faileas: (Default)
aefenglom log posting account ([personal profile] faileas) wrote in [community profile] middaeg2019-09-07 01:48 pm

☆ Event: A Tale of Two Cities

Event Log: September, A Tale of Two Cities

I. THE TRIP OUT

    On Septeril 5th, those who've agreed to go as dignitaries to Dorchacht will meet with Nerissa Bell in the Coven's foyer. Given the group is a little large, and the boat they've procured for the voyage would be a little crowded with all of them on it, she suggests there be two groups: the first one will go now and will return around the middle of the month, while the second will depart a few days after the first group returns, just to give them some breathing room.

      a. DIGNITARY: THE SHIP
        Those joining Nessie are led to the docks, where an old ship is being scrapped down, barnacles removed and hull shined to perfection. Sailors call to and fro from on board, buckets of water thrown off the side away from the docks and there's a tingle of nervous excitement from the gathering crowds come to wish the dignitaries and ambassadors a bon voyage.

        She's of a medium size, able to hold her crew and half of the assigned dignitaries with little trouble, and from top to bottom the moose-like Faun of a captain calls her a seaborn miracle; short of a sea wyrm, she's never faltered nor fled the waves, but he'll admit that she's been more a fishing boat than anything the past couple years. Judging from the way his tuffed tail lashes in excitement, he's thrilled to be out on a real voyage again -- even if it's to those notoriously unfriendly blokes 'round the corner of the map, haven't been in decades time and they've always been up their own arses about this and that.

        While dignitaries are supposed to relax the best they can on the four day trip, the captain doesn't seem to mind offering work to those interested in learning the way of the sea or with the know-how already, eagerly asking the Mirrorbound about their experiences beyond the glass... much more than he is about talking about himself outside of his ship, who he loves a great deal and sings the praises of up and down the hour, through sea shanty and spoken word. His large antlers don't seem to get in the way of his work nor bar him from getting in and out his quarters, but watch out! They are large and they do hurt.

        All's not well going to and from Dorchacht, though, as while the waters are safer than the land by far, there's plenty of dangers within the deep:

        Infected Merrow swim in the shallows, singing sweetly from rocks that jut out at the shore, and some more adventurous ones try their luck closer to the boat too. The captain's Navigator, a Witch with just as rowdy an attitude if more polite a tone, can manage a deafening spell on the ship to keep any from falling seaward, but asks that those who can to rid the ship of those terrible pests, whether by cannon, magic, or something else similarly ranged. Oh, it'd be perfectly alright if they killed them, plenty of them out here in the sea and growing ever more, but if they simply want to scare them off then by all means!

        There's also all manner of sea beasts as well, from krakens on the smaller side to the mentioned sea wyrms earlier, though the captain'll say that they're just babies compared to the mother he'd faced last year -- still troublesome little bastards, best put down before they're drowned themselves, but nothing to turn tail at.

        Outside of these... troubles... there's disorderly sailors of Monster and Witch alike, the former being compromised primarily of Turnskin and Faun for heavy lifting, with a Harpy in the crow's nest to help with speed, and the latter being those specializing in Divination and Astrology for directions, as well as some elemental manipulation from the Evocation course. Unlike the proper Coven trained, they seem like they're a little more unconventional with their magics, using "shortcuts" and combining spells to great effect. When they're not on the clock as it were they enjoy a great deal of ale, howling stories and song, pushing each other around whilst the journey's bright and startlingly serious when things turn south. Be careful you don't get in a fight, or perhaps you'd like to show your stuff in a little competition: They're willing to do anything to pass the time.


      b. ESPIONAGE: THE DEVICE
        Upon hearing that there are some who would be interested in investigating the device that Mhairi mentioned, a young Witch opens up the room it's being stored in now to allow them a chance to check it out. They warn that it isn't particularly cooperative, but maybe those with some knowledge of magitech - or their world's equivalent - might be able to help?

