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aefenglom log posting account ([personal profile] faileas) wrote in [community profile] middaeg2019-09-07 01:48 pm

☆ Event: A Tale of Two Cities

Event Log: September, A Tale of Two Cities

I. THE TRIP OUT

    On Septeril 5th, those who've agreed to go as dignitaries to Dorchacht will meet with Nerissa Bell in the Coven's foyer. Given the group is a little large, and the boat they've procured for the voyage would be a little crowded with all of them on it, she suggests there be two groups: the first one will go now and will return around the middle of the month, while the second will depart a few days after the first group returns, just to give them some breathing room.

      a. DIGNITARY: THE SHIP
        Those joining Nessie are led to the docks, where an old ship is being scrapped down, barnacles removed and hull shined to perfection. Sailors call to and fro from on board, buckets of water thrown off the side away from the docks and there's a tingle of nervous excitement from the gathering crowds come to wish the dignitaries and ambassadors a bon voyage.

        She's of a medium size, able to hold her crew and half of the assigned dignitaries with little trouble, and from top to bottom the moose-like Faun of a captain calls her a seaborn miracle; short of a sea wyrm, she's never faltered nor fled the waves, but he'll admit that she's been more a fishing boat than anything the past couple years. Judging from the way his tuffed tail lashes in excitement, he's thrilled to be out on a real voyage again -- even if it's to those notoriously unfriendly blokes 'round the corner of the map, haven't been in decades time and they've always been up their own arses about this and that.

        While dignitaries are supposed to relax the best they can on the four day trip, the captain doesn't seem to mind offering work to those interested in learning the way of the sea or with the know-how already, eagerly asking the Mirrorbound about their experiences beyond the glass... much more than he is about talking about himself outside of his ship, who he loves a great deal and sings the praises of up and down the hour, through sea shanty and spoken word. His large antlers don't seem to get in the way of his work nor bar him from getting in and out his quarters, but watch out! They are large and they do hurt.

        All's not well going to and from Dorchacht, though, as while the waters are safer than the land by far, there's plenty of dangers within the deep:

        Infected Merrow swim in the shallows, singing sweetly from rocks that jut out at the shore, and some more adventurous ones try their luck closer to the boat too. The captain's Navigator, a Witch with just as rowdy an attitude if more polite a tone, can manage a deafening spell on the ship to keep any from falling seaward, but asks that those who can to rid the ship of those terrible pests, whether by cannon, magic, or something else similarly ranged. Oh, it'd be perfectly alright if they killed them, plenty of them out here in the sea and growing ever more, but if they simply want to scare them off then by all means!

        There's also all manner of sea beasts as well, from krakens on the smaller side to the mentioned sea wyrms earlier, though the captain'll say that they're just babies compared to the mother he'd faced last year -- still troublesome little bastards, best put down before they're drowned themselves, but nothing to turn tail at.

        Outside of these... troubles... there's disorderly sailors of Monster and Witch alike, the former being compromised primarily of Turnskin and Faun for heavy lifting, with a Harpy in the crow's nest to help with speed, and the latter being those specializing in Divination and Astrology for directions, as well as some elemental manipulation from the Evocation course. Unlike the proper Coven trained, they seem like they're a little more unconventional with their magics, using "shortcuts" and combining spells to great effect. When they're not on the clock as it were they enjoy a great deal of ale, howling stories and song, pushing each other around whilst the journey's bright and startlingly serious when things turn south. Be careful you don't get in a fight, or perhaps you'd like to show your stuff in a little competition: They're willing to do anything to pass the time.


      b. ESPIONAGE: THE DEVICE
        Upon hearing that there are some who would be interested in investigating the device that Mhairi mentioned, a young Witch opens up the room it's being stored in now to allow them a chance to check it out. They warn that it isn't particularly cooperative, but maybe those with some knowledge of magitech - or their world's equivalent - might be able to help?

