Entry tags:
- * intro,
- da: myrobalan shivana,
- death note: l lawliet,
- death note: mello,
- fe: azura,
- fe: caspar von bergliez,
- fe: edelgard von hresvelg,
- fe: hubert von vestra,
- fe: lorenz hellman gloucester,
- fe: marianne von edmund,
- ffvii: zack fair,
- ffxiii: lightning farron,
- ffxiii: oerba yun fang,
- ffxiv: k'rihnn tia,
- ffxiv: mira chambers,
- fgo: cu chulainn,
- fgo: cu chulainn alter,
- fha: caren ortensia,
- food fantasy: steak,
- fruits basket: kyo sohma,
- fsf: flat escardos,
- harry potter: theseus scamander,
- iris zero: asahi yuki,
- kamen rider: wataru kurenai,
- lwa: ursula callistis,
- original: gwenaelle wynne-york,
- original: sokie undertown,
- p5: akira kurusu,
- rwby: emerald sustrai,
- ssss: emil vasterstrom,
- the witcher: geralt of rivia,
- trails: crow armbrust,
- trails: jusis albarea,
- trails: rean schwarzer,
- undertale: mettaton,
- voltron: allura
Intro Log: October
I. ARRIVAL
A moment later, you feel a tug, and you find yourself stumbling into a dark, musty room. Behind you, a mirror stands ornately decorated with reminders of home wrought in brass and wood: the faces of people you know, and symbols important to you; all things that send a pang through your chest with the desire to return to them. Touching the mirror's surface does nothing but leave the stain of your fingerprints. When you turn to survey the room, you find there are hundreds of other mirrors. None of them are as decorated as yours - they're plain and dusty, speckled with age. Then you realize a second thing: You're not alone. Distantly, the ringing bell of a clocktower can be heard. But no matter its distance, the time is clear to make out: it chimes three times, stark, resonating like a pulse of something in this mirrored hall that you and many others have found yourselves in. For those familiar with magic, they might feel the power of the witching hour upon them, though it will feel different from what they're used to - in fact, everything does. You're certainly not the only ones here, however. On the first floor, with the doors wide open behind them in the foyer, is a small group headed by two individuals. As people begin to arrive, to come from the higher floor, they're waiting - and they're waiting for you, and your questions. Explore the rest of the mirrored halls you've now found yourselves in, or proceed to the foyer? Leaving the Looking-Glass House makes it obvious that the clock striking three was for 3 AM - the night sky is faintly cloudy, but the stars are dim in the face of two moons, even so close to the new moon as it is. The Looking-Glass House is rather nondescript two-story cottage made of grey brick, sitting at the edge of The Coven's courtyard; stones which glow as you step on them mark the path to and from the two buildings. While fairly small and plain on the outside, the inside has been enchanted to be the size of a large library, with hundreds upon hundreds of mirrors hanging, standing, and resting inside its walls. Some are broken, some are cracked, and some seem completely uninjured - but all of them are just as plain as the cottage itself, showing age in the silver beneath their glass and in the greening of their metals... Well, all except a character's personal mirror; to characters, one mirror - the one they came through - will be decorated lavishly with metal-and-wood-wrought reminders of home, and the surface will be as clear as a brand-new mirror. |
II. THE WELCOME PARTY
"There's always a right lot of you coming in, aren't there." The woman sets her hands on her hips, with her Bonded casting a glance at those looking confused - newly arrived - and those who may have followed them in to talk to the newest addition of their mirrorbound bunch. "About time for introductions though- this here's Mhairi Ainsley, ambassador to the Parliament and my Bonded, and I'm Nerissa Bell, Head Witch of the Coven - but you can just call me Miss Nessie, you can," she adds, winking. "The lot of you must be as tired and confused as the last batch - hullo to those who've joined us, too! - so just a moment, dearests, I'll set all you right up—" With nothing more than a wave of her hand, rows of seats are summoned; despite their wooden nature, they're all sturdy and comfortable, filling the foyer and spreading out a ways into the lawn behind them, making room for all of the new arrivals as well as the previous batch. After all, they'll find this just as interesting. The Witches and Monsters that accompanied Nessie and Mhairi move to make room, and some disperse into the building itself to see if there's anyone who needs tending to. Mhairi steps forward as the chairs materialize. "Please, those who are able, join us for a moment. There are many questions that I'm sure you have - we will do our utmost best to answer them, and you may take any that we can't as a promise to find some sort of solution or answer." NOTE: If you wish to interact with Nessie and Mhairi, please comment here. You have the option of handwaving the IC interaction to OOCly ask what questions your character might have for them, for us to summarize an answer for, or you can request an IC thread. Simply specify in your comment's subject and we'll respond accordingly. For those that'd like a more player-based interaction, Aefenglom has its own Welcome Wagon under the same header! These are players who've volunteered for the role, and those that didn't sign up may assist as well if they'd feel their character would -- have fun, and make friends. Additionally, those with notable injuries or sickness will be attended to ASAP by Coven-based witches, and should anyone be curious about what they are - if they have magic potential, or if they swing a different way - then this can be done during this and the general hour or so the new arrivals are within the Coven's grounds. There are ongoing classes on magic, monsters, and Bonding as well, though they take place more during the day than at night - feel free to have your characters attend them at any time! |