        While not exactly the largest device around, it's one that stands out. Something resembling a Tesla coil stands atop the piece of tech, tall enough to almost reach the ceiling of the rather tall room, and various dials and knobs and gauges adorn the outside of it. Those who are perceptive to magic - training in detection spells, or who have a good sense for it, or even a sixth sense for something poised to happen - will be able to note that there's a sort of... presence in the room. It continues to build up, the more people that come in to investigate. Anyone that tinkers with it, has active magitech on their person, or even uses magic in it, only help to build the sensation.

        And then, when enough Mirrorbound of both the Witch and Monster persuasion are in the room -

        A whirring noise fills the room, as the device comes to life. There isn't any time to vacate the room, because whether it was an intentional thing to activate the teleporter or not, it's activated. The intention of using it for travel to Dorchacht remains embedded in it, and from one moment to the next, the group in the room find themselves not in the Coven, but in the midst of trees. All around you is the forest just beneath the cliffs outside of Dorchacht. In the distance, if one looks hard enough, they might be able to spot the Black City itself.

        Besides the storage room of the Coven vanishing in a flash of light and electricity, the device is absent, too. Some of its smaller parts can be found scattered in the craggy grass at your feet, in the roots of trees, as if it completely fell apart the moment that the magic was activated.

        Whatever you had on your person, when you left?

        It's all that you have, now. And there's no way back from here.

(Notes: Some small reminders - the boats take 2 days to reach Dorchacht, meaning they take 2 days to come back as well, and the teleportation device used by the espionage team is a one-time use only. The espionage team will be able to return to Aefenglom at the end of the month courtesy of some inside help, using a similar device that managed to bring them there in the first place. The Watches can be used on the ship, but are prone to static and dropping calls. Communication is possible from Dorchacht, though voice and video both feel a little muffled.)
II. DORCHACHT

    It's déjà vu.

    While Aefenglom is known for its dusk-hued skies, made of lustrous pinks and purples and blues, this city is dreary to the core. The streets are covered in a perpetual fog, not unlike the city you hail from, but thicker, denser, tinged with the flavor of industrial smog from the factories whose spires you can see in the distance. Magitech lights - lanterns above doors, street posts, flickering in the windows you pass - illuminate everything throughout the entire day, as if the sunshine can't reach through the foreboding fog nor the onyx walls.

    Even the windows are barred, offering a paranoid protection against the outside world. Doors seem hardier, and each building is reinforced and protected in a way that may feel familiar to those that have encountered the protective magic wards. They're heavier, leaving an almost ominous presence that causes unease to hang just as heavy in the air as the smog.

    The people of this city are just as dreary as the streets, though they do mill about with the same frequency as any city. Those from Aefenglom may recognize familiar faces, and they might find themselves looking twice at you, as if some part of them remembers you as well. Something seems... off, however. There are fewer Monsters in the streets than there were in the dream, though it isn't too hard to catch a glimpse of one here and there. The streets even seem a little more cleaned up than they once were, as one makes their way down them.

    At the heart of the city, dignitaries will be brought to the Coven. There, they're greeted by a slender and elegant woman, eyes bright and clever, but just as sharp as the red-lined smile that she offers her visitors.

    "Nerissa Bell," she begins, tone polite if clipped. There's the sense of a woman who won't waste words from her person, and she turns her eyes towards the dignitaries. "You must be the charges she spoke of. Mirrorbound, they call you?"

    A shallow inclination of her head, barely called respectful, as she smiles wider, in a way that would be kind if knives were made to be dull. "A pleasure. I am Morgana Drummond, head of the Coven here, and I welcome you to my city of Dorchacht, the safest haven against the Cwyld across all of our poor Geardagas."



      a. THE COVEN
        Morgana Drummond gives them a quick tour of their facilities, speaking lightly of the curriculum they have here that differs from Aefenglom's own (more of a focus in manipulation spells, be it the sort of commands that have become such a familiar sight to things such as perception and "paths" that can be seen through scrying, the other areas of practice more of "extra" than essentials) as well as allowing them to peek in on some lessons taking place. They won't be able to interact, but it is admittedly of a higher feel than what Aefenglom asks, though it's simply the seriousness of the atmosphere giving that impression. After showing them to where they'll be staying within the Coven's hospitality as well as mentioning the areas of their infirmary, library, and welcoming the Witches to try a hand at their lessons, she and Nerissa part from the characters as a whole to discuss the business of the month.

