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aefenglom log posting account ([personal profile] faileas) wrote in [community profile] middaeg2019-08-18 04:29 pm

EVENT - THE BLACK CITY

Event Log: August, The Black City



A STARLESS SKY

    You feel like you're floating. Around you, colors and sounds and smells swirl as if trapped in a whirlpool, vibrancy and hue ever shifting. The more you watch them, the less solid they are; they only become clear out of the corner of your eye. The area around you begins to feel more solid as well, until your feet are on the ground, the taste of smog and fog heavy in your lungs -

    and you know one thing, and one thing alone: this is a dream, and an incredibly realistic one at that.


    Unlike the last time this shared dream happened, only familiar faces of your fellow mirrorbound appear around you; and unlike the last time that flavor of dream happened, those native to the city of Aefenglom are nowhere to be found. Instead, an impossibly tall wall raises in front of you; along it run small windows with people peering from the edges, arrows shimmering with the tell-tale glitter of magic peeking from the darkness, with more figures standing guard or patrolling the top of it. The wall itself is made of a dark, onyx-like stone - it's reflective in the smoothness of its bricks, painting all who look into it in clear darkness, and the effect is similarly found in the wide moat that surrounds the city, the faint sound of a river feeding into it the only thing to hear in the tense silence. Only one massive door stands as the entrance to the city, chains hanging across it with the protective runes of a barrier some of you might be familiar with by now. With a groan the chains begin to pull away, the door lowering across the moat as a bridge, and a party of Witches - for they must be Witches, the pins on their cloaks the same as those found in the Coven in Aefenglom - urges the group inside.

    Monsters find it easier to obey the orders - compelled to, even - but perhaps that's the safety of the city calling out to you, and nothing more.

I. THE CITY ITSELF

    While Aefenglom is known for its dusk-hued skies, made of lustrous pinks and purples and blues, this city is dreary to the core. The streets are covered in a perpetual fog, not unlike the city you hail from, but thicker, denser, tinged with the flavor of industrial smog from the factories whose spires you can see in the distance. Magitech lights - lanterns above doors, street posts, flickering in the windows you pass - illuminate everything throughout the entire day, as if the sunshine can't reach through the foreboding fog nor the onyx walls.

    Even the windows are barred, offering a paranoid protection against the outside world. Doors seem hardier, and each building is reinforced and protected in a way that may feel familiar to those that have encountered the protective magic wards. They're heavier, leaving an almost ominous presence that causes unease to hang just as heavy in the air as the smog.

    The people of this city are just as dreary as the streets, though they do mill about with the same frequency as any city. Unlike the citizens of the dead Aefenglom that were encountered just the month before, however, these are real, living people. They can be spoken to. They can be touched. They interact with wariness and caution towards the strangers that have been heralded into their walled in world, especially those that show what they presume to be monstrous traits.

    Because it becomes quickly obvious that the majority of the citizens that answer a call, a question, a touch to gain their attention...

    They're human.

      a. OBEY AND SUBMIT
        Monsters that can be seen on the streets aren't few and far between, however. Their presence is subtle, in the fog and amidst the passing crowds of passing faces, but they're there. On a surface level, most of them seem to be fairly at ease. Passive and unfazed by anyone that tries to interact with them, as if they're disinterested by their mere presence in a way that isn't reflected by their human counterparts. A closer look shows a strained pinch to their faces, a tenseness to their bodies, a glazed look just at the surface of their eyes.

        Too many attempts to interact with them will cause some humans to emerge from shops, or ask that you leave their business; these are the ones that are... employed, most often seen in the shopping and industrial districts. But their movements are almost robotic in repetition, and they never speak to anyone even when addressed - even when a keen eye might take note of the sturdy leather collars around their necks, reinforced by metal and with visible places to attach a leash. Some in the industrial district can be seen with these leashes, powerful chains to keep them attached to carts, to keep them from swimming down the river, from flying away and out of the black walls of the city.

        All Monsters present in the city are clothed, though it's the ones on the clearly decorative leashes with the more delicate collars that are the best dressed. They accompany humans throughout the city, the same placid blankness present much like their busier counterparts. These are the aristocrats and their so-called "Bonded," though implying the same tone one would take in Aefenglom here will net a deep set of disgust. Attempting to rouse these Monsters does very little, and may even result in them jerking away and cowering behind their human company.

      b. GOING ONCE, GOING TWICE
        At one end of the city is a massive pavilion, one made of the same stone as the wall, giving off the same oppressive foreboding. Humans come and go from this peculiar town square with a casual air, an intent the same as a stroll through the stalls on the market street.

