, Turnskin with antlers and Merrow tails, Puca with the teeth and claws of predators or the horns of unicorns or the scales of lizards, such strange sights become more and more common as morning approaches slowly. Mirrorbound may find that they can even gain the features and mannerisms of creatures from their home worlds. It all seems to happen wholly at random. These parts may not even last; plenty of citizens lose their new additions after just hours, only to gain new ones in the meanwhile. In the dark, wee hours of the morning, the city erupts into chaos. b. Widespread Chaos
Some may be lucky enough to escape the mists or its effects somehow, but the vast majority of the city hasn’t -- and it’s telling, from the sounds of people in the streets, that no one’s particularly happy about the turn of events. Many are in pain, many are blind with panic and upset. How could this happen? What’s going on? Many of the shouts attribute blame to the Coven allowing the practice of at-times experimental magics, while others turn it into anti-Monster sentiment, claiming the Monster population wants them all to suffer the way they do. Other tinfoil-hat-ists spread their conspiracy theories loudly, laying the blame squarely on Dorchacht - retribution for the Monsters the Mirrorbound stole from their city. This is an attack, they shout! The actual truth remains to be seen, however. There are plenty who don’t care about the truth and pay little attention to the rumors. They’re opportunists at heart, and a city in chaos is good for lining pockets. Some less-affected and less-moral citizens take to the streets of the Shopping and Aristocratic districts, throwing rocks through windows, banging down doors, looting shops and the houses of the wealthy of whatever valuables they can carry with them. Even a gang of kids from one of the orphanages in the Harbor District, sporting their own mismatched new features, can be spotted roaming the city, looting stores and homes, stealing from people incapacitated in the streets. They can’t pass up an opportunity when they have so little to begin with. c. State of Emergency
Those who have learned healing magic are asked to report to makeshift first aid stations scattered around the city to help those dealing with more violent, bloody transformations. Anyone with prior law enforcement experience are tasked with helping contain and stop the looting and the muggings. More still are called to try and figure out some way to get rid of the mist, or reverse its effects. None of the assignments are mandatory, plenty are unable to assist as they deal with their own afflictions, but any help is greatly appreciated. |
II. Damage Control
Some can keep it together just enough to go about their daily lives as best they can with their new ‘additions’, but others rapidly start to lose their minds in ferality, even those with strong Witch-Monster Bonds. Miss Nessie is quick to whip the Coven into action to help preserve the peace as much as possible. There isn’t enough room to contain so many feral citizens, but they try to make do. All available Mirrorbound, Witch and Monster, who are able and want to help contain the people of Aefenglom or each other are taught a simple knock-out spell, or given slips of paper enchanted with the same, to literally knock some sense into the ferals. It won’t hurt them in the long term, but it will give them a time-out and help pull their minds out of their pits of animal instinct. Plenty of citizens will be thankful for this. That doesn’t mean everyone is happy to see the Mirrorbound around town. They may notice that they get more scowls while they’re out and about, more whispers and dirty looks. They come from humans the most, but especially the wealthier people of the city, dealing with their own share of terrible transformations, who mutter under their breaths words like, “Knew they would bring trouble with them. Knew it right from the start.” Known Mirrorbound may find themselves being kicked out of higher class shops in the Shopping District, or even spit on in the streets. Poorer citizens, especially Monsters, see things differently, however: they’ve seen the refugees from Dorchacht, they know what was done for some of their kind. They’ll admit that the Mirrorbound have brought trouble with them, but a little trouble isn’t always a bad thing - sometimes you’ve got to shake things up and disturb the status quo. Though they’re dealing with bizarre changes and an increased risk of going feral, they have faith that the Mirrorbound will help solve this problem. Of course, this difference in opinion just means both sides argue louder and fight harder. |
III. The Refugees
They’d been warned that certain urges would be stronger, that magic could wax and wane like the moons themselves, but this? This rampant disorder, the odd turning present in so many citizens and Mirrorbound alike, the Coven and Parliament’s bid on attempting some sort of damage control--? Is this what they left Dorchacht for, from one far too controlling city to one that didn’t seem to have any control at all? They aren’t in chains, at least. They can choose their Bonds if they’d like one. But it’s put them on edge enough that some linger by the docks, both wanting to leave to someplace “safe” in their eyes and wishing to stay. The latter wins out in most cases, seeking to help the Mirrorbound as they were helped themselves, though they may be suffering from the mists themselves... oddly, they seem to be more aware of themselves in a way that the natives are not, likely learned behavior leftover from Dorchacht to keep themselves in check; the compulsion spell had only helped compulsion, after all, there’d been a genuine want to remain secure and safe in their minds even with the situation as it was. Unfortunately, there’s plenty of locals who see the refugees as part of the problem -- before the Mirrorbound, before Dorchacht, Aefenglom had been fine, and in continuing these thoughts, they’re not... the friendliest to outsiders. Some are more likely to retaliate violently with new-found additions to their physiology and skillset when the refugees attempt to help, with whispers, conspiracy theories, and nasty rumors all the while spreading at a rapid pace. As bad as Dorchacht had been, maybe they had a point about the strange, suggestive magic used across the city. Maybe it’s something Aefenglom should look into too, during the fuller moons, should this be the beginning of something worse as the new year rises at the end of the month. But hopefully -- and this is the hope of all -- it simply remains a one-off, freak happening at the end of the year, and they pray the new one fares better. |
IV. The Aftermath
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Welcome to October's event log! This event takes place ICly on the 12th, 13th, and 14th. The Questions thread can be found HERE! Please help us and other players out by putting the subject(s) of your questions in your header! Investigation briefs will be going out soon on the OOC Sign Ups thread to the teams who were chosen by RNG, so keep an eye out for that. And as always, while we do encourage you to use this log, you can feel free to thread things out on your own log or elsewhere.