        There is a notable increase in guards, both around Morgana's person even within the Coven's walls, as well as the building itself. They seem to be in the business of keeping people on a kind of "railroaded" layout of the Coven building, but can be distracted for a quick peek -- the real help comes from those with triple stars hidden in plain sight, beneath the brims of hats and worn as idly jewelry and easily missed charms. These sympathizers will actively seek those out to speak with them, to let them know that even here there are those that would like to see change brought to Dorchacht, and assist in entering places that Mirrorbound otherwise would not be able to enter.

        Such as the library here, which contain higher level spells including the enchantments specific to the city walls. The history is just as muddled as it is in the later mentioned public library, the "when"s being vague and the like, but depicts Drummond's rise as the head of the Coven: She came to Dorchacht on a ship hailing from Aefenglom along with a number of other Witches and rose above the rest to become the esteemed leader she is now. Without her, many of the text will agree, Dorchacht would not be as it is now.

        Those with any notable signs of infection may be asked to step aside and allow Dorchacht's Witches to give them a check up -- better safe than sorry -- and this goes for Witches and Monsters alike. They'll be brought to the double doors that were so heavily secure within the dream, whether they'd like to be or not, and escorted inside.


      b. THE CITY
        Unlike the dream, things seem to be more... well-behaved. Auctions have been moved from the pavilion and in its place are genuine vendors to purchase from: Food, clothing, toys, trinkets, protective spell scrolls, all manners of things. There's still Monsters around, a little more tidy than before, but they hold the same stares they had in the dream, pinched expression and disinterested in conversation. There are signs that lead way to auctions if one is truly curious to see the extent of that terror, to gain insight on the situation there, but tailing someone might be hard within the twisting turns of the new bazaar.

        Another notable part of the city that can be accessed by those dealing in espionage include the barracks if they pose as hopefuls to join their ranks as handlers for their Monsters, which are collared in a familiar way to the dream, and seem reactionary to quick movements -- they're explained to be the essential frontline of what constitutes as a military force, very important, Mirrorbound Monsters beware you not suffer the same fate. The next place one might seek out is the library: While this is all deemed public knowledge, it offers insight into the kind of history and mindset that's been bred the past decade at minimum. Books regarding the dangers of Monsters, how to care and train them, practical spellbooks for those untrained by the Coven proper... The history books themselves are vague in regards to the "when" of things, and seem to be more contemporary in comparison to how old the city feels itself. There's a variety of more cultural knowledge such a cookbooks (including those dealing with monster parts) and floriography (more dour meanings compared to Aefenglom's flurous), but the relevant ones have been noted thusly.

      c. THE RESISTANCE
        Whether you're espionage or dignitary, those seeking the Resistance know what to look for: a trio of stars (some worn more openly than others), protests against the city's treatment of Monsters, and dispelling runes on the walls. Once proven that you're friend over foe, they're more than happy to have the assistance of any Mirrorbound in their company: A fight against the current practices is a fight they're for, after all.

        Riot! Disrupt the peace! The auctions, while a little more downplayed than in the dream, are still going, and the Resistance has good word on where they're being held in the grand city. Their goal? To cause a disturbance big enough to distract, but not big enough to catch Drummond's eye... that said, with her having to play the nice host to Aefenglom's associates within the main building, there's more to get away with.

        Free the Monsters! Whilst distracted, other members of the Resistance plan to dispel the runes in certain areas and smuggle off what Monsters they can, valuing quantity over quality. While the more mind-broken may resist heavily, it won't be hard to find Monsters of all kinds (save Dragons and Fae, which are notably absent from the auctions and city in general) accepting help to escape, eager to think for themselves once more. Find a way for them to escape the city safely, but know that the docks are heavily guarded in case of stowaways.