        While not exactly the largest device around, it's one that stands out. Something resembling a Tesla coil stands atop the piece of tech, tall enough to almost reach the ceiling of the rather tall room, and various dials and knobs and gauges adorn the outside of it. Those who are perceptive to magic - training in detection spells, or who have a good sense for it, or even a sixth sense for something poised to happen - will be able to note that there's a sort of... presence in the room. It continues to build up, the more people that come in to investigate. Anyone that tinkers with it, has active magitech on their person, or even uses magic in it, only help to build the sensation.

        And then, when enough Mirrorbound of both the Witch and Monster persuasion are in the room -

        A whirring noise fills the room, as the device comes to life. There isn't any time to vacate the room, because whether it was an intentional thing to activate the teleporter or not, it's activated. The intention of using it for travel to Dorchacht remains embedded in it, and from one moment to the next, the group in the room find themselves not in the Coven, but in the midst of trees. All around you is the forest just beneath the cliffs outside of Dorchacht. In the distance, if one looks hard enough, they might be able to spot the Black City itself.

        Besides the storage room of the Coven vanishing in a flash of light and electricity, the device is absent, too. Some of its smaller parts can be found scattered in the craggy grass at your feet, in the roots of trees, as if it completely fell apart the moment that the magic was activated.

        Whatever you had on your person, when you left?

        It's all that you have, now. And there's no way back from here.

(Notes: Some small reminders - the boats take 2 days to reach Dorchacht, meaning they take 2 days to come back as well, and the teleportation device used by the espionage team is a one-time use only. The espionage team will be able to return to Aefenglom at the end of the month courtesy of some inside help, using a similar device that managed to bring them there in the first place. The Watches can be used on the ship, but are prone to static and dropping calls. Communication is possible from Dorchacht, though voice and video both feel a little muffled.)
II. DORCHACHT

    It's déjà vu.

    While Aefenglom is known for its dusk-hued skies, made of lustrous pinks and purples and blues, this city is dreary to the core. The streets are covered in a perpetual fog, not unlike the city you hail from, but thicker, denser, tinged with the flavor of industrial smog from the factories whose spires you can see in the distance. Magitech lights - lanterns above doors, street posts, flickering in the windows you pass - illuminate everything throughout the entire day, as if the sunshine can't reach through the foreboding fog nor the onyx walls.

    Even the windows are barred, offering a paranoid protection against the outside world. Doors seem hardier, and each building is reinforced and protected in a way that may feel familiar to those that have encountered the protective magic wards. They're heavier, leaving an almost ominous presence that causes unease to hang just as heavy in the air as the smog.

    The people of this city are just as dreary as the streets, though they do mill about with the same frequency as any city. Those from Aefenglom may recognize familiar faces, and they might find themselves looking twice at you, as if some part of them remembers you as well. Something seems... off, however. There are fewer Monsters in the streets than there were in the dream, though it isn't too hard to catch a glimpse of one here and there. The streets even seem a little more cleaned up than they once were, as one makes their way down them.

    At the heart of the city, dignitaries will be brought to the Coven. There, they're greeted by a slender and elegant woman, eyes bright and clever, but just as sharp as the red-lined smile that she offers her visitors.

    "Nerissa Bell," she begins, tone polite if clipped. There's the sense of a woman who won't waste words from her person, and she turns her eyes towards the dignitaries. "You must be the charges she spoke of. Mirrorbound, they call you?"

    A shallow inclination of her head, barely called respectful, as she smiles wider, in a way that would be kind if knives were made to be dull. "A pleasure. I am Morgana Drummond, head of the Coven here, and I welcome you to my city of Dorchacht, the safest haven against the Cwyld across all of our poor Geardagas."



      a. THE COVEN
        Morgana Drummond gives them a quick tour of their facilities, speaking lightly of the curriculum they have here that differs from Aefenglom's own (more of a focus in manipulation spells, be it the sort of commands that have become such a familiar sight to things such as perception and "paths" that can be seen through scrying, the other areas of practice more of "extra" than essentials) as well as allowing them to peek in on some lessons taking place. They won't be able to interact, but it is admittedly of a higher feel than what Aefenglom asks, though it's simply the seriousness of the atmosphere giving that impression. After showing them to where they'll be staying within the Coven's hospitality as well as mentioning the areas of their infirmary, library, and welcoming the Witches to try a hand at their lessons, she and Nerissa part from the characters as a whole to discuss the business of the month.