        Because that's, essentially, what they're doing.

        Monsters young and old put on display to show their abilities and strengths, tasks that range from the physically demanding to performances of artistic abilities. Some seem to be just at the surface of awareness, their glazed expressions refocusing at times with a sort of strained fear that's visible even at a glance. Many don't even react outside of doing the tasks they're ordered to do, going through the motions as a barker speaks at length about them, their abilities, how much their labor goes for and what they cost.

        These Monsters are purchased by the humans of the city at each display, many of them never wearing more than their basic clothes and the customary collar, a chain to keep them tied to their station with a generous enough reach. Most come and go with very little struggle, but some... it becomes obvious that they've broken through the surface and are coming up for air for the first time in a long time. Wooden posts where the chains are connected can be heard splintering with the force of their struggle, metal bending under pressure, the anxious energy of something about to happen.

        But the fights never last long, as attendants wearing Coven pins on their cloaks swoop in to attend to the situation - and many dreamers might notice a familiar Witch filtering in and out of the events, speaking to the auctioneers before departing for another selling. It's difficult to recall their face later, no matter how clearly one saw it before, but one thing is certain: while not necessarily prim and proper, this person is someone with a steel spine and a sharp eye.

        And they saw you, just the same as you saw them.


      c. AT BECK AND CALL
        With enough observation, or perhaps even experience, it becomes apparently how this is happening: any command or order issued to a Monster is taken to the most literal, and Monsters have no choice but to obey.

        Many Monsters employed as workers are so deep in the compulsion that they won't obey any additional commands, unless it comes from the person they have this most warped "Bond" with. Others will accept commands from anyone, even the mirrorbound Witches that have come into their city. Even the most asinine command is one that they'd obey, and one that maybe even you'll obey, too.

        Having a friend playfully tell them to shut up? They're forced into silence until told that they can speak again. Told to jump off a bridge? Best make sure you specify that you don't want them to jump off of a very high one, if you really want them gone that badly. Handstands, cartwheels, jumping jacks - but also, hurting someone, hurting themselves... one has to hope the Monster in question has a strong willpower, or it's a command that goes against one that's already been issued to them.

        But something of note is that mirrorbound Monsters of Aefenglom will find that they're also effected by this, though they're better able to fight the compulsion. Those with weaker constitutions may need help snapping out of the command, especially as a powerful command will be painful to fight against, and Witches will have to watch their words. Take care that your friends, your peers, the strangers you've arrived with, don't find themselves attending the auction block - it's a very real possibility in this place, with an unknown Monster unattended and uncollared.

        It should all be harmless, though. After all, this is only a dream... isn't it?

      No NPCs are available for this log - unlike with the midsummer dream, they're nowhere to be seen. No Nessie, no Mhairi, no one. Which means that there's no one to counsel them as they find themselves exploring the setting, and discovering that they're just as susceptible as the people in the dream...
II. THE COVEN

    Unlike with Aefenglom, there isn't a proper Parliament. A little investigation will lead to the discovery that the Coven of this city is the main governing body, which may explain a great deal about why there's such a massive presence of magic here. Located at the center of town - all roads lead to the Coven, a massive stone building with sharp looking spires - the grounds are notable in that there's nothing even remotely similar to the Looking-Glass House that everyone has come to know, despite its secrets. Should one gain entry to the main building of the Coven itself, they'll find that all the mirrors are within.

    Their main focuses of magic, rather than the more broad spectrum/free-to-study policy that Miss Nessie encourages, are enchantment and abjuration - for control, primarily. They're also heavy studiers of runes, visible across the city and with an even heavier influence in the wards of the Coven itself.

    They are, regardless, fairly welcoming to eager young minds wanting to learn.

    So long as the Monsters are left behind. But who's to say that you can't disguise a Monster?

      a. STUDY TIME
        Those curious about the Coven's library are welcome to investigate it for themselves, the Witches all smiling faces as they usher their visitors in. But they'll soon find that they aren't really left to their own devices; a member of this Coven branch is practically around every corner, and while they try to be subtle about their observation it becomes quickly obvious that they're not there for their own studies. They're stationed around the library to ensure that their guests don't make off with any of their resources, or try to get into any forbidden sections of the expansive library.

        Where the Coven library of Aefenglom - as well as the Undermael College's library - plays devil's advocate, with accounts and studies conducted from both sides of the anti-Monster sentiment and attempt to expand upon outdated knowledge... these ones have a decidedly anti-Monster lean in every regard. Any attempts to find otherwise will be met with bemused amusement by the Coven members, and a note that they don't carry such things here.