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More carefully now. Gently, so she could lightly touch his sides with her hands, not her claws.]
I'm sure you have a more violent side, a side I haven't seen. However...
this isn't right. We can't do this.
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[His eyes are wide, and he looks down at the man on the floor before looking back at Caren.]
I don't know what happened, I-- I lost control.
[Which is jarring, because he Bonded early on specifically to stop himself from losing control. He prides himself on not being provoked easily. So... why did he just lose his temper so quickly?]
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[She made to take his hands. There might be people around them but-it wasn't important. The two of them were.]
I don't-Connor, we need to fix things. We need to take him to the Coven.
[If Justine saw this...she might be traumatized. She was a lovely woman, but she was delicate too.]
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Are there any carts we could load him into?
[That's generally what people have used to move him when he has a tail, and can't move for himself.]
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I don't know. I wasn't paying attention.
[She started to move towards the curled up ball of a man, still moaning on the ground.]
But I can carry him until we find one.
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He goes silent for now, unsure of what he could say to make the situation better. He wants to try to defend himself, to say it wasn't him beating that man, not really. But Caren must surely understand that... right?
When she picks the man up, Connor turns in the direction of the Coven.]
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Caren doesn't demand an explanation. Not here. Instead she starts walking towards the Coven, the noble in her arms. And it'd be funny, with how petite she is but...she's not in the mood for jokes.]
Connor? Maybe you should sing for us.
[It's something he likes to do. Surely he's collected more by now, and it might soothe all who see.]
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When he's done he just sighs, looking down at the man who is clearly not soothed despite the song.]
I don't think it helped him much.
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Likely not. But one song may not do much. We may just have to sing more before we go to the Coven and deliver him into their hands.
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[He still doesn't know that many... he really needs to find some more.]
Why don't you sing for a while?
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[Her voice was fond, and her glance was too. But...ah, she supposes this might make him feel better. so she took in a deep breath and started to sing. It wasn't like some of the ones she'd song before, but the mood seemed to work with it. Which was impressive since she was carrying a man larger then herself.
Before Connor could react to the last of it, she started singing a different one. Maybe one that was a little on the nose but...still.]
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After we've taken care of this... do you want to go somewhere and teach me some more songs?
[It'll distract him from the shame he feels, he hopes.]
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We can go back to my place if you'd like. I don't think you've been there.
Unless-do you need to go back to the water? I do have some large tubs, but it's not the size of your pool.
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[He shakes his head.]
I don't need to return to the water just yet... and especially not while singing.
[What if he lures in Caren by mistake? What if he hurts her?]
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It may make things smell a little like wet fur and feathers but if you don't mind...
[She might be small, but she is strong. She'll break the tub if she has to.]
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[It's the only problem with his Merrow form... singing or humming entrances people and draws them in. He won't be drowning people in the tub, but it might be inconvenient for any of Caren's friends to have to stop what they're doing just to stand and gawk at the two of them.]
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[She still misses Somnus. But...at least this means that Connor and Caren can cuddle and sing in the bathtub. It's a little strange, even for her but it works.]
So it's fine. It's safe.
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[He frowns as they walk.]
I should visit you more often. You're always welcome at my cottage, too.
[He doesn't like to think of Caren being on her own.]
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Or so she hopes.]
I know. I'm not good at this...friend thing Connor. You don't have to offer out of pity. I've been alone before.
I can do it again. I know you have precious people you need to keep safe and cherished.
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[It's true he's been preoccupied lately, but... Caren is important to him, too.]
You don't need to be alone.
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...I suppose.
I apologize. I'm...I'm not sure what to say Connor.
[She's not sure what do. Well. Her jaw sets, and looks away. Too many feelings.]
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[Luckily, it seems like they're practically there. And for what it's worth, nobody seems to be asking questions right now.]
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They arrive, she passes off the beaten noble, and when asked what happened...she shrugs, her expression neutral.]
We found him like this. We noticed there were some people running away but...not close enough to see their features or faces.
It may be completely unrelated.
[She just lies with a straight face. Even if someone could and would question Connor's hand, it's a rather typical story for the night.]
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He does go back to looking mildly guilty as soon as nobody but her can see him, but it's for beating up that guy, not for lying.]
I'd like to see your home now.
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At least he seemed to regret his actions, even if neither of them understood what caused them in the first place.]
Of course. It'll take a bit of walking but- between the two of us, we should get there, no problem.
[More gently, she adds:]
And it wouldn't be a terrible idea for someone to look at your hands tomorrow morning.
[She can bandage them for now. She always makes sure to have them. Just in case.]
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