        There is a notable increase in guards, both around Morgana's person even within the Coven's walls, as well as the building itself. They seem to be in the business of keeping people on a kind of "railroaded" layout of the Coven building, but can be distracted for a quick peek -- the real help comes from those with triple stars hidden in plain sight, beneath the brims of hats and worn as idly jewelry and easily missed charms. These sympathizers will actively seek those out to speak with them, to let them know that even here there are those that would like to see change brought to Dorchacht, and assist in entering places that Mirrorbound otherwise would not be able to enter.

        Such as the library here, which contain higher level spells including the enchantments specific to the city walls. The history is just as muddled as it is in the later mentioned public library, the "when"s being vague and the like, but depicts Drummond's rise as the head of the Coven: She came to Dorchacht on a ship hailing from Aefenglom along with a number of other Witches and rose above the rest to become the esteemed leader she is now. Without her, many of the text will agree, Dorchacht would not be as it is now.

        Those with any notable signs of infection may be asked to step aside and allow Dorchacht's Witches to give them a check up -- better safe than sorry -- and this goes for Witches and Monsters alike. They'll be brought to the double doors that were so heavily secure within the dream, whether they'd like to be or not, and escorted inside.


      b. THE CITY
        Unlike the dream, things seem to be more... well-behaved. Auctions have been moved from the pavilion and in its place are genuine vendors to purchase from: Food, clothing, toys, trinkets, protective spell scrolls, all manners of things. There's still Monsters around, a little more tidy than before, but they hold the same stares they had in the dream, pinched expression and disinterested in conversation. There are signs that lead way to auctions if one is truly curious to see the extent of that terror, to gain insight on the situation there, but tailing someone might be hard within the twisting turns of the new bazaar.

        Another notable part of the city that can be accessed by those dealing in espionage include the barracks if they pose as hopefuls to join their ranks as handlers for their Monsters, which are collared in a familiar way to the dream, and seem reactionary to quick movements -- they're explained to be the essential frontline of what constitutes as a military force, very important, Mirrorbound Monsters beware you not suffer the same fate. The next place one might seek out is the library: While this is all deemed public knowledge, it offers insight into the kind of history and mindset that's been bred the past decade at minimum. Books regarding the dangers of Monsters, how to care and train them, practical spellbooks for those untrained by the Coven proper... The history books themselves are vague in regards to the "when" of things, and seem to be more contemporary in comparison to how old the city feels itself. There's a variety of more cultural knowledge such a cookbooks (including those dealing with monster parts) and floriography (more dour meanings compared to Aefenglom's flurous), but the relevant ones have been noted thusly.

      c. THE RESISTANCE
        Whether you're espionage or dignitary, those seeking the Resistance know what to look for: a trio of stars (some worn more openly than others), protests against the city's treatment of Monsters, and dispelling runes on the walls. Once proven that you're friend over foe, they're more than happy to have the assistance of any Mirrorbound in their company: A fight against the current practices is a fight they're for, after all.

        Riot! Disrupt the peace! The auctions, while a little more downplayed than in the dream, are still going, and the Resistance has good word on where they're being held in the grand city. Their goal? To cause a disturbance big enough to distract, but not big enough to catch Drummond's eye... that said, with her having to play the nice host to Aefenglom's associates within the main building, there's more to get away with.