        Free the city! Kind of. A third party of Resistance members are looking to weaken the enchantment on the wall of Dorchacht itself, meaning they'll be looking for those brave enough to tread outside the city and into the Wilde just beyond its protective gates to take a look at and inscribe runes to hopefully diminish the compulsion in place right now. It won't be immediate, but it'll help in the future... just be careful, there's plenty of danger beyond the wall to contend with. As an interesting note, while the Resistances' bonded pairs are definitely unlike Dorchacht's compulsion-based ones, they're not exactly like Aefenglom's either: They call themselves comrades and partners, brothers/sisters in arms, giving it more of an equality forged from the same brass than something to do with convenience.

      (Notes: Those being willing, or unwilling, participants in the check-ups may reply to the top level there with how visibly infected they are for a special treat! Only for this month.)
III. AEFENGLOM

    Preparations for Meán Fómhair begin before Nerissa and the dignitaries head off on the 5th, but they seem a little quick even for the ever-festive people of Aefenglom: Apples begin the appear in great quantities to be used for later, some yellowed versus the red ripeness one thinks of when they're ready, there's hay bales tucked safely away for the days of, and there's little conversation to be made save for how things might be going in Dorchacht, though if any of the Mirrorbound try to join in they'll change the subject to Meán Fómhair in a split second, smiles thrown wider than the weeks before.

    Seems all is not quite as well as they'd like to appear.

      a. MARKET UP
        With the Parliament tense and looking westward, there starts to be gradual, but steady, increases in new appearances from some interesting individuals about the city. At face value they're no different than the vendors already found in great quantities, human and Monster alike, but one look at their wares proves different.

        The goblin market, as it's familiarly called, is somewhat accepted by the Parliament as something allowed to exist as part of their mercantile culture with Coven-approved medicines, alchemical practices, enchantments, so on and so forth, and only somewhat thanks to these known wares. Beneath these, with a dropped word or a curious eye, one can find things that are more than likely not sanctioned by either branch, things the vendors say can sate Monster and Witch alike without need of a Bond, though they decline to include the fact that such things are only temporary and that, like all hits, they'll need to come back for a greater quantity to get the satisfaction they need. Overpriced as they are (due to their private nature, it's high risk, surely they understand), they sell Monster parts of most kinds, Witch's Blood that may or may not be genuine, and what they call "extra strength" potions to mimic the feeling of a temporary bond without needing a second person to partake -- of course, you're welcome to share it, the more the merrier.

        However, this market hides a darker side, known more to those living among the aristocracy or who have the money and means to it, and characters are more likely to find themselves led there one way or another -- be it kidnapped or tricked, the black market isn't picky about how they drag their targets in.

        While Aefenglom prides itself in its fairness and equality, as in example with the goblin market not all is what it promises. Nowhere else is this more true than with the black market itself, using techniques familiar in Dorchacht to control their living wares, emboldened by the absence and turned heads of the government while remaining as discreet as they can be, they've ascended from the tunnels beneath Aefenglom to turn old houses into private auctions and the more deserted streets into bazaar-like adventures. Not all of these are unwilling wares, characters may find, and drawn by necessity for their own well-being or for their family's, but it's clear that a greater number are those from the Outer City.


      b. PROPAVANDALS
        Unbeknownst to Aefenglom's higher ups, Dorchacht has sympathizers of its own within this city's walls.

        While Bonds haven't been specifically dissuaded against, given that there's alternatives to the more permanent tethers, not all are in favor of changing completely. It's been ten years since Miss Bell gained her seating, such citizens'll say, and there's been decades prior where they hadn't needed that. That Monsterkind and Witches could be, and sometimes were better off, apart. Home remedies and extra practice, or finding a substitute, was all that was needed.

        More privately and growing in whispered popularity, that there ought to be more restrictions on the two in general.

        Once these words have started, both conversations planted as well as encouraged for thoughts already leaning a certain way, small attacks on those Bonded being to occur. They target the main populace and those with connections to the Coven itself, especially the Mirrorbound given Nerissa's alleged responsibility to them, and it seems they're well-practiced in hiding their activities because all investigations done towards the perpetrators, whether done by the Mirrorbound or officials themselves, will lead to only dead-ends outside the City. The culprits are hard to catch on foot, using the environment they'd grown up with to their advantage in escaping any manner of way -- it isn't just humans, but Monsters causing trouble as well -- but it isn't impossible...