III. THE HAVEN
As you're leaving with a few Bonded for guides, peculiar-looking devices - watches, the native Witches explain, compliments of Parliament - are passed around to all the new arrivals; they're given a quick rundown on their functions and bid to test them out when they can. They can even do it as they make their way out of the Coven's courtyard and to the Haven. Formerly part of the Aristocratic District, The Haven is just as well-kept and brightly-lit as the district it hails from. The houses err on the tall and ornamental-side, large enough to fit several families (or, according to the upper class, their one family, several dozen servants, and guests), especially closest to the Aristocratic District. They become a little more modest and smaller as one gets away from the realm of high society and nearer to the Residential District proper. Newcomers are shuffled here and invited to find somewhere to live - the Coven is currently handling expenses for the houses themselves in a program implemented by the Parliament, though if your character wishes to have anything extra - like maids, chefs, and so on - they'll have to pay for them themselves with their own earned money. Much of the landscape and fixtures are the same as in the Aristocratic Districts, though it lacks formal emergency services due to its roots as part of a district that already did. Much of the housing already has furnishing due to the speed at which homeowners were relocated; they were given enough time to collect their valuables, but standard furniture such as kitchenware, couches, beds, etc. were left behind for those moving in. Other houses appear the same, but the dust on the floors suggest these houses were left before the new arrivals even showed up - a reminder that the Cwyld can strike just about anyone, regardless of standing. Another portion of this district has been opened up to the new arrivals: the barracks, the row of buildings pressed against the very edge of the Bright Wall. As the city's military force no longer has the same presence it previously did, the barracks have gone into disuse, and a cleanup effort has been in place since before the new arrivals came through the Looking-Glass House. For those who desire something a little less opulent, the barracks might just be the answer. The barracks can also be used for business, for a welcome center, a communal space, for anything that the residents of the Haven see fit to use it for - so long as the legality isn't questionable, on the surface. To help with filling up the larger houses - and even some of the smaller ones, and the shared rooms in the barracks - the Witches put together a little roommate finding service, on a smaller scale from the grand opening of the Haven. For those who aren't entirely sure who they want to shack up with, they have a small survey for them to fill out and post on the board they've magicked up in the center of The Haven. The board also very helpfully reads aloud each form for everyone to hear in a cheerful, monotone voice. It isn't able to be shut up, nor is it easy to ignore, being imbued with a kind of amplification magic. It reads simply the information you've offered up yourself, or that someone might have written up for you, should that be their idea of fun. |
IV. Samuin There's an odd sense of relief in the air, newly arrived may notice, and it's common talk to hear about the return of those from another city; Dorchacht, they gossip, must've been terrible for their dear Speaker, who'd felt to them more weathered than she'd been previously, not to mention to all the Mirrorbound that went with her. Right shame, it was, how they acted over on the west coast, those Dorchachtians. It'll be common talk for a while yet, with increasingly worse rumors spread about that city to the far northwest, but not all of them can be true... right? While the black market moves back beneath the city, weaker than they were coming up, the goblin market remains in their places in broad daylight, happy to parse their wares to newcomers and oldbies alike -- with Samuin coming up, there's all sorts of things necessary to have on one's person, they say, absolutely key to keep bad spirits at bay! They say the boundaries are weaker this time of year, after all, wouldn't want your new year to be cursed right off the bat! Though Samuin's still the month away (it's at the end of the month, anyone'd tell you), the people are eager to gather their parchment, write away their worries, and start Geardagas's year off right.