        Free the Monsters! Whilst distracted, other members of the Resistance plan to dispel the runes in certain areas and smuggle off what Monsters they can, valuing quantity over quality. While the more mind-broken may resist heavily, it won't be hard to find Monsters of all kinds (save Dragons and Fae, which are notably absent from the auctions and city in general) accepting help to escape, eager to think for themselves once more. Find a way for them to escape the city safely, but know that the docks are heavily guarded in case of stowaways.

        Free the city! Kind of. A third party of Resistance members are looking to weaken the enchantment on the wall of Dorchacht itself, meaning they'll be looking for those brave enough to tread outside the city and into the Wilde just beyond its protective gates to take a look at and inscribe runes to hopefully diminish the compulsion in place right now. It won't be immediate, but it'll help in the future... just be careful, there's plenty of danger beyond the wall to contend with. As an interesting note, while the Resistances' bonded pairs are definitely unlike Dorchacht's compulsion-based ones, they're not exactly like Aefenglom's either: They call themselves comrades and partners, brothers/sisters in arms, giving it more of an equality forged from the same brass than something to do with convenience.

      (Notes: Those being willing, or unwilling, participants in the check-ups may reply to the top level there with how visibly infected they are for a special treat! Only for this month.)
III. AEFENGLOM

    Preparations for Meán Fómhair begin before Nerissa and the dignitaries head off on the 5th, but they seem a little quick even for the ever-festive people of Aefenglom: Apples begin the appear in great quantities to be used for later, some yellowed versus the red ripeness one thinks of when they're ready, there's hay bales tucked safely away for the days of, and there's little conversation to be made save for how things might be going in Dorchacht, though if any of the Mirrorbound try to join in they'll change the subject to Meán Fómhair in a split second, smiles thrown wider than the weeks before.

    Seems all is not quite as well as they'd like to appear.

      a. MARKET UP
        With the Parliament tense and looking westward, there starts to be gradual, but steady, increases in new appearances from some interesting individuals about the city. At face value they're no different than the vendors already found in great quantities, human and Monster alike, but one look at their wares proves different.

        The goblin market, as it's familiarly called, is somewhat accepted by the Parliament as something allowed to exist as part of their mercantile culture with Coven-approved medicines, alchemical practices, enchantments, so on and so forth, and only somewhat thanks to these known wares. Beneath these, with a dropped word or a curious eye, one can find things that are more than likely not sanctioned by either branch, things the vendors say can sate Monster and Witch alike without need of a Bond, though they decline to include the fact that such things are only temporary and that, like all hits, they'll need to come back for a greater quantity to get the satisfaction they need. Overpriced as they are (due to their private nature, it's high risk, surely they understand), they sell Monster parts of most kinds, Witch's Blood that may or may not be genuine, and what they call "extra strength" potions to mimic the feeling of a temporary bond without needing a second person to partake -- of course, you're welcome to share it, the more the merrier.

        However, this market hides a darker side, known more to those living among the aristocracy or who have the money and means to it, and characters are more likely to find themselves led there one way or another -- be it kidnapped or tricked, the black market isn't picky about how they drag their targets in.

        While Aefenglom prides itself in its fairness and equality, as in example with the goblin market not all is what it promises. Nowhere else is this more true than with the black market itself, using techniques familiar in Dorchacht to control their living wares, emboldened by the absence and turned heads of the government while remaining as discreet as they can be, they've ascended from the tunnels beneath Aefenglom to turn old houses into private auctions and the more deserted streets into bazaar-like adventures. Not all of these are unwilling wares, characters may find, and drawn by necessity for their own well-being or for their family's, but it's clear that a greater number are those from the Outer City.


      b. PROPAVANDALS
        Unbeknownst to Aefenglom's higher ups, Dorchacht has sympathizers of its own within this city's walls.

        While Bonds haven't been specifically dissuaded against, given that there's alternatives to the more permanent tethers, not all are in favor of changing completely. It's been ten years since Miss Bell gained her seating, such citizens'll say, and there's been decades prior where they hadn't needed that. That Monsterkind and Witches could be, and sometimes were better off, apart. Home remedies and extra practice, or finding a substitute, was all that was needed.

