Entry tags:
- * event,
- arcv: yuya sakaki,
- bloody mary: bloody mary,
- bsd: osamu dazai,
- da: myrobalan shivana,
- dbh: connor,
- ddlc: monika,
- death note: l lawliet,
- dresden files: justine,
- elfen lied: kaede,
- fallout: the lone wanderer,
- fe: azura,
- fe: soren,
- ffvii: zack fair,
- ffxiii: oerba yun fang,
- ffxv: noctis lucis caelum,
- fgo: antonio salieri,
- fgo: arthur pendragon,
- fgo: cu chulainn,
- fgo: cu chulainn alter,
- fgo: ozymandias,
- fgo: wolfgang amadeus mozart,
- fha: caren ortensia,
- fruits basket: momiji sohma,
- fz: waver velvet,
- gangsta: worick arcangelo,
- got: daenerys targaryen,
- got: sansa stark,
- harry potter: theseus scamander,
- httyd: hiccup haddock iii,
- iris zero: asahi yuki,
- jjba: giorno giovanna,
- k: nagare hisui,
- loz oot: zelda,
- lwa: ursula callistis,
- mc: bucky barnes,
- mtg: liliana vess,
- original: asura,
- original: paris mercout,
- original: sokie undertown,
- p5: akira kurusu,
- rwby: emerald sustrai,
- star ocean: nel zelpher,
- star wars: qi'ra,
- steven universe: steven universe,
- the witcher: geralt of rivia,
- trails: elliot craig,
- trails: fie claussell,
- undertale: alphys,
- undertale: papyrus,
- vampire: the fledgling
EVENT - THE BLACK CITY

A STARLESS SKY
and you know one thing, and one thing alone: this is a dream, and an incredibly realistic one at that. Unlike the last time this shared dream happened, only familiar faces of your fellow mirrorbound appear around you; and unlike the last time that flavor of dream happened, those native to the city of Aefenglom are nowhere to be found. Instead, an impossibly tall wall raises in front of you; along it run small windows with people peering from the edges, arrows shimmering with the tell-tale glitter of magic peeking from the darkness, with more figures standing guard or patrolling the top of it. The wall itself is made of a dark, onyx-like stone - it's reflective in the smoothness of its bricks, painting all who look into it in clear darkness, and the effect is similarly found in the wide moat that surrounds the city, the faint sound of a river feeding into it the only thing to hear in the tense silence. Only one massive door stands as the entrance to the city, chains hanging across it with the protective runes of a barrier some of you might be familiar with by now. With a groan the chains begin to pull away, the door lowering across the moat as a bridge, and a party of Witches - for they must be Witches, the pins on their cloaks the same as those found in the Coven in Aefenglom - urges the group inside. Monsters find it easier to obey the orders - compelled to, even - but perhaps that's the safety of the city calling out to you, and nothing more. |
I. THE CITY ITSELF
Even the windows are barred, offering a paranoid protection against the outside world. Doors seem hardier, and each building is reinforced and protected in a way that may feel familiar to those that have encountered the protective magic wards. They're heavier, leaving an almost ominous presence that causes unease to hang just as heavy in the air as the smog. The people of this city are just as dreary as the streets, though they do mill about with the same frequency as any city. Unlike the citizens of the dead Aefenglom that were encountered just the month before, however, these are real, living people. They can be spoken to. They can be touched. They interact with wariness and caution towards the strangers that have been heralded into their walled in world, especially those that show what they presume to be monstrous traits. Because it becomes quickly obvious that the majority of the citizens that answer a call, a question, a touch to gain their attention... They're human.
Too many attempts to interact with them will cause some humans to emerge from shops, or ask that you leave their business; these are the ones that are... employed, most often seen in the shopping and industrial districts. But their movements are almost robotic in repetition, and they never speak to anyone even when addressed - even when a keen eye might take note of the sturdy leather collars around their necks, reinforced by metal and with visible places to attach a leash. Some in the industrial district can be seen with these leashes, powerful chains to keep them attached to carts, to keep them from swimming down the river, from flying away and out of the black walls of the city. All Monsters present in the city are clothed, though it's the ones on the clearly decorative leashes with the more delicate collars that are the best dressed. They accompany humans throughout the city, the same placid blankness present much like their busier counterparts. These are the aristocrats and their so-called "Bonded," though implying the same tone one would take in Aefenglom here will net a deep set of disgust. Attempting to rouse these Monsters does very little, and may even result in them jerking away and cowering behind their human company.