        Just that they refuse anything but their right of silence on the accusations, claiming they'd had no part in anything, regardless of what proof might be found.

        The attacks and vandalism itself range from harmful messages appearing with magic on walls and doors, vaguely threatening letters written in ink that evaporates in sunlight, to fruit thrown and possessions left in tatters after breaking and entering. They don't stop at residential houses either, aiming for businesses held by those with any connection to the Coven, held by those with Bonds, and seek to cause any number of annoyance and distaste to those they attack.

        If it weren't for their Bonds, their Coven connections, they wouldn't be treated this way. That's the message they seek to send.


      c. UNEASY FESTIVITIES
        Come Septeril 21st, and lasting til the 23rd, Meán Fómhair is tentatively in full swing. The residents of Aefenglom are more on edge than during previous festivals save the red-hued Lithia, even once the first dignitary group has returned and the second left. There's barrels of apples decorating the street corners, but they don't seem as plentiful as they should. The games have a forced cheerfulness about them too, the unaffected being children who gleefully take part in each race, each competition, as well as the doctors with their cure-alls and promises of something to promote the harvest's delight, peddling medicine and medical advice to all who lend an ear with earnest grins and a profit to be made.

        The medicines are largely placebos with some possible side-effects for those that aren't, such as voice changes and intense cravings for various foods, but they seem to be very popular this year -- there's at least a couple merchants talking up the good fortune Dorchacht's stress has brought this year to one another, quieting down when they catch outsiders eavesdropping.

        With the continued attacks on those Bonded and Coven-affiliated, with one of their Speakers across the continent and the other sorely wrapped in Parlimentary business dealing with the attacks, the city holds its breath and tries to endure. Tries to be bright and cheerful while keeping obvious supplies behind their counters, to keep fright from their expressions and mind lest it invite the Cwyld to their midst, and ultimately drawing apart from one another in a time where unity is more than needed: Time will tell what actions might sew shut the new wound struck across Aefenglom.



    Welcome to September's event log! The questions thread is split into two this time: one for Dorchacht, which can be found HERE, and one for Aefenglom, which can be found HERE. Please keep questions to their respective cities! This'll help both us and your fellow players in sorting information. Additionally, this event is a little special - we've prepare an OOC post to go along with it. Check it out over HERE - don't forget about it, as it'll help us see how things'll progress in the cities!

beariot: (key to your heart stay together)

[personal profile] beariot 2019-09-10 05:29 pm (UTC)(link)
[ He didn't have to say. She could tell when they would have met, if it was Ursula she'd been seeking out. ]

We did eventually reunite... Kaede is a quiet, but strong heart. She's taught me a great deal.
curruid_coinchenn: (tension and the fear)

[personal profile] curruid_coinchenn 2019-09-10 09:33 pm (UTC)(link)
[ Berserker couldn't say the same of his fate in the dream. His only goal had been to free others like him and find his own Bonded...He failed in that. It wasn't until he awoke from it that he was able to see him again. For as painfully real as the dream felt, it was an agonizing wait.

None of this shows on his face as he nods. ]


She is stronger than she looks. [ "She reminds me of myself and I don't like it." ] It's good to see you've found a purpose here. Are the stars more welcoming now than they were when you first arrived?
beariot: (oh the warmth in your eyes)

[personal profile] beariot 2019-09-11 04:19 am (UTC)(link)
[ Ursula turned her gaze back to the stars above, some of the sea breeze catching her hair and tossing it about. It was funny... their first meeting really had been in a similar situation, hadn't it? Staring into the night sky, trying to find some direction... ]

They are... they guided me to her.
curruid_coinchenn: (i can almost hear)

[personal profile] curruid_coinchenn 2019-09-11 09:31 pm (UTC)(link)
[ A lot has changed between then and now. Berserker doesn't seem quite as severe as back then, though there's still the off-putting aura he gives off. He's considerably more talkative, too -- that's a very low bar to set when his normal level of talkative is not at all.