        More privately and growing in whispered popularity, that there ought to be more restrictions on the two in general.

        Once these words have started, both conversations planted as well as encouraged for thoughts already leaning a certain way, small attacks on those Bonded being to occur. They target the main populace and those with connections to the Coven itself, especially the Mirrorbound given Nerissa's alleged responsibility to them, and it seems they're well-practiced in hiding their activities because all investigations done towards the perpetrators, whether done by the Mirrorbound or officials themselves, will lead to only dead-ends outside the City. The culprits are hard to catch on foot, using the environment they'd grown up with to their advantage in escaping any manner of way -- it isn't just humans, but Monsters causing trouble as well -- but it isn't impossible...

        Just that they refuse anything but their right of silence on the accusations, claiming they'd had no part in anything, regardless of what proof might be found.

        The attacks and vandalism itself range from harmful messages appearing with magic on walls and doors, vaguely threatening letters written in ink that evaporates in sunlight, to fruit thrown and possessions left in tatters after breaking and entering. They don't stop at residential houses either, aiming for businesses held by those with any connection to the Coven, held by those with Bonds, and seek to cause any number of annoyance and distaste to those they attack.

        If it weren't for their Bonds, their Coven connections, they wouldn't be treated this way. That's the message they seek to send.


      c. UNEASY FESTIVITIES
        Come Septeril 21st, and lasting til the 23rd, Meán Fómhair is tentatively in full swing. The residents of Aefenglom are more on edge than during previous festivals save the red-hued Lithia, even once the first dignitary group has returned and the second left. There's barrels of apples decorating the street corners, but they don't seem as plentiful as they should. The games have a forced cheerfulness about them too, the unaffected being children who gleefully take part in each race, each competition, as well as the doctors with their cure-alls and promises of something to promote the harvest's delight, peddling medicine and medical advice to all who lend an ear with earnest grins and a profit to be made.

        The medicines are largely placebos with some possible side-effects for those that aren't, such as voice changes and intense cravings for various foods, but they seem to be very popular this year -- there's at least a couple merchants talking up the good fortune Dorchacht's stress has brought this year to one another, quieting down when they catch outsiders eavesdropping.

        With the continued attacks on those Bonded and Coven-affiliated, with one of their Speakers across the continent and the other sorely wrapped in Parlimentary business dealing with the attacks, the city holds its breath and tries to endure. Tries to be bright and cheerful while keeping obvious supplies behind their counters, to keep fright from their expressions and mind lest it invite the Cwyld to their midst, and ultimately drawing apart from one another in a time where unity is more than needed: Time will tell what actions might sew shut the new wound struck across Aefenglom.



    Welcome to September's event log! The questions thread is split into two this time: one for Dorchacht, which can be found HERE, and one for Aefenglom, which can be found HERE. Please keep questions to their respective cities! This'll help both us and your fellow players in sorting information. Additionally, this event is a little special - we've prepare an OOC post to go along with it. Check it out over HERE - don't forget about it, as it'll help us see how things'll progress in the cities!

futhark: made by <user name="nogoodansuz"> (contemplating life choices)

[personal profile] futhark 2019-09-09 08:47 pm (UTC)(link)
[ And just like this, he is given Avenger's name. More than he bargained, indeed. Sooner or later he will have to give his own, just to make up for it. But there are more important subjects at hand.

And tasks.

Caster opens an ornate box containing the tools. A vial of ink in one hand that starts to emit a soft glow as he starts to shake it, and a brush to draw the initial line work. ]


Not really, no. Any Witch would do, but Bond gives you better access to magic, so to speak. The tattoo might need to be charged before it ends fading away. [ He leans closer and gets to drawing ] Still on the temporary Bond, huh.