        After all, they're certainly not Aefenglom. They would never carry anything that could put their citizens at risk in such a way. Nevermind those horrid Bonds that Bell goes on and on about - it's no wonder that they're always at odds with their government. If only they'd wisen up, hm? Perhaps these new arrivals would like to transfer to their branch, instead, to better guarantee their growth.

      b. THROUGH THESE HALLS
        If one manages to slip away from the library without having somebody tailing them, they'll soon discover that the chilled atmosphere doesn't simply linger in the city itself. The halls are cold, the runes unwelcoming unlike the homey feel that Nerissa Bell's charms offer. Certainly home isn't perfect - and there's no denying that the sentiment is shared by many - but the smiling faces of the Black City's branch are at odds with the feel of their magic, the caged in weight pressing down on everything, including your shoulders.

        The halls are dimly lit by flickering lights, enchanted lanterns with a constantly burning yellow-white fire. Plenty of nooks and dark corners afford even large Monsters the ability to sneak through the halls, should they be snuck in for better investigation with their peers. Take care, however; there are Witches coming and going constantly. An empty room might lead to a study, a classroom, a bedroom. Locked doors don't yield easily, even in a dream, and may need to be abandoned.

        But a terrible, foreboding feeling emanates from large double doors that are rigidly locked. Hushed voices speak from the other side, and it's almost like the cold feeling that spreads throughout the Coven itself finds its source behind those doors. Periodically, sounds of pain escape from within - but they die out to whimpers, then silence, before they can ever get too loud.

        A crisp voice speaks only one word, clear even through the wood and the magic: "Again."
III. THE DARK UNDERBELLY

    There's always more to a city than the streets that you can see at the surface level.

    If you're looking, it's not hard to spot the signs. There are runes that mark walls and cobblestone streets like graffiti, and a studied eye might realize that they're not the same sort that have subjugated the more monstrously inclined of the Black City. These are intended to dispel magic, and the moment that a member of the Coven notices it - it's swept up as soon as possible, scrubbed clean or scorched off with magic.

    People take to the streets in small groups, standing their ground and raising their voices above the muffled din of a foggy city. They carry chains and collars that have been broken, but many of them are undeniably human as they confront something that has so obviously become the norm. Break the chains! they demand. Break the spell!

    Monsters go missing from the auctions with a well-placed distraction - perhaps you're one of the individuals being freed from the pavilion, or someone that's realized that there are people coming and going through the crowds, wearing the same cloaks as the Coven but without their iconic pins, dressed as aristocracy, from all walks of life... smuggling the Monsters away at the first chance.

      a. PARTY TO PROTEST
        Not every uprising can be swept under the rug at first sign, however.

        Witches take to the streets, looking surprised to see the mirrorbound arrivals from Aefenglom - and it's not the same wariness that most would give them. This is the calculating eye of someone assessing whether the person they've met will help or hinder, and some of them decided that you're to be help. Enchanted slips of paper are pushed into hands, runes are taught as quickly as possible in a hushed whisper and explanation, locations given out to Witch and Monster alike with a word of caution.

        Use the paper on a surface, any surface, and you'll see. Use the runes to break the compulsion - you might have to do it twice, thrice, however many times it takes to dispel the magic. Don't be caught.

        Using the enchantment as instructed - pressing the paper against a wall, the ground, a post, anything - will result in glowing runes overtaking the surface. It's the same as the runes that are taught to Witches, used to ward against the magic in place just as much as it is to create a statement of protest.

        If one goes to a location that is whispered to them, they'll find that they've joined an organized protest. It's small in size, a mixture of Witches and unleashed Monsters. Due to the size and frequency it's easy enough to find them, but the guards are very quick in putting them down or hiding any traces of them from the public eye, despite the protesters' best attempts.

        There's nothing amiss in the city, and nothing for citizens to worry about.


      b. REST AND REGROUP
        But they can't find every source of the resistance.

        It isn't hard for dreamgoers to find themselves swept up by these protesters. Any help is welcome, and those that show an inclination towards helping the Monsters of the city - or their Monsters that they know, regardless people that shouldn't suffer this way - will be taken into the fold.

        Entrances to their secret routes can be found in places that are hidden in plain sight. A storefront tended to by a Monster with eyes in sharp clarity when they look up from their robotic work welcomes a group of people in and behind the counter, to where a hatch door is hidden in the floor. A manhole cover is pried up, where people are smuggled down below. A portal is prepared, a different and darker destination on the other side.

        They all lead to the same location.