While the Coven is in higher spirits with their Speaker returned lately, Parliament seems to be taken a breather as well, and while their eyes have set on the city once more they seem a little more lenient with what constitutes as a performance -- at least during Samuin proper, though the building itself, for those who visit, is certainly less tense than it was previous. There's tight-lips as far as Dorchacht's concerned, for those who ask, so there won't be any information to be found about that here, but there's plenty of talk of "scum" found in their own city that have had judgement passed on them and found them guilty of immeasurable crimes, and also of finding the root of their operations so they won't end up having something akin to Dorchacht beneath their streets. The rich people who live still in the district, with their overly extra houses and colorful personalities, throw exuberant parties all across the month -- there's to be a grand fireworks display at the end of Samuin, but they're taking liberties as they do every year to put on their own, seeking Witches to entertain however they can and, surprisingly, offering the same to Monsters; they still look down on the lower born, there's nothing that can stop that or their stuffy attitudes in general, but it seems the city's in a bright mood thanks to one of the most important holidays of their year.
On the Eastern side, some artisans or hobbyists are even selling brand new pieces - this is a time for weavers and textile artists especially to shine, selling elaborate and cozy woolen blankets, to cuddle under as you watch the fireworks shows at the end of the month, or fancy clothes and costumes they've made. A few have even laid simple enchantments on their wares, resulting in tapestries that tell a story as the little thread figures move about, or dresses that shimmer like the night sky. On the Western side, the porch sales are simpler and full of more practical items, and don't seem as celebratory of the wares, but they make up for it by holding small bonfires outside at night, taking turns telling ghost stories and old legends, or tales of ancestors long past. If you have a story to share, true or made up, most circles will welcome you, offering you a hot drink and a piece of heavy, fruit-laden spice cake in return. (Get the piece with the coin in it, and you're guaranteed good luck, they say!) One tradition they both share is the airing of grievances and making amends with one another, to start the coming new year off on a good foot. The bridge over the River Temese that separates the Eastern and Western sides of the District is decorated with hanging lanterns and paper flowers, and here is where humans and Monsters, rich and poor, come together to get it all out and forgive. Mostly these are heated discussions that end in hand-shakes and smiles, but occasionally a scuffle breaks out; it's fine, they're getting it out of their systems.
'Ethically sourced' is a big trend this month for Goblin Market sellers, with similar phrases scrawled across stall signs and banners to indicate that their ingredients were sourced fairly, given freely. They carry a wide variety of Monster parts for re-sale, though most of it are parts that could have been obtained without harming the Monster, and Witch's blood, donated, they'll say. Potions and charms to temporarily mimic a Bond, talismans that supposedly keep a Monster from going feral, they offer all kinds of specialty items, though still none of it is sanctioned by the Coven. With Samuin coming up at the end of the month, the wares laid across tables become more colorful, and more... interesting. Talismans made of dyed Harpy feathers and papery shed Naga skin promise to ward off ill-intent going into the new year, and several vendors are hawking samples of a potion that, they claim, will allow you to speak to dead loved ones. To Mirrorbound, they may claim these magical concoctions will let them speak to loved ones beyond the glass - but these claims are patently false, and the potions have a wide array of side-effects, including hallucinations, paranoia, skin or hair changing colors, or a burning fever that only abates when the afflicted cuddles up to someone close. Luckily, these symptoms will wear off in just a few hours. You're liable to start a fight if you ask for your money back, though.
Even the children in the orphanges around the factories get in on the fun, in their own way, making paper masks of fanciful creatures, and going door to door, or even just from street to street, to ask for trinkets, money and food so that they can have a good Samuin at the end of the year. But if you don't give them anything, well. They consider a kick in the shins to be proper retribution. Children can be so mischievous. Despite having less than most, the people of the Harbor District and the sailors are quick to welcome new faces into their parties, happy to include any Mirrorbound, and the Monster refugees from Dorchacht, sharing drinks and conversation. "It's nuts, what's happening up there," the sailors say, eager to share the latest gossip from their trade routes. "It's not much in or out of Dorchacht right now, is it? After chaos broke out and all. Their Resistance seems to be holding strong, and good for them, aye! Maybe we'll see things improve up there yet!" They'll toast to good luck for the Resistance, and good luck for the refugees, and good luck for the Mirrorbound alike. |
Welcome to the intro log! While mingling on the log itself is highly encouraged, feel free to make your own logs; take the prompts offered and go wild, go crazy, go stupid, have fun. The network system is free to use once characters have their watches as well; information on that can be found at the bottom of the Setting page, while any extra questions about it can be found in the FAQ index. Quests can be picked up now as well! While new characters will have to get settled in, you can go ahead and put your name on some by replying to the October's Quest Pickup thread on the Quest Board. Finally, if your character is getting into any Shenanigans, let the mods know and if you have any questions about the log, ask them here!
no subject
he reaches out to grasp at vanitas' sleeve.]