[ There's no judgment in his voice, nor much of surprise really— but a bit of curiosity lingers. It's a— it's a complicated deal. Some can see it as something of pure convenience, but there are many that don't. And if he's right, Salieri has been around for as long as he was. ]
amurder: (UNTIL WE BECOME V.)

[personal profile] amurder 2019-09-10 06:46 am (UTC)(link)
[Asides from a twitch in his shoulder, Salieri remains still for the other to work. For Caster's sake and for a bit of his own he turns his head away- opting instead to focus on the horizon line which makes up the sea and the sky.] ...

Yes.

[He grunts, the sound rolling with the beginnings of a low grumble. His long hefty tail thumps somewhere behind him.] Do you find it amusing, Caster?

[Despite the lack of judgement in Caster's tone Salieri cannot help but raise his hackles- as though needing to protect the ever delicate thread which keeps himself and his Bonded intertwined- for now.]
futhark: (hood; incisive)

[personal profile] futhark 2019-09-11 01:47 pm (UTC)(link)
[ Ah, a grump. Those are always fun. But for once, Caster resigns from driving a metaphorical needle (instead he will drive an actual needle soon enough, ink and all that). He hums thoughtfully before answering though ]

Hmm, not really. It's not an easy decision to make —not something to make fun of. [ Bonds are Serious Business. Though in his case one of the "temporary bond" for missions and what-not eventually ended as a permanent one. ] I'm not going to lecture you, you know the dangers already. It took me three months to get there, so you're not alone.

[ In taking time with the decision. Or, being stupid about it, which is something Caster knows all too well. As the drawing is done, and ink prepared Caster gives no pause before the needles come into play. Unfortunately, the process is quite painful, at least for the start. ]

And it's Cú Chulainn, unless you prefer Avenger.
amurder: (dream of.)

[personal profile] amurder 2019-09-16 08:22 pm (UTC)(link)
[When a scathing remark doesn't come Salieri gives Caster a brief, skeptical glance–

–and feels something terribly profound drop between them.

Cú Chulainn. The Child of Light, was it?

No matter how many Servants Salieri meets in his second lifetime it always seems as though there is an endless sea of faces he will remember and depart from again. Just as he knows he's seen Caster's face before in a different form, one way or another... he knows he will see it again. Salieri turns away once more and grinds his molars together as Caster draws near with his needle intact. It's necessary... and of the utmost importance that he gets this done.
]

Salieri will do. [He says through his teeth, tensing as the process begins.] Was it... was it difficult for you and your Bonded?

[Damn, he couldn't keep his curiosity under wraps after all...]
futhark: (back)

[personal profile] futhark 2019-09-16 10:09 pm (UTC)(link)
[ It's a novelty having this kind of curiosity directed at him. On second thought it makes sense. The very act of Bonding is an incredibly personal, even intimate thing. But the process around it, it's not something that gets talked very often.

Let alone not something that it's easy to ask advice on.

Caster clicks his tongue as he decides to indulge Salieri curiosity. The first lines are rather easy to fill too ]


Truth to be told we made it into being difficult. At least much more than it should have been.

[ Now that the Bond leveled and stabilized his magic, he is allowed this kind of clarity. ]

Can't talk his side but on mine— I wanted to find a Bond that means something, you know? But I figured that if things turn for the worse, then I can just be practical and Bond out of convenience. There's always plenty of those looking for that. [ Many people do that still. Heck, there was whole speed-Bonding organizing for people to quickly find others they could click with. Master and Servant relationship is different, in so many ways (though now that they know Dorchacht exists, the similarities come back). One rarely gets to choose their Master though, so this very possibility of a choice here was something new. ]

I didn't realize that when the side-effects of magic overload hit, thinking so clearly will be a long forgotten luxury.
amurder: (concha.)

[personal profile] amurder 2019-09-17 02:42 pm (UTC)(link)
[His tail stiffens as though it had just been stepped on, the muscle beneath his skin jumps and tenses further with every graze of that needle. Salieri endures it well enough– grinding teeth and tightly shut eyes aside. Despite this his ears lean forward, anxious to hear what Caster's insights are... as well as the drawbacks of waiting so long to be Bonded.