Because that's, essentially, what they're doing. Monsters young and old put on display to show their abilities and strengths, tasks that range from the physically demanding to performances of artistic abilities. Some seem to be just at the surface of awareness, their glazed expressions refocusing at times with a sort of strained fear that's visible even at a glance. Many don't even react outside of doing the tasks they're ordered to do, going through the motions as a barker speaks at length about them, their abilities, how much their labor goes for and what they cost. These Monsters are purchased by the humans of the city at each display, many of them never wearing more than their basic clothes and the customary collar, a chain to keep them tied to their station with a generous enough reach. Most come and go with very little struggle, but some... it becomes obvious that they've broken through the surface and are coming up for air for the first time in a long time. Wooden posts where the chains are connected can be heard splintering with the force of their struggle, metal bending under pressure, the anxious energy of something about to happen. But the fights never last long, as attendants wearing Coven pins on their cloaks swoop in to attend to the situation - and many dreamers might notice a familiar Witch filtering in and out of the events, speaking to the auctioneers before departing for another selling. It's difficult to recall their face later, no matter how clearly one saw it before, but one thing is certain: while not necessarily prim and proper, this person is someone with a steel spine and a sharp eye. And they saw you, just the same as you saw them. c. AT BECK AND CALL
Many Monsters employed as workers are so deep in the compulsion that they won't obey any additional commands, unless it comes from the person they have this most warped "Bond" with. Others will accept commands from anyone, even the mirrorbound Witches that have come into their city. Even the most asinine command is one that they'd obey, and one that maybe even you'll obey, too. Having a friend playfully tell them to shut up? They're forced into silence until told that they can speak again. Told to jump off a bridge? Best make sure you specify that you don't want them to jump off of a very high one, if you really want them gone that badly. Handstands, cartwheels, jumping jacks - but also, hurting someone, hurting themselves... one has to hope the Monster in question has a strong willpower, or it's a command that goes against one that's already been issued to them. But something of note is that mirrorbound Monsters of Aefenglom will find that they're also effected by this, though they're better able to fight the compulsion. Those with weaker constitutions may need help snapping out of the command, especially as a powerful command will be painful to fight against, and Witches will have to watch their words. Take care that your friends, your peers, the strangers you've arrived with, don't find themselves attending the auction block - it's a very real possibility in this place, with an unknown Monster unattended and uncollared. It should all be harmless, though. After all, this is only a dream... isn't it? |
II. THE COVEN
Their main focuses of magic, rather than the more broad spectrum/free-to-study policy that Miss Nessie encourages, are enchantment and abjuration - for control, primarily. They're also heavy studiers of runes, visible across the city and with an even heavier influence in the wards of the Coven itself. They are, regardless, fairly welcoming to eager young minds wanting to learn. So long as the Monsters are left behind. But who's to say that you can't disguise a Monster?
Where the Coven library of Aefenglom - as well as the Undermael College's library - plays devil's advocate, with accounts and studies conducted from both sides of the anti-Monster sentiment and attempt to expand upon outdated knowledge... these ones have a decidedly anti-Monster lean in every regard. Any attempts to find otherwise will be met with bemused amusement by the Coven members, and a note that they don't carry such things here. After all, they're certainly not Aefenglom. They would never carry anything that could put their citizens at risk in such a way. Nevermind those horrid Bonds that Bell goes on and on about - it's no wonder that they're always at odds with their government. If only they'd wisen up, hm? Perhaps these new arrivals would like to transfer to their branch, instead, to better guarantee their growth.