There's things he wants to say, things that go unsaid instead. He, too, has found a purpose and a meaning to his life. For an Alter Servant, that much is incredible. For someone who resents his very existence, wanting to continue existing at all is a landmark. He can't bring himself to make himself so vulnerable in front of Ursula, though; only one person has earned that right. He looks back out to the cresting waves, to the sea that seems to stretch on forever. ]


You, too, are stronger than you look. You didn't despair and lose hope, you adapted...That's admirable. You've learned, you've gained something for it...and not just your Bonded.

[ Is he trying to keep the conversation off of himself? God yes. ]
beariot: art by lialight (both eyes are open)

[personal profile] beariot 2019-09-13 05:41 am (UTC)(link)
[ It's hard not to miss how he'd changed since that first meeting. He was still someone she had a strange trust in to always be firm and honest with her when she needed it, of course, but she also felt like, perhaps, he was having a much easier time allowing himself to be something besides stoic. ]

You, too... I can tell.
curruid_coinchenn: (will there be no one waiting?)

[personal profile] curruid_coinchenn 2019-09-13 10:52 pm (UTC)(link)
[ He doesn't look comfortable with that acknowledgement. Really, he doesn't want to admit how much he's changed. The emotions brought back through his Bond have not been welcome or fun to deal with, but he's adapting. He's even letting himself have boundaries instead of just letting people do what they like because it's easier. ]

... I want to tell you you're wrong and that you know nothing, but you're exactly right. Is it that obvious?
beariot: (open up the fridge and have a tall boy)

[personal profile] beariot 2019-09-14 06:34 am (UTC)(link)
Call it an educator's intuition. [ Something she had no idea the extent to which Berserker was familiar... but it was the best way she could describe it. ]

But if you don't want to talk about it, we don't have to. We can just... exist out here, beneath the stars, for a moment, reflecting on our own lives and how we got to this point. I'd say, despite everything... we're both okay.
curruid_coinchenn: (when the dust has settled)

[personal profile] curruid_coinchenn 2019-09-14 07:41 pm (UTC)(link)
[ Yes, he's quite familiar with that -- it had gotten him stabbed in a dream because he refused to acknowledge it. That's fine. This intuition proved far less painful, in both the physical and emotion sense.

Her reaction is...refreshing, actually. Berserker half-expected her to try to drag more information out of him and pry into what changed in him. He could only give her a nod in response, an unspoken gratefulness in his eyes. ]


... We're still ourselves, just better for what we've been through.

[ Ah. That felt strange to say. ]
beariot: (i'm so in love with ya honey)

[personal profile] beariot 2019-09-16 03:15 am (UTC)(link)
In that case, perhaps it's better to say that despite everything, we're still 'us'.

The stars never can change someone, or truly decide one's fate. Auguring, even with the guidance of cosmic magic, is only ever a suggestion. But I still think we can learn much from the wisdom they allude to. About ourselves, especially.
curruid_coinchenn: (and which of us the prey)

[personal profile] curruid_coinchenn 2019-09-16 07:36 pm (UTC)(link)
[ Berserker doesn't believe in any of it. It may have been fate he encountered Diarmuid on that night they decided to bond, but he won't chalk it up to anything more than a coincidence. He's not going to rain on Ursula's parade -- there's no point in being cruel to her right now. ]

If you say so... [ He looks up into the sky, eyes moving between the points of light. ] But what can they say about someone who never truly existed?

[ Captain Bringdown, at your service. ]
beariot: art by vento (want to break the spell that you've crea)

[personal profile] beariot 2019-09-17 12:54 am (UTC)(link)
You exist now, don't you?

[ Ursula was nothing if not stubborn. ]

I think that's what matters more.
curruid_coinchenn: (beneath the other's hands)

[personal profile] curruid_coinchenn 2019-09-17 01:05 am (UTC)(link)
[ One needs to be stubborn to deal with Berserker's attitude and not get sick of it. Challenging him is the only way to move past his own stubbornness. ]

It's an existence I never asked for. [ Why is he opening up to her? ] Divining what kind of future I have seems pointless...But I guess that means it's for me to decide. Someone with no past and no future only has the present.