        The sewers are vast beneath this city. Much like the labyrinth that many faced in the Midsummer nightmare, it almost seems winding, endless, and the water is cold when it's crossed. But even with the stank of the runoff, the musty and moldy air, there's never the sense of dread, of death. Instead, there are signs of when you're going the right way - runes that shimmer only when looking at them out of the corner of your eye, or when you know what to look for. Three stars together - sometimes overlapping, sometimes circling each other, but always three, and always five points.

        While they appreciate the help, the mirrorbound aren't invited in by the revolutionaries to the main hideout. But it becomes obvious by charm bracelets, necklaces, piercings, tattoos, embroidery and stitching on shirts; this symbol, and its presence, is integral to their world beneath the city.

        But many are welcome to mingle throughout their circle. In the sewers, the shops, the small park where a rune gives secret announcements to those who know where to look for it on the third bench, even the homes of people that certainly don't look like revolutionaries, let alone anyone that would be a protector.


    Welcome to the Black City! As a reminder, this takes place on August 18th - or rather, 3AM on the August 19th, much like the midsummer nightmare. If you have any questions or need any clarifications, you can ask them here! And as always, while we do encourage you to use this log, you can feel free to thread things out on your own log or elsewhere. Characters are allowed to try and start fights in the city, create prompts based on the information given instead of using the ones given exactly, and poke their noses where they don't belong - we encourage it, actually. But regardless of what you choose, we hope you have a good time!

    And as a final parting note: If a character dies in the dream, they'll simply reappear at the beginning rather than waking up like normal.

activatingcombatmode: <user name=sefirot> (13413828)

[personal profile] activatingcombatmode 2019-08-31 06:06 pm (UTC)(link)
[This is what happens when they let down their guard for a fraction of second--]

Here we go. Sorry, man. I'm not going back to that market block.

[He's done with running and hiding and pretending. If he can't escape this damned city with clean hands then so be it. He lets out a frustrated growl and feels his own fingers tighten as he turns to the guards. Large black wings open menacingly.]

If you want us, you'll have to get through me first.

"Get them! Now! Kill them if you have to!"

[The guards charge forward with swords drawn and Zack meets the first one with a clawed hand grabbing right onto the swishing blade. It cuts into his hand but it stops the man in his tracks as he moves to slam him against the alley wall.]
bloodwit: (and as i set)

[personal profile] bloodwit 2019-08-31 06:43 pm (UTC)(link)
Zack -

[ ugh.

viren had stalled, for just a moment, lamenting on how fast the situation had spun from their control - so fight it'll be. with a snarl from between teeth, and a jerk of his arm, his staff doubles in length for something more suited for combat. the end of the sceptre is now sharp, twin-prongs to glint forward.
]

[ he's impressed with how powerless he feels. no magic, no useful changes beyond being pointier; but he knows, in this situation, he must do as he can. zack slams the guard against the wall hard, eliciting a cry from the man; viren's quick to deliver a subsequent blow, shove the end of his scepter right below the man's ribcage. blood flows from the wound, the man gasping, and viren has to jerk back to regain control of his weapon. ]

[ efficient as that little maneuver may have been, it's left viren wide open for the second guard to advance (who had startled, seeing zack's wings, and then recovered himself), hoisting a baton into the air to make a wide sweep at both viren and zack. it strikes viren hard across the shoulder. ]

[ there's a third guard, too, the one presumably that led the charge - this one also wielding a sword. ]
activatingcombatmode: <user name=sefirot> (13112733)

[personal profile] activatingcombatmode 2019-09-02 07:57 pm (UTC)(link)
Grr!

[He sees the first man go down from Viren's attack in his peripheral vision but he is a split second too late to stop that baton from hitting the man.

He growls lowly and sweeps upwards tp punch the man out as he puts himself in between him and Viren. The maneuver has the third guard swinging at Zack with his sword which Zack tries to dodge but he gets a nasty gash across his side. Blood splatters and he winces hard in pain but he doesn't' yell out.]


Just what- I needed today-!

"Stay down, dogs!"