The halls are dimly lit by flickering lights, enchanted lanterns with a constantly burning yellow-white fire. Plenty of nooks and dark corners afford even large Monsters the ability to sneak through the halls, should they be snuck in for better investigation with their peers. Take care, however; there are Witches coming and going constantly. An empty room might lead to a study, a classroom, a bedroom. Locked doors don't yield easily, even in a dream, and may need to be abandoned. But a terrible, foreboding feeling emanates from large double doors that are rigidly locked. Hushed voices speak from the other side, and it's almost like the cold feeling that spreads throughout the Coven itself finds its source behind those doors. Periodically, sounds of pain escape from within - but they die out to whimpers, then silence, before they can ever get too loud. A crisp voice speaks only one word, clear even through the wood and the magic: "Again." |
III. THE DARK UNDERBELLY
If you're looking, it's not hard to spot the signs. There are runes that mark walls and cobblestone streets like graffiti, and a studied eye might realize that they're not the same sort that have subjugated the more monstrously inclined of the Black City. These are intended to dispel magic, and the moment that a member of the Coven notices it - it's swept up as soon as possible, scrubbed clean or scorched off with magic. People take to the streets in small groups, standing their ground and raising their voices above the muffled din of a foggy city. They carry chains and collars that have been broken, but many of them are undeniably human as they confront something that has so obviously become the norm. Break the chains! they demand. Break the spell! Monsters go missing from the auctions with a well-placed distraction - perhaps you're one of the individuals being freed from the pavilion, or someone that's realized that there are people coming and going through the crowds, wearing the same cloaks as the Coven but without their iconic pins, dressed as aristocracy, from all walks of life... smuggling the Monsters away at the first chance.
Witches take to the streets, looking surprised to see the mirrorbound arrivals from Aefenglom - and it's not the same wariness that most would give them. This is the calculating eye of someone assessing whether the person they've met will help or hinder, and some of them decided that you're to be help. Enchanted slips of paper are pushed into hands, runes are taught as quickly as possible in a hushed whisper and explanation, locations given out to Witch and Monster alike with a word of caution. Use the paper on a surface, any surface, and you'll see. Use the runes to break the compulsion - you might have to do it twice, thrice, however many times it takes to dispel the magic. Don't be caught. Using the enchantment as instructed - pressing the paper against a wall, the ground, a post, anything - will result in glowing runes overtaking the surface. It's the same as the runes that are taught to Witches, used to ward against the magic in place just as much as it is to create a statement of protest. If one goes to a location that is whispered to them, they'll find that they've joined an organized protest. It's small in size, a mixture of Witches and unleashed Monsters. Due to the size and frequency it's easy enough to find them, but the guards are very quick in putting them down or hiding any traces of them from the public eye, despite the protesters' best attempts. There's nothing amiss in the city, and nothing for citizens to worry about. b. REST AND REGROUP
It isn't hard for dreamgoers to find themselves swept up by these protesters. Any help is welcome, and those that show an inclination towards helping the Monsters of the city - or their Monsters that they know, regardless people that shouldn't suffer this way - will be taken into the fold. Entrances to their secret routes can be found in places that are hidden in plain sight. A storefront tended to by a Monster with eyes in sharp clarity when they look up from their robotic work welcomes a group of people in and behind the counter, to where a hatch door is hidden in the floor. A manhole cover is pried up, where people are smuggled down below. A portal is prepared, a different and darker destination on the other side. They all lead to the same location. The sewers are vast beneath this city. Much like the labyrinth that many faced in the Midsummer nightmare, it almost seems winding, endless, and the water is cold when it's crossed. But even with the stank of the runoff, the musty and moldy air, there's never the sense of dread, of death. Instead, there are signs of when you're going the right way - runes that shimmer only when looking at them out of the corner of your eye, or when you know what to look for. Three stars together - sometimes overlapping, sometimes circling each other, but always three, and always five points. While they appreciate the help, the mirrorbound aren't invited in by the revolutionaries to the main hideout. But it becomes obvious by charm bracelets, necklaces, piercings, tattoos, embroidery and stitching on shirts; this symbol, and its presence, is integral to their world beneath the city. But many are welcome to mingle throughout their circle. In the sewers, the shops, the small park where a rune gives secret announcements to those who know where to look for it on the third bench, even the homes of people that certainly don't look like revolutionaries, let alone anyone that would be a protector. |
Welcome to the Black City! As a reminder, this takes place on August 18th - or rather, 3AM on the August 19th, much like the midsummer nightmare. If you have any questions or need any clarifications, you can ask them here! And as always, while we do encourage you to use this log, you can feel free to thread things out on your own log or elsewhere. Characters are allowed to try and start fights in the city, create prompts based on the information given instead of using the ones given exactly, and poke their noses where they don't belong - we encourage it, actually. But regardless of what you choose, we hope you have a good time!