[ He looks briefly embarrassed, keeping his gaze averted from Ursula. She didn't need to hear this. ]

Don't pay attention to me. Something about this trip must have gotten to me.
beariot: (put the boom boom into my brain)

[personal profile] beariot 2019-09-17 02:43 am (UTC)(link)
I'll try to feign ignorance... [ Ursula chuckled slightly, though clearly not in a teasing way. ]

It sounds like I've lead you to an epiphany though...
curruid_coinchenn: (when I beg for mercy they knew)

[personal profile] curruid_coinchenn 2019-09-17 03:36 am (UTC)(link)
[ Everything lately has been A Lot for him to deal with. He finds himself displaying more vulnerability than he should to those he feel don't deserve it or haven't earned it. He's been letting his emotions linger for longer and stopped trying to choke them away immediately. It's what he owes his Bonded, isn't it? An attempt to adapt to changes he didn't want. ]

Whether you meant to or not, I can't deny that you did. [ A moment of clarity, one he sorely needed. It's been awhile since the dream of Dorchacht tormented him, but its effects lingered with him. Some kind of change is necessary. ] ...Is it payback for my brutal honesty with you?

[ It's a bit of a joke, as much of one as he can manage, anyway. ]
beariot: (oh the warmth in your eyes)

[personal profile] beariot 2019-09-18 12:23 am (UTC)(link)
I'm going to err on the side of not taking credit for it, actually. [ A small shrug. ]

I'm a teacher. This is what I do.
curruid_coinchenn: (out there in the darkness)

[personal profile] curruid_coinchenn 2019-09-18 03:26 am (UTC)(link)
...You have a much kinder method than I'm used to.

[ Even if the teacher he speaks of made him who he is. Who he was...? Who he was supposed to be. Their relationship is contentious at best now, but he couldn't deny her influence on who he should've been. ]
beariot: (open up the fridge and have a tall boy)

[personal profile] beariot 2019-09-18 03:53 am (UTC)(link)
[ Don't talk shit about my own character to me, bro! Well... Ursula figured this was probably something she had no right to pick at either, giving a nervous laugh in response. ]

W-well, I suppose I get that a lot from my fellow faculty... They all tend to think I'm a little too soft. Witch education can be considered strict business.
curruid_coinchenn: (i can almost hear)

[personal profile] curruid_coinchenn 2019-09-18 04:03 am (UTC)(link)
[ I calls 'em like I sees 'em. ]

Knowing what I do about you...You're too soft. But your heart is in the right place.

Just don't throw your students to the wolves and hope they survive.
beariot: (oh the warmth in your eyes)

[personal profile] beariot 2019-09-18 05:38 am (UTC)(link)
[ Eh, given the context of it being Berserker calling her too soft, she'll take it, not offended at all. ]

I don't intend to. That's definitely not my style.
curruid_coinchenn: (which of us was worthy)

[personal profile] curruid_coinchenn 2019-09-18 05:59 am (UTC)(link)
[ Anything softer than a diamond is too soft for him, let's be real. ]

Hm, your students will end up just as soft as you, then.
beariot: (put the boom boom into my brain)

[personal profile] beariot 2019-09-18 03:12 pm (UTC)(link)
[ She's... just gonna... take that as a compliment. ]

Well, we'll see. They've got a ways to go, still.
curruid_coinchenn: (abusing love and like a child)

[personal profile] curruid_coinchenn 2019-09-18 03:18 pm (UTC)(link)
If you ever see them again. Maybe they'll harden up without your constant presence.

[ He's teasing in his own terrible way. ]
beariot: (big fat tires and everything)

[personal profile] beariot 2019-09-19 04:07 am (UTC)(link)
[ ... Holy shit, he was teasing her. She's not even sure how to react at first, just baffled that he was doing it at all. He really had changed, huh? Though she supposed it could still use some work... ]

I think the world might be in trouble in that case...