[The guard tries to gain footing to strike again. Zack swipes at the man with a powerful claw in an attempt to hit or make him back off.]
bloodwit: (if you want)

[personal profile] bloodwit 2019-09-10 10:54 pm (UTC)(link)
[ viren has to regain himself; he'd certainly been hit hard enough, the pain blossoming across his shoulder and chest. he feels his fingertips numb with the shock of it. he's lucky, only on account of how frantic the guard's actions had been, that he hadn't been struck in the head. he keeps his balance, aghast as zack's blood hits the pavement.

but zack's stronger than him, that much is certain. viren lifts his weapon, teeth bared in an open, hostile grimace. even as he takes solace that two of three guards have been dealt with, he lifts his staff to an offensive position once more, prepared to attack if necessary.
]

[ and zack's next swipe meets its mark, with enough force that it jostles the guard's hold on the sword to force him to hold it but with one hand. the guard's back hits against the wall, momentarily knocking the breath from him.

if there's to be a move to incapacitate the man, now would be his chance.
]
activatingcombatmode: <user name=sefirot> (42)

[personal profile] activatingcombatmode 2019-09-11 10:53 pm (UTC)(link)
[It's in that moment that the anger sets Zack off enough that when he lunges at the man his claw goes right for the man's throat. He grabs him and pulls the guard like a ragdoll off his feet and holds him against the stone wall. His teeth are bared as his own blood splatters in drops across the stone pavement.]

Call us dogs or any of the other insults you've picked today one more time, I dare you.

[His wings flap with power and he feels his muscles screaming with exertion. He's had about enough of being treated like a cornered animal that has to obey.]

We didn't ask to find this place. But that gives you no right to treat us like we're less than you. How you assholes treat monsters... It's disgusting.
bloodwit: (so with a heavy heart)

[personal profile] bloodwit 2019-09-12 12:09 am (UTC)(link)
[ viren grimaces from behind the chimera; if he were a better person, perhaps he'd protest this, that this person has had enough.

he's not, though, his eyes dark and stance still ready to take the offense.
]

Unhand.. me, an--..

[ the man gasps for air. viren would have to hand it to the guard, though, even as clear fear shines in his eyes: he's resolute in his hatred, and thus defiance, to the very end.

sword having been forced from his possession with a sharp clatter, the guard's hands have lifted upward to grasp at zack's wrist, fruitlessly attempting to twist at flesh, anything to be free of this monster.
]
activatingcombatmode: <user name=sefirot> (13413821)

[personal profile] activatingcombatmode 2019-09-12 01:45 am (UTC)(link)
[Zack has seen war. Sometimes it really is a matter of life and death. And if he didn't defend himself in this place he's fairly certain he'd be dead for it. It's a simple and yet unfortunate choice.

His hand clenches tighter. Until the man is gasping so much that his eyes start to roll. Two guards are already dead on the ground and Zack is full of so much anger for how they've all been treated for a place they never asked to be in. But maybe enough is enough. Eventually, Zack does drop him to the ground and he lets out a loud growl.]


... Just leave us alone.
Edited 2019-09-12 01:55 (UTC)
bloodwit: (maybe i could a least)

[personal profile] bloodwit 2019-09-13 05:09 pm (UTC)(link)
[ the guard hits the ground in a heap, gasps another moment or so as he regains his breath. he doesn't reach for his sword (a risky move, that would be, anyway), and begins to crawl away, terrified out of his mind due to the sheer fact of monsters. it takes him a moment to gather himself to his feet. ]

[ viren's eyes had widened when zack dropped the man; he had fully expected, anticipated, for someone's throat to be crushed. staff lowering, he eyebrows knit together, forcing the lingering question to subside from his expression. his heart rate's only just returning to normal. careful of moving his injured shoulder, he draws a (pristine, admittedly) handkerchief from a pocket.

then he steps forward, over the body of one of the guards as he looks after the one scrambling away from them. he quietly offers the cloth to zack, for his wound.
]

You would let him live--?
activatingcombatmode: <user name=sefirot> (48)

[personal profile] activatingcombatmode 2019-09-15 07:08 pm (UTC)(link)
[Zack quickly takes the offered cloth for his wound and he messily presses the fabric to it. He hisses in a small wince of pain and then shakes his head.]

Let him go, maybe he'll tell the rest of these people that something needs to change.

[Something drastic. He sighs in pain and then moves away.]

Come on, Viren. Let's get the hell out of here.
bloodwit: (if you want)

thread wrap-up

[personal profile] bloodwit 2019-09-16 03:35 pm (UTC)(link)
[ doubtful, viren immediately thinks, negatively as he's prone to do. but he knows the statement for what it is - a grab at hope. the guard's now too far that viren, in his weakened condition, can't catch up to try to kill the man even despite everything. he feels his teeth clenched together hard enough to draw an ache, his hands held into fists at his sides, tight enough that his claws might draw blood. ]

[ he'd swallow his emotions - there's nothing to be done now. ]

[ his staff locks back to half its size. ]

Very well.

[ but he holds it aloft, with his uninjured arm, so its reverberating metallic against cobblestone clink won't betray their location. he'd follow. ]

Onward, then.