And as a final parting note: If a character dies in the dream, they'll simply reappear at the beginning rather than waking up like normal.
And as a final parting note: If a character dies in the dream, they'll simply reappear at the beginning rather than waking up like normal.

no subject
However, this suspicion contests against seeing and feeling how his plight impacts this near-stranger. It's more disbelief that someone would feel so personally about wanting to achieve his goal, his happiness. He'd asked others about whether they'd seen him or not, but nobody responded quite like this before. And then, Dazai asks him a question like that. The cold shield he wears before others cracks in half. After such a long absence, after all the slow agony he has gone through in this world where the solid but tender sense of identity he had so painstakingly built in only a few years crumbles with each passing day, of the hollow space carved into his heart that can only be filled by one person... It chokes him up. He swallows. His eyes shine. He takes a moment to find the stability to speak, but when he does, it's delicate, but already broken and wet with fathomless sorrow that never gets a chance to breathe.]
How can I begin to describe...? [He shakes his head.] Everything. I miss everything about him. Even the smallest, most insignificant things, such as... the clarity of his eyes, or the way his stomach growls on cue every time someone mentions mealtime. The look concentrated furrow of his brow that tells me my explanations have gotten too complicated, but he's trying to understand. How he would check up on me when no one else thought to...
[He watches as, in the distance, a plump, well-dressed woman leads a transformed turnskin around on a leash. Soren could not be more forlorn, more wistful.] And if he were here, he would be livid at the way monsters are treated. That this world reeks of intolerance for other races, too. His face would darken. He would be causing a scene, most likely. Getting into trouble for standing up for his beliefs. Wherever there is discord, my hopes start to rise. But then, I don't hear him. [Here, his gentle smile breaks through, not enough to light up his face, but give it a glow intimate like candlelight. The longer the speaks, the more character it takes.] I can imagine him, though. He would inspire hope... The courage to stand up and fight with him. He always had this uncanny ability to draw people of all backgrounds, even those with longstanding prejudices, to rally behind him. You wouldn't think it at first, meeting him. He admits he's awkward, better at swinging a sword than holding a conversation. But I think his honest, down-to-earth nature is a major part of his universal charm. And... I always know I can believe him. He always means exactly what he says. People like that... They're hard to find.
[...oh. Right. A bit embarrassed for just how unexpectedly long he prattled on about his feelings and Ike, he flicks the winds out of the warm internal horizons his gaze had been sailing for and remembers the course their conversation had been heading with a soft clearing of his throat.] As for appearances. He is rather tall, now. A muscular build. His hair is... [His fingers fly to the ribbon drawing his ulster cape closed, to readjust the vivid blue feather adorning it to its proper position in the front.] This shade. Exactly. And he likes to wear a cloth headband. In all likelihood, whatever he wears will be in tatters, or at least poorly maintained. And based on the dream described to me, I think it is reasonable to believe he is a witch, but... that theory cannot be concluded until I meet him again.
no subject
A part of him would hope that someone out there would help Oda if he himself would vanish from this world. Though, an even bigger part of him would hope that Oda would make a few other friends, at the very least, before that would happen.
Being someone's only friend is a responsibility that many probably couldn't bear, Dazai thinks.
He listens to Soren's every word, nodding slowly all the while to show that he's paying careful attention. It's evident that he and Ike were inseparable, as close as can be, and honestly -- so many memories of those two weeks immediately following Oda's death flood through his mind and he has to take a deep breath to prevent himself from becoming choked up, too. Oda and Ike sound incredibly similar, even down to the 'means exactly what he says' part of Soren's speech.
If anything, Dazai now feels compelled to keep Soren in his mind and hopefully, in time, befriend him.]
Blue, huh? [His voice is admittedly shaky there, and he takes another breath.] I won't be able to miss him, then. [He smiles again.]
You know -- Ike sounds very selfless. He and Odasaku have that in common. [The opposite of how Dazai used to be, but he won't admit that.] It's a very admirable trait.
no subject
[And speaking of that, he has been talking excessively about himself and Ike, the scales of their conversation imbalanced in his favor. Besides, he is a little more curious now than he was before.]
