ʙᴇʀsᴇʀᴋᴇʀ [ Cᴜ́ Cʜᴜʟᴀɪɴɴ Aʟᴛᴇʀ ] (
curruid_coinchenn) wrote in
middaeg2019-09-03 12:29 am
Entry tags:
Terrified of the open road, where it leads, you never know [closed]
Who: Berserker and Diarmuid
When: Septeril 1st-ish
Where: No man's land
What: Wilde quest: The Big One aka two celts go on a fishing adventure
Warnings: none right now
[ It was just barely dawn when they started off on this little quest, the first rays of the morning just starting to peek over the horizon. The city itself was still asleep, with only a few other souls walking the streets; they weren't beginning their days but ending their nights, more than likely. The early morning air is cool and crisp, enough to sting when you breathe it in and yet still be refreshing.
Knowing what was in store for them in just a few days and what happened in their shared dream, a quest calling for help in fishing seemed like just the thing to ease their minds. Functional, yes, but just some time to spend alone together. It's unlikely to be too dangerous or too much for them to handle despite the warnings on the poster. They'd get something for dinner out of it, too.
Buckets, rods, and spears, they're set. It's way too early for Berserker, normally a late sleeper. As they venture outside the wall, he finally says something. ]
Is what we're looking for really that dangerous or are the fishermen just too scared to handle it on their own?
When: Septeril 1st-ish
Where: No man's land
What: Wilde quest: The Big One aka two celts go on a fishing adventure
Warnings: none right now
[ It was just barely dawn when they started off on this little quest, the first rays of the morning just starting to peek over the horizon. The city itself was still asleep, with only a few other souls walking the streets; they weren't beginning their days but ending their nights, more than likely. The early morning air is cool and crisp, enough to sting when you breathe it in and yet still be refreshing.
Knowing what was in store for them in just a few days and what happened in their shared dream, a quest calling for help in fishing seemed like just the thing to ease their minds. Functional, yes, but just some time to spend alone together. It's unlikely to be too dangerous or too much for them to handle despite the warnings on the poster. They'd get something for dinner out of it, too.
Buckets, rods, and spears, they're set. It's way too early for Berserker, normally a late sleeper. As they venture outside the wall, he finally says something. ]
Is what we're looking for really that dangerous or are the fishermen just too scared to handle it on their own?

no subject
I know, I know. [He flashes him a smile.] If you're not careful, it might rub off on you.
[Reluctantly, he allows Berserker to break away. He's right; any later and they'll be walking through the city at rush hour covered in blood and smelling of fish. Not a particularly appealing prospect. Even so, Diarmuid pauses to pick up the chunk of shell that his fishing partner manages to wrench free and, after scraping off the fleshier parts still attached to it, tucks it under his arm as proof.]
You know, I've always thought that you had a sense of humour you'd be dangerous. [a beat] Looks like we're safe for now.
[he's just teasing he appreciates the joke serker]