I haven't broken anything- yet! [frustration builds.] I don't know- I don't know what happens in the future, or- or whatever all of this is! You keep talking about stuff that hasn't even happened to me yet so what can I even do to make it right?
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You can't. There's no way to make this right, Ventus! You can't just smile and hug it out then expect everyone to just get along!
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There has to be a way to make it right! You're- me! We mean something to each other, don't we? My heart...
[ven hesitates, grasping at his chest.]
I don't remember what happened before I came to be with Master Eraqus, but I- I know you're important to me.
no subject
You don't remember. I do. You didn't want to use your full power and were struck down. Our Master decided to jam his keyblade in and tear out the Darkness in our heart. That's how we were separated. Happy now?
[ If he had been so important... Why had Ventus been perfectly happy without him? He hadn't even noticed the lack of Vanitas' presence. ]
no subject
ven stands there for a moment as he tries to take in everything vanitas has said. that familiar headache starts to come back again, tapping at his temples.
he looks down, throat tight.]
Why... why would he do that to us?
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[ That's really all that it is. They, as one, failed to do what their Master had wanted them to do. Their failure had resulted in a near death scenario. ]
no subject
[his shouting causes a few people to turn their heads in their direction, but ven doesn't notice. he clenches his fists.]
This isn't fair... I never asked for this!
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Sure people are staring, but Van? Van doesn't care. His hands are already in tight fists. ]
What's done is done. There is no going back.
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[everything about this felt wrong, with unfamiliar feelings from the past beginning to make a little bit more sense.
ventus looks up to vanitas.]
Are you really happy with this?
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[ So no. He's not happy with this. Not happy at all! ]
no subject
Ventus visibly looks conflicted over his next words and immediately he thinks of aqua. he should talk to her more about this, but...]
Vanitas, I...
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[ Vanitas finally turns around and faces Ventus. His hood is still up, but the other can likely still see part of his face. This has gone on to long. ]
It's done. It's over. I don't need your pity or your stupid friendship. The best thing you can do is run back to Aqua and leave me alone.
no subject
But, it's your heart too! You deserve to be happy- don't you want to be happy?
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I know it is! I'm not the one that made that choice! You did! So what does it matter what I feel? You've never cared before!
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[frustration bubbles inside his chest, brows furrowing.] My heart- whatever happened to it in the future hasn't happened yet. I've always known something was wrong with it, but I couldn't understand what... [the memory loss, the headaches, that aching feeling inside his chest whenever he looked to the stars.] You're what I'm missing, Vanitas.
no subject
[ He's frustrated too. Of course Ventus would now say these things. Never when Vanitas had needed to hear those things. Why is it that this is happening now when he's just so done with it all? He's finally washed his hands of all this
hopestupid crap and Ventus then just thinks to admit this!?Vanitas has so much pent up anger now. The gloves are the only things keeping his nails from biting into his skin. Though really Vanias is shaking a little from trying to keep his temper in check. ]
Even now it's not possible! You're right here in front of me, still just as damaged as I am! AND I CAN'T DO ANYTHING ABOUT IT!
no subject
ven sees vanitas' hands clenching tightly into fists, waves of anger rolling off his shaking figure. he doesn't think before reaching out slowly to grasp at one of those shaking hands, doesn't think before he starts to speak.]
We could form a bond here. It... it could help?
[aqua wasn't going to be happy]
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[ Maybe Ventus should stop speaking. Or at least think before acting. Because the moment his other half grabs for Vanitas' hand, there's a sharp tug back. He's tired of people grabbing at him! ]
A bond won't give me what I need! I need half my heart not magic stability!
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[ven isn't sure what he expected and he's caught by surprise when vanitas jerks away from him. he isn't used to gestures of affection being so vehemently rejected like this. he frowns.]
I don't know how to give you what you need- what we both need! But- but until we can figure something out, isn't being together better than being apart?
no subject
[ Of course he rejects affection. Vanitas doesn't know what affection really is. He also hasn't actually had it. But then receiving it from his other half, the person that had denied him for so long... That has everything while he is left with nothing.
It's too much. Just way, way too much. ]
No! Seeing your dumb face just reminds me of what I don't have! What I can't have! Would you want that!?
no subject
[he's getting just as frustrated, hands balled into fists.]
I'm not going to let you waste away all by yourself!
no subject
[ Why can't Ventus just accept this and move on? ]
I'm not your pet project!
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You're making this way too difficult. Why can't it just be because we should be together?
no subject
[ Just stop. Give up. This is ridiculous. ]