Ah, and there it is.
] I fear that time is coming all too soon.

[Magic overload, was it? He knows, he knows he waited too long– allowed himself too much luxury in remaining his true self instead of the beast his saint graph would have typically instilled on him. It had simply been too good to be true... to keep his sanity intact, to speak with Amadeus without the constant need to tear his heart out.

He had grown complacent, as well as uncertain.
] How, then? How did you reach your conclusion?

[A beat.] Or was it him who... [Asked?? Is that how one goes about it?]
futhark: (51)

[personal profile] futhark 2019-09-20 10:04 am (UTC)(link)
Time is not a luxury we possess. [ A strange concept for timeless spirits. Cú wonders sometimes how other Servants are taking the changes. Not being a Servant anymore, being blood and flesh again, no direction changes the world forces them onto— all of those and more they take differently than those living who came here.

He finishes drawing another line and with a short spell at the end of his breath, he covers the area in a thin layer of frost. If there is something he found, it's that the ink is highly reactive to temperature. Brief cooling it down will relief a bit of the sting it produces as it settles into the tissue. That means a short break for Salieri too. ]


It was me, I jokingly forbid him to ever suggest that early on. So only I could take that back. [ Probably not his smartest decisions, but then he is not going to try and prove he makes no mistakes ever. He makes them, owns them, and moves forward. ]

He was there for me when no one would, proving himself an ally over and over— when he put his own life down the line... [ Who the hell knows how would that confrontation happen if not for Berserker having his Bonded. They're all would go feral and mad and surely at least one corpse would be left that day. ] I understood it was my turn to give back, and stop being stupid about it.

[ Not proud how long it took, but then that's why he would never want to be in place of slowly losing one's mind again. ]

Lùnasa was around the corner, so it was a fitting a moment. [ A hum ] But you can make your own flair to it.

[ If you have someone you want to Bond yourself to. Because you do, don't you? An unsaid question in that last statement. He indulged the curiosity, but he is keeping reins on his own. Few questions waiting to be thrown back. ]
amurder: (addio.)

[personal profile] amurder 2019-09-30 02:40 pm (UTC)(link)
[The frigid chill of Caster's breath sends his hair on end– but it placates the burn underneath the lines so he bears it. It's far more preferable than enduring the sensation of being carved into.] Flair, hm?

[For some reason that provokes a short humored snort from him. Caster's story speaks of emotions resistant to the complexities of doubt and fear. He recognizes the dance ones tend to do when they interest each other but won't yet admit it. He's partaken in such a dance... one too many times.

And he's beginning to get tired.
]

I believe my Bonded would be the one giving off the most flair. It's his specialty, after all.

[Salieri allows himself a little laugh– as brittle and crisp as the sea air itself.] ...

It's true, is it not? Receiving and reciprocating... those are the only true reasons we Bond. For survival.

[Again, it's hard to say if he's attempting to convince Cu or himself.]
futhark: (looking into distance)

[personal profile] futhark 2019-10-05 07:49 pm (UTC)(link)
[ Doubt has been accompanying Caster ever since first stepping into Geardagas, but he ain't willing to admit it easily. ]

If you want to get technical everything we do is for survival, nothing wrong in that. [ Cú might be sentimental and even a bit of romantic at heart, but he holds no illusions about the world and humanity at large. That includes him, defiant to the very end. He might not fear death, but that doesn't mean he is actively seeking her embrace ] How you live life, the legacy you leave and how you die— that gives meaning.

[ Action comes first, meaning second. In the end, others will tell these stories and the meaning might get muddled. And even without this it's possible to look back in time and find out that it was a random meeting, a random word that set your life on a course it is on right now. ]

You're talking about him as "your Bonded" already, so what's stopping you?