Odasaku... I have only the sparsest impression of him, but I would like to meet him. Is there anything else I should know when keeping my senses peeled for him?
no subject
That sentence hits Dazai in the heart, and his lips shift into a deep frown. That's all he'd wanted from his friend, as well, but --
Things didn't work out that way.]
Let me tell you something, Soren-kun. Odasaku -- shouldn't be alive. I'm not sure what this world is capable of, in terms of resurrection and such, but he's alive here. Back home, he'd been gone for over four years. I was the last person he'd spoken to, the last person he'd -- [He sighs. There's no need to continue this thought. Too depressing.]
I wanted to prevent him from running off to his death, but he refused to listen. I suppose in that case he had done what your friend tended to do, only it caused his demise.
Just keep an eye out for a man with red-brown hair and, I assume, the beginning of horns.
no subject
No. What good is worrying all the time? As long as he remains vigilant and focused on locating him, he might come to understand soon enough. A sharp puff of bitterly amused breath leaves him.]
If only he could have been thinking of who he'd leave behind. But that's a hero for you...
[And he's lucky Ike didn't die all those times he came heart-stoppingly close. Well and truly fortunate, and this is the type of moment he can really appreciate that.]
no subject
He knew who he was leaving behind.
[Smiling slightly, he continues, though the tone of his voice remains about the same.]
And his death -- was the result of a set-up on my former boss's part. It was a true mess, honestly.
no subject
no subject
Not that he's even in the same world anymore; honestly, even if he'd stated his exact position, no harm could really befall him.]
I was a negotiator. [The sheepishness vanishes from his face.] Of sorts.
no subject
Interesting. [But his reaction was more so. He crosses his arms.] Was it in the realm of business? Politics? The law? Or perhaps an organization a little less sanctioned by society? If you think I'm here to judge past professions, I have absolutely no room to. I dealt mostly in the taking of lives, myself.
[He says this so calmly, so passively, as though telling him the weather forecast. It's nothing he feels the need to bury or hide.]
no subject
[He'd already begun to dig that hole, so he finds no need to not answer that, at least. But he'll make sure to spin the conversation back to Soren right after.]
I've taken more lives than I'd like to admit. I will say, however -- that Odasaku's words had changed me. I try to avoid killing anyone nowadays.
no subject
[He'd asked out of sheer curiosity, a genuine interest in another person's life and his relationship to another. Not for any kind of information that can be used, which is usually his purpose in asking questions. But now that he's said it, he wonders if it wasn't improper to ask, if it wouldn't be more poking at old wounds. Guilt shadows his features as he averts his eyes in shame.]
...Sorry. Maybe that was inappropriate.
[...But maybe it's not so bad now that he's alive? For a moment, he'd almost forgotten in the grave air that had lingered between them before.]
no subject
[He sighs.]
It was inappropriate, but that doesn't mean I necessarily mind. I've learned a lot about you today, after all.
[He halfway considers holding his hand out for a shake, but recalls how Soren was not fond of any contact before, so he opts not to.]
Anyway -- I should head off and try to search for your friend, some.
no subject
He may not comprehend just how deep these currents run, but the point is that he is aware. Maybe he isn't really quite looking for Dazai's companionship itself, but his sympathy, someone who knows and is invested even a little in how he feels. Someone to acknowledge that yes, he is a human being no matter how many scales he has, no matter what kind of past he shoulders, and he deserves to be regarded as a fellow pulse with a mind and heart all his own.
But he doesn't. They could cover more ground apart. They're both monsters. Moreover, he is a rare dragon. He shouldn't attract even more unwarranted attention to Dazai than necessary.]
Very well. [He gives a long nod, more a short bow than anything else to communicate his respect. The thinnest of smiles lifts his features.] I will keep watch for yours. Be careful, out here.
no subject
He doesn't bow, but his expression is serious, with a hint of warmth behind his slight smile. He's fully intending on crossing paths again, hopefully with the good news that he'd heard about Ike's whereabouts. As impossible as that may seem, he'd like to find out some information.
He'd like the same if he couldn't find his own closest friend, after all.]
Take care.
[With a casual wave, he turns around and heads off, carefully, ensuring he won't be seen in the shadows.]